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Posted: Fri May 25, 2012 4:27 pm
These are the freshest faced recruits that the city has to offer; only most of the way through their basic training, they've spent the past five days in weapons testing and being systematically broken down by some First and Second Swords -- set to scrubbing floors in the barracks, taught to fall into line, assigned to their positions. Those who have come from peasant backgrounds may be shocked by the three square meals a day, the warm bedding. Those who come from high-ranking Artisan or Nobles are likely shocked by the hard work, the long hours, the lack of respect they get from low-born First and Second swords.
Whatever their background, basic training isn't done yet, but they're being offered a position in the field anyway -- an opportunity to rise quickly through the ranks, to get immediate status, to help the city out.
All have heard of the missing Hunters. Some have heard of the strange lights, odd entities, flashes of unknown animals. Some only know that they're desperate to prove their abilities and become accepted by their peers. Perhaps some have pasts they're running from, or know some of the missing people.
Whatever their reasoning, these fresh recruits are all volunteers on a special mission to comb through the forest, to get to the bottom of this, to lead some civilian helpers out on a search-and-rescue mission…
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Posted: Fri May 25, 2012 4:52 pm
The OOC bit
Welcome to Llywdbeinn's first official shop meta! This will be an event that will hopefully run a few weeks to a month long, and will give out some special characters -- Swords -- as well as allowing some regular characters to hopefully win art! There may even be some special surprises...
Participation
There are two ways to participate in this event. The first is to sign up an existing Llywdbeinn accepted character [or, you know, making a brand new one right now and getting it approved] to help out the Rescue Party. The other is to make one of the above-mentioned basic Sword characters. Existing characters will, we promise, survive the event -- though they will potentially be changed. The Swords, however, will most likely die, only a few winners surviving to become regular characters!
You're also welcome to do both of the above, if you think you can manage two characters in the event. Most likely you won't be interacting with the same people with both characters, so it will result in more opportunities for RP!
A Note
While participating in this event, your characters will enter the woods, and will be removed from all other RP. Keep this in mind before signing up.
Also, we request that you only drop characters in this who actually have skills to contribute, and who would actually go into the woods! Feel free to make a new one if your existing doesn't suit...
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Posted: Fri May 25, 2012 5:16 pm
Sword FormIf you're interested in making a Sword character -- who will potentially die during this event -- we request that you first read all of the information in this thread to get a feel for what the position means. All Swords in this event will be Regular swords, Red Cloaks, but participation may result in more! [b]ESSENTIALS[/b] [list][*]Name: [*]Nickname[s]: [*]Age: [*]Social Class: Some Nobles are allowed in this event, but half-mask at absolute most[/list]
[b]APPEARANCE[/b] [i]In this description you should include, somewhere: height, build/body type, coloration, best feature, worst feature, something that marks him/her as distinctive, and general style of clothing, hair and makeup.[/i]
[b]PERSONALITY[/b] [i]It's important to include things like: likes and dislikes, hopes and fears, dreams, how he/she interacts in everyday situations, how he/she deals with stress, and at least one situation in which he/she feels at home.[/i]
[b]ABILITIES[/b] [i]You should cover your characters strengths and weaknesses in physical situations, mental situations, social situations, as well as at least one thing at which he/she is better than most people and one thing at which he/she is worse. Please note that your character cannot be 'the best' at anything![/i]
[b]HOBBIES[/b] [i]This does not have to be a long answer. Please just list some of your characters' hobbies, what he or she does in free time. This is useful for finding connections or starting threads with other characters.[/i]
[b]BACKGROUND[/b] [i]In addition the above, we request that you write up a short summary of where your character came from / what prompted them to enter into basic training! Don't go overboard, though, keep it nice and simple.[/i] Existing Char Form[b]Character Name:[/b] [url=JOURNALLINK]Character Name[/url] [b]Skills:[/b] What skills can this character offer to the efforts? Keep in mind that only characters with useful skill sets will be accepted for the efforts! Others will be asked to stay home and potentially do triage after. [b]Why?[/b] Please just give a short summary of why your character is interested in going into the woods.
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Posted: Sat May 26, 2012 4:08 pm
Character Name: Ayle Danforth Skills: Ayle's an experienced weaponsmith and knows how to both use swords as well as make and repair them. The sword he wears at his hip has seen ample use. He's also fairly decent at animal husbandry (dogs and horses, particularly), and a good cook. Why? Ayle has likely done some general favors for the Swords before, beyond making their weapons. If circumstances had conspired another way, he might have been a Sword. But in any case, he is unafraid of the woods and always up for a good challenge. He would be among the first to offer assistance.
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Posted: Sat May 26, 2012 4:11 pm
Character Name: Tristan Feathergun Skills: Tristan is Ayle's apprentice in the weapon smithery, and while he's still learning, he's intelligent and dedicated, and he knows how to work hard and get the job done. He's also pretty creative and inventive. Why? Tristan likes knowing things, and he doesn't really get afraid easily. He's the type who would wander in there out of pure curiosity, even if it was dangerous, if anything just to understand what's going on. He's not reckless, but he is overly curious sometimes.
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Posted: Sat May 26, 2012 4:18 pm
Character Name: Kodi Feathergun Skills: She hears a lot of talk and rumors being a waitress and may know things that others have not heard yet or have disregarded as useless information. Also tends to be very imaginative and creative with ideas that could be useful for being stuck in a bind. Why? Besides her curiosity and wanting to make sure her brother doesn't get into too much trouble, Kodi wants to understand what has happened to those missing and what is actual truth and what is tall tales. She also can't stand the thought of leaving anyone alone and possibly helpless - in her mind anyways - in the Woods without at least trying to help search for them!
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Posted: Sat May 26, 2012 6:55 pm
Character Name: Kita BloodmythSkills: Kita is a fairly seasoned hunter. She is fluent in animals and paths along the forests edge. She isnt a leader, but she has a keen eye and doesnt beat around the bush with what she knows, senses and deals with. She could make a good 'guide' and knows enough to dress/clean kills and skin a little for food and resources should they be lacking a butcher or skinner. Why? Although Kita is more of a solitary character, she has noticed that some have gone missing. It alarms her, even if she doesnt show it, and she would rather face whatever it is, instead of run or hide from it.
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Posted: Mon May 28, 2012 8:25 am
Character Name: Solveig Putzer Skills: Sola has a skill at finding things, honed by her job as a Harvester. Her eyes are accustomed to darkness, and she can spot a coin from ten meters away, a useful skill in a searching party. Furthermore, she's used to the cold and harsh conditions, and can prove her strength in battle with her fists. Why? Sola was always entranced with the forest and it's ferocious and magnificent inhabitants. Sometimes she even considers abandoning her job and becoming a Hunter, but always pulls herself back at the last minute, her common sense cautioning her against such a rash action. Sola would jump at the possibility of going out into the forest, to see how it is in real life, especially to help out a soul in need.
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Posted: Mon May 28, 2012 11:54 am
ESSENTIALS Name: Wigburg Adelheiss Nickname: Wiggy Age: 23 Social Class: Peasant APPEARANCE Most people describe Wigburn as a woman that was mistakenly cast into the body of a man. She's freakishly large, and freakishly strong, coupled by below average looks, but remedied by an easy smile, and bright, brown eyes. She has dun colored, curly hair that is medium length, and almost always pulled tightly into a bun. Wiggy favors leggings covered with a slitted skirt that allows her extreme ease of movement, and an extra layer of warmth. As for tops, she'll wear whatever she can find that'll fit her frame, so fashion isn't her strong suit. PERSONALITY Wiggy is large, and full of life. What she lacks in physical beauty, she makes up for with a ruthless cheerfulness, that can be almost deceptive at times. Men tend to underestimate ugly, smiling women, and Wiggy has used this to her advantage in many a fight. Used to being a puzzle piece that doesn't quite fit into the jigsaw of society, she's taken a shine to serving with the Swords. It's one of the few positions where her skills are needed. And while her appearance still gets her funny looks, she's also afforded some respect, since women are welcome in the Swords. She knows it's unlikely she'll ascend very far in the ranks, being without an education, she's mostly content to serve as a Red Cloak for the rest of her days. About the only thing that causes the smile to slip from Wiggy's face are when men approach her romantically. She knows she's unattractive, and that in most cases, men are just teasing her when they make advances, and she'll give as good as she gets. She takes casual flirting and teasing in stride, but when someone takes the flirting too far, Wiggy becomes confused and mistrustful. Do they mean it? Or are they being malicious? Part of her always hopes that there'll be a man out there for her, so she becomes easily flustered. ABILITIES Fighting/Brawling/Fisticuffs- Wiggy is a natural at the less-than-womanly art of Fighting Dirty. Her large stature, surprising strength, and the tendency of men to generally underestimate women make for an extremely effective advantage in her favor. That, and she's picked up every trick she could find to keep that advantage. Swordsmanship- Wiggy has learned the basics, and likes to mix in a little of her expertise with fighting dirty to surprise her opponents. She'd be at a disadvantage with an experienced swordsman, however. Wiggy is illiterate, and generally has to rely on others when the written word comes into play. She is uneducated beyond the most practical of knowledge. She can count to one hundred on her fingers, and do basic sums. She relies on memorization in most cases. HOBBIES Labor- Not really a hobby, more of a way of life. Ever since she was old enough to help carry something, Wiggy's life has been filled, morning to night, with chores, and whatever task someone would assign her. She knows there's always something to do, and doesn't like to procrastinate. She especially likes to tackle tasks that involve heavy lifting, since they make for a great work-out, and it keeps her warm! Wiggy also collects scraps of fabric. She really likes the patterns made with woven textiles, and has a small collection of scraps stored in a small chest in her room. She begs small scraps off weavers, and is even willing to pay for especially beautiful pieces. She has vague plans to sew them into a patchwork quilt when she has enough of them. BACKGROUND Wiggy signed up for basic training after Jarl, the Tavernkeeper at her last residence and place of employment, hired some new, male, bouncers to ease the bruised egos of his patrons who'd had a taste of Wigburg's 'gentle' hand. While she'd technically been a barmaid, Wigburg also handled most of the rough stuff as well. Stepping in and breaking up bar fights with an ease that embarrassed the male customers. Jarl wasn't happy about having to make the switch, however, and did what he could to help Wigburg enter the Swords.
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Posted: Tue May 29, 2012 9:12 am
Character Name: LytkaSkills: Lytka is a hunter, and thus familiar with the woods (although of course the deeper in one goes, the less she is familiar with). She is a fair hand with a bow and arrows, though by no means a crack shot. She is skilled at making traps and snares. She is not the swiftest or the most elegant, but she is strong and sturdy and can stand her ground in a fight. Or a battle. Or against some strange woodland creature, to an extent. Why? Hunters are disappearing, and the hunters are Lyt's own kind. She won't just sit around while the rest of the city calls them sinners and says they deserve it. And of course, she is burning with curiosity about what is going on out there in the woods.
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Posted: Tue May 29, 2012 7:08 pm
Character Name: Aoife Reid Skills: She has a very good understanding in flora and fauna. Specifically with the flora she can mix them into any type of antidote or what not. Aoife does have some basic knowledge of the woods, very very basic. She's decent at getting around quietly too. Why? The safety of her siblings comes first. If their safety can best be secured by helping make the city a safer place than she is up for the job. Not to mention she can pick up some useful and difficult to acquire plants while she's out in the woods.
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Posted: Tue May 29, 2012 8:49 pm
Character Name: Ulrich Krupke Skills: Ulrich is a messenger, a runner. A position such as a scout to look ahead for the group and notify of any potential dangers would be suited for him. He's not afraid of the elements turning harsh while he runs and is just about as efficient during the night with traveling as he is during the day. Why? Ulrich doesn't believe in the monsters, or any of the other strange tales people keep coming back with after venturing out into the woods. It's just a load of surefut crap in his mind, but even he can't come up with a reasonable explanation for the disappearances of so many hunters who probably are more skilled than anyone else with the wilderness. Mostly in it for the money, he also is interested in going just for the sake of potentially learning the truth.
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Posted: Sat Jun 02, 2012 1:43 pm
Character Name: Riltmos Riverwohen Skills: He's a good hunter, and can provide solid defense with his spear and dagger. Riltmos is also somewhat familiar with the part of the river that flows into the woods. He has never gone very deep but whenever he did go into the edge, he would use the river as a navigational landmark. Even with the various branches, you can always follow the way the water flows. This may be useful if the party gets lost or needs a reliable route. Why? Riltmos' father is a hunter, and has been gone for almost a full day. This usually isn't especially alarming, but with all the recent disappearances, his family is worried. Riltmos being the eldest male took it upon himself to volunteer for the party and find his father. In addition, Riltmos can't resist a genuine adventure. This sounds like one if there ever was, and quite a valiant one if he can find his father.
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Posted: Sun Jun 03, 2012 9:43 am
ESSENTIALSName: Bodie Metzer Nickname: Bode Age: 30 Social Class: Peasant APPEARANCE It's hard to say if Bodie is one of those people who just naturally goes gray early, or if it's his quiet reaction to stress, (which he tends to try and internalize), but Bodie's thick ash-blond hair is already streaked with a handful of white strands, which he swears are multiplying by the day. He'd have a handsome enough face if he didn't tend to look perpetually worried, with a tendency to stroke his (also graying) beard, or pinch the bridge of his nose (broken twice, neither story impressive or heroic) when exasperated. His hair is just barely long enough to make a small 'tail, and the beard covers his jawline for the most part, but is well trimmed (He does have SOME pride, thank you...) and connects to a small mustache. He thinks the combination makes him look more manly. He has the build of a man who works with heavy things and his hands, which he does, strong, but not in the way weight lifters are, and he even has a slight belly rather than ideal abs but it would be foolish for someone to mistake him for just being a over fed weakling. Height wise he's almost painfully average, but makes up for it by having broad shoulders which appeal to a certain set, and if he didn't have that touch of belly, might have an narrow waist hiding in there somewhere. he does however also have feet he finds 'ridiculously long' and frustrating to get boots for. He favors practicality over fashion, preferring to spend any extra coin on shoes that fit well. PERSONALITY At least a few of Bodie's personal tastes are a bit obvious: He enjoys a good hearty meal, although he'll rarely turn down food, so if he actually does quietly put something down after one bite, it's fairly safe to assume that it's terrible enough to bring tears to the eyes of weaker men (or women.) Confident in his masculinity, He doesn't seem to feel threatened by the scattering of women in more 'masculine' professions, though if such women take it upon themselves to rub his nose in it, he's bound to get annoyed, and since they're the ones who put themselves into the job in the first place, may decide that they're "man" enough to also take a quick pop on the nose and a firm request to take their insecurities in someone else's direction. He's no women hater though, far from it in fact, which has landed him in his share of trouble over the years, since he also likes to drink and when he drinks he can tend to become convinced of his prowess at seduction... and doesn't necessarily pay the slightest attention to WHO he's hitting on, and has woken up with his share of black eyes, and next to people he'd otherwise not necessarily hit on... which has also dovetailed into waking up with black eyes. It's hard to say what exactly would happen if Bodie was actually in a long term serious relationship AND got drunk, simply because Bodie's luck with women is so astonishingly awful that it hasn't happened yet. Bodie is in fact, convinced that he will become a legend simply by merit of his long chain of relationship disasters, becoming a near mythical example of 'don't be THAT guy'. He tends to internalize stress, indicated by pinching his nose or stroking his beard, and likes to unwind by drinking with friends, though given his disastrous drunken flirting, this leads to more stress...which leads to...well... you know. He's not trying to be a bad guy...really... he just has the romantic IQ of a dishrag. This is a shame in some lights, because he feels quite at home around good friends and kids... and thinks he would make a fair decent father if he had the chance. He's also fond of wolfkind's, but finds children to generally be slightly more clear in their chances of chewing your fingers off if approached. ABILITIES Bodie is one of those people that, when he's not stressed, can light up a room, which makes it unfortunate that he's stressed fairly frequently. When he's actually relaxed, or in that perfect window between "Perfect amount of drink" and "That was one too many drinks" he lights up the area with grins and genuine deep fondness for people at large. He's not as fast as smaller, svelter individuals, but tends to count on his ability to soak up up hits and dole them back to cover for not being as fleet of foot. He's a moderate swords man, but really, especially right now, he'd be equally effective with an axe or mace. Delicacy with the blade is not one of his strong suits, and while he has the strength for a powerful draw, struggles with targeting with a bow. As far as education, he knows pretty much just enough to get by and try not to get taken in by a con, a few words in reading and a moderate skill in math, but he's not the type to be sitting down and deciphering tomes or reading just for the sake of reading, though if someone reads -to- him he'd be happy enough...possibly even a bit fascinated. Just a bit... not that he'd admit to it. HOBBIES Hey aren't you... Bodie does what he can to try and remember peoples names and a little bit about them, Not always possible when he's enjoying one of his other favorite pastimes (drinking), but he tries with the enthusiasm of a friendly pet, which sometimes just means a lot of hemming and hawing as he tries to summon a face from a blurry and intoxicated memory. Here, try this!-Being a sword is a reliable enough job, but Bodie entertains something of a fantasy of learning to brew a good strong drink, something he's at best only learning to do, in somewhat awkward fits and starts. Someday he fancies maybe he'll have his own tavern, and it will, as in his fantasy, be the best around... and he'd be a lot better if people would just try the stuff he tries to make. Really it's not THAT terrifying to look at.... well... ok maybe a little... but it was mostly that one time... BACKGROUND Women like men who do dangerous, manly jobs... or that was the initial theory anyway. It was certainly a bit more exciting than other job prospects, like 'town drunk' or 'future indentured servant' and keeps him from starving. Also it gives him just a little bit of an excuse to make up more interesting stories about how his nose got broken. For example the time he got smashed in the face with a tankard by an overly enthusiastic toast... well that could have been a bar fight... it really could have. Besides he can fight fairly well and there's enough to do that he just doesn't have the time to drink as often as he might otherwise.
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Posted: Mon Jun 04, 2012 3:38 pm
ESSENTIALSName: Devlin Tavor Nickname: Dev Age: 19 Social Class: Peasant APPEARANCEDevlin pretty much always wears a scowl on his face. Unless he's making fun of someone. Then he's probably smirking. He prefers to call his hair color a light brown when most others would call it a dingy blond color. Hazel eyes sit below almost permanently furrowed brows. He wears his hair about shoulder length and free, though he will tie it back loosely if he needs to for whatever he's doing. Though he tends to wait until he gets frustrated with it than tying it back at the beginning of his work. His clothing is patched and repatched. The patches even tend to have patches. Most of his clothing is probably more patchwork than original. But, when your family doesn't have two coins to rub together, what would you expect? He gets new(er) clothes when those are beyond repair or are way too small. Devlin is of about average height, though some might swear he was larger from his angry disposition. PERSONALITY-Sarcastic: Sarcasm is truly an art form... and Devlin is a master artist. -Stubborn: Devlin's great-grandfather must have been a mule. The man refuses to admit he's wrong (he never is!) and will continue to do it his way, even if it would cause him to work three times longer than doing it your way. His way is better. Don't question it. -Rash: Devlin rarely pauses to think before acting or saying anything. There is no spam filter between his brain and his mouth. -Callous: Devlin is indifferent to others' emotions. Did he make you cry? Oh how terrible... here, watch him laugh at your expense. Likes: Alcohol, women Dislikes: Being told he's wrong, being wrong, farming ABILITIESDevlin is strong, having worked his whole life as a farmer. However, most of his fighting experience has been as a drunk in unarmed combat. Sword fighting is a pretty foreign concept. He tends to alienate most of his peers and can't be bothered to associate with those who might actually have tolerated him. He's uneducated and doesn't care. What good does a book do you in a world where you're practically slowly starving to death? HOBBIESDevlin's "hobbies" are spending every coin he has at the nearest pub getting drunk and hitting on women. And probably getting into a fight or two as well... BACKGROUNDHis father was a farmer. So was his father's father. And his father's father's father. And... well, they were all farmers for many many generations. And thus Devlin was to be a farmer. No one in the family ever thought otherwise. Until Devlin. The third born child and son, Devlin was not promised much in the way of land. Most of their father's farm would go to the eldest, with only a small plot for each of the other boys. While growing up, Devlin dreamed of doing something else, anything else. He found farming rather boring and dull, dreaming instead of the excitement of the adventurers of lore. But, as time went on, Devlin grew up and began to realize that farming would be his life, like it or not. His family could hardly afford to keep food on the table, much less send a child to be apprenticed to a master. Devlin realized that someone needed to grow the food they would eat. And so, Devlin had resigned himself to a life of farming... until one night when things blew up between him and his father. It was a night involving too much beer and an argument with his father. Devlin admitted that he didn't want to be a farmer for the rest of his life. When his father retorted "Well, what do you plan to do then?", Devlin, in his rather drunken state, blurted out that he was going to be a Hunter. Everyone laughed, which only enraged the drunken man and he stormed out that very night to head into the woods. Luckily, he had had too much to drink and instead ended up sick behind the pub. When he sobered up, Devlin found himself stuck into becoming a Hunter. But like hell would he return home to be a farmer! He'd rather die first. Anything would be better than the boring life of a farmer. And so, Devlin instead decided that becoming a Sword would be close enough to keep his pride intact. And keep from getting himself killed.
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