Welcome to Gaia! ::

THIS IS HALLOWEEN: Crossroads

Back to Guilds

This is Halloween Crossroads 

Tags: This is Halloween 

Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[Training][Solo] Foraging (Edel) Goto Page: 1 2 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Zyphiris

Dainty Snowflake

PostPosted: Tue Apr 10, 2012 2:24 am


Foraging

Several large, gnarled trees grow on the surface above the caves of Famine, forming a shady canopy of leaves. The female horseman that met you out here looks as old and gnarled as the trees, what little of her can be seen under layers of sand-colored robes.

“It is a special season now! We gather special fruit. Very prized. Today you must pick it.” She held out a large, poisonous “BUT! Many hidden dangers above us. Flying is no good. Trees here do not want to be picked from so easily.”

“This fruit, she grows fast, ripens with FEAR. Pick her too soon, she is poisonous, stomach will ache. No good.” The old woman pantomimed as she spoke. “Wait too long, she is too heavy, falls to the ground, dissipates. No fruit.”

There is a brief pause before the horseman herds you to the base of a tree. “Waiting for what, then? Up the tree! Go!”


Quote:
Your student starts off with a total of 4 rounds that it takes to make it up the tree. Different rolls will add or subtract from that number as you go, determining if your student successfully picks ripe fruit. Your goal is not to be too slow OR too fast – adding or subtracting too many rounds from your total can lead to failure. There is also a slim chance of complete failure.
In each post, include your total as you go. When you start, the number is always 4.


Quote:
ROLL 1

Roll 1d4:
1 - The branch you stepped on breaks. Regain your footing, +1 round
2 - Turns out you're kind of allergic to this plant; you can't stop sneezing. +1 round
3 - Today must be your lucky day. Climbing is easy! -1 round
4 - A gust of wind tosses you up the tree! -1 round




Quote:
ROLL 2

Roll 1d4:
1 - Your convenient handhold turns out to be the entrance to an ant's nest, and they're not happy. +1 round
2 - You find a convenient rope ladder shortcut. -1 round
3 - BEEEEEEEEEES! +1 round
4 - A bird tries to carry you off, but ends up dropping you on a higher branch. -1 round



Quote:
ROLL 3
Roll 1d4:
1 - You are bombarded by a hail of acorns. Take cover, +1 round
2 - Carnivorous flowers n** at your feet, inspiring you to move quickly. -1 round
3 - You swing to a higher branch on a vine. -1 round
4 - Your struggling shakes a bunch of spiders out of the leaves - onto your head. GET THEM OFF, +1 round



Quote:
ROLL 4

Roll 1d4:
1 - You take a leap of faith, which pays off. -1 round
2 - You don't look down. -1 round
3 - You look down. +1 round
4 - Over-ripe fruit begin to fall and burst open all around you. +1 round


POINTS DISTRIBUTION


User Image - Blocked by "Display Image" Settings. Click to show.


[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 3 HORSEMEN POINTS: Your total number of rounds is between 3 and 5 - you successfully picked the fruit! Now hand it over.

TO OBTAIN 2 HORSEMEN POINTS: Your total number of rounds is 2 or less. The fruit doesn't look so good... but better to be too early than too late.

TO OBTAIN 1 HORSEMEN POINT: Your total number of rounds is 6 or above. Well, at least you made it up to the top. Maybe next time?

Zyphiris rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Tue Apr 10, 2012 2:25 am


Eventually, the ghoul couldn't resist the temptation to travel above ground to get some fresh air. She was a little surprised to say the least when she saw the gnarled trees ... she couldn't say flourishing could she? ... surviving well in such a climate.The elderly horsewoman's erratic form of speech required some extra effort to understand, but Edel eventually got the gist of it – climb a tree and pluck the fruit.

She had never climbed a tree before, but given her height, it should be simply enough.

Or so she thought.

There was a very crisp SNAP- and Edel could feel her body sag towards the ground. The ghoul hung onto the tree and calmly, calmly looked to regain her footing.

Maybe she could afford to go a little more slowly.

+1 rounds
Rounds: 5

Zyphiris

Dainty Snowflake

Zyphiris rolled 1 4-sided dice: 3 Total: 3 (1-4)

Zyphiris

Dainty Snowflake

PostPosted: Tue Apr 10, 2012 2:26 am


The ghoul had never seen or experienced Bees before, given where she had lived, and thanks to the safe school environment the gnomes constantly assured for the students.

BZZZZZZZZZzzzzzzzzzzzz

The sounds of their buzzing droned on ominously, leaving the ghoul clinging onto the tree and waiting for it to pass. It didn't take a genius to figure out that something was Not Quite Nice about them. So she guessed she'd just wait ....

+1 round
Rounds: 6
Zyphiris rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Tue Apr 10, 2012 2:27 am


She was pretty sure it was this tree she was supposed to climb.

Yes, it definitely was this tree.

SO WHY WERE THEY ACORNS FALLING FROM IT??!!

+1 Round
Rounds: 7

Zyphiris

Dainty Snowflake

Zyphiris rolled 1 4-sided dice: 2 Total: 2 (1-4)

Zyphiris

Dainty Snowflake

PostPosted: Tue Apr 10, 2012 2:28 am


It had taken far too long for the ghoul to get up to where the fruits grew. All that was left was for her to reach and pick it before it fell. Edel wasn't afraid of heights, but she knew better than to look down below.

Almost there now.

And just when it was within reach, there was another tiny snap and the fruit plummeted to the ground, dissipating.

The elderly horsewoman didn't look very pleased. Well, at least she tried?

- 1 Round
Rounds: 6
Points earned: 1
Zyphiris rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Wed Apr 11, 2012 8:26 am


Unable to forget yesterday's disappointment with being unable to retrieve the fruit as the elderly horsewoman had requested, the ghoul found herself wandering out into the grove of trees again, as if hoping to find the woman to make up for her failure yesterday.

Bbbackkkk for more insssssectttttt?

Edel turned around to see the old woman she had just been looking to see. A gesture towards the top of the trees was all the ghoul needed to get moving. Grabbing hold of the lower branches, she started to climb, with suitably more ease than she did yesterday.

-1 round
Rounds: 3

Zyphiris

Dainty Snowflake

Zyphiris rolled 1 4-sided dice: 3 Total: 3 (1-4)

Zyphiris

Dainty Snowflake

PostPosted: Wed Apr 11, 2012 8:37 am


An all too familiar buzzing nose rang in her ears once more. Edel stayed frozen on the spot, waiting for them to stop. Just how many bees nests were there in this orchard?

There was a searing pain at the back of her neck and the ghoul let out a yelp. Digging the stinger out of the swell that was growing in size, the ghoul decided then that she would just continue on her way up as quickly as possible.

+1 round
Rounds: 4
Zyphiris rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Wed Apr 11, 2012 8:38 am


In between the branch where she had spotted a still yet to be overly ripe fruit and where she stood was a three foot wide gap. Well, that was no matter for the ghoul as she swung herself gracefully to the other vine.

She has long legs.

-1 round
Rounds: 3

Zyphiris

Dainty Snowflake

Zyphiris rolled 1 4-sided dice: 1 Total: 1 (1-4)

Zyphiris

Dainty Snowflake

PostPosted: Wed Apr 11, 2012 8:39 am


And at long last, the fruit stood in front of her. All she had to do was-

-Leap

Edel grasped the sickly colored fruit in her hands, astounded that she had actually done it. The horsewoman was less impressed though, sniffing the offering curiously and wearing a sour expression afterwards. Still, she didn't say much and hobbled off with it. The ghoul reckoned that she had probably picked it too soon and didn't satisfy the woman's requirements exactly but hey, at least she had produced something this time.

-1 round
Rounds: 2
2 Horsemen points earned
PostPosted: Thu Apr 12, 2012 7:15 pm


The Sands are alive with the Sound of Music...

"What a lovely tuuuune," The horsewoman of Famine chuckled happily as the windchimes made from crow skulls collided, dancing in the wind together with the colorful string of broken glass that hung along the top of the entrance. It didn't sound like anything special to you, but the horsewoman was clearly delighted, "Do not underestimate the power of soundsss, little locusts! They masaaay one day saveeee your life..."

She paused, and then beckoned for you to come closer, the smile on her face widening into a grin, "Come, little locusts... Let Ishsha shoooow you what you can do..."

Leading you over to a box filled with the skulls of various animals as well as jars containing various parts, from small stones to sand, she pointed at the materials with one bony finger before leaning down and whispering in your ear, "Ishsha will seeeeeee you through, little locusts... Let ussss make a simmmmmple percussion instrument... A shaker." Leaning away, she made an excited clicking sound with her tongue, and started to lead you through the process.


The Making!
-> RP picking your materials; you'll need a container (a skull), a filling (small stones, sand, etc) and Plaster of Paris! Just pick your own!
-> Tally up your scores at the end of each exercise!

Sealing the container:
-> You'll have to use the Plaster of Paris to cover all the holes of the skull, leaving only one opening, such as an eye socket.
-> Roll 1d10!
1-2 : ... You got Plaster of Paris everywhere on the skull, and it doesn't look like a skull anymore. (0)
3-4 : You used too much Plaster of Paris and filled the skull too much! Will it even make a sound later? (-1)
5-6 : You got all the holes... You think...? Probably? (+1)
7-8 : Ishsha seems satisfied with your work! Apparently, you are doing well for a newbie! (+2)
9-10 : You managed to work the Plaster of Paris perfectly, and Ishsha gave you an excited click as she clapped her hands together in delight. (+3)

Filling the container:
-> Now to pour your choice of filling into the skull!
-> Roll 1d4!
1 : You got more filling on the floor than inside the skull... (-1)
2 : The filling you chose does not go well with your skull, and the sound it makes is soft... (0)
3 : Your filling and skull goes together well! (+1)
4 : You added just the right amount of filling into the skull, and it produces a sound that delights Ishsha! (+2)

Sealing the container:
-> Using the Plaster of Paris, seal the skull so that the filling would stay inside the skull when it's shaken.
-> Roll 1d10!
Even : You made a mess! (0)
Odd : You did it well; looks like you learned well from your previous experience with Plaster of Paris! (+2)


"I suppose that will do... Yessss, little locusts, come along now..." She moved away to the center of the room, and picked up her own shaker, one made from what could possibly be a human skull, adorned with string and colorful beads, "These can be used to convey messages... When you need to send a message and is afraid of giving your position or the position of your allies away, use thisssssss! The sound they make... Ah, what a wonderful sound. It disperses, concealing your position. Your ally will know your signal, but the enemy will not..."

The Application!
Putting it to use:
-> Using your shaker, try to convey 'an urgent situation' to your teammate without the use of words!
-> This means shaking your shaker in a quick manner, like you're anxious and saying 'RUN, IT'S A TRAP' or 'MOVE, THEY'RE AFTER YOU'.
-> If you're doing this as a group/pair, you could have your students react to each other's attempts/prompts!
-> Roll 1d100!
1-20 : ... Are you just shaking the thing without putting thought into it?! (-2)
21-40 : The sound made was too soft to be heard by anyone but yourself... (-1)
41-60 : You're getting there, but the sense of urgency is not there. (0)
61-80 : Even you feel the sense of urgency from the sound made when you hear it! (+1)
81-100 : The sound made you feel a little uneasy, but that seemed to be the effect Ishsha wanted as she happily replied with her own shaker; instantly, you feel... Relieved by the sound. It was almost like she was saying 'It'll be alright' in reply. (+2)


Point Tally!
User Image - Blocked by "Display Image" Settings. Click to show.Horsemen Points Distribution: Select only one option based on your results

TO OBTAIN 3 HORSEMEN POINTS: 7-9 Points
TO OBTAIN 2 HORSEMEN POINTS: 4-6 Points
TO OBTAIN 1 HORSEMEN POINT: 0-3 Points

Zyphiris

Dainty Snowflake

Zyphiris rolled 1 10-sided dice: 2 Total: 2 (1-10)

Zyphiris

Dainty Snowflake

PostPosted: Thu Apr 12, 2012 7:16 pm


Another afternoon was spent wandering around the underground caves while it was still too hot to travel outside to the orchard or the oasis. The ghoul had just gone past the open cavern where the horsemen had been eating and had found herself in an unfamiliar room. The ghoul nodded respectfully at the horsewoman who was there and beckoning her to come over. Music? The ghoul's face lit up. Well, at least that was something she could say she was moderately good at.

Art... Was something she thought she could say she was good at too. However, with the way she was covering the skull with the plaster of Paris, she might have to do some reevaluation of herself.

It didn't even look like a skull anymore!

0
Zyphiris rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Thu Apr 12, 2012 7:17 pm


A slip of the hand - or was it simply just the really shoddy work with the skull? Either way, that had resulted in the ghoul staring embarrassedly at the floor around her that was all covered with filling.

Sorry! she looked at the horsewoman apologetically.

-1

Zyphiris

Dainty Snowflake

Zyphiris rolled 1 10-sided dice: 8 Total: 8 (1-10)

Zyphiris

Dainty Snowflake

PostPosted: Thu Apr 12, 2012 7:18 pm


Whatever determination she had to make up for her blunder somehow was not translating into actions. Covering up the last opening on the skull with more plaster, it didn't take too long for the ghoul to realize that this could not go well, judging by the mess on the floor.

It looked like there was more filling on the floor than within the shaker itself.

-1
Zyphiris rolled 1 100-sided dice: 20 Total: 20 (1-100)
PostPosted: Thu Apr 12, 2012 7:19 pm


The ghoul nodded at the horsewoman to acknowledge the last task. Inside, she was panicking. Try as hard as she could to shake the skull and convey the urgent message, the sound of ten or so grains bouncing within the bone casing did not do well to complete the task.

Yes. She was shaking a shaker that was pretty much empty. The horsewoman was looking severely unimpressed.

Setting down her useless creation and sweeping the mess into a pile, the ghoul bowed sheepishly and quickly backed away from the room. That went terribly, as far as she could tell.

-3

Zyphiris

Dainty Snowflake


Zyphiris

Dainty Snowflake

PostPosted: Fri Apr 13, 2012 9:39 pm


Foraging

Several large, gnarled trees grow on the surface above the caves of Famine, forming a shady canopy of leaves. The female horseman that met you out here looks as old and gnarled as the trees, what little of her can be seen under layers of sand-colored robes.

“It is a special season now! We gather special fruit. Very prized. Today you must pick it.” She held out a large, poisonous “BUT! Many hidden dangers above us. Flying is no good. Trees here do not want to be picked from so easily.”

“This fruit, she grows fast, ripens with FEAR. Pick her too soon, she is poisonous, stomach will ache. No good.” The old woman pantomimed as she spoke. “Wait too long, she is too heavy, falls to the ground, dissipates. No fruit.”

There is a brief pause before the horseman herds you to the base of a tree. “Waiting for what, then? Up the tree! Go!”


Quote:
Your student starts off with a total of 4 rounds that it takes to make it up the tree. Different rolls will add or subtract from that number as you go, determining if your student successfully picks ripe fruit. Your goal is not to be too slow OR too fast – adding or subtracting too many rounds from your total can lead to failure. There is also a slim chance of complete failure.
In each post, include your total as you go. When you start, the number is always 4.


Quote:
ROLL 1

Roll 1d4:
1 - The branch you stepped on breaks. Regain your footing, +1 round
2 - Turns out you're kind of allergic to this plant; you can't stop sneezing. +1 round
3 - Today must be your lucky day. Climbing is easy! -1 round
4 - A gust of wind tosses you up the tree! -1 round




Quote:
ROLL 2

Roll 1d4:
1 - Your convenient handhold turns out to be the entrance to an ant's nest, and they're not happy. +1 round
2 - You find a convenient rope ladder shortcut. -1 round
3 - BEEEEEEEEEES! +1 round
4 - A bird tries to carry you off, but ends up dropping you on a higher branch. -1 round



Quote:
ROLL 3
Roll 1d4:
1 - You are bombarded by a hail of acorns. Take cover, +1 round
2 - Carnivorous flowers n** at your feet, inspiring you to move quickly. -1 round
3 - You swing to a higher branch on a vine. -1 round
4 - Your struggling shakes a bunch of spiders out of the leaves - onto your head. GET THEM OFF, +1 round



Quote:
ROLL 4

Roll 1d4:
1 - You take a leap of faith, which pays off. -1 round
2 - You don't look down. -1 round
3 - You look down. +1 round
4 - Over-ripe fruit begin to fall and burst open all around you. +1 round


POINTS DISTRIBUTION


User Image - Blocked by "Display Image" Settings. Click to show.


[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 3 HORSEMEN POINTS: Your total number of rounds is between 3 and 5 - you successfully picked the fruit! Now hand it over.

TO OBTAIN 2 HORSEMEN POINTS: Your total number of rounds is 2 or less. The fruit doesn't look so good... but better to be too early than too late.

TO OBTAIN 1 HORSEMEN POINT: Your total number of rounds is 6 or above. Well, at least you made it up to the top. Maybe next time?

Reply
{ ARCHIVED } ------------------ Four Clans Meta, April 2012

Goto Page: 1 2 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum