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[OCG/ADV] Block Stun/ MacRock Stun

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oucyan


Lavish Demigod

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PostPosted: Fri May 11, 2012 12:05 pm


This is a Casual Deck meant to have fun in a competitive field. The side makes the deck Fall into a TCG/OCG mix and focuses on heavy banishment and recycling of Koa'ki's to kill meta decks such as inzektors and dark world, while the main deck can handle dino rabbit and if necessary side into a third skill drain. Trap Stuns are for Chain Burn and Final Countdown.

Monsters: x17
Block Golem x3
Koa'ki Meiru Guardian x3
Koa'ki Meiru Sandman x3
Koa'ki Meiru Wall x3
Neo-Spacian Grand Mole
Legendary Jujitsu Master x3
Koa'ki Meiru Prototype

Spells: x8
Pot of Duality x3
Monster Reborn
Dark Hole
Mystical Space Typhoon x2
Book of Moon

Traps: x15
Solemn Warning x2
Skill Drain x2
The Huge Revolution is Over
Bottomless Trap Hole x2
Torrential Tribute x2
Mirror Force
Dimensional Prison x2
Solemn Judgment
Compulsory Evacuation Device x2

Extra Deck: x15
Leviair, The Sea Dragon x3
Snow Peak Giant x2
Gem-Knight Pearl x3
Wind-Up Zenmaines
Number 39: Utopia
Maestroke, the Symphony Djinn
TemTempo, The Percussion Djinn
Number 20: Giga-Brilliant
Number 17: Leviathan Dragon
Photon Pappiloperative

Side Deck: x15
Gren Maju De Eiza
Tour Guide from the Underworld x3
Mystical Space Typhoon
Macro Cosmos x3
Trap Stun x3
Dimensional Fissure x2
Dimensional Prison
Skill Drain
PostPosted: Fri May 11, 2012 12:13 pm


I seen a deck similier to this one but it ran the feild card Rock Bombarding Area in it to protect vital cards, not sure if it would work in a stun deck though

Yamamoto_Hitsugaya

Dangerous Hunter

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oucyan


Lavish Demigod

32,400 Points
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PostPosted: Fri May 11, 2012 12:16 pm


Yamamoto_Hitsugaya
I seen a deck similier to this one but it ran the feild card Rock Bombardment Zone in it to protect vital cards, not sure if it would work in a stun deck though


Rock Bombardment Zone/ RockFall Area is okay, but there is nothing i'm really willing to dump. plus it tends to make it so there are less monsetrs to draw to keep koa'kis alive during the end phase. the traps seem to protect me enough. and i just negate everything else. big monsters are a problem, but siding into macro helps. i also wanna run solidarity, but it tends to be a dead draw.
PostPosted: Fri May 11, 2012 12:23 pm


Yeah I messed up on the card name since I usually don't run Stun decks and like I said I wasn't sure if the card would work in Rock Stun since i don't play them

I have the exact same problem using solidarity because of it condition you need and most time ends up missing the timing

Yamamoto_Hitsugaya

Dangerous Hunter

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oucyan


Lavish Demigod

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PostPosted: Sun May 20, 2012 4:55 am


bump
PostPosted: Tue May 29, 2012 7:13 am


I mained the macro portion of the side. and i pushed some people's s**t in and had like 10 rage quits. it was so awesome.


oucyan


Lavish Demigod

32,400 Points
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