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Posted: Wed Apr 11, 2012 1:31 am
RPC Name: Leifang Caedlyn RPC Rank: Student RPC Profile: [x] Your Customs Thread: [x] Items used to make it: Colored glass, copper wire [painted black] Item Description: The necklace is her Object for her Mind-Blader class. It is the medium through which she can connect to her weapons.
 RP Sample: [Simple enough, simply glows to activate and summon her weapons. I can write a sample if need be, but it has no other abilities than required by the Mind-Blader class.]
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Posted: Fri Sep 07, 2012 10:39 am
RPC Name: Kyra Aranwen
RPC Rank: Student?
RPC Profile: awaiting approval
Your Customs Thread: [here]
Items used to make it: White gold, black and white moonstone gems
Item Description: A white gold chain, with a circle of black moonstone dangling. On the black gem, there is white moonstone in the shape of a crescent moon. The necklace was blessed by a deity associated with the moon, allowing its wearer to shift to their animal or were-beast form whenever they please using the energy from the necklace. Wearing this necklace disables the +1 speed/+2 strength bonus gifted to were-beasts during the day but the bonus remains at night.
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Posted: Fri Sep 07, 2012 10:40 am
RPC Name: Kyra Aranwen
RPC Rank: pending
Type of Pet/Summon: Bane, the dark gray Dire Wolf - Companion for Ranger
Summon/Pet Rank: Ranks with Ranger
Summon/Pet Energy: Matches Energy of Ranger
Summon Speed/Strength: 4 speed/6 strength
Summon Skills: Bite Rank E The Dire wolf's bite is strong enough to break through flesh and bone, and can break most armor. Growl Rank E An intimidating growl that distracts the enemy, drawing their attention to the Dire wolf for one post, and freezes them in terror. Full-bodied Tackle Rank D A much more powerful tackle than a standard attack, the Dire wolf lunges straight at a target with all its strength. If the Dire wolf is stronger than the enemy, he knocks them to the ground and disarms their weapon. If the Dire wolf is faster than the enemy, the attack cannot be dodged. Dominance Rank D If the Dire wolf is stronger than the opponent's summon/pet/companion, he can intimidate it and order it to either run away or stand down. Howl Rank C If the moon is out, the Dire wolf howls and draws energy from the moon. His stats increase by +1 for both speed and strength. Only can be used once per moon. Bloodlust Rank C By eating the flesh or drinking the blood of an enemy, the Dire wolf is healed of its wounds at the cost of some energy. This only counts if the Dire wolf or its Ranger has killed the enemy. Go for the Throat Rank B The Dire wolf jumps again, but this time, his jaws aim for the opponent's throat. If he is stronger, he will bite through armor and flesh. If he is faster, the opponent cannot dodge. Snarl Rank B The Dire wolf's powered snarl can lower the enemy's stats by -1 for both strength and speed. Five posts cooldown. Death Grip Rank A Wherever the Dire wolf bites, his fangs will bite down tightly, locking his jaw into place. His grip will not loosen until the limb/part is torn off, until the Ranger calls him off, or until he is killed/incapacitated. Alpha Mode Rank A When the Dire wolf senses danger or the fights is not in his/his Ranger's favor, he goes into a powerful state where all his attacks do one rank higher in damage. Lasts for the duration of the battle and can only be used once per day/night.
RP Sample: Woof woof.
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Posted: Wed Feb 13, 2013 9:20 pm
RPC Name: Leifang Caedlyn RPC Profile: [x] Your Customs Thread: [x]
Skill Name: Tail Wielding Skill Rank: Passive Public Use: No, unless taught by Leifang
Description: The Kakurenbo has the ability to hold weapons with her tails. Thus, the amount of weapons she is allowed to hold at one times varies with how many tails she possesses. No bonuses given for the amount of standard attacks allowed. This ability also goes for when she's in her fox form, allowing her to wield weapons as a fox (instead of holding one weapon with her mouth).
Rp Sample: Upon request.
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Posted: Wed Mar 13, 2013 5:06 pm
 SaiXMooncarver __________________________________________________ 【.main info.】 ❖ Full Name: Sai Mooncarver
❖ Nicknames / Aliases: Coyote
❖ Gender: Female
❖ Bloodline: Seer
❖ Class: Monk
❖ Nation of Residence: Devil's Eye
❖ Character Rank: Trainee
❖ Faction: n/a
❖ Titles Earned: n/a
❖ Played By: Lady Starlit Creed __________________________________________________ 【.vital stats.】
❖ Speed: 7
❖ Strength: 6
❖ Energy Color: Pink
❖ Hit Points: 650
❖ Energy Reserve: 750
❖ Talent: Gypsy Nature (WIP)
❖ Battle Strength: The ability to look into the future. Ability to track down people around the world. Mind Reader. She can see by sensing people's energies. She has 1.25 times the energy than her rank, stackable with class. Multi-Use class. Gets a Special Blessing for Prayer that she can change freely. Overall, strong stat wise.
❖ Battle Weakness: She only sees people’s energy, so insanely fast moving people (over 15 speed) can run circles around her because of the wall of energy they would create. Only one close range Weapon style and physical style (Despite Class). Can't be Berserker or Warrior. If an opponent has below 100 energy in combat then she can't see them through energy. If a person does not know it, it can't be known. But if it's forgotten, it takes an extra rank cost to find the information. If it doesn't have energy, it can't be seen, meaning that if the opponent uses a weapon, and the weapon is not energy based, it can't be seen. Bloodline has no offensive skills. She is honorable, meaning they don't strike those who cannot defend themselves. Will not strike a Creator. Limited to Blunt Weapons, with the exception of the Pole Arms. Cloth and Leather Armor Only.
❖ Primary Element: ((If you have one. Not everyone does.))
❖ Advanced Element: ((Only if you have earned one, and it must be derived from your Basic Element))
__________________________________________________ 【.character inventory.】
❖ Weapons: None.
❖ Armor: Nothing defensive, only her tribal clothing.
❖ Personal Belongings:
❖ Important Objects: ((Objects found during a Quest, Arc or RP that has great value / importance go here))
❖ Various Items: ((Miscellaneous items your character has (such as rope, glass, a mirror, food, etc) goes here))
__________________________________________________ 【.character abilities and skills.】
❖ Bloodline Abilities and Skills: Sight Passive The main ability of the seer is actually a noncombat skill that takes no energy and is passive. The seer has the ability see the energy emanating from any organism, whether it is dead or not. As long as it has energy, it can be seen. The only exception to this is whenever an individual has less than 100 points of energy. The other special power of Sight is the ability to know things about people that are near the Seer. The higher the seers rank, the more they "see".
Trainee: Name, Bloodline, Class, Rank, Nation of Origin, Likes, Dislikes, and Main Element Journeyman : Half their History Expert: Weapons they carry and the abilities of special weapons Master: All skills that the opponent knows, and things that they don't know about themselves, including strengths and weaknesses Hero: Full History Legend: Everything Gazing Passive When a seer touches someone their sight increases by one rank. The contact must be with bare skin or what qualifies as skin for creatures. Reading Rank D-A, Passive at A This allows the user to read the minds of people around them. They must concentrate while doing so, and have a hard time doing anything else. While in still state, a seer is able to communicate in a limited way with someone if focused on. Long-distance readings can only happen if the seer was reading the person when they left. Once out of the area, the user must pay D energy and it can only last for 8 posts of the person they're watching. During this form, the user loses all use of their body, making them extremely vulnerable. At B rank, the user can search further down into someone's mind, pulling out secret or sensitive information. At Expert, this becomes a passive ability.
❖ Class Abilities and Skills: Based on who they pray to, they receive a Mantra that gives them special abilities, or stats, among other things. The Mantra can be changed at any time, unless the RPC is incapacitated. When changing the Mantra, the next post has the effect of the Mantra. The Current Mantra's received from Praying are: Mantra of the Mind: Based off the Maker, Tyral, this Mantra grants a bonus to Wind skills (+1 Rank), a small learning bonus (-2 Posts), and a +1 Strength/Speed bonus during the day. Mantra of the Diligent: Based off the Maker, Rykrot, this Mantra grants a bonus to Water skills (+1 Rank), a bonus to strength (+2), and a further bonus to strength when 3/4ths of your energy is gone of +2. The second strength buff only is available, when unarmed. Mantra of Harmony: Based off the Maker, Pital, this Mantra causes all healing effects and Earth skills to increase by a rank, as well as tuning the Monk to the world, gaining 5% of their total energy back a post. Mantra of Emotion: Based off the Maker, Grix, this Mantra boosts Fire skills and summon attacks by a rank, as well as granting the user a Speed boost (+2), and the ability to tune into the enemies and cause their emotions to run rampant, amplifying what they feel. Mantra of Creation: (Requires SS Rank Energy per post) Based off the Original Creator, Rykros, the Monk uses themselves as a conduit of power, channeling the energies of the universe into their allies, healing them and replenishing their energies (+3%). While the Monk uses this Mantra, they cannot move. They must remain still. If they change their Mantra while in this form, they cannot move till the next post and doesn't heal them. The healing and energy gain comes at the cost of the monk's energy. This Mantra can't be used until Maser Rank, as it's too difficult for a Monk of lower level to do. For each post someone is in Good Standings with the Monk, as well as in the same area the monk is in, the effect heals: -Light cuts and even deep ones as long as no muscle tissue is torn is one the first post -Torn muscles and fractured bones is two posts. -Major Burns take three posts due to their nature -Light burns would take two posts. -Punctured organs would take ten posts. -Major wounds take 8 Sensing Chi Rank E The Monk, who has opened themselves to the world, begins to see and feel the life energies of the creatures around them. It is different from a Seer's vision, but not by far. This allows them to see that which cannot be seen. This lasts for 3 posts. Alone in the World Rank D The reverse of Sensing Chi, the Monk shuts their Chi off from the world, allowing them to escape the scrutiny of creatures that see in energy for 3 posts. Iron Form Rank D The Monk focuses for a single post, using their energy to tense their skin, making it as hard as Iron. This stops D rank attacks, and can only be broken by a C rank attack, or above. This lasts 5 posts. Chi Strike Rank D The Monk let energy loose in their hands, allowing them to hit astral beings, such as ghosts, as well as raising the damage of their strikes by a single rank. This is somewhat of a Toggle ability, as the cost decreases to a small upkeep of 5 energy a post. Ralph Strike Rank D A well placed, and hard strike to the target's stomach, that causes them to feel the need to stop and throw up. Chi Assault Rank D The user lets energy flow into their hands, and with a swift movement, the user discharges this energy towards a target. This discharge will travel into the distance until it collides with something.
❖ Elemental Abilities and Skills:
❖ Custom Abilities and Skills:
__________________________________________________ 【.faith.】 ((Characters are not required to follow a faith or choose a Deity. If you decide your character is faithless, strike through this section but do not delete it.))
Chosen Deity: ((Characters may only have one Chosen Deity at a time. This indicates which Deity you worship the most, and which Skills you gain if you are Faithful or Devout to them.))
Other Deities Worshiped: ((If your character worships more than one Deity, list them here.))
Proven Faith: ((When you have succeeded in completing tests of faith and devotion for your Chosen Deity, list the Deity, level of faith you have proven and a link to the thread where you proved your Faith / Devotion. EXAMPLE: Proven Faithful to Pital in [insert thread url here] ))
Transgressions Against... ((If you character commits an act considered a Major or Unforgivable Transgression by a Deity, list the relevant deed and Deity. Example: "Rykros - Unforgivable - Murdered another creature out of hatred"))
__________________________________________________ 【.character description.】
❖ Age: 22
❖ Height: 5'4"
❖ Weight: 100
❖ Build: Skinny and lean, with slight curves.
❖ Eye Color: Pink
❖ Hair Color: Light pink/white
❖ Identifying Marks: Red tribal tattoos on her lower half
❖ Place of Birth: Mooncarver Tribe in the Devil's Eye
❖ Personality: She is friendly, but seems very "floaty" and unfocused in conversation. Willing to help and willing to fight, but not seen as "loyal" in the traditional sense. She doesn't mind following around a group, especially if they tell her stories. Could be very reliable, but depending on what you ask of her, not to mention it might take her a while to accomplish the task depending on her own definition of urgency.
❖ Lovers: n/a
❖ Nemeses: n/a
❖ Likes:
People watching Warm weather Story telling The moon
❖ Dislikes:
Not being able to see the moon Ignorance Pure silence Surprises
❖ Personal Quote: "Tell me... what does the moon look like?"
❖ Theme Song: Breath of Life - Florence + The Machine
❖ Battle Theme: Sun Goes Down - David Jordan __________________________________________________ 【.character backstory.】
The Tribe of the Moon has had a long standing in the Devil's Eyes pedigree of tribal members. They worshiped the moon and thrived in the night; ceremonies and celebrations were always blessed in Lunar nights. They say a child born under the moon is very fortunate, no matter the tribe they stem from. Sai Mooncarver was born to the family whose job was to craft beautiful weapons and artifacts from wood. Because wood was a rarity in the desert (only found in a rare oasis or sent from another Nation), great care was given to each task and each item they made was priced heavily. But when Sai was born, her parents were concerned; when encouraged to carve a small block of wood, the small girl looked confused and ran her fingers over every crevice of the block. Though they mistook her former "disinterest" as a child for being a rare stubborn trait gifted by the moon, the finally realized that their child was blind.
The elders of the tribe took great care to study her and on the fifth night of their observation, it was announced that the Mooncarver family had been gifted a Seer. The whole tribe cheered and praised the young, confused girl. As she aged and matured, the praise slowly wavered and suspicious started to set in. What could the Tribe of the Moon do with a blind girl who could not even see the Moon they worshiped? Could she even feel or enjoy the lunar rays? Did she sense the changes the moon displayed? After conferring with the elders, Sai took her name "Coyote" as the honorable name to signify her promise to commit to the moon as she left her family and tribe behind at the young age of 18.
Finding her way proved difficult, but she soon found her calling as a monk. The Creators were, after all, always a curious thing to her. They created all they saw and even the moon she cherished. Although she could not properly carry out the expectations of one Creator without breaking her vow to the moon, she decided to pray to all and found a monk life to be suitable to her.
__________________________________________________
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Posted: Sun Apr 21, 2013 8:53 pm
 First NameXLast Name __________________________________________________ 【.main info.】 ❖ Full Name:
❖ Nicknames / Aliases:
❖ Gender: Female
❖ Bloodline: Draconian
❖ Class: Berserker
❖ Nation of Residence: The Citadel
❖ Character Rank: Trainee
❖ Faction: n/a
❖ Titles Earned: n/a
❖ Played By: Lady Starlit Creed __________________________________________________ 【.vital stats.】
❖ Speed: 4
❖ Strength: 9
❖ Energy Color: Teal
❖ Hit Points:
❖ Energy Reserve:
❖ Talent: ((Special Combat and Non-Combat Talents your character may have are listed here. Talents MUST be submitted in Customs and approved before they can be used.))
❖ Battle Strength: Her enhanced rage means she is unable to feel pain. She gets a +2 to strength when in her normal form. When in her Berserker form, she gets an extra boost. She are strong in humanoid form and even stronger in her dragon form. She can see through fog and smoke. She has a strong sense of hearing. She has hard scales, making it difficult for people to kill her.
❖ Battle Weakness: By not feeling pain, she can't tell when you need to stop and rest. She could bleed out if she isn't careful. She only has one skill available at Journeymen for her class. She is strongly attracted to gems and gold. She can be enchanted by Idols and Soothsayers.
❖ Primary Element: ((If you have one. Not everyone does.))
❖ Advanced Element: ((Only if you have earned one, and it must be derived from your Basic Element))
__________________________________________________ 【.character inventory.】
❖ Weapons:
❖ Armor:
❖ Personal Belongings: ((Custom Items or keepsakes that your character has go here))
❖ Important Objects: ((Objects found during a Quest, Arc or RP that has great value / importance go here))
❖ Various Items: ((Miscellaneous items your character has (such as rope, glass, a mirror, food, etc) goes here))
__________________________________________________ 【.character abilities and skills.】
❖ Bloodline Abilities and Skills: Armored Scales Passive - Dragon/Dragon-like forms Your scales act as armor. It varies in ranks, but at expert rank, they are as strong as steel.
Dragon Form Passive You have the ability to shift into your true form--a dragon. Depending on your true form, you are more powerful as a dragon. If you are a smaller, sleeker dragon, you get +3 speed in this form.
Acid Spit Rank E-S This skill allows you to spit acid at your enemies. At Trainee, it will be a mere skin irritation unless it gets in their eyes. At Master rank, the acid can melt armor, and sometimes even melt skin. It is only concentrated from up to five feet, after which it becomes a fine spray, only effective if it gets in the eyes.
Flameburst Rank E-A No matter what your element is, dragons can breathe fire, though this skill can only be powered up to a A rank. If your main element is fire this skill deals damage as if it's one rank higher than paid for. Rank E - Your fireball is the size of a baseball. Rank D - Your fireball is the size of a basketball. Rank C - Your flame burst now comes out as a stream but only reason five feet. Rank B - Your fire stream reaches up to ten feet. Rank A - Your fire stream reaches up to twenty feet and the flames stay put for two posts.
Flight Rank D Requirement: Dragon Form As a dragon, you may fly around after an initial cost of Rank D energy. When you land, the cost must be spent again to lift off.
Monster Bite Rank D A human's jaw has 500 pounds of crushing power; a Draconian's jaw has twice as much when using this skill. On top of that, the energy used in this skill sharpens their teeth for one post, enabling them to bite through practically anything.
Claw Rank D This transforms your hands into claws. During this skill you can grip onto the sides of buildings etc. It also makes crushing things easier. The claws are an iron strength until Expert, when they become steel strength.
❖ Class Abilities and Skills:
❖ Elemental Abilities and Skills:
❖ Custom Abilities and Skills:
__________________________________________________ 【.faith.】 ((Characters are not required to follow a faith or choose a Deity. If you decide your character is faithless, strike through this section but do not delete it.))
Chosen Deity: ((Characters may only have one Chosen Deity at a time. This indicates which Deity you worship the most, and which Skills you gain if you are Faithful or Devout to them.))
Other Deities Worshiped: ((If your character worships more than one Deity, list them here.))
Proven Faith: ((When you have succeeded in completing tests of faith and devotion for your Chosen Deity, list the Deity, level of faith you have proven and a link to the thread where you proved your Faith / Devotion. EXAMPLE: Proven Faithful to Pital in [insert thread url here] ))
Transgressions Against... ((If you character commits an act considered a Major or Unforgivable Transgression by a Deity, list the relevant deed and Deity. Example: "Rykros - Unforgivable - Murdered another creature out of hatred")) __________________________________________________ 【.character description.】
❖ Age: 318
❖ Height: 5'7"
❖ Weight: 125
❖ Build:
❖ Eye Color: Gold
❖ Hair Color: Teal
❖ Identifying Marks: ((Scars, tattoos, etcetera))
❖ Place of Birth: ((The Nation (Must be chosen from the Nations provided) and City (Can be existing or made up) where your Character was born))
❖ Personality:
❖ Lovers: ((Past and Present. Indicate the status of anyone listed (Living, Dead, Divorced etc.)))
❖ Nemeses: ((If there is an NPC, RPC or a specific monster your character will literally stop at nothing to capture or destroy, list them here. Regular enemies are not considered Nemeses. This is reserved for the baddest of the bad))
❖ Likes:
((Things your character finds)) ((Agreeable)) ((Enjoyable)) ((Soothing)) ((Or otherwise pleasant)) ((Add / remove as many bullets as you'd like))
❖ Dislikes:
((Things your character finds)) ((Repulsive)) ((Infuriating)) ((Upsetting)) ((Or otherwise unpleasant)) ((Add / remove as many bullets as you'd like))
❖ Personal Quote:
❖ Theme Song:
❖ Battle Theme: __________________________________________________ 【.character backstory.】
((Your character's backstory, from the time of their birth / creation on Rykros to the present day, goes here. Some bloodlines and classes REQUIRE certain events to occur in your character's backstory. Characters with incomplete backstories will not be accepted.))
__________________________________________________
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