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Nerevar Telvanni
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PostPosted: Thu May 03, 2012 3:19 pm


Game Informer announces The Elder Scrolls Online

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Since opening its doors in August of 2007, we haven’t been able to say much about happenings at ZeniMax Online Studios – until today. Announced just minutes ago, Game Informer’s June 2012 cover story is… The Elder Scrolls Online!

The magazine will be available to subscribers early next week and should arrive at GameStop stores shortly after that. You’ll also want to keep your eyes on GameInformer.com/ElderScrollsOnline. Today they put up the magazine cover, and you can expect more updates throughout the month.

To keep up on the latest news for the game, check out our official Twitter and Facebook accounts for the game, and also visit the game’s discussion forums.

June Cover Revealed: The Elder Scrolls Online

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Long rumored and much anticipated, The Elder Scrolls Online is finally being unveiled in the June issue of Game Informer. In this month's cover story we journey across the entire land of Tamriel, from Elsweyr to Skyrim and everywhere in between.

Developed by the team at Zenimax Online Studios, The Elder Scrolls Online merges the unmatched exploration of rich worlds that the franchise is known for with the scale and social aspects of a massively multiplayer online role-playing game. Players will discover an entirely new chapter of Elder Scrolls history in this ambitious world, set a millennium* before the events of Skyrim as the daedric prince Molag Bal tries to pull all of Tamriel into his demonic realm.

"It will be extremely rewarding finally to unveil what we have been developing the last several years," said game director and MMO veteran Matt Firor, whose previous work includes Mythic's well-received Dark Age of Camelot. "The entire team is committed to creating the best MMO ever made – and one that is worthy of The Elder Scrolls franchise."

An in-depth look at everything from solo questing to public dungeons awaits in our enormous June cover story – as well as a peek at the player-driven PvP conflict that pits the three player factions against each other in open-world warfare over the province of Cyrodiil and the Emperor's throne itself.

Come back tomorrow morning for a brief teaser trailer from Zenimax Online and Bethesda Softworks, and later on in the afternoon for the first screenshot of the game. Over the course of the month, be sure to visit our Elder Scrolls Online hub, which will feature new exclusive content multiple times each week. You'll meet the three player factions, see video interviews with the creative leads, and much more.

The Elder Scrolls Online is scheduled to come out in 2013 for both PC and Macintosh.

Click the images below for the full-size renderings of the cover, and continue on to find out what other surprises are in the issue and when it will arrive:

Cover - Front

Cover Spread (Back and Front)


The Elder Scrolls Online - Announcement Trailer



The Elder Scrolls Online
First Screen And Details On Elders Scrolls Online

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One picture may be worth a thousand words, but even that isn’t enough to convey the breadth of ZeniMax’s new MMO.

Yesterday you got a glimpse of Game Informer’s June cover story, Elder Scrolls Online. Today, we give you an exclusive first look at what the game will look like in action.

What’s going on here?
In this image, you can see a couple player characters battling some Storm Atronachs. Storm Atronach are a species of daedra (divine creatures that come from magical dimensions) that are constructed from stone and held together by magic. The most powerful of all the atronachs, Storm Atronach are immune to normal weapons and shock attacks, are resistant to poisons, and can reflect spells back at their caster.

Is that all?
Behind the battle is a series of daedric ruins. These great towers were built long ago by an ancient race of people, but they’re not the only landmarks players will discover throughout their journey. As players travel through Skyrim, Morrowind, Cyrodiil, and the rest of Tamriel they will encounter various dwarven ruins, ancient nordic tombs, decayed dwemer buildings, and many other ancient locales, some of which players may have discovered in previous Elder Scrolls games.

I still want more!
We know you do, but that’s all for today. If you missed it, Elder Scrolls Online’s first teaser trailer released earlier today, and check back next week for more exclusive Elder Scrolls content.

The Challenge Of Elder Scrolls Online: An Interview With The Creative Director


Paul Sage is working on his dream project. As a rabid fan of the Elder Scrolls series, Paul finally has a chance to help craft the land of Tamriel. The only downside is that every other fan of the series is eager to critique his work. Game Informer's Adam Biessener sat down with Paul Sage to talk about his past, how he plans to convert the Elder Scrolls that everybody knows and loves into an MMO, and how he plans on luring fans of the series into the competitive world of player versus player. To learn more about Paul's past MMO experience and how he got his start at Origin Systems working on the Ultima franchise, check out our bonus video here.

The Origins Of The Elder Scrolls Online

Matt Firor has spent twenty years in the game industry thinking about and creating online games. Once a leading voice at Mythic Entertainment and a producer on the beloved MMO Dark Age of Camelot, Firor left that studio and began the monumental task of taking The Elder Scrolls series online. With Oblivion as a rough starting point, there were years of head-scratching and team-building. Check out the video below to learn how the game began, Bethesda Game Studio's and Todd Howard's involvement, and how the team is attempting to the make the MMO a comfortable transition for fans of the series.

What Elder Scrolls Online Offers Skyrim Fans, MMO Players


Zenimax Online faces the difficult task of appeasing several different sets of expectations from gamers who come from different games and genres. Read on for how The Elder Scrolls Online aims to appeal to several different fanbases.

~The Elder Scrolls V: Skyrim~

Seeing more of the world. Haven’t you ever been curious what the Argonian homeland looks like, or what riding through Daggerfall in a game with a modern graphics engine would look like? ESO includes sections of every province in Tamriel, so you can explore many of the locations you’ve only read about in books until now.
Lore. The Elder Scrolls franchise has an enormous body of backstory, and ESO is blowing it out even further. Zenimax Online is working hand-in-hand with the loremasters at Bethesda Game Studios to flesh out Tamriel’s Second Era, so lore nuts should have plenty to digest.
Finding adventure wherever you wander. Isn’t that what Elder Scrolls is all about? The Mage Guild’s gameplay revolves around finding ancient texts and bits of lore and runs throughout the entire game. Unmarked dungeons, ruins, caves, and other adventure-filled areas dot the landscape, so wandering through the Black Marsh isn’t a matter of grinding giant bugs for experience as it is a hunt for lost artifacts of ancient Argonian civilization, even though no NPC has given you a specific task to do so.
Touchstones. Daedric princes, birthsigns, guilds, and many more elements that players strongly associate with the franchise are all integral parts of the game. Some things, like player housing, aren’t making the transition to an MMO because of the constraints inherent to an online game, but Zenimax Online is including everything that makes sense.

~World of Warcraft~

Working with other players. While WoW’s world design and game rules expect you to fly solo outside of designated elite quests and group dungeons, Zenimax Online is going out of its way to make sure helping someone else out always benefits everyone. For instance, there’s no “tagging” and so helping a random stranger kill a monster results in both of you getting full credit.
That old BRD feeling. Blackrock Depths is often mentioned as a favorite dungeon of old-school WoW players for the sense of exploring a huge, hostile city instead of fighting through a series of corridors. ESO’s public dungeons, unless Zenimax Online badly botches the design, should recreate some of what made BRD special...but hopefully without the painful process of finding a group that wants to accomplish the same subset of goals that you’re looking to do.
Non-instanced PvP warfare. Remember the good old days of open warfare in the Hillsbrad Foothills as huge mobs of players fought over Tarren Mill and Southshore? Expand that to the entire province of Cyrodiil. Take out the server-crashing lag, since the engine can handle up to 200 players onscreen and Zenimax Online has still-under-wraps plans to divert excess population. Forget about lowbie ganking, since everyone’s stats are automatically boosted to level-cap status in Cyrodiil. Oh, and there are things to fight over besides murdering helpless questgivers. Like, for instance, keeps whose walls you can bash down with trebuchets.
Familiar but innovative combat. ESO has lock-on targeting and a hotbar, but it shakes up quite a bit within that framework. Limiting the number of available skills to a handful (currently six, but that number could change) but making each ability awesome sounds great. The addition of stamina for blocking, sprinting, interrupting, and disable-breaking should dramatically increase the moment-to-moment depth of combat.

~Star Wars: The Old Republic~

More fully voiced story. Does anyone want to go back to walls of text after Bioware showed the world how it’s done with Star Wars’ dialogue and story? No, no we do not. And we won’t have to in order to play ESO with its full voice acting.
Working with other players (see WoW entry, above). Outside of flashpoints, cooperating with other players in SW:TOR is extremely limited in scope. That hopefully won’t be the case in ESO.
Dynamic, large-group combat. SW:TOR did a great job of throwing different types of encounters at players even in its solo content, and ESO is following suit. The baseline solo encounter design has players taking on three enemies at a time, and they work together to bring you down by combining skills like lighting oil patches on fire.

~Rift~

Public content. Rifts are amazing, and Zenimax Online hopes to recreate the sense of working together with random strangers with the Fighters Guild content (destroying Molag Bal’s randomly appearing dark anchors) as well as public dungeons.
Polish and technical competence. Remember when Rift came out, and we were all blown away at how a team of veteran developers with a whole lot of money behind them could put out an MMO that was solid at launch? Well, ESO has a similar situation – game director Matt Firor was heavily involved with Dark Age of Camelot, creative director Paul Sage worked on Ultima Online among others, and team members at Zenimax Online across all disciplines can boast similar credentials. Anything less than a Rift-like level of stability and polish at launch will be a huge disappointment for ESO.

These are just a few elements of The Elder Scrolls Online that should appeal to the fanbases of various games. Fans of the franchise have a lot of questions yet to be answered, like how the Thieves Guild and Dark Brotherhood will work in an MMO setting and how Zenimax Online is going to approximate the rich interactions with objects in the world that we’ve gotten used to since Morrowind. Nonetheless, writing off ESO as “just another MMO” or “WoW with daedra” is doing this ambitious project a grave disservice.




* [1 millennium = 1,000 Years, so roughly around the year 2 Era 560-601. The Knahaten Flu plagues South East Tamriel destroying human tribes in Black Marsh. The Argonians are immune to the plague, leading to speculation, not entirely discredited by modern researchers, that a genocidal Argonian mage creates the plague for his people.
Source: Pocket Guide to the Empire (1st Edition): The Wild Regions, Pocket Guide to the Empire (1st Edition): Elsweyr.]
PostPosted: Thu May 03, 2012 4:00 pm


I cannot express how disappointing this is...

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PostPosted: Thu May 03, 2012 4:11 pm


Same here... I wanted multiplayer, sure, but the multiplayer I wanted was akin to system link. I'm tired of stupid followers who bump into traps and get killed. I'm looking at you, Lydia. But, I didn't want a dang MMO. Elder Scrolls is all about roleplaying. Playing a role. Now it's going to be filled with grinders and idiots. Wonderful.
PostPosted: Thu May 03, 2012 6:28 pm




I hear ya fellows, I've got my misgivings about this as well, have been since the rumbling of the possibility on a MMO based on TES.

TES is and will always be about the lone hero rising up to save the day, not many hero's rising up to tackle the rising treat. If this in some how lets us visit all of Tamriel and other parts of Nirn that would make me a happy camper, though I'd still like for a main TES game to cover all of Tamriel and not just a single province, but not like arena where is was just a scavenger hunt across Tamriel.

I'll hold out my judgement until after we've gotten some more information.


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PostPosted: Thu May 03, 2012 10:27 pm


I'll wait before making any judgments, but I will say that I don't have much in the way of high hopes. They would have to do it a very particular way to make it both an immersive, epic Elder Scrolls adventure and a social multiplayer experience that can go multiple ways - following the traditional "let a few million 'heroes' let loose on the world, grinding and trading their way to success" formula of MMORPGs is not that way, and I think everyone here already knows why as well as I do.

One idea I had in mind was that in "worlds" or "servers" or some such thing, there would only be a few player characters on at a time. In addition, multiple characters wouldn't get to do the same quest that would only need to be done once, and certain quests are necessary for or remove others (Dark Brotherhood members might not be able to do Knights of the Nine quests, for instance - along those lines, to keep roleplaying in check). The idea is to keep the number of "heroes" in the world as or about as small as it is in the games we know and love, so as to make every player character feel in their own world.

Lot lacking in this idea of mine, of course, but I think it's a step in the right direction. Certainly better than the typical MMORPG "experience."
PostPosted: Fri May 04, 2012 10:00 am


i cannot say for or against until i see actual gameplay but still awesome!

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Sithorn

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PostPosted: Fri May 04, 2012 11:05 am


There are already screenshots up.
Sithorn is even more disappointed than he was before.
Sithorn will leave the posting up to you, Nerevar.
His whiskers are still singed, but only slightly.
PostPosted: Fri May 04, 2012 3:41 pm




lol Sith blame work for me not posting these up sooner.

I've added the screen shot and the link to the teaser trailer. Love the music and the voice actor heard in the trailer. Still I'd like to see some actual game play.




Nerevar Telvanni
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Nerevar Telvanni
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PostPosted: Fri May 04, 2012 4:07 pm


Byakko Yasutsuki
Nerevar Telvanni


I don't think this will be the death of The Elder Scrolls, seeing as Beth isn't the one making the game its a whole other studio under the Zenimax Studio's group.


That is far from reassuring, Ner...




I know its not, but I still think we all need to wait and save judgement of the game until it actually comes out, or more information is released. All we got to go on is a teaser trailer and one image.



Sithorn
Sithorn does not see where people are getting this tidbit from. Countless articles and statements suggest the intimate involvement of Bethesda studios in this project, which has been going on for several years. It's not quite the same as when they dumped New Vegas on Obsidian, which was still at least overseen by Bethesda. The Writing staff goes across the board. Whoever Zenimax puts on the project, they put on the project. Zenimax Online has not as of yet released any complete games. They have designed and adopted engines. That's it.

Unless this thing bombs. Dramatically. The Elder Scrolls will never be anything ever again other than redundant expansions on this one thing. That is how MMO's work. There's never going to be another Warcraft. Ever. No such ******** thing.

How will they ever get a foothold for the next installment of TES that consists of a singular campaign as they have done so up to this point? We're looking at a universe that ends in 4E 201, Nerevar.

Now we backtrack to the mysterious second era, where no game in all of the history has gone. That's the kicker for this one, who in the course of this hunt shakes his head.

Before the Miracle of Peace. Before Talos. Before Cyrus. Before Mankar Camoran.

Excitement creases his mane. Likelihood of disappointment flattens his ears.




Sith I'd like to see those "Countless articles and statements suggest the intimate involvement of Bethesda studios in this project."

What I remember is an article from 2007, listed HERE AND HERE and HERE that shows that ZOS would helm any and all MMO game development for ZeniMax Media.

Bethesda was busy working on Fallout 3 in 2007 and then Skyrim and now DLC for Skyrim, so I don't see how Bethesda Game Studios could have been working with ZOS on TESO.

ZOS is still a brand new, studio who has been working on this one game since they opened in 2007, so that's why they haven't released anything yet.

I don't think that will be the case, you have to remember that even though id is own my Zen they still have their own dev team working on their own stuff, just like Beth has its team that works on TES and just like ZOS will have its own team working on just TESO content.

"We're looking at a universe that ends in 4E 201, Nerevar." Let me introduce you to this: Loveletter From the Fifth Era, The True Purpose of Tamriel Written by Michael Kirkbride's.

I'm excited about going back to the 2nd Era, Morrowind is still its own independent kingdom, the Tribunal in full control, although I still hold my true faith and honor to Azura.


PostPosted: Fri May 04, 2012 5:12 pm


Sithorn read that adorable head trip a while ago, and thought 'wouldn't it be nice if this ever became substantial?', as it is, that fragment was bizarre cheek, and you know exactly what J'Khajiit meant.

He's also aware of the articles and discussions of Deployment in Zenimax MMO projects. In preponderance. It is his observation that all official 'leakage' of the game has come through channels controlled by Bethesda. Google it, perhaps it is all misinformation, but almost every article sites Bethesda as the announcer and harbinger of the project.

Sithorn never sits on certainty on any count. To be certain is to be wrong. Sometimes he speaks with too much conviction, as do others. He maintains good humor by speaking in third person. Everyone is a goddamn character. We shall see in time just how many of the seasoned lumberjacks from Bethesda are chopping down this redwood at Zenimax online.


Still not enthused about the MMO, although he feels an inkling of hope.

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PostPosted: Fri May 04, 2012 7:16 pm


At first, I was extremely happy when I read the words "Elder Scrolls Online". I thought "Wow. This could be awesome. Player to Player interactive RPG? THIS!".

Then I see the announcement trailer, then the first pic. And whatever dignity I thought this game had dropped like a comet out of the sky, slamming into a small child, who was raised by cabbage farmers, only to relive the nightmare of a giant flaming rock to hit him when he turned 40, who then an hero'd in front of his sleeping wife, who woke up to see his bloody corpse on the ground.

This is but a description of my displeasure with that announcement trailer and first pic.

>mfw I saw the first pic and realized that elder scrolls was going to die

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PostPosted: Tue May 08, 2012 7:23 pm




Add a link to a 20 min interview with Paul Sage, The Creative Director for TESO. I haven't had a chance to watch the whole thing yet. So I'm not sure what the interview covers.


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PostPosted: Thu May 10, 2012 4:36 pm




Added a link to "The Origins Of The Elder Scrolls Online" interview with Game Director for TESO, Matt Firor.

It appears that they have been working/planning on this since Oblivion was released.

PostPosted: Sun May 13, 2012 11:57 am




Add article called "What Elder Scrolls Online Offers Skyrim Fans, MMO Players."


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PostPosted: Mon May 21, 2012 6:45 am


Due to all the mixed reviews I have seen in this guild I have to be honest and say that I shied away from saying anything before. To be honest I browsed the article (still haven't had a chance to check out anything in depth) and was like 'what, sweet!" There is obviously quite a bit of criticism, but from my view as a fan of the Elder Scrolls games (granted just the last two since that is all I have played) as well as a fan of Warcraft (no I haven't really ever gotten into it but I played a bit and liked it) I think the whole possibility is awesome. Be able to traverse the world of TES with other friends online and share in the adventures with real life friends? Too cool.

Perhaps I'm just not as knowledgeable or as close to the matter as others, but the very fact that I found out I could roleplay in the elder scrolls world with other real people made me promptly tell my husband that I want a gaming computer for my birthday. (Which likely won't happen) I guess its just that the concept so excites me so i'll take whatever I get. I'm sure there will be plenty of flaws but I'm willing to give it a chance.

Anyways those are my limited two cents. I can't wait to play it but I know I likely won't be able to since I have a ps3 and have no plans to spend an arm and half a leg on a quality gaming computer. Though ahh the mods I could play with for skyrim.....and there goes my life. >>
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