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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[Training][Solo] Toxic Cave (Edel)

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Zyphiris

Dainty Snowflake

PostPosted: Sun Apr 08, 2012 12:15 am


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The Toxic Cave

Sometimes you just end up in places not really… good for scaring. Or just not good for one’s health. Which oddly enough, can be a toxic cave filled with noxious gas. Sent down an elevator, students wait at the bottom as they are sealed in. Even those who can fly find they must go down…to get back up. Several outposts exist in the cavern to make sure that no one ends up dead, horsemen having taken a certain mixture that allows them temporary immunity. A clank and a light purple gas starts to fill the room. The test has begun, so students better start to run!

Quote:
Rules:
-Running out of HP means game over, regardless of any saves you might have
-If your student falls into two or more of the automatic HP reductions, please only apply one! You may ignore the others.
-If you use a save start at the place you left off


Stage 1
RNG 1-3 in your FIRST post. Subtract one to see how many lives you have. (IE get a 2, subtract 1 you have 1 save)


Stage 2

Running, the hall ends in a pit. You need to descend into the thick of the poison haze to go further. But- it’s hard to see where it might be safe. Thick ropes hang from the ceiling and rocks just from the sides. Roll 1 d4 to advance!
1- You grab the rope and slide your way down but ouch! Rope burn! -5 HP
2- You try to go down the walls… and make it! Better move though the gas is thick down here!
3- You jump down… not the best idea. -10 HP
4- You try the walls but miss a step, falling you end up knocked out (Fail)
If your a student that can fly/has wings in any form, you take an automatic -5 HP


Stage 3

Running down yet another hall, you have to dive into a pool of dark water and swim through a tunnel.
Roll 1 d6 to see what happens.

1- You manage to swim quickly and reach the other side just in time!
2- Fish bones dig into you, slowing you down and making you swallow some water! -10 HP
3- Weird. It feels like- Uh oh. You somehow managed to end up at a dead end. No time- you fall back and the gas overtakes you(Fail)
4- Something brushes past your body but lucky enough, you make it to the other side.
5- You try swimming up too soon and bump your head! -5 HP
6- Something bit you, but you can’t tell what, -5 HP
If your student is aquatic, or fire based -5 HP automatically


Stage 4

The path seems to be getting smaller, looks like you’ll have to crawl you way out but- which path do you take? Roll 1 d8.
1 and 3- You run into a spider who bites you for a nasty sting! -10 HP
2 and 4- You end up taking a wrong turn and hit your head! -10 HP
5 and 7- You managed it somehow to crawl you way to the next room, which has yet to be filled with that gas
6 and 8- You get lost and get…sleepy… (fail!)
If your natural form is bigger than that of an average dog, take -5 HP


Stage 5
The last part of the tunnel! You can see light at the end but-
It seems that in order to get there, you’ll have to beat the doors that are closing, trying to trap you in the poison caverns! Just as you make it to the end- the door slams down, leaving you stuck. You’ll have to break your way through!
Roll to attack! For each miss -10 HP, you may keep going until you break free or pass out. You only need to hit the door once.
For year 3, you must subtract 8 versus the normal 6! It seems the horsemen expect a bit more from you.


POINTS DISTRIBUTION


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[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 1 HORSEMEN POINT: You get to stage 1 or 2 of the cave

TO OBTAIN 2 HORSEMEN POINTS: You get to stage 3 or 4 of the cave

TO OBTAIN 3 HORSEMEN POINTS: You get to stage 5 or PASS the cave



Zyphiris generated a random number between 1 and 3 ... 2!
PostPosted: Sun Apr 08, 2012 12:15 am


Edel was back for the challenge of the toxic cave once again, having barely made it a few feet in before completely failing it the previous time. Furthermore, she was slightly convinced that her four days of training with Cybele would have equipped her with the necessary skills to make it through to the end this time.

She just had to be very careful and watch where she was going this time round. And with that little bit of confidence she was riding upon, the ghoul headed into the cave.


((1 save))

Zyphiris

Dainty Snowflake

Zyphiris rolled 1 4-sided dice: 4 Total: 4 (1-4)

Zyphiris

Dainty Snowflake

PostPosted: Sun Apr 08, 2012 12:16 am


The thick gas in the cave was making it hard to see as usual. Edel immediately went back to tracing her way through by moving along the walls of the cave, as if she had forgotten what had happened the previous time.

And if she ever needed some reminding, a sharp slip of her foot brought her down to the ground, just barely hanging on by her hands gripping onto something ... which happened to be a rope.

Huh, how come she had never seen that before?


((used 1 save))
Zyphiris rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Sun Apr 08, 2012 12:17 am


The ghoul grabbed on to the rope with both hands, swinging herself through the air blindly and hoping that she would be able to make it to the other side. The gas in the cave wasn't clearing anytime soon, and that had nearly cost Edel dearly as she only realised that it was time to let go once she started moving backwards.

Thankfully she had landed on some ground. It could have ended up a lot more worse than just a simple rope burn.


HP: 35

Zyphiris

Dainty Snowflake

Zyphiris rolled 1 6-sided dice: 1 Total: 1 (1-6)

Zyphiris

Dainty Snowflake

PostPosted: Sun Apr 08, 2012 12:18 am


Running down the tunnel, Edel found herself facing a large, dark pool of water at the other end, evidently meant for her to swim across. The ghoul didn't need to be able to see through the water to know that there was something dangerous waiting for her in there.

Luckily for her, swimming was sort of her forte .... if being less dense than water and simply needing to float herself across was not considered to be cheating. Using only about five arm strokes to propel her forward, the ghoul had reached the other end of the pool, miraculously unharmed.

Good for her then.

HP: 35
Zyphiris rolled 1 8-sided dice: 2 Total: 2 (1-8)
PostPosted: Sun Apr 08, 2012 12:19 am


The path down the tunnel was getting smaller and smaller and shorter and shorter. The ghoul found herself changing from ducking her head to bending down forward to crawling through the tunnel just to make it through. She may have hit her head on the ceiling more than once or twice.

The final portion of the tunnel was an extremely tight and uncomfortable squeeze. Apparently, the spider that lived near the exit did not quite appreciate the breach of its personal space. There was a sharp yelp and the frost demon came tumbling through, a large welt rising on her left forearm. Remind her not to offend Lizzy too badly, ever.


HP: 20

Zyphiris

Dainty Snowflake

Zyphiris rolled 2 8-sided dice: 2, 2 Total: 4 (2-16)

Zyphiris

Dainty Snowflake

PostPosted: Sun Apr 08, 2012 12:21 am


Just when she thought she had reached the end of the tunnel and escape into the glorious light beyond, the heavy doors barring the exit had slammed shut, leaving her trapped in the room that was quickly filling up with noxious gas.

Edel thumped against the door, hoping that someone would be there to hear her and open the door ... but to no avail. She was starting to feel a little dizzy from inhaling the gas in here ... if still nothing happened she would have no choice but to bust her way out of here.

HP: 10
Zyphiris rolled 2 8-sided dice: 6, 8 Total: 14 (2-16)
PostPosted: Sun Apr 08, 2012 12:22 am


The frost demon took in another breath of the poisonous gas and knew that she could not wait any longer - she would just have to kick down those doors and let herself out.

Concentrating her power into her foot, Edel sent out a flying kick that had the doors flying open, the fresh air from outside greeting her with a warm welcome. The ghoul stumbled out of the exit and took in deep breaths of the fresh air. Why, would you just look at that, she actually made it out pretty fine ... or not.

Shuffling off to get that bite of hers looked at, the ghoul suddenly thought that Cybele might have approved greatly of that last kick. Yes, she was starting to feel more like a warrior already!


HP: 10
PASS the cave

Zyphiris

Dainty Snowflake

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{ ARCHIVED } ------------------ Four Clans Meta, April 2012

 
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