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Posted: Sun Mar 18, 2012 1:28 pm
This thread will be used to discuss the ideas written down in the New Ideas-threat.The rules1.: No insulting, trolling or anything. 2.: Don't speak for the crew, like 'They won't ever accept it'. Wait for us to say it ourselves. 3.: Feel free to discuss about the characters that you choose and plan to use in these settings, and have a discussion with your roleplay-mates to avoid the creation of an obvious Mary Sue or Marty Stu. 4.: Watch out for more rules to come.
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Posted: Mon Mar 19, 2012 8:43 am
Vruez Arabascan The source of lifeIt is a deserted world. Literally. The desert reaches as far as ones eyes can see, there are rarely springs or havens. Life is hard here and just few plants and animals stand the unforgiving nature and there are even fewer Domasana left. The thinking ones are dieing slowly, less children are born. There is no food, many of them start looting the old ruins in the sand, others steal from their own kind, many wander around, forced to become nomads. Even the power of their gifted children can't save them... but there is hope. The ancients know a legend about a large building in the middle of the desert, higher then the highest mountain. This building should've been the source of all life on this world and maybe a sacrifice would please this artifact and let it make plants grow in the desert again, like in ancient times. But getting there is hard, the desert is unforgiving, there are raiders and dangerous animals. But still, the ancients are preparing an expidition towards the artifact... The journey shall begin. (Post-apocalyptic, mystic setting, more background information in mind. Inspired by the PS3-game 'Journey' which I never played.) I like that. I like the slight LOTR-ish and Castle-ish (Hehe :3) feel in it. And somehow I feel going up to the abandoned structure would be great, and cliche'-free. I like the sense of an urgent quest, fraught with danger and uncertainty, and the psychological deviations experienced by the travellers. Yeah, that's it. I'd love a proper balancing of the psychological swings of the travellers, with the dangers they are made to confront. Not only physical ones, the environmental and climatic ones. Wrong topic. razz Besides that, thanks for the review. ^^
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Posted: Sat Mar 24, 2012 3:46 pm
Vruez Arabascan U3-27BU3-27B. A small planet, one of thousands. A mining colony and interstellar prison facility. Not a very special place. Until one day. The incident. Mining and security robots are going rouge suddenly. Ships crash, power goes out. And the terraforming facilities that should've provided clean air turn against their creators, spitting out toxic gas. The weather changes, the environment becomes the peoples enemy, heavy EMP-storms destroy technology and make it impossible for spaceships to start or land. The survivors flee in the mines, equipped with high-technology life support systems. And suddenly, there aren't 'prisoners' or 'guards' anymore. It's a terrible mess, things are going sideways, chaos, anarchy. And this is the world you live in. And this is just the very start of the story... Woww, sounds like raw survival. Wonderful. And again. ^-^
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