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[ enrollment ] konstantin bashmet - hunter - moon [ACCEPTED]

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its me debz
Crew

Wicked Shadow

PostPosted: Sun Apr 15, 2012 6:53 am


DEUS EX MACHINA PERSONNEL FORM

The Hunter
Name: Konstantin Radoslavovich Bashmet
Nicknames: Kostya for those close to him.
Gender: Male
Age: 19

Category: Moon

The Weapon
Name: Syntax Error
Nicknames: Syn
Type of Weapon: Arm Cannon (visually this, but functionally this.)
Former species of weapon: Ghost - Digital Elemental - A little happy thing composed of data. Think less manipulation of a skellyphone/eyepod, and more the contents of it! All the 1s and 0s!
Gender: Masculine


Personalities:
The Hunter With lips that are almost always pulled down into a frown, deeply furrowed brows and a penchant for silence, it's rather evident that Kostya thinks himself to be a rather serious young man. In all honesty, it's mostly apathy and undirected weariness, teenage angst at its finest, with a leather jacket and everything.

When directed to a task, Kostya reluctantly pursues it like a tired but obedient dog, completing it but without any eagerness. That's not to say he does a poor job; no, when presented with a situation, Kostya analyses the situation and complete it in the most efficient way he can manage...he just does it without any vigour.

Kostya no motivation, no need to be exceptional at anything, and in the possession of no hopes and no dreams. He is an average guy with average problems and an average life. He served the necessary year of service in Russia, and spends his time split between the pub and his job at the library.

With no intentions of ever being extraordinary and no designs to serve a greater purpose, there is little Konstantin really looks forward to besides his next paycheck. Sometimes he works on music of the electronic variety, but he has not really found a passion in it.

Since the Russian opted out of university, it made him eligible for conscription. And, with his luck...he drew the short straw and got picked. He served his year without complaints, finding a sort of peace at the fact that his everyday life was being ruled by something beyond him. Being told what to do, where to go, how to act and dress-- it was less he had to think about.

All he had to do was point and shoot.

In theory, anyway. Despite being trained to kill, a year in the Russian military was not truly long enough for Kostya to see any hardship. He did learn one thing that has stuck with him: the value of patience.

Endure, and you will win out. The darkness that he saw in his youth did not trouble him too much. As shadowed as the creatures were, as insistent as the howls were at the window, as forceful the claws were at his door--They were inconvenient dreams and flashbacks, nothing more.

He could out last.

When recruited, the only reason Konstantin went along with it was this: who honestly tells a girl clad in whites and rainbows no, as she brightens up the world of monochrome grey with her smile and her promise of freedom from a regime and calling him Viktor or Ivan.

No matter how many times he corrects her.

He can't find it in himself to say no. Not when he's so tired of being tired.

The Weapon Syntax Error is a simple creature, constructed of data and code and a bit of wire and little else, excepting his rather bubbly personality. They communicate primarily through projecting images of wireframes in different colours and shapes, pressing emotions with them.

They are also fond of communicating via emotes.

When the elemental has words for Kostya, they are arranged carefully, each one selected with precision unknown by brain surgeons.


Why did your human character choose to become a Hunter?
Russian regime can be rather oppressive. Tyumen is large, but that does not make the dampening air of political propaganda any easier to bear. Plus, the idea of being in a private military-- the ability to make major decisions being stripped away from him-- is honestly appealing to Kostya.

He'd rather be a weapon than a person.

It wouldn't require thought. Orders-- protect, serve, endure-- he could deal with those.


Weapon Ability Voxel Blip - Swift Strikes - A series of bright shots are fired from the arm cannon, in various states of being charged.



Physical Description:

Eye Colour: bright blue
Hair Colour/Style: brown, cut short, just past military regulations
Skin Colour: pale
Clothing Style/Colours: grey scarf. efficient clothing-- not quite 'nice' -- shirt with pockets. short coat, to the waist. hooded. fur lined, please.
Extra:
References:
Fur Lined Coat;; x
Face;; x x
i want him to have sort of 'sharp' angles in his face, and big sad~
Clothes;; anything winter and urban, go wild~
Weapon;; Arm Cannon (visually this, but functionally this.)
PostPosted: Sat May 19, 2012 11:34 pm


final touches added :9

its me debz
Crew

Wicked Shadow


Marushii
Vice Captain

Enduring Loiterer

12,925 Points
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  • Brandisher 100
PostPosted: Mon May 28, 2012 6:09 pm


ILU 5 EVR


//Deus Ex Machina Entry Form 05.28.12

//Name: Konstantin Radoslavovich Bashmet
//Gender: Male
// Entry level: Trainee
//Status: Спящая красавица
//Clearance: Approved for entry
PostPosted: Mon May 28, 2012 6:17 pm


Okay small questionsssssss

-What if anything gets under his skin/causes a rise out of him?
-Same line, what would make him even feel remotely happy? Is he proud of work he's done? Does he like getting small gifts w/ meanings? Is he the type to place a lot of value into words and gestures?
-Why does he have angst? Or is this mostly directed at himself?
-Did he have friends or was he mostly alone? He comes of pretty solid, but aside from his ability to handle orders and do them, what makes him someone people like to be around, (or does he drive them away)? He doesn't come off as an overly negative character, but it's more like... HE'S THE TRUE NEUTRAL. But I feel like there should be more. IDK if it makes sense there.

Nothing that really isn't possible though as is~


iStoleYurVamps

iStoleYurVamps

Crew

Trash Husband

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