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Of Witches and Wishes. 

Tags: Witches, Humanoid, Majin, Makai, Fantasy 

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☪ Kailash Volkov

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Vitious

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PostPosted: Mon Apr 30, 2012 11:20 am


oo1. ToC
oo2. Personality
oo3. Magic / Abilities
oo4. Relationships
oo5. RP Logs
oo6. Musicbox
oo7. Misc.
oo8. Journal
PostPosted: Mon Apr 30, 2012 11:20 am


Profile

Name: Kailash Volkov
Age: 27
Gender: Male
Sexuality: ???
Race: Human - Unicorn Mononoke
Height: 5' 9"
Hair: White
Eyes: Blue
Likes:
Dislikes:
Personality:
"Silence is the most beautiful of music." (Halcyon >> Quiet)
Kailash is very at peace with the world and acknowledges its faults but accepts them for what they are. He does not seek to change everything, simply making peace with what has been laid before him and the situation that he has been placed in. Many would call this accepting but he doesn't actually accept things without a second thought, he is simply at peace with the fact that they exist. Due to this he is actually very quiet, his voice very soft when he speaks and his footsteps silent. Kailash wishes to disturb the world that he roams through as little as possible and takes solace in peace, tranquility, and silence.

"To believe that people will not hurt you is naive." (Realistic >> Insensitive)
Kailash does not believe in the good in others. He does believe that all are born capable of the full range of human emotions but also does not believe that there is any real way to change who they are or how they act. Due to this it does not surprise him when someone does something horrible or when they do something nice; he doesn't expect anything from anyone because no matter what he believes he is very likely to be proven wrong. Due to this he can come off as a bit callous, seeming to not care about what others do or feel. His ability to be empathetic faded long ago when he was very young and hasn't really returned to its normal state.

"Frustration only results in a messy mind." (Patient >> Speculative)
Kailash is patient to a fault, willing to endure almost infinite amounts of frustration in the pursuit of results. He doesn't care how long it takes to reach a desired result, he will wait for it to come to fruition as he believes that taking one's time with something creates better results. His patience often leaves his mind full of gradually developing thoughts and ideas, each growing more defined with each interaction, each bit of information. Due to this he can seem introspective at times though typically he's simply adding data to certain areas, patiently absorbing and organizing the information he comes across.

"I refuse to censor the truth." (Direct >> Abrasive)
Kailash will always say what he feels without sugar coating it. He does not believe that he should make the truth seem any better than it really is as it is simply the truth and is not to be censored. This can make him seem a little tactless or abrasive at times as sometimes he will say things that are more than a little insensitive. Despite that Kailash will never lie just to hurt someone, simply wanting to voice the truth no matter what the situation. This makes him a tad abrasive socially as sometimes it isn't always good to speak one's mind without restraint.

"How can I touch others with hands covered in the blood of necessity?" (Ruthless >> Reclusive)
Kailash will never hesitate to do what is necessary in combat to ensure that a goal of some sort is reach. Whether this goal is victory, survival, or simple reconnaissance, he will always do everything to make it happen, even if it means killing. Sometimes he can also be this way socially which can drive others away from him. He doesn't mind this as he shies away from most social interaction, feeling that he is not suited for friendship or even love at times. Most of the time he seeks solitude in favor of company, staying in his home, alone, more often than not when he is not on a mission.

History:
Kailash grew up in a very traditional household, one that was very focused on manners and politics as well as social cloak and dagger tactics. Due to this Kailash grew to resent such things, even at a very young age, and was often locked away in his room to prevent him from ruining social gatherings or parties. No matter how often that he was scolded he never seemed to have the desire to hold his tongue around others, especially not when his parents were lying which was obviously problematic when it came to his parents.
They seemed more than happy to send him to Makai, ensuring that he was kept in a dorm and that he didn't come home after class. Kailash was perfectly content with this arrangement as it was quieter at the school anyways and it gave him plenty of time to read, one of his passions. It was also during his time at the school that he came to desire more than just honing his magical skills and, in secret, he began to practice with various weapons, teaching himself how to fight in his free time away from everyone else.
When he graduated his parents paid for a small apartment for him, seemingly content to keep him out of their house and hair for the time being. Kailash didn't mind as this gave him complete freedom to hone his skills further, growing more and more distant from his family which seemed to both please and alarm them; he was their only child and thus the only one that could carry on their 'legacy'. Unfortunately for them he decided to remove himself from their family tree when he joined the ranks of the Ars Lillium, changing his name completely and disappearing.
Over his years serving the Kingdom he rose in rank, eventually joining the elite ranks of the Cerberus Knights due to his leadership skills and tactical prowess. He humbling accepted the position, feeling accomplished as he had won his position with hard work and dedication and not with lies and deceit. It was the final step to forgetting his past and distancing himself from his family, leaving him completely at peace to serve the Royal Family and the innocents that dwelled within the Kingdom.

Aspirations:
Home:

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PostPosted: Mon Apr 30, 2012 11:23 am


Magic

Concentration:

Key:

Abjuration:

This school is focused on protective spells, as well as spells which cancel or interfere with other spells, magical effects or supernatural abilities, such as Break Enchantment, Dimensional Anchor, Dispel Magic or Remove Curse. Wizards who specialize in this school are known as Abjurers.

Conjuration:
This school, known as Conjuration in 3rd and 3.5 editions and Conjuration / Summoning in earlier editions, is focused on instantaneous transportation, conjuring manifestations of creatures, energy or objects and object creation. In 3rd and 3.5 editions, healing spells are also part of the conjuration school, however of the three core arcane classes, these spells are generally restricted to bards. In 3rd and 3.5 editions, Conjuration is divided into five subschools: calling (spells which physically transporting extraplanar creatures to the caster, as well as granting them the ability to return to where they were called from), creation, healing, summoning (teleporting objects to the caster's location and / or causing creatures to physically manifest at the caster's location) and teleportation (instantly transporting creatures and / or objects). Wizards who specialize in this school are known as Conjurers.

Divination:
This school is focused on acquiring information. In 2nd edition, Divination was divided into two schools: Lesser Divination (all Divination spells up to 4th level) and Greater Divination (all Divination spells of 5th level or higher) in order to prevent specialist wizards from losing access to certain utility spells such as Detect Magic, Identify and Read Magic, serving a similar purpose to 3rd edition's Universal Magic. In 3rd and 3.5 editions, Divination has one subschool: scrying, spells within the scrying subschool create invisible magical sensors which provide the caster with information, these sensors can be detected and dispelled. Wizards who specialize in this school are known as Diviners.

Enchantment:
This school, known as Enchantment / Charm prior to 3rd edition and Enchantment in 3rd and 3.5 editions, changed dramatically in 3rd edition, when all non-mind-affecting spells were removed from the school and many were moved to Transmutation. In 3rd and 3.5 editions, all Enchantment spells are mind-affecting and Enchantment is divided into two subschools: compulsion and charm. Charm spells, such as Charm Person or Symbol of Persuasion, affect the targets' attitudes, usually making them act more favorably toward the caster. Compulsion spells such as Confusion, Dominate Monster, Feeblemind, Sleep, Suggestion or Zone of Truth, can force the targets' to act in a certain way or avoid certain actions, affect the targets' emotions or affect the targets' minds in other ways. The Compulsion subschool also includes buffs, such as Aid and Heroism. Wizards who specialize in this school are known as Enchanters.

Evocation:
This school is called Invocation / Evocation prior to 3rd edition, and Evocation in 3rd and 3.5 editions. In 3rd and 3.5 editions, Evocation is focused on damaging energy-based spells such as Fireball, Lightning Bolt and Cone of Cold. It also includes conjurations of magical energy, such as Wall of Force, Darkness, Light, Leomund's Tiny Hut and the Bigby's Hand spells. Wizards who specialize in this school are known as Evokers.

Herbology:
Herbalism is a traditional medicinal or folk medicine practice based on the use of plants and plant extracts. Herbalism is also known as botanical medicine, medical herbalism, herbal medicine, herbology, and phytotherapy. The scope of herbal medicine is sometimes extended to include fungal and bee products, as well as minerals, shells and certain animal parts. Pharmacognosy is the study of medicines derived from natural sources.

Illusion:
This school is known as Illusion / Phantasm prior to 3rd edition and Illusion in 3rd and 3.5 editions. In 3rd and 3.5 editions, it is divided into five subschools: figment, glamer, pattern, phantasm and shadow. Figment spells create artificial sensations with no physical substance. Glamer spells alter the target's sensory properties, and can cause invisibility. Pattern spells create insubstantial images which affect the minds of the viewers, pattern spells can inflict harm. Phantasm spells create hallucinations which can be harmful. Shadow spells use magical shadows to create things with physical substance. Wizards who specialize in this school are known as Illusionists.

Necromancy:
Necromancy spells involve death, undeath and the manipulation of life energy. Prior to 3rd edition, healing spells are in the Necromancy school, however these spells are generally restricted to clerics and / or druids. Necromancy can usually be divided into three or four categories: spells that help or create the Undead, like Animate Dead; spells that hurt the Undead, like Disrupt Undead; spells that hurt other people, like Enervation or Vampiric Touch; and spells that manipulate life in order to heal, such as Regenerate or Cure Serious Wounds, which were shifted to the Conjuration school in 3rd edition. Wizards who specialize in this school are known as Necromancers.

Transmutation:
This school is known as Alteration / Transmutation prior to 3rd edition, and as Transmutation in 3rd and 3.5 editions. Spells in this school alter the properties of their targets. Examples include Bull's Strength, Fabricate, Polymorph, Plant Growth, Move Earth, Water Breathing. In 3rd edition, many non-mind-affecting spells from 2nd edition's Enchantment / Charm school were moved to the Transmutation school. Wizards who specialize in this school are known as Transmuters.
PostPosted: Mon Apr 30, 2012 11:25 am


Relationships

Key:

Name || || Comment

Friends and Enemies

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PostPosted: Mon Apr 30, 2012 11:27 am


RP Logs

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Title || Characters || Type || Pages
PostPosted: Mon Apr 30, 2012 11:30 am


Music

Playlist

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PostPosted: Mon Apr 30, 2012 11:31 am


Misc.
PostPosted: Mon Apr 30, 2012 11:42 am


Reserved...

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PostPosted: Mon Apr 30, 2012 11:45 am


Reserved...
PostPosted: Mon Apr 30, 2012 11:51 am


Reserved...

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