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Misuki Marishima

Gracious Muse

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PostPosted: Thu May 03, 2012 6:19 am


I'll go ahead and drop this here since our guild doesn't have one.

Just as the title says, a thread to help other players with bosses in any game. Try not to give away spoilers, guys. (Sorry for the boring unoriginal thread title, I couldn't come up with any good puns or DQ references for this.)

And now I'll speak my troubles.

I got totally curb-stomped by the Tarantula boss that you have to fight after visiting Bloomingdale. I would normally just look up video LP's, but a lot of those use hacks to super-power their characters, and I obviously can't do that with a physical copy of the game on my DS. That and I usually don't like cheats.

Any hints I should follow? My party now:

Level 22 Minstrel, Priest, Martial Artist, and Mage. I've been level-grinding since level 18 now (the last time I fought it.)

This boss loves using poison attacks and all-party sweep attacks. Is there gear/accessories to prevent poison? I'll even take alchemy suggestions if I need to.
PostPosted: Thu May 03, 2012 9:09 am


The Dragon Quest series, IX in particular has an interesting concept with status boosting/decreasing. If you're not already doing it, in every boss fight, it is strongly recommended for your Priest to cast Buff starting with the squishy allies, and stronger allies if needed. Following that, they then should focus on healing, and keeping everyone's Buff benefits in place. Your Mage should always cast Sap three or so times, which is a spell which will be spammed even with the post game secret bosses. I don't remember the poison being too big of a tribulation, as long as you inflict hurt, and have your Priest healing, the fight should be over by the time the poison starts being too much of a problem.

As for the Minstrel and Martial Artist, they should just attack. I'm also assuming you have them trained in claws and swords, which are fabulous weapons for the two of them. In fact, 300 hours later, my Martial Artist still has claws, and is the biggest damage doer in my party!

I also had a Warrior in place of a Mage, so it may have been easier in terms of survivability for me thanks to high HP. However, I'd imagine having early access to Sap would do wonders for your party.

If not, then you can always grind Metal Slimes in the Quarantomb. Don't feel guilty about doing so, they're there mainly for that purpose! As well as do various quests and whatnot, as they make perfect excuses for extra grind time if the Metal Slimes running away gets to you, I know it gets me frustrated after awhile.

EDIT: Also the Contra Band grants resilience to poison if you really want to know.
Recipe: Gold ring x 1 + Poison needle x 1 + Special antidote x 1

Credits: Dragons Den

The Lolwut Pear
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Belzayne

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PostPosted: Thu May 03, 2012 11:36 am


Another thing about poison: I think each class except the mage learns Squelch, which can take away poison. As long as you keep that up as well as healing you should be good.

For me, here was my party:

Minstrel, Thief, Mage, and Priest.

My Minstrel and Thief were fighting like no tomorrow. My priest was buff/healing duty. When there was no healing needed to be done I was attacking with her as well. My mage was constantly using Sap, Accelerate, and attack spells. Though what I have found is that Sap doesn't work that often for me so I kind of gave up on it against later bosses.
PostPosted: Thu May 03, 2012 1:19 pm


And it figures. After I try the boss again with my new and improved levels/equipment, I beat it. My mage died though. gonk I luckily had that revival spell and was able to bring him back for our trip outta there. And I stocked up on Magic Water to make sure the MP levels of my priest and mage stay good.

Sap and Buff, huh? Dang it, I am used to status effects/buff spells having little to no effect, but now they're suddenly useful? That just blows my mind.

I don't know if I have the Contra Band recipe yet.

Anyway, thanks for the helpful hints. I'll make sure and be patient the next time and actually wait for your replies. D:

This will also help other players who are stuck though, so that's a positive! :3

Misuki Marishima

Gracious Muse

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ThePersonInFrontOfYou
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PostPosted: Sat May 05, 2012 7:47 am


Misuki Marishima
And it figures. After I try the boss again with my new and improved levels/equipment, I beat it. My mage died though. gonk I luckily had that revival spell and was able to bring him back for our trip outta there. And I stocked up on Magic Water to make sure the MP levels of my priest and mage stay good.

Sap and Buff, huh? Dang it, I am used to status effects/buff spells having little to no effect, but now they're suddenly useful? That just blows my mind.

I don't know if I have the Contra Band recipe yet.

Anyway, thanks for the helpful hints. I'll make sure and be patient the next time and actually wait for your replies. D:

This will also help other players who are stuck though, so that's a positive! :3


As a general rule in DQ, status affecting magic, especially spells that buff your party, like buff and oomph, are very effective. So much so that they can be potentially game breaking, and many of the later enemies are equipped with a "disruptive wave" that negates all of your status affects on the whole party, making battles much more difficult. Though buff spells are still worth it.
And in most DQ games, you'll also run into enemies that use buff spells and can make your life much more difficult. There are abilities that you can use
to negate their buffs, and sages can learn Disruptive Wave too.

Also, you don't need to have an alchemy recipe in your book to create something new.
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