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Beejoux rolled 3 10-sided dice:
8, 7, 3
Total: 18 (3-30)
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Posted: Wed Apr 04, 2012 7:51 am
Stage One Students are led to a table littered with various possible materials. Rolling 3 d 10, they get 3 ingredients. If one is rolled twice, (two of the dice give the same number) they may roll again until they have 3 different ingredients. 1- Thyme (+2) 2- Mint (no bonus) 3- Mandragora root (+1) 4- Dried dragon blood (+1) 5- Human’s tears (-2) 6- Mysterious mushrooms (+1) 7- Filtered Water (-1) 8- Mysterious yellow substance of questionable origins ( -2) 9- Rune stone (+1) 10- Foxglove (+2) Add up the points for your ‘unrefined’ solution. Training, why not. When an opportunity to expand one's knowledge in a particular field presents itself, one must jump on it. In particular, healing. Now, the act of poisoning something seemed a little counter productive, but in the end she would be attempting to create antidotes for said poisons, and that was certainly worth learning. When led to the table and it's plethora of ingredients, the djinn hesitated in her selection as she looked over each and every one. Eventually she settled on Mandragora root, filtered water(of course), and some unidentifiable substance with a bright yellow color. [Point total: -2]
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Beejoux rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Wed Apr 04, 2012 7:55 am
Stage Two Taking your mixture to the filtration system, a smaller version of a chemist’s set, you must roll 1 d 4 to determine how well you refined your poison. 1- Not much seems to have changed but now it’s an odd thick brown paste. (no change to your poison, UNLESS in the negatives in which it gains +1) 2- It looks… like the color changed? (+2 to your poison!) 3- The result is a glowing blue thick liquid. (+3 to your poison!) 4- You end up with a clear, if slightly tinted liquid (+4 to your poison!) Taking your Original results from the ‘unrefined’ solution and adding the filtration bonus, you now have your POISON TOTAL. With a curious hum the ghoul combined her three ingredients and added the mixture into the filtration system. Dark brows arched in interest as she waited for the results. When finished, it looked as though she'd managed to create something relatively clear with a slight blueish tint to it. It was pretty, even refreshing looking, but even if it didn't look altogether toxic she knew better then to even tip a fingertip into the vial now holding her poison. [Poison total: -2 + 4 = 2]
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Beejoux rolled 3 10-sided dice:
5, 3, 2
Total: 10 (3-30)
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Posted: Wed Apr 04, 2012 8:00 am
Stage Three Now onto making an antidote. The table of ingredients sits rights next to the poison…probably not the best idea, given how some might mix the two. Rolling 3 d 10, students get 3 ingredients. If one is rolled twice, (two of the dice give the same number) they may roll again until they have 3 different ingredients. 1- Thyme (-2) 2- Cactus flower (+2) 3- Human’s Blood (+1) 4- Dried human’s blood (+2) 5- Human’s tears (-2) 6- Crushed skulls (+1) 7- Filtered Water (NO CHANGE) 8- Mint (-1) 9- Rune stone (+1) 10- Foxglove (-1) Add up the points for your ‘unrefined’ solution Now it was time to create an antidote, and really, the more interesting aspect of the training exercise in Hadiyya's opinion. The ingredients she had to chose from were nearly the same, seemingly, but she took her time in looking them over before making her final selection. A cactus flower was her first pick, but she quickly added human's blood as well as tears. [Antidote total: 1]
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Beejoux rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Wed Apr 04, 2012 8:05 am
Stage Four Taking your mixture to the purification station, it’s a battery of small open flames and strange symbols, you must roll 1 d 4 to determine how well you refined your antidote. 1- You end up with a thick tar like substance. (+4 to your antidote!) 2- It’s a glowing red paste now (+3 to your antidote!) 3- Not much changes, it just got a little thicker (+2 to your antidote!) 4- You end up with a clear, if slightly tinted liquid (no change to your antidote, UNLESS in the negatives in which it gains +1) Taking your Original results from the ‘unrefined’ solution and adding the purification bonus, you now have your ANTIDOTE TOTAL. Like before, Hadiyya combined her ingratiation, but this time she poured her mixture into something different. It was more archaic, with it's flames and runes, and glowing eyes traced over every odd detail as she waited for the purifier to do it's job. What came out was a thick, tarish looking substance, and Yaya's immediate thought was that something had gone terribly wrong. Looks could be deceiving though, just as she'd underestimated her poison, perhaps the antidote was more then meets the eye as well. [Antidote total: 1 + 4 = 5]
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Posted: Wed Apr 04, 2012 8:22 am
Stage Five The student must now administer their poison and antidote to a small mouse, bird or fish minipet raised to gauge how effective a poison is. They're kept in one of the tanks nearby. They can administer their creations by mouth or by injection. NOTE! To be considered a ‘pass’ the antidote MUST be stronger than the poison, even if it is in the negatives. If they are equal it is considered a fail. POISON BREAK DOWN -3 to 0 <- It's pretty vibrant but apparently you want it turning dark1-2 <- A few black spots here and there, not much really 3-4 <- The black outweighs the color in ratio now, it's pretty good actually! 5+ Your minipet is a deep black, good job!ANTIDOTE BREAK DOWN -3 to 0 <- It doesn’t seem to help at all, it's still back 1-2 <- Helps a bit, but only a few dots of color have come back 3-4 <- The subject is cured! Back to their normal color. Well done!5+ Your subject is not only cured, but extremely better than before! The colors changing on their coat. There was a notable hesitation in the ghoul as she approached the tank with it's waiting mouse, vials in hand. Her poison didn't look especially deadly, but the antidote.. Well, it looked like primordial sludge. While she had no personal attachment to the mouse, she didn't so much want to kill it. Didn't want to, but not completely unwilling. Lips twisted in an expression of curious apprehension, Yaya injected her clearish poison into the back of the mouse and watched fascinated as the color of it's pelt began to speckle with blackness. Beyond the spots though, the mouse seemed absolutely fine. It was both a relief and a disappointment. Moving along though, the ghoul offered the dark, tar like antidote down to the rodent on the end of a small tongue depressor. To her surprise the small thing lapped up every last thick drop of it. "Apparently it tastes much better then it looks, but lets see how effective it is.." She didn't have high hopes, so when the spots cleared up only seconds later the ghoul was quite surprised. Even more so when the gross looking substance seemed to actually invigorate the mouse. "Well that was unexpected." All the same, she was very pleased with herself. [Pass! 5 - 2 = 3 point difference in strength. 3 Horsemen points obtained!]
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