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Posted: Wed Mar 14, 2012 12:42 pm
Moon Hunter PRINCESS ISLAND General Information Maintaining a superior defense is the pride of the Moon Division, defending even at the expense of attacking. However, this can be hard, especially for trainees who just got new magic weapons full of glowing and powers. Thus the Princess Island. At the center of the island sits a princess who will do absolutely nothing to protect herself, and it's up to you to build defenses that will withstand shadowling attacks so she she doesn't die in a horribly realistic manner.
There's four main paths for shadowling's to travel through, and you have 3 types of building materials to create your defenses from: straw bales, wood, and bricks. The sturdier the material, the sturdier the barrier, but the fewer you can build in the allotted time. After a set amount of time, the princess will crush a pumpkin pill, attracting varying amounts of lurking shadowlings. You get to watch helplessly from the observation station, without getting to attack yourself.
These creature are extremely weak and ill formed, coming up against a solid defense they will disperse, but in turn they also weaken said defense. When a defense goes down, they go right to the princess and attack her. Should she survive the wave, you get to go back down, rebuild, and do it again.
If you fail: the princess has died, horribly, and you've wasted a lot of time on this only to look fairly incapable. All things considered? Most pleasant course to fail.
If you win: peen points and bragging rights go to those with the healthiest princess and lasted through the most attack waves. If you choose to go beyond 5 rounds, switch the enemy dice roll to 4 d20s.
Mechanics Your princess has 20 hp First, roll the strength of you defense, using the dice for whichever building type you choose.
Brick: 4 d12 Wood: 8 d6 Hay bales: 12 d4
The order of the die determine the HP for each barrier location. For example, with bricks, rolling 5/6/8/1, would mean that path 1 has 5 HP, path 2 has 6 HP and so on. With a wood roll of 3/3/3/1/2/5/5/2, the first 2 dice would equal the amount of the first path. Brick would be the least math-y of the building materials (you lazy asses.) Roll 4 d12 for the attacking forces. Once again the order of the dice correspond with the path being affected. Then do the math to determine the status of your defenses and princess. Example: My defenses are 5/6/8/10 The attackers are 3/7/3/8
The result defenses are 2/-1/5/2 Negative numbers are taken off the princesses HP, leaving her at 19 HP. Go back and rebuild your defenses in the same manner as before, you'll be building on top of old defenses so you add the new defense HP to the remaining defense HP. Negative numbers = 0 HP for the defense, not negative HP. Minimum rounds to complete the course is 3
Bonus Mechanics Their defense expertise allows them to build slightly sturdier barriers. This applies to all paths that start at 0 hp. They do not stack. So if you are re-building on a barrier that lasted from an existing round, this bonus does not apply, as it is already still in effect.
Trainees: 0 hp bonus Moon Trainees: +1 hp bonus to each path Hunters: +1 hp to each path Moon Hunters: + 2 hp to each path
Status Wave: (current wave number)Path 1 HP:Path 2 HP:Path 3 HP:Path 4 HP:Princess HP: /20 [quote="Status"] [size=14][color=#00BFFF][b]Wave: (current wave number)[/b][/color][/size]
[b]Path 1 HP:[/b] [b]Path 2 HP:[/b] [b]Path 3 HP:[/b] [b]Path 4 HP:[/b]
[b]Princess HP:[/b] /20 [/quote]
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danse-hexe rolled 8 6-sided dice:
3, 4, 5, 6, 6, 6, 5, 4
Total: 39 (8-48)
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Posted: Fri Mar 16, 2012 10:25 am
Reine counted her promotion mission as a victory of sorts, against the Mist training course.Now she'd conquered the that, and the Sun course, she figured it was a good time to try the Moon one as well. More than anything, she wanted a bit of a break, she supposed, and what she'd heard of the Moon course seemed easy enough. All she needed to do was make sure a princess golem was safe- essentially, it wouldn't involve any pain and it looked like it would be relaxing enough. Maybe even a little boring.
Stifling a yawn, the life trainee entered the portal to the training course and found herself greeted by the sight of a miniature island. Idly she wondered how much budget it took to keep this place running; where did Deus even get all the money?!
A quick glance around revealed a bunch of building supplies, and a familiar-yet-unfamiliar golem: herself. Reine made a face at the monstrosity she was wearing, feeling a stab of jealousy at one particular anatomical inaccuracy. Either someone was just feeling particularly cruel, or maybe all the princess golems used a similar model, yes, that was probably it, though she really would have preferred that they'd stuck to the original.
Just looking at the stupid golem made her feel an inexplicable sense of inadequacy, so she shifted her attention instead to the building materials. Yeah, best to.. best to just get this over and done with. As soon as possible.Status [D] Wave: 1Path 1 HP: 7 Path 2 HP: 11 Path 3 HP: 12 Path 4 HP: 9 Princess HP: 20/20
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danse-hexe rolled 4 12-sided dice:
9, 6, 1, 10
Total: 26 (4-48)
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Posted: Fri Mar 16, 2012 10:27 am
Aaaaaaaaaaand done. It had taken much more effort than Reine had expected, moving the building materials, constructing things with them. She was pretty proud of her handiwork, though, having taken some artistic liberties with the constructs, to say the least. If she had to be running this course, she figured she might as well try to make it fun; as a result, most of what she'd made ended up looking like alien blobs, or, in Reine's eyes, cats.
Very good! Now she just hoped they would hold.
Casting a glance at the princess, she watched it crush a pumpkin pill- her cue to run back to the platform. The second and third cats were holding up well, she noticed- the first and last, not so much. Ughhh. The princess was merely standing there and squealing, which annoyed her.
"JUST HIT THEM," she yelled, waving an arm wildly at the golem.
It simply stared at her with the hugest, saddest puppydog eyes, tilting its head to the side as if asking her what she meant.
Reine facepalmed.Status [A] Wave: 1Path 1 HP: -2 Path 2 HP: 5 Path 3 HP: 11 Path 4 HP: -1 Princess HP: 17/20
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danse-hexe rolled 8 6-sided dice:
5, 4, 4, 4, 2, 3, 1, 3
Total: 26 (8-48)
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Posted: Fri Mar 16, 2012 10:28 am
More rebuilding was in order, it seemed. Hopping off the platform Reine ran over to where the golem was. First order of business- the building could wait a little- she punched 'herself' square in the face. Never mind that golems probably couldn't comprehend actual speech: if this golem looked like her, the life trainee expected it to also behave like her, and she spent a few minutes lecturing it.
The golem just looked more and more confused.
"You need to CHARGE at them," she explained. "And hit them. Okay?"
The golem nodded, wringing its hands in dismay.
Satisfied, Reine spent a bit more time rebuilding her cats. The poor babies had been so terribly abused by stupid shadowlings, and even though she knew damage was inevitable, they were.. they were her creations, and she liked to see them whole.Status [D] Wave: 2Path 1 HP: 7 Path 2 HP: 13 Path 3 HP: 16 Path 4 HP: 3 Princess HP: 17/20
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danse-hexe rolled 4 12-sided dice:
2, 3, 3, 7
Total: 15 (4-48)
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Posted: Fri Mar 16, 2012 10:29 am
This time the first one held as well- it was just the last one, Reine noted, that seemed to be a lot flimsier than the rest. She watched, mildly horrified, as the princess golem shrieked and ran right into one of the other cats, practically knocking itself out in the process.
It actually hurt her physically to see how.. how stupid 'she' was behaving. Hadn't she already explained what to do? At the very least, she expected the stupid golem to punch the shadowlings in the face... only it seemed to have problems comprehending the concept of punching.
Which was really stupid, considering she'd just shown it an exceptional example of punching, right to the face even. What was there not to get?Status [A] Wave: 2Path 1 HP: 5 Path 2 HP: 10 Path 3 HP: 13 Path 4 HP: -4 Princess HP: 13/20
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danse-hexe rolled 8 6-sided dice:
5, 2, 5, 1, 4, 6, 5, 5
Total: 33 (8-48)
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Posted: Fri Mar 16, 2012 10:30 am
Status [D] Wave: 3Path 1 HP: 12 Path 2 HP: 16 Path 3 HP: 23 Path 4 HP: 6 Princess HP: 13/20
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danse-hexe rolled 4 12-sided dice:
11, 10, 3, 8
Total: 32 (4-48)
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Posted: Fri Mar 16, 2012 10:31 am
Status [A] Wave: 3Path 1 HP: 1 Path 2 HP: 6 Path 3 HP: 20 Path 4 HP: -2 Princess HP: 11/20
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danse-hexe rolled 8 6-sided dice:
6, 1, 3, 3, 2, 1, 1, 1
Total: 18 (8-48)
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Posted: Fri Mar 16, 2012 10:32 am
Status [D] Wave: 4Path 1 HP: 7 Path 2 HP: 12 Path 3 HP: 23 Path 4 HP: 0 Princess HP: 11/20
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danse-hexe rolled 4 12-sided dice:
1, 8, 5, 1
Total: 15 (4-48)
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Posted: Fri Mar 16, 2012 10:33 am
Status [A] Wave: 4Path 1 HP: 6 Path 2 HP: 4 Path 3 HP: 18 Path 4 HP: -1 Princess HP: 10/20
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danse-hexe rolled 8 6-sided dice:
6, 3, 6, 4, 1, 6, 5, 2
Total: 33 (8-48)
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Posted: Fri Mar 16, 2012 10:34 am
Status [D] Wave: 5Path 1 HP: 15 Path 2 HP: 14 Path 3 HP: 25 Path 4 HP: 6 Princess HP: 10/20
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danse-hexe rolled 4 12-sided dice:
2, 9, 8, 2
Total: 21 (4-48)
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Posted: Fri Mar 16, 2012 10:35 am
Status [A] Wave: 5Path 1 HP: 13 Path 2 HP: 5 Path 3 HP: 17 Path 4 HP: 4 Princess HP: 10/20
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danse-hexe rolled 8 6-sided dice:
1, 4, 5, 5, 5, 2, 2, 2
Total: 26 (8-48)
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Posted: Fri Mar 16, 2012 10:36 am
Status [D] Wave: 6Path 1 HP: 17 Path 2 HP: 15 Path 3 HP: 24 Path 4 HP: 8 Princess HP: 10/20
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danse-hexe rolled 4 20-sided dice:
10, 20, 9, 15
Total: 54 (4-80)
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Posted: Fri Mar 16, 2012 10:37 am
Status [A] Wave: 6Path 1 HP: 7 Path 2 HP: -5 Path 3 HP: 15 Path 4 HP: -7 Princess HP: -2/20
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