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Posted: Tue Apr 10, 2012 12:22 am
TRAINING FIELDS:As your student walks along the various charted districts, they notice several large areas with signs marked on them: training fields. Each one seems to have a certain set of instructions of how to pass them, but promises a rather impressive boost to the ego for anyone who dares to surpass the challenge. OOC [ HOW TO PLAY: ]- Your students can now participate in the TRAINING FIELD EXERCISES. - EACH DAY (once every 24 hours), your student can choose one of the training field exercises (as seen from the post below) and try it out! You will need to create a NEW THREAD for it in this subforum titled [TRAINING] [PRP] NAME HERE - You can participate in this SOLO or IN A GROUP WITH OTHERS. IN A GROUP still follows the SAME MECHANICS as SOLO, but you can competitively rp and gloat with ICly with other characters as you wish. - When 24 hours have passed you can REUSE YOUR SOLO/GROUP THREAD to post AGAIN for the next day. Try not to make new threads if possible. If your GROUP people are MIA in a GROUP THREAD, it is okay, you can just roll on your own, that is fine too. [ REDEEMING IN POINTS: ]- After you have completed the exercise ie: rolled the number of times you have asked, tally up the number of HORSEMEN POINTS you have obtained - You can now redeem them for FREE RAFFLE TICKETS OR MINIPETS PRIZES
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Posted: Tue Apr 10, 2012 12:38 am
Aurian's Training Tally
Day 1: Weapon Crafting Points Earned: 3
Day 2: Toxic Caves Points Earned: 2
Day 3: The Stadium Points Earned: 0
Day 4: The Stadium Points Earned: 1
Day 5: Weapon Crafting Points Earned: 2
Day 6: Toxic Caves Points Earned: 3
Day 7: Toxic Caves Points Earned: 3
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Posted: Tue Apr 10, 2012 12:50 am
Weapon CraftingWhile the Horsemen of War can summon their Clan weapon to them at any point, many take pride in mastering a variety of mundane weaponry as well, both combat and manufacture - no sense in limiting oneself to only one mode of battle, after all! Even 'decorative' weapons bear a brutal edge. The Crafters' Den is a sheltered platform halfway up a massive pine, with all the materials one might want, other than metal. The head Crafter, a sharp-eyed older Horsewoman, carefully watches all students under her care to ensure a.) nothing goes missing and b.) nobody gets stupid. "You can have enough to make one knife," she grumbles. "And don't waste it, either!" Can you impress her with your craftsmanship? ... Probably not. But it's worth a try. Phase One: Weapon Creation Create a weapon of War and test its mettle. If your craftsmanship is good, you may be victorious and gain the head Crafter's favor. For a minute or two, anyway. In your first post, roll 3d4 to determine what your knife is made of, how well it is made, and how it is decorated.First Dice: Material - 1: Wood (+1 point) - 2: Seashell (+2 points) - 3: Bone (+3 points) - 4: Stone (think flint or obsidian; +4 points) Second Dice: Craftsmanship - 1: You're in a bit of a hurry, so... (Shoddy: +1 point) - 2: You throw something together. It looks kinda close? (Mediocre: +2 points) - 3: You spend a bit of time on it, and come up with something okay. (Acceptable: +3 points) - 4: You throw yourself into your work with passion, paying close attention to detail! (Awesome: +4 points) Third Dice: Artistry - 1: It's a knife. Does it really matter if it's pretty or not? (Ugly: +1 point) - 2: You wrap the hilt in leather. Good enough. (Decent: +2 points) - 3: You wrap the hilt in leather and add a feather. Pretty! (Shiny: +3 points) - 4: You wrap the hilt in leather and add stylish strands of beads and feathering. That is one cool knife. (Stylish: +4 points) Roleplay out your knife's creation! At the end of your post, put the specifics of your knife's creation (i.e. Shoddy Stylish Wood Knife) along with the total score (the total of your dice roll).Phase Two: Weapon Testing In the Clan of War, there is no such thing as a decorative blade! Even weapons destined to hang on the walls of huts are finished to battle-ready quality. You must test your knife and prove its worth, attacking the simple leathery mannequin kept in the Den for that purpose. Take your knife's point score from the creation post. This is your knife's HP. You must now do battle until your knife breaks! The number of posts your knife survives determines the number of points you get. To Do Battle:Roll 2d4 in each post. The first dice indicates the number of damage your knife does to the test target (for RP flavor!). The second dice indicates the amount of damage your knife takes from the attack. Battle ends when your knife shatters. Aw. (And yes, this means you can't take it with you. Sorry!) Point Distribution [ Horsemen Points Distribution: ] (Select only one option based on your results) You win one point if: You finish your knife (with filled-out RP) and your knife breaks on rounds one or two of testing. You win two points if: You finish your knife (with filled-out RP) and your knife breaks on rounds three or four of testing. You win three points if: You finish your knife (with filled-out RP) and your knife breaks on rounds five or more of testing.
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kalindara rolled 3 4-sided dice:
1, 3, 4
Total: 8 (3-12)
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Posted: Tue Apr 10, 2012 12:53 am
For Aurian's first day in the War clan, she decided to get right to the point. She'd wandered the Forges of the Death Clan, seen their swords and gazed longingly at their black scythes. Today it was time to see what a clan who's purpose was War ha din the way of weapons.
She may have gotten turned about, or perhaps she'd been misinformed. Whatever the case, Aurian found herself not in a place for viewing their best weapons, but a training ground for making a weapon of her own. It didn't faze her for long, though. With a shrug, Aurian decided it couldn't hurt to learn a new skill and settled down at one of the work stations.
The woman in charge didn't seem very friendly. Aurian flinched as the woman glared. She grabbed her materials without paying much attention. When she got back to her station, Aurian found she'd grabbed a chunk of wood. She pouted. There was no sense complaining, though, especially not to the head Crafter. Aurian set to work, resolving to do a great job with the material she'd selected.
... Amazingly enough, she did. Aurian grinned as she fashioned a knife of acceptable quality. For decorations, she'd picked up a handful of feathers and several strands of beads. Her knife was actually quite stylish!
"Not bad," she congratulated herself.
[Stylish, Acceptable, Wood Knife 8 HP]
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kalindara rolled 2 4-sided dice:
4, 2
Total: 6 (2-8)
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Posted: Tue Apr 10, 2012 1:14 am
With her knife completed, it was now time for Aurian to test it out! She scuttled from the work table off to the training dummy in the Crafting Den. Aurian glanced over her shoulder and then tried to angle her body so that the Crafter couldn't see. If this went badly, Aurian didn't want a witness. She suppressed a shudder, feeling the clans woman's gaze boring in the centre of her shoulder blades.
Aurian turned her attention back to the dummy. She hefted the knife in her hand, then struck out at the leather torso. It was a good strike, leaving a deep score in the leather. Aurian inspected the knife afterwards: it still appeared to be holding together well.
Damage Dealt: 4 Knife HP: 6/8
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kalindara rolled 2 4-sided dice:
3, 1
Total: 4 (2-8)
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Posted: Tue Apr 10, 2012 1:19 am
Aurian changed her grip on the knife. This time she thrust the blade at the dummy. The hit didn't feel as critical as before, but it wasn't a weak strike, either. On the plus side, it appeared to do less damage to the knife than the first hit, too. Aurian was left feeling pretty good about her knife. The first weapon she'd ever made, and here it was doing so well when put to practical use!
Damage Dealt: 3 Knife HP: 5/8
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kalindara rolled 3 4-sided dice:
1, 1, 4
Total: 6 (3-12)
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Posted: Tue Apr 10, 2012 1:23 am
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kalindara rolled 2 4-sided dice:
2, 1
Total: 3 (2-8)
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Posted: Tue Apr 10, 2012 1:24 am
Her next hit was weak. Aurian winced. That seemed more like a user problem than a weapon problem. But still, Aurian didn't want to perform badly in front of a clan whose speciality was War.
Straightening her shoulders, Aurian darted a glance back at the Crafter. The woman seemed unimpressed, but not specifically at Aurian. The Reaper sighed and turned back to her task.
Damage Dealt: 2 Knife HP: 4/8
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kalindara rolled 2 4-sided dice:
2, 1
Total: 3 (2-8)
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Posted: Tue Apr 10, 2012 1:27 am
Just as bad again. Aurian wanted to laugh or possibly cry. It could be worse, she reminded herself. The knife could have broken by now. Or on the first hit. With that in mind, Aurian got ready to attack again.
Damage Dealt: 2 Knife HP: 3/8
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kalindara rolled 2 4-sided dice:
1, 4
Total: 5 (2-8)
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Posted: Tue Apr 10, 2012 1:38 am
What was that phrase, 'speak of the demon'...? On her fifth strike, the knife finally broke. Aurian swore as the wood shattered, dropping it and hoping to avoid splinters. She heaved a sigh, looking down at the ruins of her first handmade weapon.
"We had a good run," she told it. "But now it's time for you to go in the trash."
She was careful to pick up all the pieces and dispose of them properly. The next person to test a weapon wouldn't want to step on shards of wood, or small fallen beads.
All in all, not a bad day, she decided as she walked out of the Crafter's Den. Maybe she'd try it again some time.
Damage Dealt: 1 Knife HP: 0/8
Knife broken on round: 5 Horsemen points earned: 3
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Posted: Tue Apr 10, 2012 4:09 pm
The Toxic CaveSometimes you just end up in places not really… good for scaring. Or just not good for one’s health. Which oddly enough, can be a toxic cave filled with noxious gas. Sent down an elevator, students wait at the bottom as they are sealed in. Even those who can fly find they must go down…to get back up. Several outposts exist in the cavern to make sure that no one ends up dead, horsemen having taken a certain mixture that allows them temporary immunity. A clank and a light purple gas starts to fill the room. The test has begun, so students better start to run!Quote: Rules: -Running out of HP means game over, regardless of any saves you might have -If your student falls into two or more of the automatic HP reductions, please only apply one! You may ignore the others. -If you use a save start at the place you left off Stage 1 RNG 1-3 in your FIRST post. Subtract one to see how many lives you have. (IE get a 2, subtract 1 you have 1 save) Stage 2 Running, the hall ends in a pit. You need to descend into the thick of the poison haze to go further. But- it’s hard to see where it might be safe. Thick ropes hang from the ceiling and rocks just from the sides. Roll 1 d4 to advance! 1- You grab the rope and slide your way down but ouch! Rope burn! -5 HP 2- You try to go down the walls… and make it! Better move though the gas is thick down here! 3- You jump down… not the best idea. -10 HP 4- You try the walls but miss a step, falling you end up knocked out (Fail) If your a student that can fly/has wings in any form, you take an automatic -5 HP Stage 3 Running down yet another hall, you have to dive into a pool of dark water and swim through a tunnel. Roll 1 d6 to see what happens. 1- You manage to swim quickly and reach the other side just in time! 2- Fish bones dig into you, slowing you down and making you swallow some water! -10 HP 3- Weird. It feels like- Uh oh. You somehow managed to end up at a dead end. No time- you fall back and the gas overtakes you(Fail) 4- Something brushes past your body but lucky enough, you make it to the other side. 5- You try swimming up too soon and bump your head! -5 HP 6- Something bit you, but you can’t tell what, -5 HP If your student is aquatic, or fire based -5 HP automatically Stage 4 The path seems to be getting smaller, looks like you’ll have to crawl you way out but- which path do you take? Roll 1 d8. 1 and 3- You run into a spider who bites you for a nasty sting! -10 HP 2 and 4- You end up taking a wrong turn and hit your head! -10 HP 5 and 7- You managed it somehow to crawl you way to the next room, which has yet to be filled with that gas 6 and 8- You get lost and get…sleepy… (fail!) If your natural form is bigger than that of an average dog, take -5 HP Stage 5 The last part of the tunnel! You can see light at the end but- It seems that in order to get there, you’ll have to beat the doors that are closing, trying to trap you in the poison caverns! Just as you make it to the end- the door slams down, leaving you stuck. You’ll have to break your way through! Roll to attack! For each miss -10 HP, you may keep going until you break free or pass out. You only need to hit the door once. For year 3, you must subtract 8 versus the normal 6! It seems the horsemen expect a bit more from you. POINTS DISTRIBUTION [ Horsemen Points Distribution: ] (Select only one option based on your results) TO OBTAIN 1 HORSEMEN POINT: You get to stage 1 or 2 of the cave TO OBTAIN 2 HORSEMEN POINTS: You get to stage 3 or 4 of the cave TO OBTAIN 3 HORSEMEN POINTS: You get to stage 5 or PASS the cave
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kalindara generated a random number between
1 and 3 ...
3!
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Posted: Tue Apr 10, 2012 4:13 pm
The Clan of War was living up to its name. Aurian had yet to find any training exercises that allowed for relaxation, like Death's meditation. Well, that wasn't so surprising, really. But it did mean that Aurian found herself in worrying places, like stuck in an elevator going down to what someone had called 'Toxic Caves'.
Aurian suspected that this was not a happy sightseeing venture.
When she reached the bottom, Aurian stepped out and looked around. Caves, yes. Toxic? She didn't see anything that would explain that.
... Which was, of course, when purple gas started to fill the area. Aurian yelped and took off running.
Stage: 1 HP: 30/30 Saves: 2/2
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kalindara rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Tue Apr 10, 2012 4:18 pm
Aurian ran down the only open path in the caves. The gas was filling up the cavern behind her, so she better not have to turn back at any point. This way was the only way.
A dark area opened up before her. Aurian skidded to a halt. Her arms windmilled wildly and she barely missed sliding into a deep pit. The gas was already pooling down there, making it hard for Aurian to see a safe path through.
She could see a rope disappearing into the pit. Aurian gave a quick wish for luck and grabbed hold, sliding her way down. The rope burned even through her gloves. When she reached the bottom, Aurian spared a moment to shake her poor, hurt hands before taking off again.
Stage: 2 HP: 25/30 Saves: 2/2
1- You grab the rope and slide your way down but ouch! Rope burn! -5 HP
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kalindara rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Tue Apr 10, 2012 4:34 pm
At the bottom of the pit was another rocky hallway. Aurian raced down it. She was thankful for the Clan Trials, which had given her experience at sprinting through death traps in her boots. At the very least she could feel confident that she wasn't about to twist an ankle.
This hallway opened up into another cavern. Aurian slowed, spying another dark area. This time, however, it was a pool of water. There wasn't much light down there, but Aurian could make out a tunnel under the surface. Hopefully it wasn't too long or she'd run out of breath. Not that she had any real options, with the gas crawling along the hallway behind her.
Aurian took a deep breath and dove into the water. She kicked with both feet together, making good time through the tunnel. Something brushed along her side. Aurian ignored it. It came again, sticking into her, holding her back. Aurian strugged. Eventually the obstacle broke, but not before Aurian had swallowed some water. At last she was through the tunnel, surfacing on the other side. Aurian coughed as she dragged herself from the water. She remaining on her hands and knees, spluttering and trying to regain her breath.
Purple tendrils began creeping into the new chamber. Aurian groaned and forced herself up to her feet. No time for recovery, it seemed.
Stage: 3 HP: 15/30 Saves: 2/2
2- Fish bones dig into you, slowing you down and making you swallow some water! -10 HP
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kalindara rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Tue Apr 10, 2012 4:43 pm
The pathway that Aurian left through slowly grew small and smaller. Her pace slowed as a result. She was careful to try and avoid the rocky walls as the drew closer to her, scraping at her sides. It was when the roof began to lower that the real problems began. Aurian had never thought herself particularly tall, but she was suddenly having to walk crouched over.
Eventually it just made more sense to move to her hands and knees. Crawling was not the most dignified methods of transportation, but what other choice did she have?
Stage: 4 HP: 15/30 Saves remaining: 1/2
8- You get lost and get…sleepy… (fail!) Using one save!
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