Welcome to Gaia! ::

Naruto the Lonely Road [Rp Guild] |Currently Closed|

Back to Guilds

This a guild based off the popular anime and manga Naruto. We hope you enjoy your stay. 

Tags: Naruto, Ninja, RP guild, Roleplaying, Shinobi 

Reply ✍~New Members & Systems Info~✍
[ BLOODLINES ] Custom & Usermade

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Mogaar
Vice Captain

Dapper Genius

PostPosted: Sun Mar 25, 2012 5:06 pm


Post your completed custom bloodlines below. Please note this is only for accepted bloodlines. Anyone posting unaccepted stuff here will be fed to the Sanbi.


Note: These Bloodlines and clans are the personal works of the individual and should not be used in any way shape or form without the owners consent  
PostPosted: Sun Mar 25, 2012 5:49 pm


Clan/Kekkei Genkai Name:
Kage Clan

Three Words Describing the Clan/Kekkei Genkai:
Swordmasters, Quick, Overwhelming

Clan/Kekkei Genkai Picture
User Image
Clan/Kekkei Genkai Description, History:
A swordsman clan, hiding in the shadows of fame. The clan itself had been forgotten, but the rumors of their eerie eyes remained, circulating around. Their prowess with a blade was told to be nearly unmatched, and that they were rumored to have been the ones who created sword kenjutsu, given their mastery of it. Thought to have been a myth, or an extinct clan, they are rarely ever talked about anymore.

Strengths:
• Advanced sword prowess.
• - 2 to Kenjutsu learning.
• + 1 to Reflexes.

Weaknesses:
• + 2 to Ninjutsu Learning
• Cannont Learn Genjutsu
• Using Taijutsu is less effective.

Rules and Requirements:
• Must be of the Kenjutsu main class.
• Cannot be of the Medical subclass.
• Must use light swords such as katanas, ninjatos, and wakizashis.
Clan/Kekkei Genkai Stages:
Ryoushi Metsuki [Quantum Eye]: Basic form of the clan's eyes. In dark places, the eyes glow yellow constantly while in lit places, they flash yellow in certain lights. Gives nearly the same benefits as the Three Tomoe sharingan, minus being able to see genjutsu and chakra. Can only be obtained through a near death experience. Once obtained it will constantly remain active.

Clan/Kekkei Genkai Jutsus:

Jutsu Name: Ryoushi Ba-Suto [Quantum Burst]
Rank: S+, costs S+x1.5
Element: None
Classification: Space-Time
Description: Receives no learning reductions. Using the Ryoushi Metsuki, a Kage clan member can phase through most attacks. S+ rank attack will hit with half force. S Rank and down is nulled completely. Each use will cause slight pain to the user's body as they are practicially breaking down their particles and moving as free energy. The user cannot attack in the form, and each use will build pain, which lasts 2 posts to 10 posts, depending on the number of times the Jutsu was used. Once for 2, twice for 4, three times for 6, four for 8, and five for 10. Upon reaching the fifth use, the user will be affected by debilitating pain, unable to move for three of the posts and suffer a permanent reduction to their reflexes and agility (-1).
Range: Sight (Up to 30 meters)

Jutsu Name: Quantum Wave
Rank: B
Element: Depends on the user's main element.
Classification: Sword Ninjutsu
Description: Wrapping their elemental chakra around the blade of their sword, the user swings in a wide arc, creating a wave of energy charged with their element flying toward their opponent. The wave is 6 feet in length, and a foot wide.
Range: Up to 30 Feet

Jutsu Name: Raging Flurry
Rank: A
Element: None
Classification: Sword Kenjutsu
Description: Receives no learning reduction, and is learned as if complex of the same rank. The practioner will lunge forward, swinging whatever sword they are using, given it meets the clan requirements, a multitude of times, seemingly creating after images. This is to both throw off and confuse the opponent. This technique however wears the user out and they must take a moment (one post) to rest. The user can still move to dodge though at a decreased level (-1.5 to agility).
Range: Sword Length.

Jutsu Name: Chakra Dash
Rank: A, Costs Ax2
Element: None
Classification: Ninjutsu
Description: Working chakra into their muscles, the user can propel themselves forward toward their target in a short burst. The technique needs a cooldown of 5 posts before it can be used again. Speed and agility gain a temporary 2x boost until the jutsu has ended, either by force, or by reaching the 20 foot limit.
Range: Up to 20 feet.

Jutsu Name: Advanced Block Stance
Rank: A
Element: None
Classification: Sword Kenjutsu
Description: Receives no learning reductions. Planting their feet firmly on the ground and holding the sword downwards, point toward the ground, the practitoner readies themselves for an attack by another kenjutsu user. The way the blade is held allows for a better blocking radius, and increases one's chances of blocking physical attacks, if their body can react to it. Heavy hits, such as with a heavy sword will knock the practitoner off balance. This stance is less effective against Taijutsu, and the practioner will be unable to block B rank and up Taijtsu. The stance lasts for 3 posts, and the practitioner gains a temporary +1 to reflex while in this stance, while those who wield the sword backhand gain a temporary +1.5 to reflex while in this stance. Requires a 6 Post cooldown after use.
Range: Self

Jutsu Name: Rising Fang
Rank: A
Element: None
Classification: Sword Kenjutsu
Description: Can only be used in Advanced Block Stance. Swinging upwards in a fast arc, the user can potentially slice an opponent in half, given the user has the power to do so. This technique is normally only used when the opponent is off balance from a block, as it will leave the user open for counter attack for a moment.
Range: Sword length

Jutsu Name: Blade Storm
Rank: S, costs S + S
Element: User's main element.
Classification: Sword Kenjutsu/Ninjutsu
Description: Receives no learning reductions, learned as complex. Dropping down into a draw stance, the user must take a post to ready this technique as it puts a strain on the body. When the technique is ready, the opponent must be in within stepping distance of the user for the technique to be effective. The user will flash through the opponent, slashing in a draw slash, catching the opponent with both a physical hit, and an elemental hit. Depending on the Chakra element the effects will vary. Wind will cause the opponent to be thrown into the air. Fire will ignite the opponent. Water will flow into the wound, pouring into internal organs to destroy them. Lightning will fry the nervous system, and internal organs. Earth will block the veins carrying blood. After the technique, the user receives a temporary decrease in reflexes, speed, and agility (-2.5) for 5 posts.
Range: Stepping Distance



Will you be the head of the Kekkei Genkai (heads must be approved NPCs)? If not, who will? Yes. Yes I will be.  

Mythos Namikaze


Le Trainer

Brainy Guildswoman

PostPosted: Mon Apr 09, 2012 5:49 pm



Hoshi Clan

Three Words Describing the Clan/Kekkei Genkai:
Black and White

Clan/Kekkei Genkai Picture User Image - Blocked by "Display Image" Settings. Click to show.
Clan/Kekkei Genkai Description, History: Created from the first attempt of the sage, using his creation of all things jutsu he was able to create a being purly from nature. The first member of the hoshi clan was unable to stay with the sage for his time in this world was waining.

He instructed the first Hoshi clan member to become one with the world live amongst its people learn from them and guid them on their path. However the Hoshi clan was unable to understand the ways of humans and how they destroy the planet. The Hoshi clan secluded itself building its numbers in secret until now when members have begun to once again try to udersand the human world.

The Hoshi clan are quite unique in the fact that their bloodline is very rare and members of it are often viewed as a direct threat to the people around them. They are often hunted down and killed for fear of their gifts. Members of this clan have no basic clan structure other than they understand the pain of one another, members of this clan also do not work well with others as they have two personalities to deal with already.

Strengths:
• Photographic memory (recall) ~ Hoshi clan members can record any event they view with their eyes and can replay that data later on. The hoshi clan member must spend 15 chakra to record a battle this must be stated before the battle the length of the battle is the length the technique lasts. he must pay another 15 chakra to replay it. this technique can be activated with a single hand sign. The memory this is recorded last forever or until another memory is recorded one 1 memory may be recorded at 1 time. The detail is anything that he was able to see as is eyes are normal and posses no enhancments he cannot see minute detail chakra signatures etc......
• Body-Splitting Technique ~ This technique enables the user to split his body into two enabling the two halves to act independently. One half is white the other is black, the white half of the Hoshi clan member has the ability to perform certain techniques listed below that are unable to be used by the black half.
• Sensory - Hoshi clan members posses the uncanny ability to sense the chakra signature of someone they have come into contact before. 70 meters from self in a circle extending outwards with self as center.
• Mokuton ~ Can you any Wood release jutsu B-rank or below. However, it is treated as -1 in rank.

Weaknesses:

• Katon jutsu - Fire based attacks are treated as +1 rank against the users. Fire jutsu of the same rank or 1 rank lower always beat mokuton.


Rules and Requirements: • Born into this clan

Clan/Kekkei Genkai Stages: 1

Nature Transformation: Suiton(Water) + Doton(Earth) = Mokuton (Wood)

Clan/Kekkei Genkai Jutsus:
Moku Bunshin no Jutsu [ Wood Clone Technique ]
Rank D
A clone that is created by altering the user's own cells with chakra. It has more endurance than the normal Shadow Clones and doesn't disappear when hit by the enemies' attacks. Moreover, since it has the ability to merge with plants and trees, it is also great for reconnaissance missions. They have the ability to travel far distances from the user and are able to communicate with the original. The clones can be as simple in function as a wooden dummy for use in the Body Replacement Technique.
( Each additional clone beyond the first costs [15] chakra to make. )


Ki Eda no Jutsu [ Tree Limb Technique ]
Rank C
The user summons forth five thick tree roots from the ground. These roots can then be used to shelter, shield, or impale, depending on the user's whim. Unfortunately, they don't stretch too far.

Jukai Heki [ Dense Woodland Wall ]
Rank C
The user creates countless wooden branches that grow at high speed from the ground. The wood interlaces to form a wide, net-like wall with an impressive defensive power. Just keep in mind its elemental weakness.

Moku Shouheki no Jutsu [ Wood Barrier Technique ]
Rank C
The user performs the necessary handsigns, causing beams of wood to emerge from the ground. The beams then converge on one another to form a half spherical barrier to deflect an incoming blast.

Mokuton: Henge [ Wood Release: Transformation ]
Rank C
This jutsu is just like any other Transformation Technique. The user performs the necessary hand seals, then wood emerges and covers his entire body and a puff of smoke or chakra covers up the transformation. Once the jutsu is done, the transformation is complete. It acts more like a costume than a transformation, as the user is able to leave it behind if necessary.

Daijurin no Jutsu [ Great Forest Technique ]
Rank B
A technique that changes one's own arm into big trees. Using chakra, the tissues are transformed into trees at the cellular level. Then, by activating the trees, stimulating them to grow rapidly, they lengthen at high speed and fork into many branches. It is possible to capture the enemy with these branches and at the same time, if one changes the ends into sharp stakes, turn them into countless, sharp, spear-like piercing weapons. This technique has also been used to break through stone walls. When a small hole is found the tree will squeeze in the hole and grow into a square shape and increase the size of the hole so a human can pass through.

Shichuuka no Jutsu [ Four Pillar Home Technique ]
Rank B
By sending chakra into the ground, the roots of the plants are converted into raw materials. This technique allows for a building to be constructed, by forcing accelerated growth. Just like with the Four Pillar Prison Technique, the size and shape of the building are taken from the user's imagination or memories. By placing fuda around the house, the user creates a barrier, making it impossible for the enemy to detect it and allowing the user to "camp" in peace.

Jubaku Eiso [ Binding Nest ]
Rank B
This technique lets the user summon a tree to slowly wrap and bind their opponent. This technique is relatively powerful and holds opponents much more gracefully, with less of a strain on the user, because the user sinks them into the ground. Afterwards, the user can enclose the opponent so that their body implodes.

Jutsu Name: Root Communication Technique
Rank: B-rank
Element: Spore Release
Classification: Clan jutsu,ninjutsu
Description: The user stand still for 1 post and By merging part of themselves with the ground the user can send "messages" to one another through a system of underground roots. Takes 3 posts and the user is rooted to the ground until the end of the 3 posts.
Requirements: Hoshi clan, Split apart
Range: Any


Jutsu Name: Mayfly (Kagero)
Rank: A-ranked
Element: Spore Release
Classification: Clan jutsu,ninjutsu
Description:This allows him to merge his body with the ground and flora and travel at very high speeds; however, it is noted not to be as fast as teleportation techniques. His insectivorous plant-like shell has the ability to merge with the ground, because it is tinged with his chakra. Then, using the underground network of organic matter, consisting of things like plant roots and water veins, he can travel everywhere with high speed. Using this technique he can conceal himself in trees and even sand. Once merged, his presence is completely concealed, making it almost impossible to detect him, even by sensory type ninja. Cannot be used in battle
Range: All

(can only be used by white half)
Jutsu Name: Paraite clone (Kisei Bunshin no Jutsu)
Rank: S-rank
Element: Spore Release
Classification: Clan jutsu,ninjutsu
Description: This technique allows the user to create multiple clones of himself, which can also be used in his Substitute Technique to assume the form of other ninja, right down to their chakra. Only White side can perform this jutsu. Unlike other clones these clones can use any jutsu the user knows. 1/4 the user physical stats no bonuses for class clan etc... Can make 1 to 4 clones using this technique
Range: Any


Pending Jutsu
(can only be used by white half)
Jutsu Name: Spore Technique (Hoshi no Jutsu)
Rank: S-rank
Element: Spore Release
Classification: Clan jutsu,ninjutsu
Description:The user is able to plant spores in his opponents' bodies, unknown to the opponents themselves since the spores do not contain chakra, rendering them virtually undetectable by standard shinobi sensory techniques. These spores are time-delayed and once activated, grow into copies of White side. The copies proceed to restrict the targets' movements by covering their bodies and absorb their chakra. The absorbed chakra can be transferred to another individual if the copies of White side are able to make contact with the person. (can only absorb 50 chakra max per clone. Creates 1-2 clones per person infected. After absorbing 50 chakra the clones separate from the target and can be dispersed. 10 post cool down)
Range: mid within 25 feet or enclosed area
(A ranked amount of chakra per post) These spore cannot form inside of a body.
____________________________________________

(can only be used by white half)
Jutsu Name: Substitute Technique
Rank: C-rank
Element: Spore Release
Classification: Clan jutsu,ninjutsu
Description: This technique allows White side to create an exact copy of anyone he has ever touched, down to their chakra. However, it will not be strong enough to fight an extended battle, so its primary purpose is to function as a diversion. The clone retains the appearance of the person even after its "death" and returns to its form of a clone of White side only after the technique is released by the user. Must have made physical contact with the person. Can only fight for 3 post max beofre they disperse.
Range: Any


Will you be the head of the Kekkei Genkai (heads must be approved NPCs)? If not, who will? Riku Shinmenmoku

The Tenkai Clan
Riku Shinmenmoku [Leader]




(Open)
PostPosted: Tue Jul 03, 2012 8:23 pm


Clan/Kekkei Genkai Name:
Satori Clan

Three Words Describing the Clan/Kekkei Genkai:
Deadly/Beautiful/Alluring

Clan/Kekkei Genkai Picture
User Image
Clan/Kekkei Genkai Description, History: Thought to be extinct, the Satori clan was widely feared for their beauty, grace, battle prowess and impressive genjutsu. On the battle and off the battle this clan was widely known as the clan of "Alluring Death". The clan members usually consisted of females. Men are rare and less powerful then the women. But this clan has a natural aura of beauty that surrounds them. They seem to glow to other people, attracting both sexes alike. This clan has the abilities to not only use genjutsu on a massive scale, but they also have an affinity towards flower and jutsu relating around flowers are passed down from generation to generation. The flowers themselves are told to be the ultimate jutsu, capable of any type of attack whether it be offensive, defensive, supplementary, or all out carnage. What made this clan truly fearsome was their natural grace and beauty though, luring their victims to them and ending them with a single mind wrenching snap, causing insanity and then death. Slowly this clan is coming back into the world, even more powerful then before.

Strengths:
• Ninjutsu +0.5 rank, beating jutsu of its own rank.
• Targets under their genjutsu must pay 20 additional chakra to kai out
• Learns Ninjutsu 1 posts faster
• Learns Genjutsu 1 posts faster
• Has an alluring scent that attracts both sexes to them
• Natural Beauty [When looked upon, they are found both beautiful and graceful to the eyes]
• Jutsu requires no hand signs (bloodline jutsu only)
• They may manipulate their flowers with their minds, but the flowers remain a rank slower then them while doing this. Using their hands the flowers are equal in rank to the user.
• Petals are as sharp as Iron.

Weaknesses:
• Frailty (Taijutsu and Bukijutsu used against them is 1 rank higher)
• Strength -2
• Must Start as Ninjutsu Mainclass or Genjutsu Mainclass
• Must have the Wind or Water Element
• Petals can be burned up by fire
• Acid melts through the petals


Rules and Requirements: • Permission from the creator. Me lol.

Clan/Kekkei Genkai Stages: N/A

Clan/Kekkei Genkai Jutsus:

Jutsu Name: Petal Summons
Rank: E
Element: N/A
Classification: Ninjutsu
Description: The user creates a single seal to summon up to a few dozen flower petals to command. [Requires Hand Seals]
Range: Self

Jutsu Name: Alluring Scent
Rank: D
Element: N/A
Classification: Genjutsu
Description: The user let's off a scent from their body that puts whoever is within 10ft of them into a sort of dreamy like state. Mind you, this is not very powerful and is easily overcome. But it allows for a moment of startlement. By doing this, whoever so breathes this scent in will be infatuated with the user for a few moments at best.
Range: 10ft

Jutsu Name: Tangled
Rank: C
Element: N/A
Classification: Genjutsu
Description: The user will summon flowers around them that will twirl around them in an alluring fashion. If someone were to look at the user behind the flowers, the person looking would be caught in the genjutsu. The person would see the user coming towards them and kiss them, the person being completely infatuated with this. This is easily broken out of, but can be hard to see through.
Range: 20ft

Jutsu Name: Vanish into the Wind
Rank: C
Element: N/A
Classification: Genjutsu
Description: The user manipulate the flowers around their body. If someone were to look upon the flowers during this time, they would be caught into a genjutsu that would make it seem as if the user disappeared and reappeared 5ft to their left or right.
Range: 10ft

Jutsu Name: Natural Beauty
Rank: B
Element: N/A
Classification: Genjutsu
Description: By manipulating their flowers, they will rub the flowers against their skin, making their skin glow. Whoever looks upon the user at this time will be caught in a genjutsu. This genjutsu is pretty much a more powerful version of Alluring Scent. But this actually increases the users beauty tenfold to whoever looks at the user. The person becomes completely infatuated with the user in the genjutsu and seems to not be able to harm them.
Range: 20ft

Jutsu Name: Shield of Petals.
Rank: B
Element: N/A
Classification: Ninjutsu
Description: The user manipulates the flowers to twirl around them rapidly. By doing this, the flowers group together just enough to create peepholes for the user to see through and completely cover the user. In this form, able to block B jutsu and below[Focus jutsu like balls and beams and swords as well, able to block C rank and below of fire since its weak to fire]. If someone were to run into this wall, they would be cut because the wall is still razor sharp.
Range: 5ft

Jutsu Name: Art of Explosion
Rank: A
Element: N/A
Classification: Ninjutsu
Description: The user will add a bit of extra chakra into the flowers to add a bit of boom. Now the flowers are not only as hard as iron, but upon impact, they will explode with the force of exploding tags.[only allowed up to 20 explosive petals on the field at one time]
Range: 50ft

Jutsu Name: Whirling Death
Rank: A
Element: Wind
Classification: Ninjutsu
Description: Using their element of wind, they are able to speed up their flowers with their hands as well as the wind into such a speed that it creates a mini tornado of razor sharp flowers. Anything caught in this tornado is instantly cut into pieces.
Range: 40ft high and 10ft around.

Jutsu Name: Scent of Love
Rank: S
Element: N/A
Classification: Genjutsu
Description: Using a certain type of flower, they will make the hand seal to summon up petals from the Gobetsoi flower, a special flower that gives off an aroma no one has ever been able to resist besides the Satori clan. The scent is strong enough that anyone within 20feet of the user will become so infatuated with the user, the user can say one word for the person to do, and they will follow that one word command until they are able to break the genjutsu. They do this by pointing as they say the word. [Cannot have the person kill themselves in any way.] This can only be used once per battle. This jutsu costs an additional 20 chakra for every post it is maintained, per person it is affecting.
Range: 20ft

Jutsu Name: Dance of 10,000 Petals
Rank: S+
Element: N/A
Classification: Ninjutsu
Description: The user summons up 10,000 petals. Enough to cover an area 20ft around. The petals then are able to be commanded to do whatever the user sees fit. These petals are different then others though. They glow, they are as sharp and tough as steel and are now faster then the user by 3 ranks. [Requires Hand Seals]
Range: 80ft

Head:
• [Open]
Members
• The Monster of the Mist [ Asuka Satori, Kiri ]
• [Open]
• [Open]


Created by Black_Mist_Sapphire, must pm her to use this clan in any way shape of form. I , Holy rinaku, Do not claim this bloodline or any use of it in this guild.

Pandora Green
Captain

Aged Gaian


Pandora Green
Captain

Aged Gaian

PostPosted: Tue Jul 10, 2012 10:18 pm


Clan/Kekkei Genkai Name:
Ancestral Clan

Calm, Healing, Kind

User Image
Clan/Kekkei Genkai Description, History: A clan that has been lost in time. You can only be born into this clan and on top of that, both of the parents must be from the clan as well. The reason is because the users focus almost completely on the almost completely pure holy energy, an ability that has been diluted with different techniques throughout time. Only those with a clear conscious can use the clan's techniques to the fullest of their potential

Strengths:
• Deepens Chakra Pool - [+80 Chara]
• Healing Techniques +1 Rank in healing power.

Weaknesses:
• Weak Physical Body. [Taijutsu and Bukijutsu is one rank stronger against them]
• No element. [They can only use Maruton Techniques]
• All techniques outside of Eiseijutsu and Bloodline go up one rank in cost.

Rules and Requirements:
• Must be born into the clan.
• Must have Medical main class or sub class


Clan/Kekkei Genkai Jutsus:

Jutsu Name: Flash
Rank: D Rank
Element: Yang-Release
Classification: Bloodline
Description: This technique creates a bright white light that blinds the enemy temporarily so that the user can escape.

Jutsu Name: Healing Wind
Rank: B Rank
Element: Yang-Release
Classification: Bloodline
Description: Heals allies using the air around the user. The further an ally is, the weaker the technique becomes, only being able to heal small lacerations and cuts but at close range the technique can restore more life threatening injuries.
Range: 20 Meters for small help, while 3 meters or closer for life threatening injuries.

Jutsu Name: Breath of Earth
Rank: B Rank
Element: Yang-Release
Classification: Bloodline
Description: Removes all toxins from within the body of someone using a holy light that envelops the users hands much like healing hands except with a white light. The technique is designed for removing poisons and other putrid things from the system. [Can also be done on things the body would naturally dislike in its system such as Bakuton clay pieces or clan insects inside of a different body.]

Jutsu Name: Protect [Self Only]
Rank: B Rank
Element: Yang-Release
Classification: Bloodline
Description: This technique cast a barrier around the user that is invisible until someone makes contact with it through Taijutsu or Bukijutsu. A barrier will appear moment before the enemy strikes to reveal several hundred tiny diamond-shaped barriers that block out the taijutsu or Bukijutsu. The technique can block any taijutsu or bukijutsu but it can only be used the moment of impact. Can be used twice per battle.

Jutsu Name: Shell [ Self Only]
Rank: B Rank
Element: Yang-Release
Classification: Bloodline
Description: This technique cast a barrier around the user that is invisible until someone makes contact with it through Ninjutsu. A barrier will appear moment before the enemy strikes to reveal several hundred tiny spherical-shaped barriers that block out the Ninjutsu. The technique can block up to rank S Ninjutsu but it can only be used the moment of impact. Can be used twice per battle.

Jutsu Name: Seal Evil
Rank: A Rank
Element: Yang-Release
Classification: Bloodline
Description: Only works against undead (Edo Tensei Resurrections, etc.) The User casts down a holy light that envelops the target in a stone coffin before burying them underground.
Range: 30 Meters From User.

Jutsu Name: Regen [self Only]
Rank: A Rank
Element: Yang-Release
Classification: Bloodline
Description: This technique is only capable of being used on the user of it. It serves as a slow healing mechanism that regenerates a body over time. Unlike the Eiseijutsu self-regeneration, this technique works on a molecular level. It destroys poisons that enter the body as well as fights from the outside on the skin as well. It can be used to prevent paralysis from Raiton, burns from katon, and other such things. It cannot be used to restore destroyed limbs because that's a much larger scale injury than the molecular level.

Jutsu Name: Reflect [ Self Only]
Rank: A Rank
Element: Yang-Release
Classification: Bloodline
Description: The technique casts a barrier around the user that allows them to bounce back up to A rank ninjutsu used against them towards the attacker. This technique only works against ninjutsu and no other form of attack. kekkai-genkai would still pass through. The technique can only be used the moment of impact and lasts the post it was used before it dissipates.

Jutsu Name: Pulse of Life
Rank: X Rank
Element: Yang-Release
Classification: Bloodline
Description: The user uses the power of Yin-Release to restore an allies chakra and life-force as well as removes any toxins from their body. This technique can only be used once per battle and it can only be used on one person besides the user. [Restores chakra to the target equal to the chakra spent.]

E - Minor cuts and scrapes +5 chakra
D - Minor wounds and burns +10 chakra
C - Moderate cuts scrapes burns and blood loss and basic toxins removed +20 chakra
B - Most external wounds that are not too deep and basic toxins removed +40 chakra
A - All external wounds including broken bones and moderate toxins removed +80 chakra
S - Fully heals the target and can remove advanced toxins +160 chakra


Jutsu Name: Fury Brand
Rank: X Rank
Element: Yang-Release
Classification: Bloodline
Description: Increase the stats of all allies on the field of battle by .5 for each amount of chakra used. The system is as follows:
1 to all stats - B-Rank amount.
2 to all stats - A-Rank amount.
3 to all stats - S-Rank amount.
The technique can only be used once per battle and the effects of the technique last five posts (from the user's post count.) The technique can not stack by being used twice in a row.

Jutsu Name: Planet Protector
Rank: S Rank
Element: Yang-Release
Classification: Bloodline
Description: The User can create a maximum of three barriers around whoever they wish. The barriers are spherical, invisible encasing that can travel around with the person they're protecting. The barriers will corrode after a S-Rank technique has been using against it. (Only if it involves Chakra. Taijutsu or Kenjutsu techniques that do not involve chakra cannot break it.)

Jutsu Name: Curasa
Rank: S Rank
Element: Yang-Release
Classification: Bloodline
Description: A stand-by curing technique. The user launches a sphere of white light about their head and it hovers around, almost like it's a halo. The moment the user sustains injury, the spell hovers over their body to regenerate anything lost. This technique can be used to restore lost limbs or repair internal organs. It can only be used to restore a maximum of 50% of the user's body. (If they lost the bottom half of their body, it could be restored, if the user exploded, the technique could do nothing.)

Jutsu Name: Shellga
Rank: S Rank
Element: Yang-Release
Classification: Bloodline
Description: This technique is an upgrade to Shell. It does the same thing as Shell, except it also blocks Kekkai Genkai techniques. Blocks up to S rank. Can only be used twice per battle.

Jutsu Name: Holy
Rank: S+ Rank
Element: Yang-Release
Classification: Bloodline
Description: A powerful white ray of light descends from the skies and envelopes the target. If the user is unable to escape the light, It then begins to slowly restore their body to prime shape. However, after it restores their body, it begins to tear their body apart, peeling their skin off in a painful process. Once the person's body has been completely stripped of flesh, their body is restored once again at a very quick speed so they cannot feel a 'recovery.' Then, their skin is ripped off again. This process is repeated over and over, consuming an S-Rank amount of chakra each turn it is active after the initial use.

Created by Le Trainer, Edited by Lonely Road

Created by Le Trainer, Edited by Lonely Road
PostPosted: Sat Aug 04, 2012 6:19 pm


Clan/Kekkei Genkai Name:
Hirukugan

Three Words Describing the Clan/Kekkei Genkai:
Loyal, Feared, Necromancy

Clan/Kekkei Genkai Picture User Image
Clan/Kekkei Genkai Description, History: The Hirukugan is a feared and forgotten doujutsu that had quite the same power as the Rinnegan but at the same time not. It rivaled the Rinnegan in the means that the bodies controlled by the user were stronger, and faster than those the Rinnegan could use, but the Hirukugan could control less. The Rinnegan granted the user the ability to control all five elements, but the Hirukugan only granted the user two elements, Fire and Earth. However, the user of the Hirukugan can have up to six bodies it can control and they can have bloodlines if the ninja that was killed by the member had a bloodline. The abilities of the Hirukugan’s reaction to movement and strike’s master higher than even the Sharigan could ever reach while at the same time the user of the Hirukugan are also excellent trackers. The Hirukugan has its downsides though like everything does. The user is weaker to genjutsu, and is physically weaker in close combat, normally forcing the user to work at a longer range when not controlling the bodies. The user of the Hirukugan is capable of learning Taijutsu and Kenjutsu but it takes them longer to do so.

Strengths:
• Learns Katon and Doton Ninjutsu [ 2 ] posts faster
• Able to read movements of the opponent, (onl y the user not the bodies)
• Agility is increased

Weaknesses:
• Genjutsu +1 post of time trapped in genjutsu
• Fragile Bodies +1 rank to all physical attacks
• Learning Kenjutsu and Taijutsu [ 2 ] posts slower

Rules and Requirements: • Only one member of this bloodline
• Must have Katon and Doton Elements
• Must be shunned by everyone
• Must receive first dead body from Kage after doujutsu is released
• Must receive all bloodline jutsu from Kage after doujutsu is released
• Must be of the Sealer or Dual element Main Class, and Bloodline or Sealer Subclass
• All Bodies get one area of training that they can receive and that is it (ex. Taijutsu, Kenjutsu, Ninjutsu etc.)
• Only Three Bodies are able to be summoned at a time, one body must stay beside the User at all times, and the user must remain sitting still holding a single handsign while using the bodies
• Unable to host a Bijuu, Curse Mark.
• The User is able to use one Body at genin, Two at Chuunin, Three at Jounin and up. Also only two of the bodys can be of a different bloodline than the user and one may not have a bloodline.
• The Bodies have a max of 375 chakra at genin and it increases by 150 at each rank of the user. After using 1/4 of their chakra all the stats drop by .5, at half the vision from the bodies is blurry and their stats drop by .75, 3/4 the body losses connection for 3 posts and lose a full point in all stats, and finally at all chakra dispersed the body becomes unuseable for 20 full posts of recharging and repair.

Clan/Kekkei Genkai Stages: • The Hirukugan: The only way to unlock this doujutsu is through extreme dedication and meditation. Once the doujutsu is unlocked it can never be deactivated and it renders the user weaker to genjutsu. The doujutsu grants the user the ability to control up to three dead bodies at once, as well as read the movements of ninja that are one rank faster than the user and lower. The Hirukugan also grants the user the ability to track a ninja down by following their chakra signature. (Training to unlock the doujutsu [ 15 ] posts)

Clan/Kekkei Genkai Jutsus:

Jutsu Name: Hirukugan Manipulation
Rank: Null Rank
Element: Maruton
Classification: Bloodline
Description: This jutsu is the first to learn in the line of many. This jutsu grants the user the ability to control their bodies by fusing their chakra with the bodies bringing it back to life and granting the body the user’s doujutsu. Once the user has performed this jutsu the user is able to see everything through the body’s eyes, as well as feel the damage it takes from an attack. However the user cannot die from the body being hit with say a powerful jutsu such as the Rasengan or Chidori. This process drains the user of 100 chakra per body the user activates, but once a body is activated it doesn’t need to be done again.
Range: The dead body next to the user.

Jutsu Name: Depth of Hell
Rank: S+
Element: Katon
Classification: Genjutsu
Description: The user would for a long string of handsigns for any katon ninjutsu however altering the last one to the handsign for dragon. Once this is done the user would then release the Katon Ninjutsu. If the opponent reacts the the jutsu then they are caught in the genjutsu as the jutsu is nothing more than an illusion itself. Once the opponent is inside the genjutsu they would fell as though they are being cooked alive for three posts. (Able to teach to others)
Range: Sight of the Fire jutsu but the user must be within 10 feet of the user

Jutsu Name: Ninjutsu Reinforcement
Rank: Null Rank
Element: All Elements
Classification: Ninjutsu
Description: The usr gains the ability to pour as much chakra as they want into a single jutsu increasing its strength. (Able to teach this to others)
Range: Self

Jutsu Name: Summoning of the Bodies
Rank: Null Rank
Element: Maruton
Classification: Bloodline
Description: This jutsu is used to summon up to three bodies to the user for use of their fighting skills. This jutsu can also be used to unsummon a body as well, and can be used by bodies that are not of a different bloodline. This costs 40 chakra to perform.
Range: The Body

Will you be the head of the Kekkei Genkai (heads must be approved NPCs)? If not, who will? Yes I will be the only memeber.

Property of Joker The Ninja. Must ask before being used anywhere else.

Lucifer Lord of Death


Mental Neko-Senpai

Liberal Prophet

6,725 Points
  • Team Edward 100
  • Risky Lifestyle 100
  • Tycoon 200
PostPosted: Wed Aug 08, 2012 11:07 am


Clan/Kekkei Genkai Name:

Kurai Sakusei•Kekkei Genkai
Ochita•Clan


Three Words Describing the Clan/Kekkei Genkai:
Independent, Confident, Intelligent

Clan/Kekkei Genkai Picture
User Image User Image

Clan/Kekkei Genkai Description, History:
Ancestry It has been long known that the Ochita clan is a branch of the Nara, having their manipulation of shadows that is similar, but not quite the same. It is said that the first member of the Ochita clan was an advanced user of the shadow manipulation technique. He had the ability to give, what seemed to be life to his shadowy creations, used for various techniques that lead to great victories.
Life away from the Nara The Ochita clan left from Konoha after being prosecuted for being different. They were basically obliterated, and those who remained were sent off to various villages, scattered, left alone with ruins of ancestral mystery. The majority of the clan has died off, leaving few members far and between throughout the shinobi world. Those who do remain, however, are powerful and devastating forces on the battlefield, battling valiantly as their own person. Left ignorant of their clans past strife. The Ochita clan have a major affinity for crows, and the crows that they create using their techniques.





Strengths:
• Reflex Increased
• Learns Ninjutsu [1] post faster
• Learns Fuuinjutsu [1] post faster

Weaknesses:
• Can not learn Kenjutsu
• Learns Eiseijutsu [1] post slower
• Learns Genjutsu [1] post slower

Rules and Requirements:
• Must have bloodline class
• Depending on what village you are from, you must have the following chakra types:
• Kiri: Water and/or Fire
• Konoha: Fire and/or Earth
• Suna: Wind and/or Lightning
• Kumo: Lightning and/or Water
• Iwa: Earth and/or Wind

Clan/Kekkei Genkai Stages:
• Each stage takes 10 posts to learn

Stage One: New
• Must be at least Genin
• All Kurai Sakusei Techniques require [5] less chakra
• All Kurai Sakusei Techniques require [1] less post to learn

Stage Two: Adept
• Must be at least Chuunin
• All Kurai Sakusei Techniques require [10] less chakra
• All Kurai Sakusei Techniques require [2] less posts to learn

Stage Three: Expert
• Must be at least Jounin
• All Kurai Sakusei Techniques require [20] less chakra
• All Kurai Sakusei Techniques require [3] less posts to learn

Stage Four: Master
• Must be Sannin or Higher
• All Kurai Sakusei Techniques require [40] less chakra
• All Kurai Sakusei Techniques require [5] less posts to learn

  • Keep in mind that all techniques have a minimum requirement of 5 chakra to use.

    User Image
    Clan/Kekkei Genkai Jutsus:
    Shadows are required for most Kurai Sakusei techniques, however, most light will not dispel the techniques after activation.

    Jutsu Name: Basic Manipulation
    Rank: Passive
    Classification: Kekkei Genkai
    Description: At this point, the members of the Ochita are beginning to be able to manipulate their and other peoples shadows at will. This is the building block to other Kurai Sakusei techniques.
    You must learn this technique before being able to learn any other Kurai Sakusei technique.
    Requires 12 posts to learn

    Jutsu Name: All Creation- Shadow Wall
    Rank: D-S+
    Classification: Defensive
    Description: After forming a single hand seal, the user sets their palms down atop their own shadow, or a shadow nearby. The shadow then rises into the air, creating a large black wall. The wall can only take a few hits before breaking.
    D rank chakra- 2 D rank strikes, 1 C rank strike, 1 B rank strike, and A, S, or S+ rank hit will break through the wall but will be weakened.
    C rank chakra- 3 D rank strikes, 2 C rank strikes, 1 B rank strike, 1 A rank strike, and an S or S+ rank attack will break through the wall but be weakened.
    B rank chakra- 4 D rank strikes, 3 C rank strikes, 2 B rank strikes, 1 A rank strike, and an S or S+ rank attack will break through the wall but be weakened.
    A rank chakra- 5 D rank strikes, 4 C rank strikes, 3 B rank strikes, 1 A rank strike, 1 S rank strike, and an S+ rank attack will break through the wall but be weakened.
    S rank chakra- 6 D rank strikes, 5 C rank strikes, 4 B rank strikes, 2 A rank Strikes, 1 S rank strike, and an S+ rank attack will break through the wall but be weakened.
    S+ rank chakra- 7 D rank strikes, 6 C rank strikes, 4 B rank strikes, 2 A rank strikes, 1 S rank strike, and 1 S+ rank strike.
    Range: 0-5m

    Jutsu Name: All Creation- Shadow Clone
    Rank: C
    Classification: Supplementary
    Description: The user forms a single hand seal, afterwards they will focus their chakra into their shadow. The shadow will then rise, creating a clone of the user. By using an extra D-rank level chakra, they can create a clone of someone else instead.
    Range: Depends on the length of the shadow

    Jutsu Name: All Creation- Field of Shadows
    Rank: B-S
    Classification: Supplementary
    Description: The user forms several hand signs, at which point they expand their shadow to stretch across the room or area in which they are currently in.
    B-Rank Chakra- The shadows can consume an area of about 20x20 feet.
    A-Rank Chakra- The shadows can consume an area of about 30x30 feet.
    S-Rank Chakra- The shadows can consume an area of about 50x50 feet.
    Range: ^Shown above

    Jutsu Name: All Creation- Shadow Creatures
    Rank: B-S+
    Classification: Supplementary
    Description: This technique can only be used after All Creation- Field of Shadows The user forms multiple hand signs then sets their palms onto the shadowy plains. Multiple faceless, black beings will then rise from the dark area, reaching out and attacking the target. The Creatures aren't very powerful and can only take 2 strikes, and are weak against electric type jutsu.
    B Rank Chakra- Creates 5 Creatures.
    A Rank Chakra- Creates 10 Creatures.
    S Rank Chakra- Creates 15 Creatures.
    S+ Rank Chakra- Creates 30 Creatures.
    Range: ^Based on the size of the Field of Shadows.

    Jutsu Name: All Creation- Shadow Crows
    Rank: C
    Classification: Supplementary, Offensive
    Description: One of the key jutsu of the Ochita clan, after forming a single hand sign, several black balls will appear in the air around the user. The balls will then move around, then out stretch, revealing a crow. These crows can be used to strike as their feathers and beaks are very sharp and sturdy. Creates 5 crows, the crows are great offensively, but easily destroyed.
    D-Rank Chakra can be used to increase the size of one of the crows, making it large enough to ride on.
    C-Rank Chakra can be used to increase the size of one of the crows, making it monstrous and beastly.
    D-Rank Chakra can be used to morph 5 crows into a clone of the user.
    Range:

    Jutsu Name: All Creation- Shadow Tiger
    Rank: B
    Classification: Supplementary, Offensive
    Description: The user forms a single hand sign at which point a large black orb appears in front of the user, after a single post, the ball will form into a large tiger that has destructive power and is more sturdy than the Shadow Crows. ((Is very powerful, and takes 3 strikes to destroy))
    Range:

    Jutsu Name: All Creation- Shadow Dragon
    Rank: A
    Classification: Supplementary, Offensive
    Description: After forming multiple hand seals, a gigantic black orb will be created in front of the user. After 3 posts, the orb will unwind and take the form a very large chinese-style dragon. The dragon is very powerful, and has a high defense. The dragon can breath black flames, not to be misconceived as being Amaterasu. ((It is extremely powerful, and takes 5 strikes to destroy))
    Range:

    Jutsu Name: All Creation- Sky of Crows
    Rank: S
    Classification: Supplementary, Offensive
    Description: After forming many hand seals, one hundred black orbs will be formed within the air. After [1] posts, they will expand and form [100] shadowy crows that will move about the sky, swooping down to attack the target.
    D-Rank Chakra can be used to increase the size of one of the crows, making it large enough to ride on.
    C-Rank Chakra can be used to increase the size of one of the crows, making it monstrous and beastly.
    D-Rank Chakra can be used to morph 5 crows into a clone of the user.
    Range:

    Jutsu Name: Shadow Poles
    Rank: B
    Classification: Offensive
    Description: Similarily to the Shadow Sewing Technique, the user changes the shape of their shadow into several sharp needles and controls each separately. The shadows then rise upwards in the form of several shadowy spikes. These shadows can move with extreme speed and precision, however this technique can be used to restrain enemies, it is extremely difficult to do with out injuring the target.
    Range: 5-10m, D-Rank Chakra 10-15m

    Jutsu Name: All Creation: Shadow Shuriken
    Rank: C
    Classification: Offensive
    Description: The user forms a single hand sign at which point the user targets a shadow with their chakra. From the shadow are created several [5] chakra that suddenly become visible in the shadow before flying outwards towards the target, breaking from their shadowy hold.
    Range: Long

    Jutsu Name: All Creatin: Multiple Shadow Shuriken
    Rank: A
    Classification: Offensive, Ranged
    Description: The user forms multiple hand signs at which point the users shadow is enlarged by use of their chakra. From their no enlarged shadow are created up to [100] shuriken that are launched at the target.
    Range: Long

    Jutsu Name: All Creation: Weapon
    Rank: C
    Classification: Supplementary
    Description: The user forms a single hand sign at which point a large black figure reaches outwards from the users shadows. The user will then grab hold of the figure. The figure will then compress in, creating the form of a weapon of the users choice, be it a Katana, or a sickle and chain.
    Range: 0-5m

  • The title of All Creation Is unimportant and really doesn't matter, if you would prefer, I can replace it with Shadow Creation

    Will you be the head of the Kekkei Genkai (heads must be approved NPCs)? If not, who will? Yeah, I suppose, however their aren't any definitive leaders due to the fact that the members are spread out so thinly.
  • PostPosted: Wed Aug 08, 2012 1:58 pm


    Clan/Kekkei Genkai Name:
    Oja Clan. Cursed Chakra

    Three Words Describing the Clan/Kekkei Genkai:
    Loyal. Stealthy. Weak/Low-Chakra.

    Clan/Kekkei Genkai Picture
    User Image
    Clan/Kekkei Genkai Description, History:
    The Oja Clan was always a low class clan. They always were known to have low amounts of chakra for Shinobi, and could never use more than the basics in Jutsu's for some reason. It served their purpose well enough, however. Because of their low chakra, they could easily conceal their presence, and because of what they could use, they could carry out stealth assignments fairly easily. A clan of primarily Taijutsu specialists for this reason, they never even realised that they had a Kekkei Genkai until the prodigy, Kenji Oja emerged and discovered exactly why they all had low chakra. With Kenji teaching the rest of the clan how to use the Kekkei Genkai, and encouraging them to experiment and expand it's uses, the clan seems to be growing in strength.

    The Kekkei Genkai itself is called the Cursed Chakra. It is a secondary chakra system that runs just alongside the original, though the secondary chakra system is different. It eats away at normal chakra. For this reason, the Oja's have always been Low Chakra type shinobi, as it eats away constantly at their own chakra, though their bodies are accustomed to it, and are unable to be affected by the Kekkei Genkai itself. Another weakness, however, is it leaves them easily able to succumb to chakra exhaustion if they use too much chakra, and Death is a very possible threat from simply using too many jutsu's. On the other hand, due to discoveries about the Cursed Chakra, the clan has mastered the manipulation of their own chakra and has learned to use it with their Taijutsu.

    Strengths:
    • Jutsu Escape Artist. [Chakra Manipulation Mastery allows them to escape Genjutu's more easily. Also Ninjutsu such as the Suirō no Jutsu(Water Prison) are easy to escape by simply ejecting cursed chakra into the jutsu in a similar fashion.]
    • Less Time spent studying jutsu's meant more time practicing their arts. +1 In a physical attribute of the persons choice.
    • Chakra Manipulation Expertise

    Weaknesses:
    • Ranged Opponents.
    • Powerful Jutsu's
    • Can NEVER use more than the abilities already learned in the academy, and medical Ninjutsu, due to the Cursed Chakra
    • Chakra levels for clan members are cut in half of their rank and classes normal levels.

    Rules and Requirements: • All Clan Members must have their Chakra Pools cut down to half.

    Clan/Kekkei Genkai Stages: Cursed - There is only one stage to the Kekkei Genkai. As such the only Jutsu's known so far are what were found out by the clan and Kenji himself. The first was created and named by Kenji as he studied the Hyuuga's Gentle Fist taijutsu.
    The Art of the Cursed Fist - Each hit with this style will affect a person as per Juken(Gentle Fist) With the added affect of the victim being infected with the cursed chakra. Anyone outside of the clan cannot handle the cursed chakra like an Oja can, and the cursed chakra can possibly eat away at chakra until a person is dead.
    The fighting technique was observed so closely that some of the techniques were directly copied from the Hyuuga's Gentle Fist.
    Mathematical Effects: Every post the user makes while they are effected by the Parasitic Chakra automatically lowers their Chakra Pool by 5. [Example. (Post uneffected 100/100) (Post effected 95/100) (Post effected 90/100)] Not to mention, if the user uses a jutsu, they will lower their chakra pool by the jutsu's cost + 5. Also, depending on the area hit, certain things can become more difficult. [Hands makes using jutsu harder, and increases the chakra cost by another 5. Feet disables a person from walking or running on water and it doesn't allow them to stick to surfaces such as walls or ceilings.] One important thing to remember about this Kekkei genkai is that the head is a fatal area. If the head is hit, chakra is depleted by 15 per turn instead of 5, and jutsu's are now impossible to perform. When a person goes into the negatives in Chakra, it becomes harder to do anything, as the person is experiencing pain and extreme fatigue. When the chakra pool reaches -100 a person dies of chakra depletion.

    Clan/Kekkei Genkai Jutsus:

    Jutsu Name: Cursed Aura
    Rank: B
    Element: Cursed Chakra
    Classification: Clan Jutsu, Chakra Manipulation, Ninjutsu.
    Description: Wreathes users body in the Cursed Chakra, enveloping them entirely. The use could be good for extreme offense or good defense against Jutsu's in general. [Ex: Bearhugging a person with the chakra enveloping them would infect almost all of the enemies body and almost immediately incapacitate them. Whereas using it with a jutsu flying at the user, the jutsu will be eaten away, unless it is rank B or Higher(Due to the jutsu simply having too much chakra to eat up right away.). Rank B or Higher ninjutsu's will simply be weakened slightly due to having a little chakra eaten away.
    Range: 1 Foot Extension, wrapped around the entire body.

    Jutsu Name: Curse Removal
    Rank: C
    Element: Cursed Chakra
    Classification: Chakra Manipulation
    Description: Any member of the Oja clan can remove the cursed chakra from anyone they've infected to prevent possible death. Since the discovery of the Kekkei Genkai it was priority one to teach this to all members of the clan to prevent accidental deaths during
    Range: Touch.

    Jutsu Name: Cursed Clones
    Rank: B
    Element: Cursed Chakra
    Classification: Clan Jutsu, Chakra Manipulation, Ninjutsu.
    Description:Advanced Users of the Kekkei Genkai can create clones created purely of their Cursed Chakra and a mixture of their own chakra. These clones infect any person they touch with the cursed chakra, and explode into cursed chakra to infect a larger radius.
    Range: 20 Feet

    Will you be the head of the Kekkei Genkai (heads must be approved NPCs)? If not, who will? Yes

    Torrallon


    Pandora Green
    Captain

    Aged Gaian

    PostPosted: Mon Apr 15, 2013 11:00 pm


    Clan/Kekkei Genkai Name: The Draconian Clan
    Kekkei Genkai

    Three Words Describing the Clan/Kekkei Genkai:
    Immortal, Cursed, Family

    Clan/Kekkei Genkai Picture
    User Image
    Clan/Kekkei Genkai Description, History:
    The stories of these mystical creatures of the night; these reflections of the darkness of man, all starts with one family or rather, one man in particular. Dracula. A handsome, rich, aristocrat that was known for his kindness and cruelty. An odd combination you would think to have a bad story, until you look at it deeper into the picture. Dracula, was known to be generous, caring, kindly, only to his own class of citizens. To people already living the higher aspects of life, whilst putting paupers into damnation by taking amusement in their suffering, raising their taxes, or purposefully buying out property to cause stress upon the people within his village.

    This continued, until a mysterious thing happened, which started the entire aspect of a vampire onto the earth. Some say it is myth. Some say it is a righteous justice from a God. But regardless, Dracula was visited by a mysterious person, garbed as a pauper. An impoverished denizen of Dracula's oppression, in request for money as an act of good nature. Thrice did this mysterious figure politely request, and thrice did Dracula refuse with more and more cruelty after every denial. Which ultimately, brought the curse upon he, and his family; even if they weren't associated with his cruelty, they still were guilty by association.

    If one were to look into the meaning of why the entire family was cursed, they'd see why. The father and the mother, for improper parenting. The uncles, aunts, and grandparents for not providing a good role model to follow. And the little brother, for not stopping his brother's reign of terror. Ultimately them all, for their blindness to the blatant terrorism he had plagued the town in. This curse, created the first family of vampires. And as the eras and centuries went on, this brought about the classes of vamps.

    The firstborn are the "Purebloods", or originally known as the "St.Pierres" in their human lifetimes. These are the strongest, most fiercesome vamps. in the Clan. They hold law like an iron hammer, and act as the judge, jury, and executioner of their Clan members. They live in the same mansion they were cursed with, except for over the years, their wealth has grown to make the estate larger to accommodate the vampires that they deem to have been worthy enough to enter it's domain; any other time a vamp enters, is to be put to court.

    Underneath the "Purebloods", is the next era of vamps that were created, when the vamps needed to reproduce those that would intermingle with society better than they would. They were created, by bleeding into the mouth of a mortal, which pushed the curse into them and turning them into the undead. Simply, they are "Neo-Vampires". The most common, and most numerous of the Clan. Unlike the "Purebloods", they cannot transform, but take less of a strenuous hit to the sunlight. They are the soliders. The army. And the main force of the Clan.

    Beneath them, is the second to low lives of the Clan. The mortal vampires, or the "Lessers". They are mortals, that have yet to be turned, or rather, are on a trial phase to become a "Neo-Vamp". They are fed upon... and feed themselves. They have no other abilities other than the protection of the vampires themselves. When the Purebloods decide they are worthy, they will be turned. But only, when a three-fifths vote by the Purebloods, has been made and agreed upon that the person is to be turned. In the event that there is not the amount, the Draconian leader will make the decision, only taking other's opinion as consideration.

    The last, isn't apart of the Clan, because it is severely frowned on. Even to the point, of automatic execution should they be found out. The "Half-breeds". The breeding of a vampire, and a human. A mortal. By law of the "Purebloods" long ago, this was and is to some, taboo. Despised of for bringing a child into the world with the curse in it's veins. The parents, would then become an abomination to the Clan, and will be chased and hunted until brought to court to be either executed, tortured, or worse; turning them into a slave of the Clan. But the "half-breed", is oddly the perfect vampire. They receive no damage from the sunlight and are rather perfectly fine. They have near to as much strength as a "Neo-Vampire" and have rather normal looks that help them move about mortal society easily. But they have the hardest trouble of them all; as they have to face, bloodlust more severe than a normal vamp or even a "Pureblood" would. Which is one reason, it is known as an abomination.

    Strengths:
    ✰ Allure of the Cursed
    Description: Passive: Vampires are known for their allure. They will exhume an aura of appeal that does not discriminate to any sex, gender, or even orientation of that whom they are around. It is almost like a natural sex appeal that pushes deeper than what the critical mind projects to the individual. The only time it is disabled, is with the "Purebloods"; such as when they transform.
    Predator of the Night: Being a creature of darkness, means you are a one with the dark. Having an increased ability in reflex whilst in darkness. This applies to also having perfect vision, even in the darkest of caves. After all, being in the dark for centuries can only provide such an ability of the night.
    The Predator of Man: Upon becoming cursed with the blood of Draconion (Via the ritual ), the user gets a permanent boost to one stat of their choice. For purebloods, it is an increase. if it is a Neo-Vamp, it is only a slight increase. They must note the stat that was boosted in profile, so that mods and rpers know which stat was used and to ensure no further utilization of this one-time boost.
    ✰ Vamps, of all nature (Except the Mortal Vamps) have regenerative abilities. They can restores limbs and etc. ( And of course, not the head) The process, takes being still for at least 5 posts, without being directly attacked or else the concentration for regeneration is broken.

    Weaknesses:
    ✰ The sun.
    - "Purebloods", cannot be in sunlight, but for only a set amount of posts. (5 posts) After that, they will die. Period.[ Meaning the tenth post, should you be in a fight with your opponent, will mean you demise ] To further note, all abilities within sunlight, brings the "Pureblood" down by two full physical points, and 2x bp points for jutsus.
    - Neo-Vamps can be in sunlight for a longer amount of time, but still are cursed with being restrained. ( 10 Posts until death; or a collective of 20 posts). To further note, all abilities within the sunlight, brings the "Neo-Vamp" down by 1 physical point and 2x bp points for jutsu's
    ✰Despite the rumors, Vampires can be weakened in two ways. Ways that even "Purebloods" can barely break out of. A stake in the heart, immobilizes and rather keeps Vampires paralyzed. "Purebloods" can still move, but take the reduction of 4 physical points (overall) in stats. In other words pownage.
    - Another method, would be the utilization of dead man's blood pushed inside them. Which wreaks enough havoc upon their bodies, it provides similar affects that being in sunlight will do, except without the death aspect.
    ✰ Can only die by beheading
    ✰ Restrictive Summoning
    ✰ Cannot Regen

    Rules and Requirements:
    ✰ There can only be 3 "Pure Bloods" at one time. One of which, is the Clan Head.
    -Should the original die, the others most combat to find out who is the superior of them all.
    ✰ In order to become a "Neo-Vamp" from a "Lessor", you must have a "Pureblood" Vamp. give his/her blood to you.
    ✰Upon joining, you cannot become Summoner, outside of the Clan Summon of Bats. ( Will be created later )
    ✰ Killing of Clan members, even the Mortal Vamps, outside of being judged by the "Purebloods", causes death or to be hunted. This goes the same for betrayal.
    ✰ Bites do not turn, they poison the victim.
    ✰ Half-Bloods, have their "chakra" system split. ( I.E You are a Genin and normally, your chakra points would be 300 CP. 150 would be represented as CP. 150 would be represented as BP points. )


    Clan/Kekkei Genkai Stages: Refer to the description.


    Clan/Kekkei Genkai Jutsus: &Use Custom Jutsu Form&

    Jutsu Name: Devour
    Rank: Rankless
    Element: N/A
    Classification: Kekkei Genkai
    Description: This technique, replenishes the "blood-points" of the Vampire. They have to make a clean deep bite upon the victim, which will restore 10 bp, every post. The bite, despite what some may think, does not turn that person. It makes them poisoned. Not a powerful poison, but it does decrease strength, dexterity, vitality, and chakra manipulation significantly. ( - 1 point to the strength and speed physical stat)
    Range: Personal

    Jutsu Name: Avenge of the Cursed
    Rank: A
    Element: N/A
    Classification: Kekkei Genkai - Pure Bloods
    Description: This is seclusive, to the "Purebloods". Upon reaching the status of Sannin rank or the lesser "Densetsu" rank, the "Pureblood" can transform into a hideous bat-human creature. The true spawn, of their curse. In this form, they get a slight increase in , speed, ability to glide, ability to "fly" ( only up to 10 feet and only for two posts, with a four post down period). Each special ability, is unique to that "Pureblood" and class (Such as Shinobi Class), which must be put into customs and approved.
    Range: Personal

    Jutsu Name: The power of New Birth
    Rank: Rankless
    Element: N/A
    Classification: Kekkei Genkai - Neo-Vamps
    Description: Though the "Neo-Vamps" can't transform, they do have their own benefits. They can recover faster from damage from the sun, and retain more bp points ( 10+ more) from drinking from a opponent, or willing donor.
    Range: Personal

    Jutsu Name: Blessings of the Half-Breeds
    Rank: Rankless
    Element: N/A
    Classification: Kekkei Genkai - Halfbreeds
    Description: The half breeds, get the best bonuses of all. The biggest one, is that they can sleep. Something that you'd claim to be a silly thing, but unlike humans, Vamps. aren't able to restore life energy as fast. After a fight, they must either feed, or wait until their energy is restored. Half-Breeds, merely need to sleep, to restore their energy.
    Range: Personal

    Jutsu Name: Deep Roots of the Family
    Rank: S
    Element: N/A
    Classification: Kekkei Genkai - Fuuinjutsu
    Description: To those particularly close or wish to be close to each other, they can make a pact. A pact, that ties the two vamps together forever. Usually occurs between mates (Marriage), or siblings. This pact, allows them to telepathically be linked to each other. The pact can be broken, but this usually brings a heavy consequences. As the Clan, respect family and ties very highly. Unlike divorce in the mortal world, divorce for vamps, usually constitutes a "meeting" with the "Purebloods". ( I.E not good )
    Range: Personal - Between two RPC's

    Blood Points Definition.

    Description: To those that may have confusion, Blood Points mimic the Chakra System. For example, you pick to have a Genin Ninjutsu-ist, who will have 350 chakra. By becoming a Vamp. you will have an extra +25, simply for the fact that unlike regular shinobi, restoring our chakra is very difficult.

    So that will give you 375 BP. But, the cost of jutsu's are the same and the limitations are the same. You run out of BP points, your dead... Or... further dead than you already are O.o [ Basically you turn into dust. ]

    Sacred Rites of the Clan

    Description: These are highly valued rights of the Clan. Should they ever be leaked out, it is an automatic "Kill on Sight" order from the Clan Leader. you have been warned.

    Monstrum Intra - As with life, there is always a chance that one of the Purebloods will die. Having less then five, creates an imbalance in the judgement phase and imbalance of the leaders of the Clan. That would mean, the "Purebloods" most hold a tournament within the Clan, to decide the next "Pureblood". The winner, will drink blood from the other four, to create the fifth.
    Proditor Familiae - This doctrine, is enacted, when a Clansmen kills or betrays either the Clan or a person within it. When enacted, the judgement is usually death.
    Exspectata ad Familiam - This doctrine is enacted, when a "Mortal Vampire", has proven themselves worthy to ascend. First, they must not be apart of any Clan previous to coming before the Draconians. Second, they must be active members of both the guild, and the Clan, for one month. The "Purebloods" will make a vote (Usually positive unless circumstances say otherwise), and they will become a "Neo-Vamp".
    ✰ ( More if needed, or voted upon )


    Made by Panthers7. Any unauthorized use will be reported.
    PostPosted: Thu Mar 26, 2015 5:33 am



    Clan/Kekkei Genkai Name: The Ikazuchi Clan
    Clan of Ancient Dragon Smiths

    Three Words Describing the Clan/Kekkei Genkai:
    Forge, Honor, Family

    Clan/Kekkei Genkai Picture
    User Image
    Clan/Kekkei Genkai Description, History:

    The Ikazuchi Clan History
    The Ikazuchi clan was forged long ago, in the Land of Thunder, when the ancient smith Yonzak Ikazuchi fell in love with a She-dragon. He was a well-known smith and many warriors sought him out to craft arms and armor. Hearing of a great dragon having kidnapped Feudal Lord’s daughter, many brave men came to him, ordering weapons and armor to defeat the “evil dragon”
    And he followed through with each request, until one day the men stopped coming, the girl had not been rescued, that was well known but it was said that not one man had survived the encounter, and several other women, young and old alike had also left the area, supposedly having been kidnapped by this dragon. Until finally one day the Feudal Lord came to Yonzak and asked him, “Oh mighty Smith, will you take up your weapons and bring back those poor lost women and save those men who went before you?” And as a loyal subject of the lord, he could not deny this request.
    So he forged his greatest equipment to that day, putting his blood, sweat and tears into each piece, forging a mighty hammer and shield as well as a full plate of armor. Yonzak would march to face this dragon, fully armored up and ready to strike down this evil.
    “So, yet another wannabe hero comes marching to MY cave, claiming I did wrong and that I must return the women I supposedly stole. Come boy! Meet your death by my fire!” The voice was feminine, not what Yonzak expected, true if it was a she, she was still a dragon but something felt amiss here.
    “Hold your flames great dragon. It is true I came here to do battle with you, but I feel that we should seek to come to terms before coming to blows. For it is true your great fire could roast me alive, however what if this armor had been protected against your flames, then you would have to face this mighty hammer, and though your hide looks tough and your body strong, I doubt that even you would not wince at a blow from this weapon. So let us parley and exchange words before blows.” Yonzak knew he had an upper hand in battle, but even still it was a dragon that would not fall easy, he couldn’t let his guard down.
    “You… You would parley before attacking? Perhaps you are indeed different from those other daft men. Speak your piece human, I shall listen to what you have to say and decide whether or not I shall turn you to dust.” It was very clear she was dead serious.
    “My name is not human, as I am sure yours is not dragon, perhaps we can start with those terms. I am called Yonzak Ikazuchi by other humans, what name might I call you by?” He gulped, hoping to not offend or upset her. Even though his armor was indeed warded against the flames, such raw and intense power he was not sure if he could defend against it.
    She chuckled, a rumbling sort of bellow of a chuckle. “Well met Yonzak, you may call me Zalresk. That is the name given to me by my kin. You are a far smarter man than you would appear. Come, follow me and I shall show you the truth of the matter.”
    And follow her Yonzak did, finding in the cavern the princess and the countries women, many of them wearing revealing clothing and laughing, relaxing and talking, such a gathering was unheard of and the clothing would be considered “Taboo” by the laws of the country.

    “You see now, these women are free with me. And not just women, there are indeed men here as well those who would work and help and let the women rest. Few of those foolish men that came to challenge me still live, the few that do saw the truth as you see it now.” Yongzak could hardly believe his eyes, until finally he saw the young Lady of the Feudal Lord. She was there in the middle, wearing a similar revealing outfit, but at the same time it was modest, almost regal. She looked like and carried herself as a proper Princess. Not just some noble’s daughter, but a princess of the lands.
    “Great Yonzak, you are the greatest smith in all the lands, surely you understand the truth now? We the people were not stolen away from our homes; we were liberated, freed by Zalresk. She saved us from that horrible oppressed life, yet still we cannot save this corrupted country. At its roots it tries to dehumanize us women, and any man would treat her as more than just property to be ******** or sold.
    What we seek, is to destroy this entire corrupted country, can you do that for us? Will you help us in this matter?”

    Yonzak sighed, he did not want to involve the innocent lives of the people, and yet if what she said is true, then the people are just as guilty. Perhaps he had never noticed it as he lived so far up into the mountains for so long, away from people, never taking a wife himself.
    “I cannot. I cannot help you and in good consciousness risk your own lives. I will do this by myself if I must, but I shall not endanger you kind people who so wish to be free. It would be dishonorable in the greatest of ways.” Yonzak spoke the truth of his heart, and he saw the princess crestfallen, however Zalresk had another look in her eye.
    “Then Yonzak, let us do it. I shall let you ride upon my back as I rain fire and death over these corrupted tyrannical people, and you could do your best to convince those who still wished to be free to run, to flee before the fires. Those who try to stop you shall face me at your side.” As she spoke, she shifted forms into a beautiful woman, young but still around the same age as Yonzak himself. “For this to work, however, we shall have to convince the people we are wed.”
    His face went flush, but he agreed, as he forged two rings of Gold, giving one to her and wearing one himself.
    Over the next many years she would teach Yonzak many things, the truths of Chakra, how to weave it and use Jutsu, even ancient dragon arts stemming from chakra. As their quest went on and on, the “fake” marriage started to grow and form a closer and closer bond between the two of them. Until one day the fake marriage was no longer a fake love, but a true love. And with it, a child was born, of dragon’s blood and of human’s blood. This child was taught the ancient arts of the clan, and would pass it down to his children, and so on and so forth.
    And it is in this day, in the Land of Lightning where the Ikazuchi are at their strongest they have been in generations, the clan head, Kiyo being able to draw on the ancient linage and teach the younger generation and even those who were not born into the clan, so long as they undergo the clan’s coming of age ritual when they are ready.

    Going through this ritual gives the person knowledge of the Clans History, how it came to be, as well as the truth within them, they are still Dragon. They are the sole surviving clan of Dragons left in this world as the ancient beasts faded into nothing more than story book lore and tales to keep your children from misbehaving. The knowledge of the ancient truth is passed to them, waking their blood letting the pure energy within them awaken again.


    Strengths:
    • Dragons Might: Gain a +0.5 Stat Growth per rank increase.

    • Elemental Resistances: members resist all elements, giving them immunity to all E Rank Elemental attacks. If it is the same element, they are Immune to a D-rank element

    • Pure Elemental: The Clan uses much more powerful elemental energies, not just Chakra incarnations, but the energy of the dragon within them. This can only be done with the characters Primary or First Element as that is the one they are closest to in terms of the "raw energy" This gives them an edge in the same element battles as the "Pure" element overwhelms them. For clashes between an Ikazuchi's Primary Element is one-rank higher in terms of power. So a D rank jutsu of the same primary Element would be equal in power to a C rank jutsu. This only effects the primary element.
    ((Note: It is not the pure element, it is chakra, but mixed with the inner dragon energy))

    • Increased Life-span: The average member of the clan will reach to be around the age of 300. Clan Records have indicated some who have lived for 500 and even 1,000 years.

    • Heightened Senses: Clan members enjoy a heightened sense of sight and sound. Many members will also claim a heightened sense of taste, but this is unconfirmed.

    Weaknesses:
    • Any opposite element user they have extreme difficulty fighting, because most of their jutsu and techniques are element based. As well, they have no immunity to their direct opposite element.

    • They aren't so great at "Stealth" challenging most foes to "Fair" fight due to their honor, the dislike for ambushes and sneak attacks combined with the inexperience at being stealthy makes them extremely poor choices for stealth-based missions

    • Their speed is impacted. Causing a slowing of Speed stat growth per rank by 0.5. If they would have gained 0.5 of speed at a rank up, they only gain 0.25, if they were to gain 1 point of speed, it would be 0.5 points.

    Rules and Requirements: •
    To join one must be born into the clan

    Though not impossible for an outsider to become apart of the clan, they must prove themselves worthy to the current clan head. That could include any number of things.

    To marry into the clan, both parties must have consent from the Clan Head as well as the parents of the one marrying into the clan. And even then they must meet a challeng from the head of the clan.

    All Clan Members are expected to go through a Coming-of-Age ceramony known as "The Trials" each members is different and they are looked upon by the Head and 2 other Senior Members of the Clan.

    Clan/Kekkei Genkai Stages:
    Wyrmling:

    All Clan members are born as "Wyrmlings" or "Younglings" they are born with short colourless tails. The tail grows and matures with them regardless on whether or not they pursue training as a Ninja.

    Juvenile:

    Clan Members will reach this stage generally around 7 or so, when they begin Chakra and Ninja Arts training. At this stage their tail starts to show colour, indicating what Element they use as their Primary and Core element. As well, they are able to form their nails into sharper claws with chakra focus and control. At this age they are able to unlock the power of Scales of the Ancestors, but they can't hold it for very long due to the stress on their younger and smaller bodies.

    Young Adult:

    Clan Members who reach this stage have graduated from their early Academy training days and will be generally in their early teen-age years. At this stage they begin to unlock deeper meaning in their abilities and their bloodline as they begin to understand more about themselves and their clan. This stage allows them a better control of their chakras and shows their tail in a much more vibrant and full colour. As they grow older and physically larger, Scales of the Ancestors takes less of a toll on their body, giving them an extended time (1 additional post, total of 6 posts) of use.

    Mature Adult:

    Clan Members will reach this stage once they have gone through the Trials. This must be done in the Clan Home, the Ikazuchi Mountain Village, in the Land of Lightning. Once they complete the trials they will gain access to clan secret arts, such as Scales of the Ancestors. As well their tail will now fully reflect the colours of their chakra type. The top scales will show Primary or Core Element and the Underscales will show the Secondary Element. At this stage the average clan member is in their early twenties or very late teens. Due to the maturing of their bodies they are able to connect deeper with their heritage, giving them a much longer time with Scales of the Ancestors active. (1 more additional post, a total of 7 posts)

    Ancient:

    When a Mature Adult reaches this stage, they tend to be calmer, more focused, and have a better grasp of their elemental affinities, and can even begin to mold their elements into combinations that other clans or normal duel elemental shinobi can't access, such as molding wind and water to create ice, or molding water and fire to create steam. For those of the clan that are single element, their elements cannot be beaten by elemental weaknesses, except by elemental attacks 1 rank higher and beats out all elemental jutsu it's own rank. At this stage of evolution, the individual also gains their wings, which are unique to the individual. These wings are unlocked when the Clan Member faces an even greater trial in their life, this is usually unlocked by the Clan's ancient tradition taught to the first by Zalresk, "Fly or Die." Fly or Die is quiet litterally that, the Member is told "Unlock your wings and fly, or hit the ground and die" as they are pushed off the peak of the mountain. However, because this is less common it can also be unlocked by any near-death falling experiance. During this stage in life, the clan members are at their physical peak, granting them a much longer time before their body feels the stress from Scales of the Ancients. (1 more addtional post, a total of 8 posts)

    Great Wyrm:

    The individual, upon reaching this stage, is considered a legend. Once this stage is reached, the shinobi can call forth their own, inner, dragon into a visible, spiritual, form. All clan abilities, including Scales of the Ancestors, increase their duration by two more posts, for a total of 10 posts. Upon reaching this stage, a third elemental affinity is granted to the user, and their elements are neigh unmatched, since they can now use the strengths of one element to cover the weaknesses of another; and members who reach this stage of evolution can now combine all three elemental jutsu into one massive jutsu. It is unsure what it takes to reach this stage, although the exact paths used have been lost to time, there are rumors that one must ‘become one’ with their inner dragon, and it is thought that that requires the individual to be pushed to the very outer limits of their physical and spiritual endurance. Only one who can shatter that ceiling can gain this illustrious title and rank within the clan.

    Clan/Kekkei Genkai Jutsus:

    Jutsu Name: Dragon Strike
    Rank: E
    Element: N/A
    Classification: Taijustsu
    Description: At this level, the clansmen are just learning their techniques, and the skills of their bloodline, as such, nothing is as powerful as the elders, but everyone needs to start somewhere. This teaches the physical prowess of the dragons by delivering a sharp blow aimed at the opponents ribcage. This blow is generally a punch or a kick, but it can use any limb.
    Requirements: N/A
    Range: Personal

    Jutsu Name: Dragon’s Eyes
    Rank: D
    Element: Universal
    Classification: Ninjutsu
    Description: At this level, the clansmen are still learning about their heritage, but can draw on enough to awaken the eyes of the dragon which allows them to see a great distance ahead of them. These eyes track heat signatures. This sight increase can last for a maximum of 3 posts.
    Requirements: N/A
    Sight Range: 1.5 miles, 7920 feet

    Jutsu Name: Tail Bind
    Rank: D
    Element: N/A
    Classification: Taijutsu - Grapple
    Description: The user launches out with their tail to grab the body or the limb of their target and force them into a grapple by coiling it around what they grabbed. The user can then use their to bind or disable the opponent from a slightly further range. However this does leave their tail vulnerable to opponents with a higher strength.
    Range: Personal

    Jutsu Name: Scales of the Ancestors
    Rank: C
    Element: Varies
    Classification: Physical body change
    Description: The users skin reverts to its ancient heritage, awakening the dragons blood and giving them dragon scales over their whole body. These scales now grant immunity to Same-Element (of the user) attacks under A-rank while repelling physical attacks B-rank or lower. This ability can be active for a maximum of 5 base posts. This can increase with the persons rank in the clan due to the increased physical endurance and spiritual connection to their inner-dragon
    Range: Self

    Jutsu Name: Tail Feint
    Rank: C
    Element: N/A
    Classification: Taijutsu
    Description: The user strikes out with a blow, be it a headbutt, a punch or a kick, to make a feint. Distracting the opponent while they follow up with a powerful lashing strike with the tail. The strike with the tail can be a body blow, and is generally used as a turning strike. It can also be used to trip.
    Range: Personal

    Jutsu Name: Tail Smash
    Rank: B
    Element: N/A
    Classification: Taijustsu
    Description: The user shifts their whole body, tensing it up like a coiled snake, and as they spring forth, they turn their body, using the momentum and force built up by the tension to unleash a heavy smash with their tail. This is usually a body blow and if it successfully connects it can knock back opponents up to 20 yards (60 feet)
    Requirements: N/A
    Range: Personal

    Jutsu Name: Dragons Breath
    Rank: B
    Element: Varies
    Classification: Ninjutsu
    Description: The user inhales deeply drawing on their primary elemental chakra and their ancient blood, letting it rise and be unleashed in a powerful exhaled area of effect cone. This cone can hit all objects within the range of it but would be blocked by something of the opposite element if that were to be formed into a wall.
    Requirements: Scales of the Ancestors is Active
    Range: 70 feet wide, 50 feet long

    Jutsu Name: Rising Dragon
    Rank: A
    Element: Varies
    Classification: Taijustsu
    Description: The user unleashes a powerful uppercut filled with elemental chakra that is done is a rising fashion. Generally used as a counter attack, this move works best if the whole body is coiled low and then sprung up for a high-force blow that uses the enhanced strength and elemental prowess of the clan to knock the opponent high up into the air, about 30 yards (90 feet). This move can be used as an introduction to a combination or plainly just to knock the opponent high into the air. If it is done as a regular uppercut (no coiling or rising of the whole body) it will only send the opponent about 15 yards (45 feet) into the air.
    Requirements: N/A
    Range: Personal

    Jutsu Name: Spirit of the Dragon
    Rank: A
    Element: Varies
    Classification: Ninjutsu
    Description: The user draws further on their ancient blood, being able to manifest parts of their inner dragon with their chakra forming elemental spirit claws that can give the user an addiotional 7 feet to their physical strikes.
    Requirements: Scales of the Ancestors is Active
    Range: Self

    Jutsu Name: Wings of the Dragon
    Rank: S
    Element: Varries
    Classification: Ninjutsu
    Description: The user focuses their elemental chakra through their back to form wings of pure elemental energy. If the member is Ancient and unlocked their wings, the elemental wings envelop the main wings letting them have larger reach and gain stronger flight. This form lasts for 7 posts and can also be used for blocking or striking.
    Requirements: Scales of the Ancestors is Active
    Range: Self

    Jutsu Name: Dragon's Reborn
    Rank: SS
    Element: Universal
    Classification: Ninjutsu
    Description: The user calls forth the inner spirit of the dragon, and it takes on the form of an astral dragon, see through and insubstantial. Because of this, it is immune to all physical attacks, but it cannot make physical attacks either. This dragon can call forth ninjutsu of the same element of it's summoner, at an S rank level, and is immune to elemental weaknesses, but it can be hurt by non-elemental ninjutsu. It can only be used once per battle and lasts for as long as the user can physically maintain Scales of the Ancestors.
    Requirements: Scales of the Ancestors is Active
    Range: Personal

    Will you be the head of the Kekkei Genkai (heads must be approved NPCs)? If not, who will?
    Kiyo Ikazuchi, "The Ancient with No Wings"
     

    Ultima228
    Vice Captain

    Loyal Friend

    18,200 Points
    • Elocutionist 200
    • Profitable 100
    • Millionaire 200

    Koresephone
    Crew

    Winter Specter

    22,900 Points
    • Rat Conqueror 500
    • Foolhardy Benefactor 500
    • Battery 500
    PostPosted: Fri Apr 03, 2015 11:39 am


    Clan/Kekkei Genkai Name:
    Fokkusu no junjo - Yaju Clan

    Three Words Describing the Clan/Kekkei Genkai:
    The Power of Kitsune

    User Image
    Clan/Kekkei Genkai Description, History: The Yaju clan has lived outside of Konohagakure since the time in which it was built, and both have coincided peacefully throughout time. It used to be that the Yaju were very rarely seen outside of the Land of Fire, but in recent years it seems they have migrated to the other countries. The Yaju takes great pride in being as old as the Senju, and as being a clan, has kept itself better than they had. Their customs haven't changed much since they were first made. The Yaju clan is a very Japanese-traditional clan, with old japanese customs and clothing. Very few Yaju actually wear anything other than Hakamas and Kimonos, with traditional jackets like Happi and Shitagi. With the traditional clothing, also comes traditional shoes like Geta, Okobo, or Zōri. Each Yaju member also sports a pair of ears, and from one to ten fox tails. The ears and tail are usually the same color as the wearer's hair, but that's not necessarily a consistency. Most Yaju members have whisker like, or triangle like, markings on their face, though some are skin toned, or even hidden. When they fall in to the second stage of their bloodline, these marks darken so they can be clearly seen, and seem to expand on themselves, much like in the sage modes. Their whites of their eyes turn blood red, and their pupils exaggerate to make a clear slitted shape. By the age of twelve, all Yaju members have their fangs and their markings, and each are born at birth with sharpened nails in the form of claws.
    As being known as being descendants of the "kitsune", the Yaju clan seems to develop faster, meaning they reach the end of their puberty by fourteen. They also seem to develop much more, just like the Hyuuga clan, meaning that females of this clan often seem to have bigger breasts. Also, the Yaju's Katon release [ fire ] burns not red or orange but a bright blue-white color, this coloration seems to make the katon release burn hotter and brighter as well. [ 9010 °F ( is an accurate temperature reading. ) ] The Yaju clan tends to weight heavily on Kenjutsu or Bukijutsu and Ninjutsu, and can only be Single-Element users, seeing as they are only born with Katon natures. When using weapons, the Yaju clan will only use the following items; Katanas, Fans, knives, and pole arms/tonfa/spears. The Yaju being mostly in medium or small frame size, are unable to use larger weapons such as bolster swords.


    Strengths:
    • All Katon jutsu, except clan techniques, gain a [ +1 ] for rank. [ E raises to D, D to C and so on up to an S-rank cap. ]
    • Agility is raised by [ 1 ]
    • Katon is hotter, causing burns even at E-rank.
    • Ninjutsu/ Kenjutsu is learned [ 1 ] post faster
    • Have heightened senses close to that of a fox

    Weaknesses:
    • Weak to Suiton [ Suiton damange gains a rank ]
    • Tend to not be so flexible [ Only receives ranking up Flexiblity ]
    • All genjutsu is learned [ 1 ] post slower
    • Weak to loud noises and strong scents

    Rules and Requirements:
    • Must be born in to the clan
    • Must be of the Single-Element path of the Ninjutsu Class unless you plan on being a Bloodline Specialist ( Having Bloodline as both a class and a subclass )
    • Must have Katon as a Nature

    Clan/Kekkei Genkai Stages:
    User Image
    Fokkusu no junjo
    This is the normal stage of Fokkusu no Junjo, the marks are at their normal stage and the user seems calm, albeit being a bit sneaky and tricky. Claws and fangs are barely noticeable unless looked at closely.

    User Image
    Fokkusu no kyūkyoku ōdā
    This is a stage triggered by strong emotional distress or extreme anger, the markings on the face darken and bolden, becoming extremely visible, the pupils exaggerated to create a slitted shape, the claws and fangs sharpen and extend, and the whites of the eyes become red. The user seems to move faster, as the muscles tense, and use themselves as if they were in an adrenaline rush.


    Clan/Kekkei Genkai Jutsus:

    Jutsu Name: Junjo: Yome [ Order: Night eyes ]
    Rank: E
    Element: Maruton
    Classification: Ninjutsu
    Description: By activating a single hand seal, the user will be granted the ability to see in almost perfect darkness, there must be some light left, even if just a little. The user's pupils will glow multicolored like an animal's.
    Range: Self

    Jutsu Name: Konpeki: Bunshin [ Azure: Clone ]
    Rank: D
    Element: Katon
    Classification: Ninjutsu
    Description: After a short succession of hand seals, a few clones [ 1 - 3 ] of a blue katon appear. These clones are usually destroyed after a few hits and are about half the strength of the user.
    Range: - - - -

    Jutsu Name: Fokkausu Barrage
    Rank: D
    Element: Katon
    Classification: Taijutsu [ Complex ]
    Description: The user's fists and feet are engulfed with the blue fire of the Fokkusu no Junjo. Using this fire they inflict damage and burns with every hit. The user starts with three successive hits, then continues with that each time, adding up to twenty hits total, using both their flame-engulfed feet, and their flame-engulfed hands. [ Ex: 3 hits, 5 hits, 13 hits, 16 hits, 20 hits ]
    Range: 3-4 ft.

    Jutsu Name: Konpeki: Kasai torappu [ Azure: Fire trap ]
    Rank: C-D
    Element: Katon
    Classification: Ninjutsu
    Description: Making a hand seal, a small condensed ball of blue fire will appear in the users hand, when placed down it can be activated with a simple hand seal. When activated, the small ball of blue fire will rapidly expand, covering a space of five to ten feet depending how much chakra is put in to the technique.
    Range: C rank = 10, D rank = 5

    Jutsu Name: Konpeki: Sukōchi [ Azure: Scorch ]
    Rank: C
    Element: Katon
    Classification: Ninjutsu
    Description: After making a few handseals, the user will begin to emit heat that seems to have a blue glow. Though visible, the heat seems to expand rather rapidly and is very hot. [ Superficial partial thickness ( Second degree ) burns ] This has the ability to evaporate any Suiton release a rank and lower of it.
    Range: 6-13 feet

    Jutsu Name: Konpeki Junjo: Shōnetsu surasshu [ Azure Order: Fiery Slash ]
    Rank: B
    Element: Maruton, Katon
    Classification: Ninjutsu
    Description: The user extends their nails in to hard, claw like appendages. These claws are engulfed in the blue fire of Fokkusu no Junjo and burn brightly. With a cross like motion over the chest, the claws emit waves of blue fire outwards, catching anything it touches on fire and causing massive burns on skin. [ Deep partial thickness ( Second degree ) Burns ] The claws can also be used for up close conflict, being touches directly causes worse burns [ Full thickness ( Third degree ) burns ]
    Range:

    Jutsu Name: Konpeki: Jigoku teirusu [ Azure: Tails of Hell ]
    Rank: B
    Element: Katon
    Classification: Taijutsu [ Complex ]
    Description: Engulfing their tails in fire, they create appendages of blue flame. Then can swing to hit foes with these, causing bad burns/ [ Deep partial thickness ( Second degree ) ]
    Range: Within Range of the person's tails

    Jutsu Name: Junjo: Yūwaku shi [ Order: Seduce ]
    Rank: A
    Element: Maruton
    Classification: Ninjutsu
    Description: The user makes a single hand seal, releasing pheromones in to the air from their body. The pheromones are odorless, but when breathed in cause a chemical response in the person effected, causing them to be attracted to the person who cast the jutsu. This last for four posts and causes the person to have difficulty thinking about anything other than.. well what animals do best; reproducing.
    Range: 6-7 feet

    Jutsu Name: Junjo: Kitsune no gekido no surasshu [ Order: Slash of the Fox's Fury ]
    Rank: A
    Element: N/A
    Classification: Taijutsu [ Simple ]
    Description: By extending their claws, the user uses their speed to rush at an enemy. Then then use a slash with great force behind it, which blows the target hit back, after that first successful hit, two follow in a cross pattern more than capable of ripping flesh and muscle.
    Range: Within arm's length.

    Jutsu Name: Junjo: Kokoro ni osore o kōgeki [ Order: Strike fear in to the heart ]
    Rank: A
    Element: Maruton
    Classification: Ninjutsu
    Description: By glaring in to the eyes of a foe, you can strike pure fear in to the foe as they see the "evil" in your eyes. They will be paralyzed for [ 1 ] post.
    Range: Withing seeing distance in which eye contact can be made

    Jutsu Name: Konpeku: Shisai no sākuru [ Azure: Priest's circle ]
    Rank: A
    Element: Katon
    Classification: Fuinjutsu
    Description: The user carves a pattern in to the ground with some sort of tool, which is more often than not a kunai or the user's claws. When there is a target within the circle, the user can activate the trap via handseal. The trap is a circular like seal, with many kanji and intertwining geometric shapes on the inside. When activated, the seal will glow brightly, then explode in to an inferno, catching anything inside the circle in the blaze. Burns from this can be expecting to range anywhere from 2nd degree ( Superficial partial thickness ) to 3rd degree ( Full thickness ) burns.
    Range: 30-40 ft

    Jutsu Name: Konpeki: Akuma Fokkusu no ikari [ Azure: Demon Fox's Fury ]
    Rank: S
    Element: Katon
    Classification: Ninjutsu
    Description: The user breathes in after making a few hand seals, then expels from their mouth a torrent of blue fire, much like a wave or tsunami. This turns everything in the fire's way in to ash, leaving nothing, not even bones.
    Range: 50-60 ft

    Jutsu Name: Junjo: Horobiru songu [ Order: Perish Song ]
    Rank: S
    Element: Maruton
    Classification: Genjutsu
    Description: The user takes a breath, then lets out a loud screach, nearly deafening the foe. A genjutsu is placed upon them, causing them to release their chakra at all times, the genjutsu causing them from noticing however. If they cannot break the genjutsu by [ 4 ] posts, they will have expelled all their chakra, and will die.
    Range: 30-40 feet

    Jutsu Name: Azure: Moeru ken o ame [ Konpeki: Raining Fiery Fists ]
    Rank: SS
    Element: Katon
    Classification: Ninjutsu
    Description: The user makes hand seals, making several, giant fists of fire expel from their tails. These fists then multiply to smaller fists, then multply to even smaller fists, covering the sky and seeming to set it ablaze. They then shower down to the earth below, incinerating everything to ash. The fists, however, do not hit the user, as is a safety mechanism built in to the jutsu.
    Range: 70ft

    Jutsu Name: Konpeki: Saigo no ikari [ Azure: The Final Fury ]
    Rank: SS
    Element: Katon
    Classification: Ninjutsu
    Description: The user concentrates, while doing so their eyes will turn a brilliant, blinding blue. After [ 1 ] post of concentration, the user will engulf their body in a blue fire, the channel it up in to their arms, and in to a massive, 50 ft diameter ball above their heads as they raise their arms to cup it. After the ball forms, the ball will shrink suddenly, then expand rapidly to cover a 150 yard range, incinerating everything in sight. This is to only be used as a last resort, as it incinerates the user as well. Anything 151-160 yards away gets a 3rd degree [ full thickness ] burn, and anything from 161-170 yards will be scorched, gaining a second to first degree burn. [ deep partial thickness - superficial burn ]
    Range: 170 yards

    Will you be the head of the Kekkei Genkai (heads must be approved NPCs)? If not, who will? Yes.


    Members
    • Azeiel the Risen [ Kuzu Mamori, Konoha ]
    PostPosted: Thu May 28, 2015 3:41 pm


    Kekkei Genkai Name:
    Dru' Arau
    Savage, Primeval, Carnal

    Kekkei Genkai Picture
    User Image


    Kekkei Genkai Description, History:

    Living throughout the forests for a great many years it is believed that sages of this kekkei genkai were taught it's ways from the great animals themselves. With countless years of training a sage's natural chakra and the wisdom of the oldest of bears they were able mold their bodies in their image. Thus the Kekkei genkai Dru' Arau was officially born. The sages themselves soon scattered themselves to the winds either finding apprentices or developing their bond even further. Most members of this bloodline tend to confine themselves to roam the wilds and because of this their hierarchy differs from most kekkei genkai's. Despite having being a head or master of the bloodline these heads don't actually hold any real power over it's members. They're opinions, however, tend to very well respected and hold weight over many.

    Strengths:
    • Strength is increased by [2] ranks
    • User gain a deepened chakra pool +[50]


    Weaknesses:
    • flexibility is decreased by [2] ranks and can fall below zero
    • Almost all techniques require the user to be either fully or partial transformed
    • Non kekkei genkai jutsu (aside from certain taijutsu techniques) cannot be used with bear paws.


    Rules and Requirements:
    • Not really a rule but members of this kekkie genkai can choose what kind of bear they are.
    • Training for kekkei genkai techniques must be done in full bear form
    • Users cannot have a small body frame for obvious reasons
    • If someone else wants to join just let me know so I can let you know when I add more jutsu.


    Clan/Kekkei Genkai Jutsus:
    Jutsu Name: Shapeshift (passive)
    Rank: C
    Element: Maruton
    Classification: Ninjutsu
    Description: The first step towards master this kekkei genkai. The user will be able to come into contact with their inner beast. Allowing them to shape shift themselves either fully or partially into their bear form. With a [5] chakra per post upkeep.
    Range: n/a


    Jutsu Name: Deep wounds (passive)
    Rank: C
    Element: n/a
    Classification: Taijutsu
    Description: After training and getting used to being within their bear form, users will begin to develop more savagery behind their strikes causing them to inflict deep bleeding wounds to any target within melee range. Because of the way these lacerations are inflicted they will continually bleed. Requiring that the nin be at least chuunin to stop the bleeding themselves, and a medical nin for any lacerations that are applied from an A rank technique.
    Range: melee


    Jutsu Name: Maul
    Rank: C-A
    Element: Maruton
    Classification: Ninjutsu
    Description: Flooding their chakra into their arm while in bear (requires at least the paws of your bear form), the user will slash out with an empowered claw. The strength of this attack varies with your rank.

    Genin- the force from the attack can easily leave large dents in solid metal objects and would undoubtedly break through with multiple attempts.

    Chunin- This upgraded attack is now capable of crushing even a good sized boulder without harming the bones in the users body.

    Jounin- A truly fearsome technique at this stage. the user is now capable of completely shredding through solid steel from a single swipe were it to find it's mark.
    Applies the deep wounds effect.
    Range: melee range


    Jutsu Name: Unstoppable Resolve (passive)
    Rank: C
    Element: Maruton
    Classification: Ninjutsu
    Description: Through heavy training and their bestial blood the user gains an increased regeneration process of any healing jutsu that is used on them by [1] rank. (Only applies to jutsu used from others).
    Range: self


    Jutsu Name: Hunting Grounds
    Rank: B
    Element: Maruton
    Classification: Ninjutsu
    Description: With continual training users can now sense enemies who are inflicted with deep wounds and any further attacks made against the target will have their power increased by [1] rank. Requires at least the head be shape shifted.
    Range: 40 yards


    Jutsu Name: Hibernation
    Rank: B
    Element: Maruton
    Classification: Ninjutsu
    Description: A technique developed from many years of hibernation of previous elders. The user will release a special portion of their nature touch chakra that will begin to repair damage such as burns, cuts, and broken bones. The process is slow at first healing only small cuts and minor muscle damage, but as long as the user holds still and continues the jutsu even the most grievous wounds can be healed. Requires full bear form.
    [1] post- small cuts and burns will be repaired.
    [2] post- deep wounds from weapons repaired and most every kinds of poison effects purged.
    [3] post- tissue and muscle damage completely repaired.
    [4] post- damaged limbs will begin to regenerate.
    [5] post- continued effect of 4th post.
    Range: self


    Jutsu Name: Awaken the beast
    Rank: A
    Element: Maruton
    Classification: Ninjutsu
    Description: Stirs the user into a frenzy of strength that temporarily allows the user to ignore the pain of their body and resets the duration of an active Ironfur or Wild Wanderer. Usable once per fight.
    Range: self


    Jutsu Name: Deafening Roar
    Rank: A
    Element: Maruton
    Classification: Ninjutsu
    Description: The user lets out an ear crushing roar that temporarily halts the the flow of chakra of anyone who hears it (allies included). Preventing them from casting any nin or genjutsu for [1] post. [1] post cooldown.
    Range: 10 yards


    Jutsu Name: Ursa's Might
    Rank: A
    Element: Maruton
    Classification: Ninjutsu
    Description: The user wields an empowered fist in a similar fashion to Maul. Except the user will bring it down to smash it into the ground and releasing the chakra. Stunning any targets (allies included) within an 8 yard radius of the user for [1] post. Requires full bear form and can be the only action in said post. Cannot be jumped over but doesn't effect flying or targets already in the air.
    Range: 8 yards


    Jutsu Name: Wild Wanderer
    Rank: A
    Element: Maruton
    Classification: Ninjutsu
    Description: A brief flare of chakra shoots through the user causing all of their normal attacks to now be empowered by Maul for the next [3] posts.
    Range: n/a


    Jutsu Name: Fury of the Ursa
    Rank: A
    Element: Maruton
    Classification: Ninjutsu
    Description: A two part attack. The user will send heavy chakra flow to both their arms and feet. Then once both of the users arms become empowered with Maul, they will begin to whirl around themselves becoming a small tornado of destruction and lacerating anything within an 8 yard radius. The user will then crouch down to perform an empowered leap into the air with an intent to slam back down with all their weight on the target. The users chakra empowered legs holding within them enough strength to easily crush even the largest boulder beneath them.
    Range: 8 yards


    Jutsu Name: Savage tenacity (passive)
    Rank: S
    Element: Maruton
    Classification: Ninjutsu
    Description: Preforming a kekkei genkai technique now has a (30%) chance to active Hibernation and removes the requirement of holding still during it's effect. For the 30% I plan to just have it be a dice roll 10 sided with 1, 2, and 3 activating the effect.
    Range: self



    Will you be the head of the Kekkei Genkai (heads must be approved NPCs)? If not, who will?
    I will.

    soulcatcher77

    Reply
    ✍~New Members & Systems Info~✍

     
    Manage Your Items
    Other Stuff
    Get GCash
    Offers
    Get Items
    More Items
    Where Everyone Hangs Out
    Other Community Areas
    Virtual Spaces
    Fun Stuff
    Gaia's Games
    Mini-Games
    Play with GCash
    Play with Platinum