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Posted: Tue Apr 10, 2012 8:13 pm
TRAINING FIELDS:As your student walks along the various charted districts, they notice several large areas with signs marked on them: training fields. Each one seems to have a certain set of instructions of how to pass them, but promises a rather impressive boost to the ego for anyone who dares to surpass the challenge. OOC [ HOW TO PLAY: ]- Your students can now participate in the TRAINING FIELD EXERCISES. - EACH DAY (once every 24 hours), your student can choose one of the training field exercises (as seen from the post below) and try it out! You will need to create a NEW THREAD for it in this subforum titled [TRAINING] [PRP] NAME HERE - You can participate in this SOLO or IN A GROUP WITH OTHERS. IN A GROUP still follows the SAME MECHANICS as SOLO, but you can competitively rp and gloat with ICly with other characters as you wish. - When 24 hours have passed you can REUSE YOUR SOLO/GROUP THREAD to post AGAIN for the next day. Try not to make new threads if possible. If your GROUP people are MIA in a GROUP THREAD, it is okay, you can just roll on your own, that is fine too. [ REDEEMING IN POINTS: ]- After you have completed the exercise ie: rolled the number of times you have asked, tally up the number of HORSEMEN POINTS you have obtained - You can now redeem them for FREE RAFFLE TICKETS OR MINIPETS PRIZES
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Posted: Tue Apr 10, 2012 9:21 pm
Day 1  Weapon CraftingWhile the Horsemen of War can summon their Clan weapon to them at any point, many take pride in mastering a variety of mundane weaponry as well, both combat and manufacture - no sense in limiting oneself to only one mode of battle, after all! Even 'decorative' weapons bear a brutal edge. The Crafters' Den is a sheltered platform halfway up a massive pine, with all the materials one might want, other than metal. The head Crafter, a sharp-eyed older Horsewoman, carefully watches all students under her care to ensure a.) nothing goes missing and b.) nobody gets stupid. "You can have enough to make one knife," she grumbles. "And don't waste it, either!" Can you impress her with your craftsmanship? ... Probably not. But it's worth a try. Phase One: Weapon Creation Create a weapon of War and test its mettle. If your craftsmanship is good, you may be victorious and gain the head Crafter's favor. For a minute or two, anyway. In your first post, roll 3d4 to determine what your knife is made of, how well it is made, and how it is decorated.First Dice: Material - 1: Wood (+1 point) - 2: Seashell (+2 points) - 3: Bone (+3 points) - 4: Stone (think flint or obsidian; +4 points) Second Dice: Craftsmanship - 1: You're in a bit of a hurry, so... (Shoddy: +1 point) - 2: You throw something together. It looks kinda close? (Mediocre: +2 points) - 3: You spend a bit of time on it, and come up with something okay. (Acceptable: +3 points) - 4: You throw yourself into your work with passion, paying close attention to detail! (Awesome: +4 points) Third Dice: Artistry - 1: It's a knife. Does it really matter if it's pretty or not? (Ugly: +1 point) - 2: You wrap the hilt in leather. Good enough. (Decent: +2 points) - 3: You wrap the hilt in leather and add a feather. Pretty! (Shiny: +3 points) - 4: You wrap the hilt in leather and add stylish strands of beads and feathering. That is one cool knife. (Stylish: +4 points) Roleplay out your knife's creation! At the end of your post, put the specifics of your knife's creation (i.e. Shoddy Stylish Wood Knife) along with the total score (the total of your dice roll).Phase Two: Weapon Testing In the Clan of War, there is no such thing as a decorative blade! Even weapons destined to hang on the walls of huts are finished to battle-ready quality. You must test your knife and prove its worth, attacking the simple leathery mannequin kept in the Den for that purpose. Take your knife's point score from the creation post. This is your knife's HP. You must now do battle until your knife breaks! The number of posts your knife survives determines the number of points you get. To Do Battle:Roll 2d4 in each post. The first dice indicates the number of damage your knife does to the test target (for RP flavor!). The second dice indicates the amount of damage your knife takes from the attack. Battle ends when your knife shatters. Aw. (And yes, this means you can't take it with you. Sorry!) Point Distribution [ Horsemen Points Distribution: ] (Select only one option based on your results) You win one point if: You finish your knife (with filled-out RP) and your knife breaks on rounds one or two of testing. You win two points if: You finish your knife (with filled-out RP) and your knife breaks on rounds three or four of testing. You win three points if: You finish your knife (with filled-out RP) and your knife breaks on rounds five or more of testing.
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Katarina Everard rolled 3 4-sided dice:
2, 3, 2
Total: 7 (3-12)
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Posted: Tue Apr 10, 2012 9:24 pm
Knife Making. This didn't seem like it would be so bad... and it was always good to learn how to make things out of what you have around you, Imryn mused to herself while flying up to take part in her training for the day. Before getting started, she gave a small nod of respect to the older Horsewoman and then headed over to pick out her items for the day.
Peering in the first basket revealed that it was full of different kinds of things to make the main part of the weapon out of. Wood seemed a little too easy to break right now, though there was also bone and stone in there that was rather appealing. A bit of seashell caught her eye however and got her to thinking back to the time she'd spend on the beach with her Trials group. This one seemed appropriate as they had done well against the kraken and this was a weapon to be used for fighting, yes? And with that reasoning, Imryn snatched up the seashell and went to get to work.
Ok, a little off here... shape it a bit there... hmm, no, lets try this there. A few more adjustments here and it seemed to be done. Or we done as it was going to get for the time being. Imryn took a look at her handiwork and grinned. She'd put a decent amount of time into it and it wasn't looking half bad. Only thing left was a grip, and for that she wrapped a bit of leather around it. Simple and did the job.
- 2: Seashell (+2 points) - 3: You spend a bit of time on it, and come up with something okay. (Acceptable: +3 points) - 2: You wrap the hilt in leather. Good enough. (Decent: +2 points)
[Acceptable Decent Seashell Knife. 7 points]
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Katarina Everard rolled 2 4-sided dice:
2, 3
Total: 5 (2-8)
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Posted: Tue Apr 10, 2012 10:14 pm
Now the only thing left to do was test it out, yes? Imryn took her knife and headed into the practice area to give her new weapon a go. Taking a swipe at the dummy with it, she left a decent mark though it seemed that her knife had gotten a decent crack in it. Hmm, well it still seemed to be holding up, but time would tell.
[Acceptable Decent Seashell Knife. 7 points] [7-3 = 4]
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Katarina Everard rolled 2 4-sided dice:
4, 1
Total: 5 (2-8)
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Posted: Tue Apr 10, 2012 10:15 pm
Another swing at the target and a few small chips came off the knife, but nothing too big just yet, it was holding up ok.
[Acceptable Decent Seashell Knife. 7 points] [7 - 3 = 4 4 - 1 = 3]
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Katarina Everard rolled 2 4-sided dice:
2, 1
Total: 3 (2-8)
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Posted: Tue Apr 10, 2012 10:20 pm
Yet another swipe though this time a small chunk came off. it was looking quite worn, between the crack and the other small chips... the knife didn't look like it would hold up much longer.
[Acceptable Decent Seashell Knife. 7 points] [7 - 3 = 4 4 - 1 = 3 3 - 1 = 2]
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Katarina Everard rolled 2 4-sided dice:
4, 3
Total: 7 (2-8)
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Posted: Tue Apr 10, 2012 10:23 pm
Imryn took one last swing at the dummy and grimaced a little upon seeing the knife crack in two as it connected with the leather. 'So much for that one... but it did do good...' she mused, grinning a little before heading back out for the afternoon. Not too bad for her first try, if she did say so herself.
[Acceptable Decent Seashell Knife. 7 points] [7 - 3 = 4 4 - 1 = 3 3 - 1 = 2 2 - 3 = -1 Broken]
4 rounds = 2 Tokens
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Posted: Wed Apr 11, 2012 8:43 pm
Day 2  The Stadium:There is a small stadium for young War Horsemen set up away from the larger training fields, several circles set out for pairs to spar against each other in. A rather rugged looking female stands, dark skinned, light haired, covered in scars and warpaint, her hair unevenly cut in the back to a short length and ridiculously long and braided in the front, wrapped around itself, several feathers tucked into both it and the dark stained fabric, bones from several different types of creatures weaved into jewelry she wears, her wings colored like a golden eagle. On one arm, she has several slashes of paint – what looks like hundreds, trailing down it. After staring too long she finally speaks up:
“There is one for each battle I have won.” She said simply, shifting the pole she held to her other hand before turning to show her other arm, which is spotted with paint of a different color – and much more numerous. “I have one for each battle I have lost as well. To become a true warrior, you must climb your way to the top from the very bottom, and the best place to start is practicing against those who may just be better than you.” She explained, before motioning to one of the circles and an individual that was practicing on their own.
“Go join them.” She says, “If you think you’re ready. If you win, you will be paired up with the winner of another spar. So on, and so forth. After five victories, a break will be allowed for the day.” She says, the only explanation she gives as she hands off a small staff.Mechanics There are 5 roundsRoll 2d8 each post First dice is how hard you hit Second dice is how hard the opponent hit You want to roll higher than your NPC opponent. If you roll a tie roll a tiebreaker between them (same as the above) If you lose a match any matches you roll -for fun- afterwards cannot be counted towards points, but you can keep rolling spars! Please fill in each of your posts with a small summary of how your spar went! It could be more than one hit, despite having only rolled one! Have fun with it! Horsemen Points Distribution [ Horsemen Points Distribution: ] (Select only one option based on your results) You win one point if you win rounds 1 or 2! You win two points if you win round 3 or 4! You win all three points if you win round 5 (or higher if you keep rolling for fun!)
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Katarina Everard rolled 2 8-sided dice:
1, 6
Total: 7 (2-16)
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Posted: Wed Apr 11, 2012 8:44 pm
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Posted: Thu Apr 12, 2012 10:16 pm
Day 3  The Stadium:There is a small stadium for young War Horsemen set up away from the larger training fields, several circles set out for pairs to spar against each other in. A rather rugged looking female stands, dark skinned, light haired, covered in scars and warpaint, her hair unevenly cut in the back to a short length and ridiculously long and braided in the front, wrapped around itself, several feathers tucked into both it and the dark stained fabric, bones from several different types of creatures weaved into jewelry she wears, her wings colored like a golden eagle. On one arm, she has several slashes of paint – what looks like hundreds, trailing down it. After staring too long she finally speaks up:
“There is one for each battle I have won.” She said simply, shifting the pole she held to her other hand before turning to show her other arm, which is spotted with paint of a different color – and much more numerous. “I have one for each battle I have lost as well. To become a true warrior, you must climb your way to the top from the very bottom, and the best place to start is practicing against those who may just be better than you.” She explained, before motioning to one of the circles and an individual that was practicing on their own.
“Go join them.” She says, “If you think you’re ready. If you win, you will be paired up with the winner of another spar. So on, and so forth. After five victories, a break will be allowed for the day.” She says, the only explanation she gives as she hands off a small staff.Mechanics There are 5 roundsRoll 2d8 each post First dice is how hard you hit Second dice is how hard the opponent hit You want to roll higher than your NPC opponent. If you roll a tie roll a tiebreaker between them (same as the above) If you lose a match any matches you roll -for fun- afterwards cannot be counted towards points, but you can keep rolling spars! Please fill in each of your posts with a small summary of how your spar went! It could be more than one hit, despite having only rolled one! Have fun with it! Horsemen Points Distribution [ Horsemen Points Distribution: ] (Select only one option based on your results) You win one point if you win rounds 1 or 2! You win two points if you win round 3 or 4! You win all three points if you win round 5 (or higher if you keep rolling for fun!)
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Katarina Everard rolled 2 8-sided dice:
1, 1
Total: 2 (2-16)
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Posted: Thu Apr 12, 2012 10:17 pm
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Katarina Everard rolled 2 8-sided dice:
5, 4
Total: 9 (2-16)
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Posted: Thu Apr 12, 2012 10:18 pm
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Katarina Everard rolled 2 8-sided dice:
3, 6
Total: 9 (2-16)
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Posted: Thu Apr 12, 2012 10:19 pm
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Posted: Fri Apr 13, 2012 10:38 pm
Day 4 Weapon CraftingWhile the Horsemen of War can summon their Clan weapon to them at any point, many take pride in mastering a variety of mundane weaponry as well, both combat and manufacture - no sense in limiting oneself to only one mode of battle, after all! Even 'decorative' weapons bear a brutal edge. The Crafters' Den is a sheltered platform halfway up a massive pine, with all the materials one might want, other than metal. The head Crafter, a sharp-eyed older Horsewoman, carefully watches all students under her care to ensure a.) nothing goes missing and b.) nobody gets stupid. "You can have enough to make one knife," she grumbles. "And don't waste it, either!" Can you impress her with your craftsmanship? ... Probably not. But it's worth a try. Phase One: Weapon Creation Create a weapon of War and test its mettle. If your craftsmanship is good, you may be victorious and gain the head Crafter's favor. For a minute or two, anyway. In your first post, roll 3d4 to determine what your knife is made of, how well it is made, and how it is decorated.First Dice: Material - 1: Wood (+1 point) - 2: Seashell (+2 points) - 3: Bone (+3 points) - 4: Stone (think flint or obsidian; +4 points) Second Dice: Craftsmanship - 1: You're in a bit of a hurry, so... (Shoddy: +1 point) - 2: You throw something together. It looks kinda close? (Mediocre: +2 points) - 3: You spend a bit of time on it, and come up with something okay. (Acceptable: +3 points) - 4: You throw yourself into your work with passion, paying close attention to detail! (Awesome: +4 points) Third Dice: Artistry - 1: It's a knife. Does it really matter if it's pretty or not? (Ugly: +1 point) - 2: You wrap the hilt in leather. Good enough. (Decent: +2 points) - 3: You wrap the hilt in leather and add a feather. Pretty! (Shiny: +3 points) - 4: You wrap the hilt in leather and add stylish strands of beads and feathering. That is one cool knife. (Stylish: +4 points) Roleplay out your knife's creation! At the end of your post, put the specifics of your knife's creation (i.e. Shoddy Stylish Wood Knife) along with the total score (the total of your dice roll).Phase Two: Weapon Testing In the Clan of War, there is no such thing as a decorative blade! Even weapons destined to hang on the walls of huts are finished to battle-ready quality. You must test your knife and prove its worth, attacking the simple leathery mannequin kept in the Den for that purpose. Take your knife's point score from the creation post. This is your knife's HP. You must now do battle until your knife breaks! The number of posts your knife survives determines the number of points you get. To Do Battle:Roll 2d4 in each post. The first dice indicates the number of damage your knife does to the test target (for RP flavor!). The second dice indicates the amount of damage your knife takes from the attack. Battle ends when your knife shatters. Aw. (And yes, this means you can't take it with you. Sorry!) Point Distribution [ Horsemen Points Distribution: ] (Select only one option based on your results) You win one point if: You finish your knife (with filled-out RP) and your knife breaks on rounds one or two of testing. You win two points if: You finish your knife (with filled-out RP) and your knife breaks on rounds three or four of testing. You win three points if: You finish your knife (with filled-out RP) and your knife breaks on rounds five or more of testing.
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Katarina Everard rolled 3 4-sided dice:
2, 3, 3
Total: 8 (3-12)
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Posted: Fri Apr 13, 2012 10:42 pm
Acceptable Shiny Seashell Knife
HP: 8
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