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iStoleYurVamps generated a random number between
1 and 67 ...
60!
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iStoleYurVamps
iStoleYurVamps
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Posted: Sat Mar 17, 2012 3:40 am
Training Mist Hunter The Miss Taken Tower General Information As the general, jack-of-all trades division, the Mist Hunter training course is a combination of the other divisions' training challenges and also one of the more complicated. The goal of this course is to rescue the princess in the tower. Below her, you'll find yourself confronted with a number of shadowling attackers, and beyond them, a room of only slightly deadly traps. But even should you reach her location, you still need to pick the lock on the manacles holding her in place. Unskilled fiddling with the locks will prove unhealthy for both the princess and yourself. And once that's done, you need to make your way back down through the traps and shadowlings, defending the princess the whole way.
The Miss Taken Tower is one of the most challenging and frustrating courses available.
If you fail: your princess dies, and you are quite possibly KO'd. Senior hunters are observing and will make with a timely rescue as needed.
If you win: the princess will adore you for the rest of her exceedingly brief existence. Peen points for 100% health for you and the Princess, shadowlings fought, going for consecutive rescues.
Part 1 Mechanics - roll your regular attack - roll your regular attack again - if you miss an attack, you lose 50% of your full HP - if you have an available recovery bonus, you may try to use that to avoid HP loss
Bonus Mechanics - This bonus is consumable. - for the Mist Course, it is recommended you review the mechanics of the other division courses, as the division bonuses carry over.
- Trainees: 0 recoveries - Mist/Sun Trainees: 1 recovery - Hunters: 1 recovery - Mist/Sun Hunters: 2 recoveries
Part 2 Mechanics - there are two steps worth of traps in this room, so you'll be rolling twice
- roll 1 d10 to determine what your character is about to step into - use your bonus mechanic to adjust as you can - adjust your HP and bonus count accordingly - roll 1 d10 to determine what your character is about to step into - use your bonus mechanic to adjust as you can - adjust your HP and bonus count accordingly - roll list: (feel free to get creative about what the traps actually were) (-50% HP is off your full HP, so if you hit -50% twice, then you are 100% KO'd)
01. horrible death 02. - 50% HP 03. - 50% HP 04. live 05. live 06. - 50% HP 07. horrible death 08. - 50% HP 09. horrible death 10. live
Bonus Mechanics - This bonus is consumable.
- Trainees: 1 flag - Mist/Death Trainees: 1 flag and one instinctive move - Hunters: 1 flag and one instinctive move - Mist/Death Hunters: 1 flag and two instinctive moves
Part 3 Mechanics - use the given roll for your hunter to try and open the lock on her right manacle. Rolling a 1 means you fumbled, and the cuff exploded causing both you and the princess to lose 50% of your full HP. - roll to repeat the process on the left manacle.
Bonus Mechanics
- Trainees: roll 1d4 - Mist/Life Trainees: roll 1d6 - Hunters: roll 1d6 - Mist/Life Hunters: roll 1d8
Part 4 Mechanics - roll 2 d8 to determine your defense against the trap area. - roll 2 d8 to determine how much trap damage targets the princess. - adjust her HP accordingly - roll 2 d8 to determine your defense against the shadowling area. - roll 2 d8 to determine how much shadow damage targets the princess. - adjust her HP accordingly - leftover defense does not stack
Bonus Mechanics
- Trainees: +0 defense - Mist/Moon Trainees: + 2 defense - Hunters: + 2 defense - Mist/Moon Hunters: + 3 defense
Status Stage: (current stage number)Your HP: Princess HP: /20 Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP: [quote="Status"] [size=14][color=#00BFFF][b]Stage: (current wave number)[/b][/color][/size]
Your HP: Princess HP: /20
Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP: [/quote]
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iStoleYurVamps rolled 2 10-sided dice:
3, 7
Total: 10 (2-20)
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Posted: Sat Mar 17, 2012 3:45 am
Looking at the route he needed to take, Marcus sighed. It was the last of the training courses and really..probably one he should have taken more initiative with. Aria had given him his list and now he just had to finish it up. Mark it down and check it off and then worry about the next task ahead of him. He expected he’d not do well the first few times, probably end up falling off somewhere and needing to start over. Not the best thing but hey, better than nothing. Dis was purring in his mind, telling him to go slowly with this place, not rush himself. They had all the time in the world right? The wave of shadowlings came down and the trainee flinched. Slow huh? He’d try but he wasn’t making any promises. Status Stage: 1Your HP: 50/50 Princess HP: 20/20 Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP:
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iStoleYurVamps
iStoleYurVamps
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iStoleYurVamps rolled 2 10-sided dice:
2, 9
Total: 11 (2-20)
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iStoleYurVamps
iStoleYurVamps
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Posted: Sat Mar 17, 2012 3:46 am
The second wave came shortly after, and Marcus growled in annoyance. A warning from Dis to keep calm and control himself. He found it hard. He had a goal and while these were a part of beating it… didn’t mean he had to like it. Status Stage: 1.5Your HP: 50/50 Princess HP: 20/20 Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP:
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iStoleYurVamps rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Sat Mar 17, 2012 3:48 am
And now it was the part he hated. Death sweeper. ******** always. A groan both from him and Dis. Neither of them liked this area. But they still had to beat it and make it to the other side. They had a training course’s a** to kick didn’t they? A mental nod from Dis and Marcus took his first step. Well that first step? Painful as hell. Not deadly, but damn painful. Status Stage: 2Your HP: 25/50 Princess HP: 20/20 Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP:
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iStoleYurVamps
iStoleYurVamps
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iStoleYurVamps rolled 1 10-sided dice:
1
Total: 1 (1-10)
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iStoleYurVamps
iStoleYurVamps
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Posted: Sat Mar 17, 2012 3:49 am
On the second step, Marcus frowned. He could use his flag but- no. he wanted to see how far he could go without without needing it. Sadly he didn’t remember what happened next as he crumpled. Death was so.. temporary for training. Didn’t make it any less painful however. Status Stage: 2.5Your HP: ded Princess HP: 20/20 Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP:
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iStoleYurVamps generated a random number between
1 and 67 ...
31!
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Posted: Sat Mar 17, 2012 3:50 am
Time for round Two. Getting up, he groaned as he realized how he’d been over confident. Cocky. Damn him! Dis was reassuring, but it didn’t really help a whole lot. The moon hunter wanted to beat this.
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iStoleYurVamps
iStoleYurVamps
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iStoleYurVamps rolled 2 10-sided dice:
3, 7
Total: 10 (2-20)
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iStoleYurVamps
iStoleYurVamps
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Posted: Sat Mar 17, 2012 3:51 am
The first wave of shadowlings came and he cut them down smirking. This was more or less the easy stage. He could do this kind of s**t. Killing things? Moon hunter or not, he liked to think he was good at it. Status Stage: 1Your HP: 50/50 Princess HP: 20/20 Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP:
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iStoleYurVamps rolled 2 10-sided dice:
6, 4
Total: 10 (2-20)
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Posted: Sat Mar 17, 2012 3:52 am
Again, the stage came and he cut the second wave down. Easy as pie. Speaking of which he’d have to get some later. Apple. If there wasn’t any…. He’d see if he couldn’t make a ‘run’ for another hunter. Gopher antics or not, it got him and excuse to get his own things. Even if sometimes what he was getting kin of…sucked. Okay often enough they sucked a lot. Status Stage: 1.5Your HP: 50/50 Princess HP: 20/20 Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP:
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iStoleYurVamps
iStoleYurVamps
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iStoleYurVamps rolled 1 10-sided dice:
2
Total: 2 (1-10)
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iStoleYurVamps
iStoleYurVamps
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Posted: Sat Mar 17, 2012 3:54 am
Done with the shadowlings he frowned as he reached the deathsweeper again. ******** this. He would beat this mother ********. He’d do it. Watch him he- oh hey. Looking down he smiled a bit. One tile down. One more to go. One that usually killed him painfully. Oh well. Better to die now than on his way back after all right? Status Stage: 2Your HP: 50/50 Princess HP: 20/20 Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP:
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iStoleYurVamps rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Sat Mar 17, 2012 3:55 am
No second chances. Marcus threw down that flag like he was a ref and thank god too. The tile held death by… ow. No he’d just. <********.” The first word all session and it was a curse. Figured. But while he was hurt, he was still alive. Meaning, he could move on, he just had to be..careful was all. Very very careful. Status Stage: 2.5Your HP: 25/50 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts:0 Stage 4 Bonus HP: Used flag
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iStoleYurVamps
iStoleYurVamps
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iStoleYurVamps rolled 1 4-sided dice:
3
Total: 3 (1-4)
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iStoleYurVamps
iStoleYurVamps
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Posted: Sat Mar 17, 2012 3:57 am
The chains on the princess were all that was left before they could descend. His princess was- yeah whatever. He just needed to get the ******** cuffs on then run down. Steadying his hand he tried to work on the first one, breathing slowing, yet trying to work fast. With a click, the cuff unlocked. One down, but there was still one to go, not to mention the run down. He’d ask why this was so hard, but that seemed rather stupid, given the purpose of these courses. Status Stage: 3Your HP: 25/50 Princess HP: 20/20 Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP:
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iStoleYurVamps rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Sat Mar 17, 2012 3:58 am
Second cuff same as the first. Nothing fancy, but again he needed to keep a steady hand and make sure not to accidentally go over and kill himself by accident. Hard to think of it like that but hey, close enough. Fiddling around he heard the lock come undone with a snap and he grinned. ******** finally. Status Stage: 3.5Your HP: 25/50 Princess HP: 20/20 Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP:
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iStoleYurVamps
iStoleYurVamps
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iStoleYurVamps rolled 2 8-sided dice:
5, 3
Total: 8 (2-16)
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iStoleYurVamps
iStoleYurVamps
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Posted: Sat Mar 17, 2012 3:59 am
Bragging his ‘princess’ he made a run for it. He was almost home free. Marcus could just taste victory so near and close. Arms up, ready, he braced himself for the first area. ******** he hated traps. Status Stage: 4Your HP: 25/50 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 0 Stage 4 Bonus HP: +2
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iStoleYurVamps rolled 2 8-sided dice:
6, 4
Total: 10 (2-16)
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Posted: Sat Mar 17, 2012 4:00 am
Sadly he didn’t manage to protect the golem perfectly, taking a few blows. So much for perfection. But still, the golem was alive still and he had passed one area, now all that was left was the last of the shadow run. Which… he wasn’t that afraid about? Oddly enough. Status Stage: 4Your HP: 25/50 Princess HP: 20/20 Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP: +2
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iStoleYurVamps
iStoleYurVamps
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iStoleYurVamps rolled 2 8-sided dice:
1, 7
Total: 8 (2-16)
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iStoleYurVamps
iStoleYurVamps
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Posted: Sat Mar 17, 2012 4:01 am
He braced himself and- Status Stage: 3Your HP: 25/50 Princess HP: 20/20 Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP:
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