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This is Halloween Crossroads 

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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[TRAINING] [PRP] Craftmaking

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Katsura Zanshin

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PostPosted: Mon Apr 02, 2012 8:56 pm


Quote:
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The Toxic Cave

Sometimes you just end up in places not really… good for scaring. Or just not good for one’s health. Which oddly enough, can be a toxic cave filled with noxious gas. Sent down an elevator, students wait at the bottom as they are sealed in. Even those who can fly find they must go down…to get back up. Several outposts exist in the cavern to make sure that no one ends up dead, horsemen having taken a certain mixture that allows them temporary immunity. A clank and a light purple gas starts to fill the room. The test has begun, so students better start to run!

Quote:
Rules:
-Running out of HP means game over, regardless of any saves you might have
-If your student falls into two or more of the automatic HP reductions, please only apply one! You may ignore the others.
-If you use a save start at the place you left off


Stage 1
RNG 1-3 in your FIRST post. Subtract one to see how many lives you have. (IE get a 2, subtract 1 you have 1 save)


Stage 2

Running, the hall ends in a pit. You need to descend into the thick of the poison haze to go further. But- it’s hard to see where it might be safe. Thick ropes hang from the ceiling and rocks just from the sides. Roll 1 d4 to advance!
1- You grab the rope and slide your way down but ouch! Rope burn! -5 HP
2- You try to go down the walls… and make it! Better move though the gas is thick down here!
3- You jump down… not the best idea. -10 HP
4- You try the walls but miss a step falling and knocking you out (Fail)
If your a student that can fly/has wings in any form, you take an automatic -5 HP


Stage 3

Running down yet another hall, you have to dive into a pool of dark water and swim through a tunnel.
Roll 1 d6 to see what happens.

1- You manage to swim quickly and reach the other side just in time!
2- Fish bones dig into you, slowing you down and making you swallow some water! -10 HP
3- Weird. It feels like- Uh oh. You somehow managed to end up at a dead end. No time- you fall back and let the gas overtake you(Fail)
4- Something brushes past your body but lucky enough, you make it to the other side.
5- You try swimming up too soon and bump your head! -5 HP
6- Something bit you, but you can’t tell what, -5 HP
If your student is aquatic, or fire based -5 HP automatically


Stage 4

The path seems to be getting smaller, looks like you’ll have to crawl you way out but- which path do you take? Roll 1 d8.
1 and 3- You run into a spider who bites you for a nasty sting! -10 HP
2 and 4- You end up taking a wrong turn and hit your head! -10 HP
5 and 7- You managed it somehow to crawl you way to the next room, which has yet to be filled with that gas or…
6 and 8- You get lost and get…sleepy… (fail!)
If your natural form is bigger than that of a dog, take -5 HP


Stage 5
The last part of the tunnel! You can see light at the end but-
It seems that in order to get there, you’ll have to beat the doors that are closing, trying to trap you in the poison caverns! Just as you make it to the end- the door slams down, leaving you stuck. You’ll have to break your way through!
Roll to attack! For each miss -10 HP, you may keep going until you break free or pass out.
For year 3, you must subtract versus the normal 6! It seems the horsemen expect a bit more from you.


POINTS DISTRIBUTION


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[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 1 HORSEMEN POINT: You get to stage 1 or 2 of the cave

TO OBTAIN 2 HORSEMEN POINTS: You get to stage 3 or 4 of the cave

TO OBTAIN 3 HORSEMEN POINTS: You get to stage 5 or PASS the cave



Katsura Zanshin generated a random number between 1 and 3 ... 1!
PostPosted: Mon Apr 02, 2012 9:16 pm


Kemnebi watched as the opening she had just come through closed off behind her. Hearing a clank and smelling the gas, Nebi started to make her way through the cave.

Katsura Zanshin

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Katsura Zanshin rolled 1 4-sided dice: 3 Total: 3 (1-4)

Katsura Zanshin

Eloquent Fatcat

11,725 Points
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PostPosted: Mon Apr 02, 2012 9:20 pm


Nebi skidded to a stop at the the lip of a pit and looked down. She couldn't see the ground from where she stood, too much of the purple gas was obscuring it. Well...there couldn't be that much gas...right? Coughing pretty badly, Kemnebi decided the fastest way was just to jump. The cat girl landed. Hard. Pain shot up her arms and legs, but she couldn't stop now, the gas was too thick. She continued on.

-10
HP: 20/30
Katsura Zanshin rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Mon Apr 02, 2012 9:33 pm


Ugh. Water. Seriously? Kemnebi dithered for less than a second about jumping into the water, but the gas was threatening to choke her. Jumping into the water, Kemnebi swam as fast as she could and quickly reached the other side.

HP: 20/30

Katsura Zanshin

Eloquent Fatcat

11,725 Points
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  • Elocutionist 200
Katsura Zanshin rolled 1 8-sided dice: 8 Total: 8 (1-8)

Katsura Zanshin

Eloquent Fatcat

11,725 Points
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PostPosted: Mon Apr 02, 2012 9:37 pm


Being shorter than most, Kemnebi didn't notice the path was shrinking in on her at first. Cursing, she droped to her hands and knees, wondering which of these paths to take.

She was lost, she knew it. And worse, she was starting to get...sleepy....

FAIL
PostPosted: Wed Apr 04, 2012 1:17 pm


[training 2]

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Weapon Crafting

While the Horsemen of War can summon their Clan weapon to them at any point, many take pride in mastering a variety of mundane weaponry as well, both combat and manufacture - no sense in limiting oneself to only one mode of battle, after all! Even 'decorative' weapons bear a brutal edge.

The Crafters' Den is a sheltered platform halfway up a massive pine, with all the materials one might want, other than metal. The head Crafter, a sharp-eyed older Horsewoman, carefully watches all students under her care to ensure a.) nothing goes missing and b.) nobody gets stupid. "You can have enough to make one knife," she grumbles. "And don't waste it, either!"

Can you impress her with your craftsmanship? ... Probably not. But it's worth a try.


Phase One: Weapon Creation

Create a weapon of War and test its mettle. If your craftsmanship is good, you may be victorious and gain the head Crafter's favor. For a minute or two, anyway.

In your first post, roll 3d4 to determine what your knife is made of, how well it is made, and how it is decorated.

First Dice: Material
- 1: Wood (+1 point)
- 2: Seashell (+2 points)
- 3: Bone (+3 points)
- 4: Stone (think flint or obsidian; +4 points)

Second Dice: Craftsmanship
- 1: You're in a bit of a hurry, so... (Shoddy: +1 point)
- 2: You throw something together. It looks kinda close? (Mediocre: +2 points)
- 3: You spend a bit of time on it, and come up with something okay. (Acceptable: +3 points)
- 4: You throw yourself into your work with passion, paying close attention to detail! (Awesome: +4 points)

Third Dice: Artistry
- 1: It's a knife. Does it really matter if it's pretty or not? (Ugly: +1 point)
- 2: You wrap the hilt in leather. Good enough. (Decent: +2 points)
- 3: You wrap the hilt in leather and add a feather. Pretty! (Shiny: +3 points)
- 4: You wrap the hilt in leather and add stylish strands of beads and feathering. That is one cool knife. (Stylish: +4 points)


Roleplay out your knife's creation! At the end of your post, put the specifics of your knife's creation (i.e. Shoddy Stylish Wood Knife) along with the total score (the total of your dice roll).


Phase Two: Weapon Testing

In the Clan of War, there is no such thing as a decorative blade! Even weapons destined to hang on the walls of huts are finished to battle-ready quality. You must test your knife and prove its worth, attacking the simple leathery mannequin kept in the Den for that purpose.

Take your knife's point score from the creation post. This is your knife's HP. You must now do battle until your knife breaks! The number of posts your knife survives determines the number of points you get.


To Do Battle:
Roll 2d4 in each post. The first dice indicates the number of damage your knife does to the test target (for RP flavor!). The second dice indicates the amount of damage your knife takes from the attack.

Battle ends when your knife shatters. Aw. (And yes, this means you can't take it with you. Sorry!)



Point Distribution


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[ Horsemen Points Distribution: ] (Select only one option based on your results)

You win one point if: You finish your knife (with filled-out RP) and last one or two rounds of testing.

You win two points if: You finish your knife (with filled-out RP) and last three or four rounds of testing.

You win three points if: You finish your knife (with filled-out RP) and last over five rounds of testing.

Katsura Zanshin

Eloquent Fatcat

11,725 Points
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Katsura Zanshin rolled 3 4-sided dice: 1, 4, 3 Total: 8 (3-12)

Katsura Zanshin

Eloquent Fatcat

11,725 Points
  • Forum Sophomore 300
  • Invisibility 100
  • Elocutionist 200
PostPosted: Wed Apr 04, 2012 1:19 pm


Taking her materials, Kemnebi set them out in her area and frowned down at them.

Reaching out, the cat girl snagged a large piece of wood and started carving it into the shape she needed it to be. First the girl blocked the general shape out in the wood, making sure the curves were just so. Then she started to shave off bits of the wood to thin the block into the knife she wanted it to be.

It was oddly soothing, this type of work. It seemed repetative, but the knowledge that a useful tool was coming out of all this work made every moment worth it.

The rough shape was completed and Nebi started smoothing the weapon, making it stronger and thinner. Making a 'blade' sharp enough to be a weapon. She even added a small design up near the hilt of the blade once she had made the kife to her satisfaction.

Turning to the hilt, Nebi wrapped it in fine leather as tightly as she could. Stopping frequently, she made sure she didn't over wrap the hilt. She needed to comfortably grasp the kife after all. Finally she added a feather. Perfect.

This was one awesome, shiny, wooden knife.

HP: 8
Katsura Zanshin rolled 2 4-sided dice: 1, 1 Total: 2 (2-8)
PostPosted: Wed Apr 04, 2012 1:35 pm


Alright. Time to test out her work. Walking over to one of the targets, Nebi prepared to do battle. A vicious grin in place, she lunged at the target. It wasn't a very good lunge, she barely caught the target with her knife. Feeling a little embarrassed, she repositioned herself again.

Damage: 1
HP: 7

Katsura Zanshin

Eloquent Fatcat

11,725 Points
  • Forum Sophomore 300
  • Invisibility 100
  • Elocutionist 200
Katsura Zanshin rolled 2 4-sided dice: 4, 3 Total: 7 (2-8)

Katsura Zanshin

Eloquent Fatcat

11,725 Points
  • Forum Sophomore 300
  • Invisibility 100
  • Elocutionist 200
PostPosted: Wed Apr 04, 2012 1:37 pm


Lunging again, Nebi struck the target hard. The impact reverberated up her arm and the girl had to shake the feeling back into her wrist.

Damage done: 5
HP: 4
Katsura Zanshin rolled 2 4-sided dice: 4, 4 Total: 8 (2-8)
PostPosted: Wed Apr 04, 2012 1:43 pm


Repositioning herself, Kemnebi got ready for another attack. She slammed into target, dealing another heavy attack to the thing. she also did quite a bit of damage to her knife. With a crack, Nebi was left holding a hilt with a broken blade. Picking up the other half, she shook her head. Too bad, she had kinda liked the thing. Still, her crafmanship had paid off, the knife didn't shatter right away like some of the student's around her had.

Damage done: 9
HP: 0

Katsura Zanshin

Eloquent Fatcat

11,725 Points
  • Forum Sophomore 300
  • Invisibility 100
  • Elocutionist 200
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{ ARCHIVED } ------------------ Four Clans Meta, April 2012

 
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