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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[TRAINING][PRP] Reiko Goto Page: 1 2 [>] [»|]

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Noir Songbird


Dramatic Senshi

18,325 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
PostPosted: Tue Apr 03, 2012 4:48 am


danse-hexe
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The Room of Mirrors

Perhaps it was not too good an idea to venture underground, after all, the signage in this place is, for lack of a better term, almost non-existent. After what seems like forever, after walking in a billion circles, you find yourself in a long corridor, seemingly infinite. It is illuminated only by torches along the sides of the walls, though rather more ornate than the ones you have seen before, and you notice, very faintly, carvings in the walls depicting the horsemen of death. Something compels you to walk towards the end; after all, you have already come this far, and you're curious about what you might find. On reaching, the corridor opens up into a large underground cavern, completely empty, except for five full-length mirrors arranged in a half-circle shape, each of them with names inscribed on their frames.

Huh. That seems almost disappointing. You were hoping, maybe, for something like treasure, hidden so far underground. Or even a nice lounge of sorts, to take a rest in. You walk towards one of the mirrors, figuring it wouldn't hurt to take a look in them-

-There is something odd about your reflection. You appear to be seeing double, but you can't figure out why. As you reach out to touch the mirror, you feel a tap on your shoulder..


Instructions
Each day you are allowed to pick up to three mirrors to investigate, please follow the prompt for the mirror you picked! Battling follows normal rules, however you cannot used your FEAR attack or any learned abilities. HP from one fight carries over to the next fight, you do not regain any HP between battles. HP is only reset when the next day rolls over. Once you reach 0hp, your opponent dissolves into smoke that swirls around you, and the next thing you know, you're back where you first started out... except the path you took to get to the chamber is simply gone.

You obtain one point for every mirror-battle won, for a total of three points. These points can be used in the raffle for characters, or to claim minipet prizes.


Mirror - Deimos
Prompt:
You are fighting your current self, it's actually pretty surreal. They say that knowing thy enemy helps, but what happens when your enemy knows you just as well.... welp.

Battle mechanics:
Opponent HP: Your doppelganger starts out with half of your total HP.
Dice: Roll 3 of your normal dice amount for each attack (ie. 3d6 instead of 2d6, 3d8 instead of 2d8, etc)
Damage taken: 5hp per attack, whether you hit or miss!
Extra: if third dice is even: your damage done is the sum of the three dice, subtract 6 l if third dice is odd, add it to your damage taken.

eg. I am a Y1 student, rolling 3d6 to get: 3, 4, 2; I do 3dmg and take 5dmg, my doppelganger takes 3 dmg total.
eg. I am a Y1 student, rolling 3d6 to get: 3, 4, 1; I do 1dmg and take 6dmg, my doppelganger takes 1 dmg total.


Mirror - Μania
Prompt:
You are fighting a version of yourself, completely corrupted by insanity. Feel free to decide your doppelganger's appearance/ etc, but remember that they should look greyed out and somewhat wispy.

Battle mechanics:
Opponent HP: Your doppelganger starts out with half of your total HP.
Dice: Roll 3 of your normal dice amount for each attack (ie. 3d6 instead of 2d6, 3d8 instead of 2d8, etc)
Damage taken: Whatever the third number you roll is. The -6 still applies to your attack!
Extra: Due to instability, your doppelganger takes 100% recoil damage from its own attack!

eg. I am a Y1 student, rolling 4d6 to get: 3, 4, 1; I do 1dmg and take 1dmg, this means my doppelganger takes 2 dmg total.


Mirror - Keres
Prompt:
You are fighting a hunter wielding a weaponised version of yourself. The hunter is completely cloaked, you cannot see their face, however, feel free to make up the appearance of the weapon, taking into consideration how hunter weapons work.

Battle mechanics:
Opponent HP: Your doppelganger starts out with half of your total HP.
Dice: Roll your normal dice.
Damage taken: 5hp per attack, whether you hit or miss.
Extra: Each hit you take weakens you; however this is purely for rp purposes and does not affect dice mechanics.

eg. I am a Y1 student, rolling 2d6 to get: 4,6; I do 4dmg and take 5dmg.


Mirror - Elpis
Prompt:
You are fighting a future version of yourself. Your doppelganger appears as you will when you are fully grown, its attacks are far stronger than yours. On the bright side... this is what you could be! Go forth and learn, little grasshopper.

Battle mechanics:
Opponent HP: Your doppelganger starts out with half your total HP minus 5.
Dice: Roll 3x of your normal dice amount for each attack (ie. 6d6 instead of 2d6, 6d8 instead of 2d8, etc)
Damage taken: Add up the last four dice in your roll and subtract 6.
Extra: Due to instability, your doppelganger takes 50% recoil damage from its own attack!

eg. I am a Y1 student, rolling 4d6 to get: 3, 4, 1, 3, 2, 4; I do 1dmg and take 2dmg, my doppelganger takes 2 dmg total.


Mirror - Aporia
Prompt:
You are fighting a horseman version of yourself. They are stronger than you are, and somehow also much more aggressive. Pick a suitable clan, appearance is up to you to decide.

Battle mechanics:
Opponent HP: Your doppelganger starts out with half of your total HP minus 5.
Dice: Roll 2x of your normal dice amount for each attack (ie. 4d6 instead of 2d6, 4d8 instead of 2d8, etc)
Damage taken: Add up your last two dice, but do not subtract 6.
Extra: Due to instability, your doppelganger takes 100% recoil damage from its own attack!

eg. I am a Y1 student, rolling 4d6 to get: 3, 4, 1, 3; I do 1dmg and take 4dmg, my doppelganger takes 5 dmg total.


POINTS DISTRIBUTION


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[ Horsemen Points Distribution: ] (Select only one option based on your results)

You obtain one point for every mirror-battle won, for a total of three points. These points can be used in the raffle for characters, or to claim minipet prizes

PostPosted: Tue Apr 03, 2012 6:43 am


Mirror - Elpis
Prompt:
You are fighting a future version of yourself. Your doppelganger appears as you will when you are fully grown, its attacks are far stronger than yours. On the bright side... this is what you could be! Go forth and learn, little grasshopper.

Battle mechanics:
Opponent HP: Your doppelganger starts out with half your total HP minus 5.
Dice: Roll 3x of your normal dice amount for each attack (ie. 6d6 instead of 2d6, 6d8 instead of 2d8, etc)
Damage taken: Add up the last four dice in your roll and subtract 6.
Extra: Due to instability, your doppelganger takes 50% recoil damage from its own attack!

eg. I am a Y1 student, rolling 4d6 to get: 3, 4, 1, 3, 2, 4; I do 1dmg and take 2dmg, my doppelganger takes 2 dmg total.


Reiko wasn't sure why she'd decided to take the underground path, so far away from everyone she knew, but she had to go somewhere, didn't she? Somewhere to train. So she wandered deeper and deeper into the labyrinth, until she came tot he room of mirrors. She stared, wondering what she wa supposed to do, and wandered over to one fo the mirrors. At first, it reflected her as normal. How strange. Perhaps this wasn't one of the training grounds-but then her reflection changed, and for a moment she thought she was seeing double, but the second version of herself seemed to be behind her and looked much older-

And then there was a tap on her shoulder, and she shrieked and spun around. That "other her" wasn't a trick of a strange mirror. No, an older version of herself was standing in front of her. She was a few inches taller, and her hair was long enough to brush the ground, but it was trimmed and neatly pulled back, not in her face as Reiko's constantly was. Her kimono was more elegant-still white, still splattered with blood, but it seemed to have subtle silver embroidery, and a much more graceful design. She had an air of confidence, something Reiko expected that she would never achieve, but then...this was her, wasn't it? Her in a few years? So maybe she would. The thought made her grin, even as her doppelganger made a "come at me" gesture.

Reiko HP: 30/30
Reiko DMG:
Doppelganger HP: 10/10
Doppelganger DMG:


Noir Songbird


Dramatic Senshi

18,325 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
Noir Songbird rolled 6 6-sided dice: 4, 6, 1, 3, 3, 4 Total: 21 (6-36)


Noir Songbird


Dramatic Senshi

18,325 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
PostPosted: Tue Apr 03, 2012 6:45 am


Reiko took a breath and ran towards her doppelganger, aiming a kick for her midsection. It connected, and Older!Reiko stumbled back, raking clawlike nails down her younger self's leg. The scratches were shallow and not painful, and Reiko took the opportunity to shift and grip her doppel's wrist, twisting it. The doppelganger hissed angrily.

Reiko HP: 25/30
Reiko DMG: 6 + 4 - 6 = 4
Doppelganger HP: 1.5/10
Doppelganger DMG: 1 +3 + 3 + 4 -6 = 5
Doppelganger Recoil DMG: 2.5
Noir Songbird rolled 6 6-sided dice: 3, 5, 1, 1, 3, 4 Total: 17 (6-36)
PostPosted: Tue Apr 03, 2012 6:51 am


Reiko swept her own claws at her doppelganger, and she shrieked, seeming to shred to pieces under the assault. However, as she vanished, she managed to grab Reiko by the arm and claw her there, leaving more shallow scratches and tears in her kimono. Reiko grinned. Her first battle victory!

Reiko HP: 22/30
Reiko DMG: 3 + 5 - 6 = 2
Doppelganger HP: -2/10
Doppelganger DMG: 1 + 1 + 3 + 4 - 6 = 3
Doppelganger Recoil DMG: 1.5


Noir Songbird


Dramatic Senshi

18,325 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50


Noir Songbird


Dramatic Senshi

18,325 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
PostPosted: Tue Apr 03, 2012 9:10 am


Mirror - Aporia
Prompt:
You are fighting a horseman version of yourself. They are stronger than you are, and somehow also much more aggressive. Pick a suitable clan, appearance is up to you to decide.

Battle mechanics:
Opponent HP: Your doppelganger starts out with half of your total HP minus 5.
Dice: Roll 2x of your normal dice amount for each attack (ie. 4d6 instead of 2d6, 4d8 instead of 2d8, etc)
Damage taken: Add up your last two dice, but do not subtract 6.
Extra: Due to instability, your doppelganger takes 100% recoil damage from its own attack!

eg. I am a Y1 student, rolling 4d6 to get: 3, 4, 1, 3; I do 1dmg and take 4dmg, my doppelganger takes 5 dmg total.


Reiko walked to another mirror, and this time she was more prepared. When an image appeared behind her and she felt the tap on her shoulder, she neither screamed nor panicked, but it took her a moment to realize that it was, in fact, herself that she was looking at. The doppelganger's hair was styled intricately with all sorts of delicate adormnents, piled on top of her head instead of loose as Reiko usually wore it. Her kimono was incredibly elegant, intricately embroidered and colorful, unlike Reiko's, hose only color was in the faint pink of her trim and obi and the dark bloodstains that appeared on every garment she wore and that never seemed to come out. She held a bladed fan in each hand. This strange doppelganger of herself, who reminded her of what she had briefly seen of the Horsemen of Conquest, bowed to her. Startled, Reiko repeated the gesture, and they faced off.
Noir Songbird rolled 4 6-sided dice: 1, 1, 3, 2 Total: 7 (4-24)
PostPosted: Tue Apr 03, 2012 9:31 am


Reiko's doppelganger launched at her, and it was all she could do to block the attacks rather than hit in return. However, somewhere in the arcing swing of her bladed fans, the doppelganger damaged herself, as well as slicing open Reiko's arms where the Onryo shielded herself.

Reiko HP: 17/30
Reiko DMG: 1 + 1 = 2 - 6 = 0
Doppelganger HP: 5/10
Doppelganger DMG: 3 + 2 = 5
Doppelganger Recoil DMG: 5


Noir Songbird


Dramatic Senshi

18,325 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
Noir Songbird rolled 6 6-sided dice: 3, 5, 1, 4, 2, 1 Total: 16 (6-36)


Noir Songbird


Dramatic Senshi

18,325 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
PostPosted: Tue Apr 03, 2012 9:36 am


Lern2maths Song >>"
Rolled too many dice, rerolling XD
Noir Songbird rolled 4 6-sided dice: 1, 4, 2, 1 Total: 8 (4-24)
PostPosted: Tue Apr 03, 2012 9:37 am


Once again, Reiko was fully on the defensive, unable to react to the swift, unrelenting strikes of her doppelganger. At some point she might have lashed ot and knocked her double's fan back and into her double, but she wouldn't know, she was too busy trying to stop the blows.

Reiko HP: 14/30
Reiko DMG: 1 + 4 = 5 -6 = 0
Doppelganger HP: 2/10
Doppelganger DMG: 2 + 1 = 3
Doppelganger Recoil DMG: 3


Noir Songbird


Dramatic Senshi

18,325 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
Noir Songbird rolled 4 6-sided dice: 2, 6, 5, 2 Total: 15 (4-24)


Noir Songbird


Dramatic Senshi

18,325 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
PostPosted: Tue Apr 03, 2012 9:42 am


The doppelganger lashed out, carving a deep cut into Reiko's chest. The onryo screamed and slashed, and her doppelganger disappeared into mist. She fell to her knees, panting heavily. This training was taking quite a bit out of her, but she was actually feeling remarkably good about herself. She was...sort of holding her own?

Reiko HP: 7/30
Reiko DMG: 2 + 6 = 8 - 6 = 2
Doppelganger HP: -7/10
Doppelganger DMG: 5 + 2 = 7
Doppelganger Recoil DMG: 7
PostPosted: Tue Apr 03, 2012 9:52 am


Mirror - Keres
Prompt:
You are fighting a hunter wielding a weaponised version of yourself. The hunter is completely cloaked, you cannot see their face, however, feel free to make up the appearance of the weapon, taking into consideration how hunter weapons work.

Battle mechanics:
Opponent HP: Your doppelganger starts out with half of your total HP.
Dice: Roll your normal dice.
Damage taken: 5hp per attack, whether you hit or miss.
Extra: Each hit you take weakens you; however this is purely for rp purposes and does not affect dice mechanics.

eg. I am a Y1 student, rolling 2d6 to get: 4,6; I do 4dmg and take 5dmg.


Reiko stood up slowly, taking a deep breath. Surely she could face one more opponent, even in her weakened state. She walked to a third mirror, and once again turned to face this doppelganger of herself...except this one looked even less like her than the Horseman had. It was an apparently feminine figure, but the bulky, white coat with gold trim the figure wore meant that she was unsure. The figure's face was covered by his or her hood. In his/her hands was a naginata. Reiko let out a soft curse. A six-and-a-half-foot weapon gave her opponent far more reach than the onryo herself had.


Noir Songbird


Dramatic Senshi

18,325 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
Noir Songbird rolled 2 6-sided dice: 3, 3 Total: 6 (2-12)


Noir Songbird


Dramatic Senshi

18,325 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
PostPosted: Tue Apr 03, 2012 9:53 am


Reiko went for the doppelganger, but she couldn't get close enough to land a hit. Instead, she took one, a slash across the stomach from the arcing swing of her opponent's blade. She yelped. She was getting weaker and weaker-could barely hold on-but she was determined to keep fighting.

Reiko HP: 2/30
Reiko DMG: 3 + 3 = 6 - 6 = 0
Doppelganger HP: 10/10
Doppelganger DMG: 5
Noir Songbird rolled 2 6-sided dice: 6, 1 Total: 7 (2-12)
PostPosted: Tue Apr 03, 2012 9:56 am


The moment she had taken a hit from that strange weapon, Reiko had felt drained, and she had fallen to her knees. She took advantage of her low position to slide forward and claw at her opponent's ankle, but then the butt of the weapon came down and smacked into the small of her back. Her opponent then vanished into mist, which swirled around her-and the next thing she knew, she was outside the cavern, feeling very much worse for the wear. She stood up slowly and walked bakc to the dorms, glad that her legs, at least, were uninjured.

Reiko HP: -3/30
Reiko DMG: 6 + 1 = 7
Doppelganger HP: 9/10
Doppelganger DMG: 5


Noir Songbird


Dramatic Senshi

18,325 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50


Noir Songbird


Dramatic Senshi

18,325 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
PostPosted: Wed Apr 04, 2012 6:25 am


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Inner Peace

The room was divided into cubicles, each cubicle with a small, rectangular carpet in it. The whole place was so quiet that it was almost odd, and smelt strongly of incense; however, the smell seemed to calm your mind, and some students might find themselves feeling a little too relaxed or sleepy; there wasn't really anyone in the room to man it, just a sign lit by candles.

"Calm your mind, seek inner peace"


Perhaps you should try meditation... As you take a seat in one of the cubicles, a horsewoman of Death appeared behind you, and lowered a curtain that closed ypur cubicle off from the rest of the room; maybe there was someone manning the room after all...


Quote:
-> This is a solo activity!

Roll 1d10
1-2 : You got distracted...
3-4 : You fell asleep!
5-6 : You feel almost... Tranquil. (+1 concentration)
7-8 : You feel like you're floating on a cloud... (+2 concentration)
9-10 : You feel light as a feather, and surprisingly at peace with yourself. (+3 concentration)

Once you have at least 3 concentration points...
-> You've gained 1 Horseman point!
-> From the peace, turmoil rises!
-> You suddenly remember a fear you have. It could be anything; an old memory, a phobia...

Roll 1d100:
1-20 : Your concentration broke immediately, and you leave feeling shaken.
21-40 : You lasted a minute, battling with this fear, but ended up breaking into a cold sweat as your concentration shatters. You couldn't help shaking as you leave.
41-60 : You feel so conflicted, so unsure- A hand rests on your shoulder. It is the horsewoman of Death; she smiles, and escorts you out.
61-80 : Despite your uncertainty, your concentration stayed and when you finally open your eyes, you feel... Relatively at peace. It was as if you got one step closer to overcoming your fear, in that moment. (+1 Horsemen Point)
81-100 : You battled with your fear, beads of sweat cling to your skin. It was tough, and you wasn't sure how many hours you spent in that cubicle, and you might had been crying, but... As you opened your eyes and walked out of the room, your heart is light as a feather. (+2 Horsemen Points)


Horsemen Points


User Image - Blocked by "Display Image" Settings. Click to show.

- See above and match your roll to the results of potential horsemen points gained. You cannot claim over 3 per ooc 24 hours
Noir Songbird rolled 1 10-sided dice: 6 Total: 6 (1-10)
PostPosted: Thu Apr 05, 2012 1:04 pm


[[Because I r derp and got busy yesterday...]]

Reiko found herself in very deep need of some inner peace. She had heard about the meditations at the temple, and she found herself very much wanting to do those. So she went there, and felt surprisingly at home when she was ushered into the booth. She sank almost naturally into a seiza position, kneeling and sitting back on her heels. It wasn't very naturally comfortable, but it felt familiar to her, and as she took a deep breath, she felt a sense of tranquility overcome her. Yes. This was exactly what she needed.

Concentration Points: 1
Horseman Points: 0


Noir Songbird


Dramatic Senshi

18,325 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
Noir Songbird rolled 1 10-sided dice: 3 Total: 3 (1-10)


Noir Songbird


Dramatic Senshi

18,325 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
PostPosted: Thu Apr 05, 2012 1:08 pm


Somehow, despite her rather uncomfortable sitting position, Reiko found herself slowly drifting off. She sank into an almost sleep, but jolted awake as soon as she realized and grumbled irritatedly at herself. She shifted a bit, making herself a little less comfortable so hopefully it wouldn't happen again.

Concentration Points: 1
Horseman Points: 0
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{ ARCHIVED } ------------------ Four Clans Meta, April 2012

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