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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[Training][Solo] Nesting [ Hamika ]

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a-disgruntled-dragon


PostPosted: Tue Apr 10, 2012 6:32 pm


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Nesting

Being able to build a safe camp for the night is a useful skill to have when moving around, and when little is around to be used, you make do. In an effort to try and teach students about how to make their own basic ‘camp’, they are going to have them make a mock camp in the form of a nest. A few of the clan youngsters will also be doing this as they must learn as well, though you probably shouldn’t get too close to their set up…

Stage One

Your student is given 4 places in which they might begin to build their nest. But there isn’t much space in the limited area so they’ll have to go to the first open spot they see! Roll 1 d4 to figure out where your student manages to find a spot!
1- Back to Back: You find a spot next to a younger member of the clan by the dried reeds. They don’t look to happy, but hey, it’s not a bad spot.
2- Stolen spot: You manage to get a spot on some loose dirt but it seems you have stolen it from a clan youth. Better keep an eye out!
3- Sandy patch: The center of the area, it’s just a basic sand flat. Not much else. A few bugs scurry around you now and again…
4- Rocky outcropping: The jagged rocks provide a small protection from the elements yet it doesn’t really help in terms of being comfortable.

Each section provides certain 'bonuses' or lives on certain stages. These lives are one time use/consumable. If you fail and have a life bonus, you start at the stage you failed at.


Stage Two

Okay, you have staked you claim now… to get some materials! Roll 3 d12 to see what you get
1- Thick dried branches (+1 if Sandy patch)
2- Dried reeds (+1 if Stolen Spot)
3- Fresh long grass (+1 if Rocky outcropping)
4- Twine (+1 if Back to back)
5- Large leaves (+1 if Back to back)
6- Fist sized rocks (+1 if stolen spot)
7- A torn mat (+1 if Rocky outcropping)
8- Bones of some large animal (+1 if sandy patch)
9- A jar of water (+1 if Stolen spot )
10- Plank of wood (+1 if Rocky outcropping)
11- Worn out sheet (+1 if Sandy patch)
12- A bucket of water (+1 if Back to back)

If you get doubles you may pick a different material from the same section, (IE: one back to back bonus item can only be traded for a different back to back bonus item)


Stage 3

You need to work on bedding first of all…simple enough. Roll 1d20 to determine how comfy you bed is.
1-5: Wow, pretty painful. You’re not sure you’d be able to sleep at all! (fail)
6-10: Not the best, you’d probably wake up in pain the next morning. (pass)
11-15: Not bad, you’re pretty sure you’d be fine sleeping here (pass)
16-20: The clan member overseeing the work gives your bedding a nod of approval (pass)


Stage 4

Bedding done now to- Hey wait! It seems a clan youth wants your spot and is saying you stole it, (well did you?). They seem to be pretty weak though… you can try to fight them or… steal their materials, (Just make sure not to get caught!).

OPTION A) Fight them off! Roll to attack BUT, rather than -6, subtract the same type of dice you rolled. (IE: y1: -6, y2:-8, y3: -10) If you managed a hit, you have driven them off, (jerkface).

OPTION B) Steal their stuff! Roll 2d100 to determine what you’re stealing and… if you get caught! The first dice determines what you get.
1-25: Any material that helps Stolen spot
26-50: Any material that helps Sandy patch
51-75: Any material that helps Back to Back
76-100: Any material that helps Rocky outcropping
The second dice MUST be over 50 to not get caught, otherwise it’s a fail!
(NOTE: You DO NOT gain a bonus from getting a new item)


Stage Five

Okay wow, close call. Now to work on your defenses. After all something might come up upon you at night…
Roll 1d100 to determine if you manage to make a good defense for your nest.
1-25 Not enough materials! (fail)
26-75 You managed it…somehow. (pass)
76-100 Wow it looks a little…okay it just is not intimidating at all. (fail)


Stage 6

Looks like it’s inspection time! Better see if your nest is up snuff.
Simply roll a 1 d100. Rolling less than a 50 will result in the one overseeing the ‘class’ to come and wreck all you hard work. Probably give you a lecture as well…


POINTS DISTRIBUTION


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[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 3 HORSEMEN POINTS YOU MUST HAVE PASSED ALL ROUNDS

TO OBTAIN 2 HORSEMEN POINTS YOU MUST HAVE EITHER PASSED ROUND 4 OR 5

TO OBTAIN 1 HORSEMEN POINT YOU MUST HAVE PASSED ROUND 3
a-disgruntled-dragon rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Tue Apr 10, 2012 6:33 pm


Hamika came across a spot after being told, find one. She took up residence in a patch of dirt that seemed to have already been taken.

Oops. The ghoul sheepishly smiled to no one and settled down, leaving her hat and bag as a marker.

Stolen Spot


a-disgruntled-dragon


a-disgruntled-dragon rolled 3 12-sided dice: 5, 12, 7 Total: 24 (3-36)


a-disgruntled-dragon


PostPosted: Tue Apr 10, 2012 6:39 pm


Having claimed her spot, Hamika went around looking for things. She first stumbled upon leaves she could use to sleep under. They were slightly decayed and more brown than green, but hey, to a zombie that didn't really matter. The ghoul held them under her arm. She came up next to a torn mat. Perfect! That way she wouldn't get dirt in her joints!

She didn't notice the bucket of water until she almost stepped in it. "Who would leave this out here..." she muttered before shoving the mat udner her arm and picking up the bucket of water. The strain went straight into her shoulder flesh and she wondered if she'd be able to reach her bed with it still intact.

Large Leaves, Torn Mat, Bucket of Water
a-disgruntled-dragon rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Wed Apr 11, 2012 2:06 am


She returned back to her spot and started setting up her things. Mat went on the ground, with her hat and bag at one end for a pillow. The leaves went on top of that and she made a point to keep them laid out in a good way to cover everything of her. The bucket of water went off to one side, within range she could slam it into someone if she needed to.

Or pour it over some unsuspecting person's head.

"Nice job, miss zombie." The voice startled her and she turned to see one of the clan members give her an approved nod.

"Thank you," she said.

"Clan members actually talk. Liked my nest. Good going Hami," she wrote into her journal.

Stage 3 Passed!


a-disgruntled-dragon


a-disgruntled-dragon rolled 2 100-sided dice: 58, 16 Total: 74 (2-200)


a-disgruntled-dragon


PostPosted: Wed Apr 11, 2012 2:25 am


... And then someone decided it they wanted their spot back.

"Hey Zombie creep I want my spot back!" Hamika blinked at the clan member who looked rather weak for their volume of voice.

"Excuse me?" she said, eyebrow raising at the person from Famine.

"You heard me. That's my spot. I want it back."

"I heard that part. No you can't have it. What did you call me?" she said as flat lined as she could. She could have sworn she heard--

"Zombie creep. That's what I called you." That. The ghoul glared daggers at the clan member. Well now what. She wasn't going to give this stupidhead her spot. But she couldn't back down from being called a zombie creep. ZOMBIES DON'T CREEP you stupid Famine person. They occasionally shuffle or get joints stuck so they have to limp. THEY DO NOT CREEP.

So she got an idea. "Hey look over there!" she said and pointed. She dashed to the person's camp, which was oddly not that far away (the creeper). She reached for a handful of leaves and almost was triumphant. This is what you get for calling me a cre---

Then the punch was landed on her jaw. There was a sinkening pop (again) and her jaw hung limp as she drooled in her daze. The ghoul dropped the leaves and somehow found her way back to her own camp.

"Shtupi Lamine e'berrrs..." she muttered, forcing her jaw back into place with another sicking pop. She really needed people to stop aiming for that!

Stage Four Failed!
a-disgruntled-dragon rolled 1 100-sided dice: 90 Total: 90 (1-100)
PostPosted: Wed Apr 11, 2012 2:38 am


Hamika was not good at making things... threatening. She was a reporter, not one of those who spent their existances scaring others. While it occasionally happened (she was a rotting walking corpse of excellent intelligence after all) that didn't mean it was what she did. She took notes on those instances.

It really shouldn't have surprised anyone when her defenses were simply the bucket of water.

Not even on the intimidation spectrum Hami, not even close.

Stage Five Failed!


a-disgruntled-dragon


a-disgruntled-dragon rolled 1 100-sided dice: 16 Total: 16 (1-100)


a-disgruntled-dragon


PostPosted: Wed Apr 11, 2012 2:42 am


Yeah it just went all down hill after the kid wanted their spot back. The instructor came over sometime after the whole thing and dumped the bucket of water over. And by dumped over, it was more splashed fully over her and her entire nest.

"You fail."

And then walked away as Hamika sat there soaking wet.

"Well good job to you too!" she huffed, hands in tight little fists. She pushed her hat onto her head after ringing it out, and checked her bag to see if anything was soaked.

Never again. She would do the poisons training next time. Never this damn thing.

The ghoul stomped off back to the dorms to get dry and stop smelling even more of rot.

Stage Six Failed!
Obtained 1 Horseman Point!
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{ ARCHIVED } ------------------ Four Clans Meta, April 2012

 
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