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Posted: Tue Apr 03, 2012 7:08 am
The Stadium:There is a small stadium for young War Horsemen set up away from the larger training fields, several circles set out for pairs to spar against each other in. A rather rugged looking female stands, dark skinned, light haired, covered in scars and warpaint, her hair unevenly cut in the back to a short length and ridiculously long and braided in the front, wrapped around itself, several feathers tucked into both it and the dark stained fabric, bones from several different types of creatures weaved into jewelry she wears, her wings colored like a golden eagle. On one arm, she has several slashes of paint – what looks like hundreds, trailing down it. After staring too long she finally speaks up:
“There is one for each battle I have won.” She said simply, shifting the pole she held to her other hand before turning to show her other arm, which is spotted with paint of a different color – and much more numerous. “I have one for each battle I have lost as well. To become a true warrior, you must climb your way to the top from the very bottom, and the best place to start is practicing against those who may just be better than you.” She explained, before motioning to one of the circles and an individual that was practicing on their own.
“Go join them.” She says, “If you think you’re ready. If you win, you will be paired up with the winner of another spar. So on, and so forth. After five victories, a break will be allowed for the day.” She says, the only explanation she gives as she hands off a small staff.Mechanics There are 5 roundsRoll 2d8 each post First dice is how hard you hit Second dice is how hard the opponent hit You want to roll higher than your NPC opponent. If you roll a tie roll a tiebreaker between them (same as the above) If you lose a match any matches you roll -for fun- afterwards cannot be counted towards points, but you can keep rolling spars! Please fill in each of your posts with a small summary of how your spar went! It could be more than one hit, despite having only rolled one! Have fun with it! Horsemen Points Distribution [ Horsemen Points Distribution: ] (Select only one option based on your results) You win one point if you get to rounds 1 or 2! You win two points if you get to round 3 or 4! You win all three points if you get to round 5 (or higher if you keep rolling for fun!)
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poke mattix rolled 2 8-sided dice:
3, 4
Total: 7 (2-16)
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Posted: Tue Apr 03, 2012 7:09 am
There were so many things to check out, that Poke didn't know were to start first. Well, almost. She had a pretty good idea where she wanted to go. Though it took some time to navigate the various elevators and canopy buildings, and she had to be especially wary of the restricted areas. But eventually, she found her way to the stadium.
The female horsemen that was standing there was certainty a imposing sight, with the many slashes on her arm signally the many battles she had won. For a few moments, the dragoness toyed with the idea of having a spar with her. But she was soon pointed to another horsemen to fight instead.
Okay, time to have some fun. Poke didn't bother about sizing up her opponent. She just grinned, then sprinted forwards, already bringing one arm back to punch the other. Her punch instead connected with thin air, and before she realized, she had been thrown onto her back, a spear at her throat.
"...Dammit" She hissed.
Day: 1 Round 1 (Fail)
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poke mattix rolled 2 8-sided dice:
7, 3
Total: 10 (2-16)
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Posted: Wed Apr 04, 2012 7:49 am
The next day, Poke was a little more wary of her opponent, and appeared to fair better then her previous fight. Holding her ground, she moved around the horsemen she was fighting, managing to dodge her spear thrusts, before thrusting her own spear forward, knocking the other to the ground.
Day: 2 Round 1 (Pass)
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poke mattix rolled 2 8-sided dice:
1, 8
Total: 9 (2-16)
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Posted: Wed Apr 04, 2012 7:58 am
Poke's second fight didn't go so well. In fact, she had barely stepped into the ring before the opponent had sweeped the staff underneath her, knocking her over. After a few more minutes, she conceded.
Day: 2 Round 2 (Fail)
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poke mattix rolled 2 8-sided dice:
1, 4
Total: 5 (2-16)
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Posted: Thu Apr 05, 2012 6:49 pm
After her fight with the manikin, Poke had the absolute bestest time of...trying to find her way out of the jungle. She had no idea where she was, and so it took some time for her to get herself out of there. About a hour later, she managed to find her way back on the track.
Due to this, she was pretty tired when she arrived at the training grounds, and when she started a spar, she was almost immediately taken to the ground by her opponent.
And such, she chose to just...stay there for a while. And sleep. Sleep was good.
Day: 3 Round: 1 (Fail)
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