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Posted: Wed Feb 29, 2012 9:13 am
So, we didn't get New Mystery of the Emblem. Sad times indeed. But lately, I've been hearing variants of this idea being thrown around:
"America didn't get New Mystery because no one liked Shadow Dragon! That's what you get for biting the hand that feeds you, Stupid Fans!"
I personally roll my eyes at this. Fire Emblem has been undoubtedly successful in the west. Just because a single game didn't do as well as the others doesn't mean all of the series suddenly disappears from the west. Especially when New Mystery included everything Shadow Dragon did along with much much more, I personally blame potential economy issues and the fact that an American release of New Mystery would have come out after the release of the 3DS. Also, the fact that fans in the east aren't the same as fans in the west, and many fans who entered the series later on expect different things than people who have been with the series from the beginning.
And do people really hate Shadow Dragon as much as it sometimes seems like they do? Sure, taking a peak at FEF's Best/Worst thread would reveal that Shadow Dragon isn't looked upon too fondly in general around here, but think about how Shadow Dragon sold, and about how the critical reception on the whole was. It received scores at 8 out of 10 or slightly above across the western reviewing board, and it was even elected by readers of Nintendo Power as the best Strategy game of 2009. I'm not so ignorant to forget that critic rating aren't always the most reliable, though. Individual fan reviews are a lot more varied, but they even out on GameFAQs to scores of around 6.3 and 6.7 (Which are still above average especially considering how many negative reviews there are, the game is still on the better end of the spectrum), and an 8.1 and 6.2 on Metacritic. In addition, the game sold quite well. And though the fans are divided on Shadow Dragon's quality, there is still an audience here that really liked Shadow Dragon and think that it wasn't given a fair chance by the rest of the fandom.
So while I want to hear about what all of you thought of Shadow Dragon individually, I also want to hear what you think of it's reception. Was it unfair or on the money? Is it exaggerated in any way? And what do you see in Fire Emblem fans around you? Do you think it will effect the series' success in the west on the whole?
And of course I'll talk about my own opinions too. Let me just say that I don't hate shadow dragon. I don't even dislike it. I've never disliked any FE game I have ever played. I do like it, but I like other games in the series far more.
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Posted: Wed Feb 29, 2012 10:34 am
I have no comment about the Shadow Dragon since I have no DS nor do I have the best equipment (aka: terrible netbook) to play on ROM. However, I will comment about the reception.
To be quite honest, I say it's a bit of both. It's unfair, but it's also on the money. I believe it's more toward the business and marketing of trying to sell out the products by the amount of money they had than economy. Sure the USA is having some money issue in the economy. However, I don't believe that the reception of buying/selling didn't reach the criteria of what the business expects has anything to do with future games. There are some successful video games that weren't released to the west just as the New Mystery of Fire Emblem.
Take Dynasty Warriors for example. That video game is successful to the west and fun to play with. However, despite being successful in the west, there are some games that aren't released to the west too. There was a new Dynasty Warriors 6 for PSP, but it's only released to the east and not west.
So if the fans want the game to come to the west, they have two options. One is to import the game from the country. Sure it will cost more money for shipping and handling, but hey, it didn't prevent them from playing. Another is to make a petition, asking for the game to come to USA. Dunno if you want to do the petition or not, but at least it motivate the gamers to take a step.
As for will it effect the series' success? To be frank, it may effect the business and marketing. However, as I stated before, it doesn't stop the gamers to play the series. There are ways for them to play the game. Take FE 1 to 6. We don't have those series in the west, but we manage to get them through importing the games through the internet. Same goes with FE7 to FE11 if we don't have money to afford it.
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Posted: Wed Feb 29, 2012 12:37 pm
The gameplay was actually okay. I just wish that the objectives could have been updated to be something more diverse, like the later FE's. Seize, seize, seize gets old after a while, but a lot of the old classic ways of playing FE (the weapon triangle, promotions, etc), stayed. I liked the parts that were familiar.
Class change... I dunno, it didn't seem to fit for me. -shrug- I dunno why. One of the true beauties (and difficulties) of Fire Emblem is making choices about your units, and with class-changing you don't have to.
A true FE expert knows that it's impossible to raise everyone, but with the right team they can balance their strengths and weaknesses.
As for the story... Well, I think the problem is that it's dated. FE: Shadow Dragon was just a remake of an old story. In comparison to the other NA Fire Emblem releases, it didn't bring anything new to the table. I'm sure that in its time, Fire Emblem 1/11 was a hit. But nowadays it feels unoriginal because that type of story has been done to death in other media, not just video games.
Overall, I wouldn't actually give it a poor rating (I played through it three times to see how far in the Hard modes I could go.) I'd say average. 6.5/10.
I loved the OST so that is a deal-maker for me.
I really wish I wouldn't have got it new though. It took out a few things in FE that I like (supports, and the rescue option), so I felt that I was kinda missing out.
I would have liked to see FE 12 released in NA, but with the advent of the 3DS, I don't think they'd sell.
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Posted: Wed Feb 29, 2012 1:13 pm
I think it was rather sad how Fire Emblem curiousity was piqued when Roy and Marth were those unknown characters in Melee, but you didn't get to see either in the States (until Marth's Shadow Dragon remake, which is understandable unlike FE 6 not being translated).
But anyway, a remake is still a remake. As a remake of an older game, it didn't offer much, but it's inherently Fire Emblem. I just can't compare it to any of the others I've played is all...to this day, I forget story aspects (I don't even remember the kingdoms) and misplace characters because I just couldn't find it in me to care. The gameplay was okay, but I don't play just for the game (odd as that sounds, story is a big factor).
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Posted: Wed Feb 29, 2012 1:34 pm
> No "I loved it" option, but an "I hate it" option. And before you read, I mean no malice towards anyone or anything, if someone interprets my Great Wall of FE11 wrongly (which is bound to happen due to my rep on this guild), I'm simply replying to the topic the best I can.Personally, being part hipster to my discovery, I quite liked FE11 mainly due to the non-fanbase, but on a more understandable, less ridiculous level, I loved FE11 because of its gameplay. Frankly, I don't even pay attention to the story when it comes to rating a game. If you must know, I'm one of those people who mash start and get to the map. I'm only familiar with FE11's story thanks to my LP of FE3, otherwise, it would have sunk into the abyss of "Leaf's usual neglect to video game story". I know there's people who 1/10 FE11 simply because there are characters don't have any lines and such, but if you ask me, I'm quite fine with that. I mean Infantry and Mechs from Advance Wars (my favourite SRPG in the history of SRPGs) don't have lines, and it doesn't take away from the series one bit. While we're on the concept of story, I know there are people who hate this game simply because the story is simple. Maybe it's because I grew up in the SNES era, but since when does a good story = good game? Glancing at my favourite RPG series, Dragon Warrior(Quest), what I have come to love from the series is how the story plays second violin to gameplay. I mean sure, Disney witch (clown in this case) turned the king into a toad, and you have to kill the clown, who is an essential Dragonlord archetype to the Dragon, but this is a fine case of simple story, yet fabulous game, seeing as how well received DQVIII was. And we're tight, and all respect, but I have to completely disagree with your argument towards FE11 feedback. In the grand scheme of things, while ~6/10 may be above average compared to other games, 6/10 to a MAINSTREAM NINTENDO SERIES just doesn't work out. Also, what is interesting to my discovery, is how people fail to post the other NA FE ratings, so let me do the honour. Credits: GameFAQs FE7- 9.2FE8- 8.0 (this would be equivalent to a meh pass for Nintendo) FE9- 8.6FE10- 7.9 (Nintendo is sweating beads here) As you can see, all the other FEs are a good 20%+ ahead of FE11, and no one better tell me 20% isn't much, or I'll haxx all your grades in school to be 20% less, 20% IS a difference. And just to make a point: Credits: GameFAQs SaGa* 6.6SaGa 2* 7.5SaGa 3* 7.0SaGa Frontier 7.1SaGa Frontier 2 6.8Romancing SaGa 7.8This is a recent example of a game pulled out of North American markets because they did bad. Looking at these scores, they're not so far off the mark of FE11, and in most cases, better scored than FE11. Also, what I find hilarious in this, is Romancing SaGa (the last of the SaGa series that'll ever hit NA shores) is a remake of the SFC version, and what comes after Romancing SaGa PS2 you ask? DS remake of SaGa 2. Remind you of a certain series that didn't release its most recent complete entry in the series? Granted, SaGa was a Square(soft)(Enix) game, so it had more tolerance with getting a 6/10. Now bring Nintendo's high expectations, replace SaGa with FE, and ta-da, 6/10 can be craptastic score! *Also known as Final Fantasy Legends in North America.
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Posted: Wed Feb 29, 2012 2:04 pm
I think the dislike is exaggerated, but there is justified dislike nonetheless. There are also things to like, though.
Things I disliked about the game: No support system at all let alone convos (But the original didn't have these either, so it's not like we're missing out, though adding them would have been a nice update, when doing a remake), being forced to kill off characters in order to get other characters, uncreative and redundant means of achieving victory, horrifically blinding and limited character OA (you can have your opinion on the OA, but I cannot even look at these without making a derpface), and most of all class changing.
Things I liked about the game: It still kept many of the core elements that make FE what it is, such as the items, weapon triangle and promotions, like Sue said. Though I've heard people b***h about them (and it's really, really annoying when they do and I wish they'd just shut their stupid face holes), the mugs are actually pretty nice and updated. And best of all, they gave Marth pants.
The story itself suffers from remake syndrome. It's really a good story, because it's FE's very first one, but it's nothing new anymore. This is supposed to be not just a remake, but a brand new game in general that introduces the west to who Marth actually is. And I think FE fans who were introduced this way just kind of went "Huh... well, that's nice, back to FE7"
On the other hand, this may have been the very first FE game for some people. That said, I can see why people and sites and other things would consider it a good game. It is FE, after all. But even with that, I look at this game and I can't help but think that the graphics and the animation and maybe everything visually could have been better.
As for how it will affect the west... I don't think it will have nearly as much of an affect as FE13 has the potential to if it comes to us. FE11 is pretty bad in comparison to the other games, but it still has some quality. And it's really only previous FE fans that look on it negatively. And not bringing anymore games to the west because of FE11 would be a stupid move, but I think that may be self-explanatory.
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Posted: Wed Feb 29, 2012 2:26 pm
Continuing this in a separate post and responding to a post.
Now that I conversed about FE11, I want to move on to FE12 and 13.
I think not releasing FE12 was a smart idea on Nintendo's behalf. I have played FE12, beat it and everything, as well as played FE3B2 and cringed my way through the plot and can speak on my own experience versus reading about it.
Although they did add an MU, non death gaiden chapters as well as support conversations, the story is still not up to omgxbox360!!11111onone story standards by a long shot. As a matter of fact, I would argue it is even worse than FE11's story going by FE3, at least FE11 was simple and easy to understand. FE3B2 was a ******** of questions, filler and rehash, I cannot begin to imagine how they would even go about editing the script to make it less insulting to my intelligence*. Go read the script if you don't believe me. Of course, this doesn't bother me much, thanks to the glorious start button of skipping, but if there is seriously people who play games for story alone, FE3B2 has an even worse story than simple FE11. What bothers me is some of FE12's gameplay mechanics. FE12 has the same FE11 graphics, which doesn't really bother me, but I know a lot of people were turned off this, an abysmal deployment rate (11 vs the 15 units, believe me, with four semi-required to be fielded at all times, which leaves you with seven spaces and FE12's enormous cast to fight over those spots), no new mechanics since FE11/bringing NA FE mechanics back which also doesn't bother me, and has a lot of d**k pulls in the game with specific requirements. By not releasing this, Nintendo saved themselves a gamble of having another 6/10 on their belt, which would NOT look good for the series at all.
For FE13, I 100%, full out to the death agree with Rath with IS releasing it to NA. It already has a EU release date, and it's 100% new content, opposed to remakes as well as on a new system. Looking at the scores of the non-remakes in FE, they have nothing to fear in reality, and it would have to be stupid to not release it. Whether I play it or not, it doesn't really matter. Which = no, no I am not going to play it. *Until the translation patch is released. emotion_awesome
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Posted: Wed Feb 29, 2012 3:39 pm
Sorry about the poll. I noticed after I had posted it. I even lessened the other options in severity for that exact reason. In regard to the ratings. I know that 20% is a difference, and me talking about being on the upper part of the spectrum was some of my idealism regarding video game scores getting through, regarding what I want a ten point scale to be. I mainly wanted to post reviewer scores and user scores in conjunction with one another, and I didn't think at all to post the other FE scores. And the scores for other games Leaf mentioned are ones I didn't even know about. In terms of game story, I'm actually not bothered by Shadow Dragon's simplicity. I like simple stories (Illustrated by my similarly large adoration for the Dragon Quest Series, and I can talk forever about that), and while the story at hand isn't high art, it doesn't need to be, and it gets the job done. Though it does feel a bit dated at times, I won't lie. There are older plots out there that have aged better. I do care about story in my Fire Emblem games, as they move the game along and add flavor and pacing to the whole affair. And I think a lot of the stories have been very good. Not all of them, but a fair number of them. And I do respect the stories of the Akaneia games. Heck, one of my favorite characters in the series is form those games, and I chose her as my FEF character. I haven't played FE3 all the way through so I can't talk too much about the plot of that game in particular, but I know how it feels to cringe at an FE plot. I've read the script, though, and it does have its' problems, ham-handed sequel escalation, and cliche and phoned in plot threads. And no one detests having their intelligence insulted as much as I do. With that said, from what I see at the moment, I think it does have an okay core idea (better than FE10's, at least). The kind of thing a remake could potentially buff and make more prominent. Or not. Why I lament that we didn't get New Mystery is because I wanted to see what they would do with it. Mystery of the Emblem, I hear, is the most beloved game in the series in Japan. With the whole assassin guild thing, My Unit's presence to bounce things off of, base conversations, and whatnot, would there be new plot threads and expansion in place of rehash? Or would the rehash still be there? Or will the new things feel disconnected and be even worse? There is a lot to potentially work with. Again, not expecting high art, but I'd like to know what there is. I want to know the extent to which the game was remade, and when the translation patch comes out, you bet I'll be all over it. I wonder these things. It's what I do. Perhaps I'm too optimistic, but I enjoy it. Back to Shadow Dragon, the in game graphics for Shadow Dragon don't bother me, and I actually quite like the in game portraits, though they took some warming up to. The OA's however, really bother me, as I know I've said before. New Mystery's is far superior. The gameplay is serviceable, but I really did lament the lack of additions from newer FE games, such as rescuing, shoving, and above all, chapter variety, in line with what Sue said. Of course, not all of the newer add-ons were gone, I know that. Class changing was an interesting idea, but I found it nullified the characters' individuality as a strategy point somewhat. But I did miss what was gone, and for me that's what hurts the game the most. It wasn't a deal breaker for me, though. And I personally don't think for a minute that FE11's reception will halt the series in the west. I know that FE13 has been confirmed for a European release (I've been talking about it all over the place on dA, actually), and I am eagerly awaiting an NA release date. I brought it up because I had heard those connections be made, and wanted to know what folks had to say on them. Also: The Lolwut Pear What bothers me is some of FE12's gameplay mechanics. FE12 has the same FE11 graphics, which doesn't really bother me, but I know a lot of people were turned off this, an abysmal deployment rate (11 vs the 15 units, believe me, with four semi-required to be fielded at all times, which leaves you with seven spaces and FE12's enormous cast to fight over those spots), no new mechanics since FE11/bringing NA FE mechanics back which also doesn't bother me, and has a lot of d**k pulls in the game with specific requirements. By not releasing this, Nintendo saved themselves a gamble of having another 6/10 on their belt, which would NOT look good for the series at all. I never thought of it that way. While a game like New Mystery would be new to players in the states who never played FE3, it is still a remake, and held back by being such in many ways, as opposed to the many things a brand new FE game could be. And since it is a new game to a lot of western players, another low score would probably look bad and make a lot of fans even more dubious of where the series is going, potentially hurting it more than SHadow Dragon's low scores alone. That's a really good point. There's more to respond to. I will.
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Posted: Wed Feb 29, 2012 9:58 pm
So i noticed this thread and felt I should share. I'm playing through FE11 again since I found it while cleaning my room and discovering I hadn't beaten all of the hard modes(i'm currently working through h3 if your curious).
I've only played three FE games ever and one of them I only touched a chapter. I've played the HELL out of FE8 and love it to death. I'm told by numerous people that its one of the weaker FE games since it allowed you to "cheat" the system with the open world map and such, but I loved the whole aspect of FE in general, the tactics, the weapon/magic triangles, the supports(which I loved since I'm a HUGE plot nerd, more on that later) the choice of whether I made Amelia a ridiculous tank or a mobile crit dealing monster, etc. After that I wanted more FE games but learned that there were only four or so and two of them were out of my reach since I didn't own a gamecube. I was able to play a chapter or two at a friends house of one the gamecube games(I wanna say it was Radiant Dawn), but that was it. There wasn't a god damn Gamestop that sold even a used version of the first NA released FE so I was screwed there too. Then I walked into a Gamestop one day to notice a shiny new game with a sword on it(falchion) and saw the words Fire Emblem. Without a second though I picked it up that same day. It of course, blew me out of the water with different mechanics that I had to learn to work around. It wasn't til later that I learned that there were gaiden chapters and more characters you could pick up but I had to have a certain amount of people which meant some people were going to have to die, which i had learned to shy away from in FE8 since I wasn't sure who I would need later on. New things also changed my style of play. There wasn't any rescuing or even a dancer in this game, meaning once I moved someone and acted, they were glued to that spot unless i happened to have someone with a warp nearby and even then that usually meant the warper was now in a bad position. I had to tighten my gameplay and it frustrated me. ESPECIALLY when doing the hard mode. The earlier chapters are all but impossible without careful planning and a handful of luck. Once you get going things get slightly easier but its still a pain in the neck. But I really loved this game almost as much as FE8. Yes, there were flaws that i didn't like- ~supports were absent. Even though they did make a point of small conv between recruiting people and then certain connections with certain characters afterwards. But these were only available for one chapter, the one the character came in on. And theres no bonus in doing them, its just for story. ~after discovering the internet and the other games and discovering that FE11 is a remake, i went back and explored the previous games. I was amazed to find some characters are different and some things that went on behind the scenes.
The class change aspect was a bit confusing to me at first but i got the hang of it quickly. It was fun to fiddle around some characters that i felt needed change and sometimes it worked out, sometimes it failed miserably. It did take away the challenged of some things like keeping certain people for who they were(like in FE cool . In this game, if i lost a healer i could just take someone else and reclass them. Yeah they would suck at first, but i could make them into whatever with a little work. Overall, I liked the game for what it was to me-another awesome FE game that pulled me in with its staple=tactics. I gently set aside the other aspects and dealt with them as they come.
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Posted: Thu Mar 01, 2012 8:51 am
It's fine; don't worry about the poll, I was just pulling your leg. :B After going through people's replies, and the poll, I can believe that the hate is exaggerated to some extent and find solecist in that. However, I somewhat agree with the thread's opening quote to some extent, albeit not as extreme as it's put in the original quotation. Allow me to explain. Although this game is badly received (in context to the other NA FE games), it isn't 100% the fanbase's fault. While that animosity is still there, one also has to factor in that remakes are not for everyone out there. There's a reason why Dragon Warrior's* last remake for a mainstream gaming device was over a decade ago: games age no matter how well they are in the time of the original. * In the context of Dragon Warrior on a single cartridge, I'm not counting the Wii remake because there are six games on that one, and that would be quantity vs. quality in that case. For FE11, if they just threw it out and didn't change anything, we could see how badly it aged since 1990. Thankfully, they did add things to it to appeal to the 21st century, but much like adding pots and seeds of stat increasing to Dragon Warrior, it just isn't enough to compare it to modern gaming. On a final note of Dragon Warrior, I'm 100% sure that they could remake it with VIII graphics, much like how FE11 was remade with DS graphics, and it still wouldn't be able to 10/10 GameFAQs, that's just how remakes are, not the player's fault, but the age of the game if anything. So in a way, it isn't entirely the fanbase's fault of not liking it, remaking a game from two decades ago is almost silly in a way if the producer expects it to do as well as a 21st century game with a 21st century plot. Not that I'm against remakes or anything, I just don't think that they should be expected from their maker to be as successful as an original title. Such being the case of Romancing SaGa and FE11, where further remakes were pulled from NA markets because they didn't do as well as the last original title. Concerning the artwork, I know this is a dogfight of opinions, but I might as well share mine. I actually adored the artwork of FE11 more than even the Jugdral series artwork (the Jugdral series is my favourite series in all of FE), the amount of detail portrayed in the art is breathtaking. One example, and my favourite one would be Minerva's art. Looking at the shading in her art, it's understandable to why I love FE11 art so much. Like I said, it boils down to opinion, but because I am a sucker for detail, reality (as opposed to "cartoon" for a lack of a better word) and shading in art, FE11's highly appeals to me. Just don't ask about the scene art, there I can agree with being meh, the character art however, are some of the best character art in FE IMO. Also, in reply to Tiki's post, I think she made some great points that I have not factored into my original post about new content being able to improve FE12 such as the assassins and MU. I feel now that I have factored those concepts into my belief, I feel that the plot could have been improved to be less cringe worthy. However, FE12 is still a remake of an old game, and because it is, I know that it wouldn't do as great as original titles, and that alone would be risking the reputation of the series in North America as I pointed out in my first post.
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Posted: Thu Mar 01, 2012 12:54 pm
I would hardly consider FE11's artwork detailed or realistic. And even less so by FE standards. You use Minerva's art as an example of detail, but all I see is cartoony drawing style and soft shading with overly bold black lines made by an artist that uses the dodge tool way too much. I'd go as far to say that FE11's artwork may be the worst artwork of any game. The soft shading hardly defines any area that needs it and the texture used in objects like swords and clothing trim look out of place with the rest of the piece and have hardly any shading to give depth rather than just be sitting on the canvas.
*shrug* I'm just trying to evaluate the artwork objectively, it's hard for me to understand people appealing to this style at all.
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Posted: Thu Mar 01, 2012 1:20 pm
Nomad Rath I would hardly consider FE11's artwork detailed or realistic. And even less so by FE standards. You use Minerva's art as an example of detail, but all I see is cartoony drawing style and soft shading with overly bold black lines made by an artist that uses the dodge tool way too much. I'd go as far to say that FE11's artwork may be the worst artwork of any game. The soft shading hardly defines any area that needs it and the texture used in objects like swords and clothing trim look out of place with the rest of the piece and have hardly any shading to give depth rather than just be sitting on the canvas.
*shrug* I'm just trying to evaluate the artwork objectively, it's hard for me to understand people appealing to this style at all. Really? Because IMO, it looks like the artists just cropped out the trims and detail and layered it with the texture background. I just couldn't see the artist spent so many hours detailing the belts, weapons, and trims with those type of designs... >>;
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Posted: Thu Mar 01, 2012 1:51 pm
I'm no artist, having the right to say I failed the mandatory art class in high school twice in a row, but comparing it with other FE art such as this, I think you're being rather extreme by saying FE11 has the worst art. I mean yeah, I can reply with meaningless nickpicking towards the other art in the series and make inconclusive statements without really doing much research, but I think I'll pass on this one. Like I said, this is just going to be a dogfight of "no ******** YOU!" in the end, so I highly suggest against fighting against art, or we're better off fighting about whether garlic is more disgusting than onions, in which they both are equally disgusting in my opinion. Also, I really just added that paragraph in reply to Tiki, I wasn't even hoping for a reply regarding the art. I am not replying to this any further on the count of my lack of knowledge in art, and due to the fact that telling people that their taste in art is wrong, just as much as telling people that their taste in music and other things are wrong.
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Posted: Thu Mar 01, 2012 1:55 pm
Big ol' art post, go! And to preface this, people are allowed to like shadow dragon's OA's. I just personally really don't. I'll try to talk about some positives too. I agree with Rath, though I think that calling it the worst ever isn't quite on the mark. Fire Emblem didn't even hire a real deal artist until FE3, and it shows in the prior games. The art is detailed, maybe, but not realistic. The shading style doesn't appeal to me, as it seems like the digital textures are there to replace any color work or shading that could be done. And even though the characters in question aren't the most developed, the art should suggest otherwise. Especially compared to the OA's in New Mystery of the Emblem, with their far more expressive poses, crisper lineart and coloring, clothing that folds and falls with those poses, expressions on their faces, and textures that don't clash. In fairness, the drawing of Gharnef is probably my favorite of Shadow Dragon's OAs. Look at that head, he looks almost like a skull! That evil one-eyed glare, those wrinkly gnarly fingers... Gharnef is a character who by concept has a lot of placed that require actual shading, and his status as a villain causes the artist to use a different style than the protagonists. That face just screams evil. His proportions are still a little weird (he looks hunched but kinda not really), but still. However, I think that the faces overall are pretty bad. It looks like part of them were focused on more than others, and in many cases, the eyes are so incredibly highlighted and detailed that it looks like the character's eyes are dead and they aren't looking at anything. They all look so blank, and before anyone can blame that on the characters not being developed, art should show personality or at least thought within the characters. Especially when compared to the clothing. The characters can even look off beyond the artwork. Ogma's design is one of my least favorites for many reasons. Lots of his skin is exposed, so the texture on the clothing compared to the skin is on full display, and his big shiny doe-eyes clash terribly with the rest of his face, especially the less detailed lines. And worst of all, He can be very odd-looking. Is he hung over? It looks like he's about to puke. And Minerva back there is all "battle, wha?" I wouldn't be suprised if her body was lifted stright from the official art, as there is no movement at all in there to suggest that she is in a battle, especially compared to Marth and Sheeda, the obvious centers of attention. I could critique that particular picture forever. And I hope I don't even have to explain why this picture bothers me the most.Shirow Masamune is a prominent artist, and I won't pretend that I'm a fan of him or know what kind of person he is or what he typically does beyond Ghost in the Shell. But from what I do know from my basic knowledge, I really don't think he was the best choice for Fire Emblem art. He has made a career out of doing artwork for cyberpunk and post apocalyptic themes, and I think his style is made to compliment that. Not that an artist that does art for one genre can't do art for another, but I think his style works better in his other projects, where faces and poses like that can fit into the punk atmosphere and animation style on the whole. But to end on a happy note, I don't think I ever mentioned that I like Shadow Dragon's CGs a lot. There aren't many of them, but I like their dark, hatched style that downplays facial features in favor of expressive lines and poses, a good move for a story relatively light on development. I was very pleased to see that there were more in the same style in New Mystery. While I might not like the original art, I think the designs were at least put to good use in the game proper. EDIT: Also, Leaf Ninja'd me. Even if he hadn't posted that he liked the art, I would have probably gone into this at some point down the line. I didn't do this to fight anyone, it's just something I really notice and thought was worth my discussion.
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