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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[Training][Solo] Poison/Antidote Crafting (Alex)

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NeoSeussi

PostPosted: Tue Apr 10, 2012 9:18 pm


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POISON/ ANTIDOTE CRAFTING:

The ability to make poisons and potions from few materials is considered a vital skill for the clan of famine. When resources are scarce, one must improvise and use the tools at their disposal. Or just mix things and force something to drink it, (or injection, that sometimes yields much better results). Those wishing to make a poison not only need to know what is effective and what is not, but how to cure it as well. Killing a test subject too soon is…inadvisable.

Sadly, students will not be getting to play around with the more dangerous ingredients and runes, but they will get to make a few ‘interesting’ concoctions with the various ingredients they have. Aside from making their minor poison, they must also make an antidote. Untimely, their goal is to create more than what they destroy as then they can harvest more ‘results’ at a later time.


Stage One


Students are led to a table littered with various possible materials. Rolling 3 d 10, they get 3 ingredients. If one is rolled twice, (two of the dice give the same number) they may roll again until they have 3 different ingredients.
1- Thyme (+2)
2- Mint (no bonus)
3- Mandragora root (+1)
4- Dried dragon blood (+1)
5- Human’s tears (-2)
6- Mysterious mushrooms (+1)
7- Filtered Water (-1)
8- Mysterious yellow substance of questionable origins ( -2)
9- Rune stone (+1)
10- Foxglove (+2)
Add up the points for your ‘unrefined’ solution.


Stage Two


Taking your mixture to the filtration system, a smaller version of a chemist’s set, you must roll 1 d 4 to determine how well you refined your poison.
1- Not much seems to have changed but now it’s an odd thick brown paste. (no change to your poison, UNLESS in the negatives in which it gains +1)
2- It looks… like the color changed? (+2 to your poison!)
3- The result is a glowing blue thick liquid. (+3 to your poison!)
4- You end up with a clear, if slightly tinted liquid (+4 to your poison!)
Taking your Original results from the ‘unrefined’ solution and adding the filtration bonus, you now have your POISON TOTAL.


Stage Three


Now onto making an antidote. The table of ingredients sits rights next to the poison…probably not the best idea, given how some might mix the two. Rolling 3 d 10, students get 3 ingredients. If one is rolled twice, (two of the dice give the same number) they may roll again until they have 3 different ingredients.
1- Thyme (-2)
2- Cactus flower (+2)
3- Human’s Blood (+1)
4- Dried human’s blood (+2)
5- Human’s tears (-2)
6- Crushed skulls (+1)
7- Filtered Water (NO CHANGE)
8- Mint (-1)
9- Rune stone (+1)
10- Foxglove (-1)
Add up the points for your ‘unrefined’ solution


Stage Four


Taking your mixture to the purification station, it’s a battery of small open flames and strange symbols, you must roll 1 d 4 to determine how well you refined your antidote.
1You end up with a thick tar like substance. (+4 to your antidote!)
2- It’s a glowing red paste now (+3 to your antidote!)
3- Not much changes, it just got a little thicker (+2 to your antidote!)
4- You end up with a clear, if slightly tinted liquid (no change to your antidote, UNLESS in the negatives in which it gains +1)
Taking your Original results from the ‘unrefined’ solution and adding the purification bonus, you now have your ANTIDOTE TOTAL.



Stage Five


The student must now administer their poison and antidote to a small mouse, bird or fish minipet raised to gauge how effective a poison is. They're kept in one of the tanks nearby. They can administer their creations by mouth or by injection.
NOTE! To be considered a ‘pass’ the antidote MUST be stronger than the poison, even if it is in the negatives. If they are equal it is considered a fail.

POISON BREAK DOWN
-3 to 0 <- It's pretty vibrant but apparently you want it turning dark
1-2 <- A few black spots here and there, not much really
3-4 <- The black outweighs the color in ratio now, it's pretty good actually!
5+ Your minipet is a deep black, good job!

ANTIDOTE BREAK DOWN
-3 to 0 <- It doesn’t seem to help at all, it's still back
1-2 <- Helps a bit, but only a few dots of color have come back
3-4 <- The subject is cured! Back to their normal color. Well done!
5+ Your subject is not only cured, but extremely better than before! The colors changing on their coat.


POINTS DISTRIBUTION


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[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 3 HORSEMEN POINTS: YOU MUST HAVE A +3 DIFFERENCE IN THE POISON AND THE ANTIDOTE. POINTS MUST BE IN THE POSITIVE RANGE

TO OBTAIN 2 HORSEMEN POINTS: YOU MUST HAVE A +2 DIFFERENCE IN THE POISON AND THE ANTIDOTE. POINTS MUST BE IN THE POSITIVE RANGE

TO OBTAIN 1 HORSEMEN POINT: YOU MUST HAVE A +1 DIFFERENCE IN THE POISON AND THE ANTIDOTE. POINTS MUST BE IN THE POSITIVE RANGE

POSITIVE RANGE DOES NOT INCLUDE ZERO. A PASS ALONE DOES NOT AWARD POINTS.
NeoSeussi rolled 3 10-sided dice: 4, 10, 3 Total: 17 (3-30)
PostPosted: Tue Apr 10, 2012 11:19 pm


Alex needed to do some training, and this had been the first one that he had stumbled upon. He wasn't so sure that learning how to make poisons and antidotes was really his forte, but it might be interesting to find out. Entering the cave, he was directed towards a table set up with different ingredients. He recognized most from books that he had read, and picked 3 that he thought might make a promising combination.

3- Mandragora root (+1)
4- Dried dragon blood (+1)
10- Foxglove (+2)

Points: 4

NeoSeussi

NeoSeussi rolled 1 4-sided dice: 1 Total: 1 (1-4)

NeoSeussi

PostPosted: Tue Apr 10, 2012 11:20 pm


He took his ingredients and mixed them all together, eyeing the substance curiously before taking it over towards the filtration system, ready to refine his poison.

As the liquid went through, it came out thicker and brown. He wondered if that was supposed to be a good sign.

((Nothing changed

Poison Point total: 4))
NeoSeussi rolled 3 10-sided dice: 4, 4, 3 Total: 11 (3-30)
PostPosted: Tue Apr 10, 2012 11:22 pm


Now it was time to create an antidote. Alex really knew less about this then he did about mixing poisons, if that was even possible. Sighing inwardly, he randomly selected a couple of items off of the table.

((Next post for third item))

NeoSeussi

NeoSeussi rolled 1 10-sided dice: 2 Total: 2 (1-10)

NeoSeussi

PostPosted: Tue Apr 10, 2012 11:23 pm


The first two he picked was more because they smelt delicious then anything else. The third? Well, it just looked interesting. He plucked up the flower with his other two ingredients, ready to throw them all together and make what he hoped would be a fantastic antidote to cure the poison he'd already created


2- Cactus flower (+2)
3- Human’s Blood (+1)
4- Dried human’s blood (+2)

Total antidote points: 5
NeoSeussi rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Tue Apr 10, 2012 11:24 pm


Once it was all mixed together, what he had was a thick red paste, and it smelt so good he almost wanted to eat it. But he was now being directed towards a purification center, a place with (shudder) flames burning beneath flasks and strange glowing symbols. He carefully placed his mixture in one of the areas for heating, letting it bubble and boil. Eventually the mixture began to glow, and Alex's eyebrows rose in surprise.

Interesting....

((2- It’s a glowing red paste now (+3 to your antidote!)

Antidote points= 8 ))


His mixture's both completed, Alex made his way over towards one of the tanks that were housing small animals to be injected with the substances he had created. Reaching his hand in, he grabbed for a small mouse, clutching it tightly in his hand, and tempted to pop the damned thing in his mouth as his stomach growled eagerly.

No, this was time to do...scientific things. Not lunch!

He returned to his table, his injections ready for administration. Carefully, he held the first syringe holding the brown liquid up and jabbed it into the mouses neck. It was not long before dark patches appeared all over it's body and it began to act quite sick.

Quickly, Alex grabbed the antidote, pushing the needle into the mouses neck and injecting it again, only this time with a substance that was glowing and red. Moments passed, and the dark patches began to fade, the mouse began acting healthy, and it's fur almost seemed to lighten, and shine, looking better then before.

He guessed this meant that he'd done a good job? Looking up, he saw a horsemen had been watching him, and gave him a small smile and a nod. Apparently he had been successful!

-3 pts for passing the class!

NeoSeussi

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{ ARCHIVED } ------------------ Four Clans Meta, April 2012

 
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