The Bijuu are nine powerful beasts of legend. Each one is represented by a different animal, and has it's own unique powers and abilities. Shinobi, desiring to control the powers of the Bijuu developed techniques to seal them into humans, creating Jinchuuriki. These jinchuuriki are capable of tapping into the power of the bijuu, and even manifesting them in battle. Due to these advanced powers, they are often referred to as, or considered to be, living weapons.
In POTS, the right to hold a bijuu is highly exclusive, and must be earned. Anyone desiring to be a host must study their desired demon thoroughly, and then prove they understand, and are capable of utilizing it properly in a special application. If you pass this application, congratulations, you have the right to hold that demon. However, you might not receive it immediately. Sometimes, we will hold off on giving you the bijuu, preferring instead to use it for a short arc, allowing ninja to battle, defeat, and eventually seal it. Assuming of course that they can indeed defeat it.
Bijuu Rules
① To be eligible as a demon host, you must have been active for at least a month in the guild. This is to ensure demons are not given to those who will immediately go inactive, locking up the demon for everyone else.
② Demons cannot be sealed in an RPC above genin rank.
③ Demons cannot be sealed in any RPC with a bloodline or clan. (Transplants do not apply.)
④ If a demon host has gone inactive, the crew reserves the right to remove the demon and give it to someone else.
⑤ All sealings must be approved by crew.
⑥ Demon chakra is unavailable to the host unless otherwise specified.
Perfect Hosts Perfect hosts are said to be those who have mastered their demon, gaining total control over it's abilities and power, with none of the side effects. This is a very long process requiring extensive training, and in the later stages, could very well kill the host in the process, releasing the demon.
Currently it is impossible to become a perfect host in POTS. The system for it is still under development.
Demon Jutsu Learning/Use
Unless otherwise specified within the jutsu description, the following rules apply to all demon jutsu.
① Demon jutsu below your own rank may be learned as normal after having been used at least once in a release stage. This requires purchasing a scroll.
② Demon jutsu below your own rank may also be learned after spending three posts per rank (E-3, D-6, etc) in meditation, learning of the jutsu from your demon. After this, the jutsu may be learned normally.
③ Demon jutsu at your own rank must be used in release stages before learning. This however, requires the aforementioned meditation training.
④ Demon jutsu above your own rank cannot be learned or used outside of release stages.
⑤ Demon jutsu at and below your own rank may be used during any release stage, without learning them.
⑥ Demon jutsu above your own rank may only be used after entering higher stages. One rank above requires stage two, two ranks stage three, and so on.
Bijuujutsu
Bijuujutsu are techniques that any host can learn, so long as they meet the proper requirements. Like demon specific jutsu, these can be of many persuasions. Ninjutsu, genjutsu, taijutsu, universal jutsu, or elemental jutsu. The one thing they all have in common is that only hosts can utilize them.
These jutsu, unless specified otherwise in the jutsu itself, follow the normal rules of learning demon jutsu.
Meditation Rank: E Type: Bijuujutsu | Supplementary Description: For a demon host, meditation is the act of delving into their own mind, and visiting their demon. In doing so they enter a "mindscape", which is unique to each host, but usually manifests as a series of rooms. In one room there is always a cage, which represents the host's seal, and contains a manifestation of their demon.
While in meditation, the host regains chakra at a slowly increasing rate, beginning at one point per post. Every third post this rate increases. (Post One, 1 point, Post Three, 2 points, Post Six, 3 points, etc.) This effect does not stack with the Ninjutsu Specialist's Chakra Regeneration, but will override it when it becomes a stronger effect.
Meditation, by definition, cannot be used in combat. The user can still be pulled to their mindscape, but that in itself is not meditation.
Meditation can be learned in two ways. The first, is training. Scrolls on meditation can be found, which will guide the user through the process of discovering their mindscape.
The second, trauma. In times of extreme stress or danger, the user's demon may pull them into their mindscape to try and convince the host to allow them to take over. For many this is their first contact with their demon. If this occurs, the host is able to recall and replicate the effect, automatically learning the technique.
The Ichibi host is taught meditation immediately after being sealed, as it is the only safe way for the host to achieve sleep. (Autolearned.)
Demonic Killing Intent Rank: E Type: Bijuujutsu | Supplementary Prerequisites: Killing Intent Description: This jutsu works in exactly the same way as normal killing intent. However, unlike basic killing intent, this factors in the user's demon. For every stage the host has mastered in the perfect host system, that fraction of the demon's chakra is added to their own in the killing intent calculation. (If the demon has five stages, mastery of stage one grants 1/5th the demon's chakra to the calculation.)
Furthermore, this technique can be used while demon stages are active, granting the same effect of granting an equal fraction of chakra to the stage you are in, even without mastering the stage.
(Technique is autolearned when Killing Intent is learned.)
Bijuudama [Bijuu Ball] Rank: S Type: Bijuujutsu | Offensive Range: 500ft Prerequisites: Perfect Host, Bijuu Host Description: There is a technique known to all nine of the bijuu. Said technique is capable of leveling mountains in a single shot, cutting vast swathes through forests, and destroying entire villages. This is not that technique.
The true Bijuudama is not something any human can achieve. A lesser version however, is possible for those shinobi who have achieved full control of their demon's power.
The Bijuudama is a massively condensed ball of demonic chakra, gathered, compacted into the smallest possible size, and fired at great speed at a target. Upon impact with it's target, the Bijuudama loses it's surface tension, and rapidly expands outwards, in a shockwave easily equatable to an explosion, though it is pure force.
The Bijuudama takes two full posts to charge, and is a six inch ball when fully condensed. The ball can be formed either in the hand, or in front of the mouth, according to user preference. When fired, the ball travels at S ranked speed, and expands with equal force, with a final radius of twenty feet.
Posted: Fri Feb 24, 2012 8:57 am
Ichibi
Main Information
Host: David Greyson Status: Sealed Description: The Ichibi takes on the form of an insane and bloodthirsty mythical Tanuki. The most notable effect it has on it's host, is that it causes them to be unable to sleep. The effect is not expressly it's fault, but because if they were to sleep, the Ichibi would take over their body. To prevent this, they train themselves to stay awake at all times, using meditation rather than sleep when their body must rest. Secondly, the Ichibi has a stronger connection to it's host than most other demons, and is able to establish constant telepathic contact with it's host. Far from a good thing, this simply allows it to scream homicidal urges into the host's mind, often driving it's hosts mad. Demon Chakra: 240
Abilities
Elements: The Ichibi grants it's host the ability to learn jutsu of the sand element on top of their natural affinity.
Due to the additional element overriding the host's natural affinities, the user is unable to gain a third natural affinity at Jounin rank. (Does not apply to profession rank benefits.)
Sand Manipulation: The host of the Ichibi is able to manipulate any sand around him at will. This extends to creating platforms to ride on, waves of sand to attack with, and many other things without a chakra cost. However, this only works on a small scale. Large attacks utilizing sand manipulation begin to cost chakra depending on the power of the attack itself. Complicated things such as creating intricate objects such as hands or even bodies out of sand require either a jutsu or the user's full concentration to the exclusion of all else. Blades may not be made using sand manipulation.
Automated Sand Barrier: The Ichibi protects it's host by way of an automatic barrier utilizing any sand nearby. This barrier responds immediately to anything that may cause the host harm, blocking it to the best of it's ability. For taijutsu, only an attack utilizing jounin strength or higher can pierce the barrier at full strength. Jounin speed can outpace the barrier, bypassing it before a defense can be erected. For ninjutsu, only a jounin strength piercing attack can pierce the barrier. Any jutsu capable of disabling the host's sand can disable the barrier.
Sand: Sand used by the Ichibi host is different than that utilized by normal shinobi. The Ichibi's sand is able to completely block fire attacks of up to A rank strength, and water up to C rank. Fire attacks of A rank strength and above are capable of melting the sand into glass, which cannot be controlled by the Ichibi host. Fire jutsu used by the Yonbi or Nibi hosts will also melt the sand, if the jutsu is of a higher rank than the sand jutsu. If the host is using sand manipulation, or the automated barrier, the jutsu used must be of equal or higher rank to the Ichibi host.
The Ichibi host gains the effects of the elemental control shinobi type for sand, -3 posts learning of jutsu of their element, +1 rank to jutsu used normally, +2 ranks around the elemental ninjas element, +1 post when learning jutsus not of the shinobis chosen element, -1 rank to power of jutsu when used in an extreme environment near their elements weakness. -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques for the chosen element. This bonus cannot be stacked.
When using sand jutsu, the Ichibi host can choose whether to use seals or incantation to activate the technique. If seals are used, no incantation is required. If the incantation is used, no seals are required. Seals are always required when learning jutsu, and for jutsu above the user's rank.
Wind: Wind jutsu used by the Ichibi host count as one half rank stronger. This means that while their attacks will still be defeated by another of a higher rank, they will easily negate wind jutsu of equal rank to their own.
Genjutsu Resistance: The Ichibi host, out of necessity, trains themselves to stay awake at all times, resisting all urges to sleep. Due to this training, genjutsu meant to cause a ninja to fall asleep are noneffective on the host. This does not mean they have no effect at all however. Rather than putting the host to sleep, they cause severe drowsiness, lowering the host's cognitive abilities. As a result, the host loses 1 rank in both speed and strength until the genjutsu is broken. The host can willingly give into the genjutsu also, and fall asleep, thus releasing their demon.
Personal Techniques
Suna Wana [Sand Trap] Rank: C Type: Ninjutsu | Supplementary Element: Sand Units: 0 Description: This jutsu is a useful addition to most sand defensive jutsu’s, such as the sand shield, though it can be used with any sand jutsu. By allowing certain portions of the sand to collapse when an attack nears, and then quickly rebuilding it as the attack enters through the collapsed area, the attacking person may be trapped, or have their weapons trapped. This jutsu can be controlled by the user to determine what is let through, so if the user does not wish for something to be trapped in the defensive jutsu, such as a kunai with an explosion note attached, they can prevent the jutsu from catching it.
Washizukami Suna [Grabbing Sand] Rank: C Type: Ninjutsu | Supplementary/Offensive Element: Sand Units: 1 per arm Range: 15 Feet Description: Much like the sand trap technique, this technique can be used as an addition to sand techniques, though it can also be used on it's own as a standalone jutsu. When an opponent comes within range, arms of sand will reach out and attempt to grab them and then drag them back towards the source of the sand arms, pinning them in place. Alternately, it can be useful against projectiles by having the sand arms grab them and throw them back where they came from. With enough focus, the user can control the arms more thoroughly.
Sabaku Kyuu [Desert Coffin] Rank: C Type: Ninjutsu | Offensive Element: Sand Units: 16 (Units must be in place before jutsu begins.) Description: Once an enemy has been completely encased in sand, this jutsu can be used to harden it into a nearly inescapable prison. This technique is usually used as a lead in to Sabaku Sousou, in which the victim is crushed to death. The only way to escape the technique is by use of a technique capable of disabling the Ichibi host's sand, or by way of jounin level strength. The best counter to this attack is pure avoidance.
Suna Futoiude [Great Arm of Sand] Rank: B Type: Ninjutsu | Offensive Element: Sand Units: 16 Units for hand, 8 per yard of arm Range: 50 Feet Description: A huge arm forms from the sand, and tries to grab the enemy with it's large clawed hand. This jutsu usually forms an intro to Sabaku Kyuu, but can also be used as a shield or powerful punch. The arm can be guided, and stretch up to 50 feet in length.
Sabaku Rou [Desert Prison] Rank: B Type: Ninjutsu | Offensive Element: Sand Units: 100 Prerequisites: Sabaku Kyuu Description: Using ordinary sand, a perfectly airtight space is created, in which the enemy is captured. An enormous quantity of sand completely envelops the target from every direction and captures them. The speed, hardness, and scope of the sand depend on the amount of chakra poured into it. No matter if the target is on the ground or flying in the air, it is almost impossible to escape from this technique. If only the base cost is paid to create this jutsu it requires a jounin strength attack to escape. If more chakra is used, the amount of power needed to escape increases accordingly.
Sabaku Sousou [Desert Funeral] Rank: A Type: Ninjutsu | Offensive Element: Sand Units: 0 (Units already in place before jutsu begins.) Prerequisites: Sabaku Kyuu Description: The usual followup to Sabaku Kyuu, this technique compacts the sand coffin incredibly tightly, killing the trapped victim instantly. The only way to avoid this technique is to escape before it is used. (It takes at least three posts to activate this technique. One to trap the opponent in sand, one to activate Sand Coffin, and the third to activate this technique.)
Shukaku no Te [Hand of Shukaku] Rank: A Type: Ninjutsu | Supplementary Element: Sand Units: N/A Description: A useful technique that requires great control. After performing the necessary seals, the user raises their hand upwards, and from beneath them rises a large hand of sand, easily able to support them with enough room for several more people. This hand of sand allows the user to move upwards, higher into the sky on top of the hand, making it useful for users who rely on ranged attacks, or simply for those who wish to escape battle. The arm can stretch a considerable distance, and despite continuously extending from the ground, the hand cannot be brought down simply by attacking the base, as it is less densely packed than one might expect, and as such does not absorb attacks to the same degree. Jutsu lasts for three posts, after which it requires C ranked chakra every post to remain active. (Only works in locations with massive amounts of sand.)
Sabaku Taisou [Desert Imperial Funeral] Rank: S Type: Ninjutsu | Offensive Element: Sand Units: N/A Prerequisites: Sabaku Sousou Description: A huge upgrade of the Sabaku Sousou, this jutsu applies the crushing principle to an entire area of sand, crushing anything below the surface as the ground is turned as hard as stone from the pressure. The price of this jutsu is equal to two S ranks, and it can only be used in locations with massive amounts of sand, such as the open desert. Due to the range of the attack, it actually takes three full posts to complete, actually giving some slight chance for the victim to escape. In the first post, it is possible to force your way out with A ranked strength. In the second, S ranked is required as the ground hardens more. In the third... You're paste. Even if you manage to escape, in the first post if your strength is below S rank, your body will be very nearly crushed anyways, and unable to continue. In the second, even with S ranked strength the same occurs. If the technique is halted before the third post, it is possible to dig out the victims and possibly save them, though they will still be nearly crushed to death.
Demon Mode
Stage One: The host's appearance changes slightly in this stage. First, the dark circles around his/her eyes become more pronounced, larger and darker. Second, blue markings appear on the skin in swirling patterns. If they did not have one already, a sand gourd also appears on their back, forming itself from whatever sand or soil is nearby. In this stage the host's personality is altered as the Ichibi's influence becomes more prevalent. They become more aggressive and insane, bloodthirsty even. In this stage, the user gains +1 rank to their strength. The automated sand barrier is no longer active in this stage. If you have mastered this stage as a Perfect Host, the automated sand barrier is still active, but weakened by two ranks, so C rank speed and attacks can bypass it. The sand itself remains as ever.
Stage Two: In this stage more sand is formed on the user's body, forming a large tail and one large arm as well as half the face. One eye turns yellow with a start for a pupil, resembling the Ichibi's own. The sand in this stage has the same markings on it from Stage One. Both new limbs can be stretched out for up to twenty feet to attack, and the host's strength raises by another rank. The host's personality is further degraded in this stage. All thoughts and actions are of killing whoever they are fighting, and even nearby allies become nonentities in the host's eyes. They aren't in danger of being attacked yet, but if they get in the way, they won't be spared. The host can no longer use any jutsu other than sand jutsu in this stage. Sand jutsu can be created from the new limbs. Due to the extra sand, the host's speed is reduced by half a rank in this stage. If sand limbs in stage two or three are cut off or destroyed, they can be reformed with any sand nearby. It takes at least a chuunin level attack to harm the limbs. Stage One must be active for at least four posts before Stage Two can be activated.
Stage Three: Even more sand forms on the body in this stage, forming another arm, and completely covering the host's upper body in sand. The sand is sculpted in the form of the demon's own body, and both of the host's eyes are now those of the demon. The sand around the host's body has the same strength as the automated defense, requiring an attack of jounin strength to pierce it. The host's speed is also reduced by another half rank, making a full rank's decrease by this stage. Stage Two must be active for at least three posts before Stage Three can be activated.
Stage Four: Stage Four is the full release of the demon. When this stage is reached, massive amounts of sand gather around the host, building the Ichibi's true form. In this stage the host has gone to sleep, and the Ichibi taken full control. The Ichibi's body has the same attributes again as the automated barrier, requiring jounin level attacks to harm it. Unlike in earlier stages, lost body parts do not regenerate as fast, and require three posts to regrow. The Ichibi has SS ranked strength, but only chuunin speed. He is fond of bludgeoning enemies with his hands and tail, but can also use any jutsu in the sand and wind categories to devastating effect. The demon's limbs do not stretch out like before, though they are longer anyways, making it a moot point.
The only way to stop the Ichibi at this stage, besides flat out outlasting it in battle, is to wake up the host, who can be found on the demon's forehead. Doing so won't be easy of course, as the automatic barrier is back in place around the host, as well as a bit of sand manipulation going on to keep attackers away.
If the host is a Perfect Host, they can take full control in this stage, controlling the body for themselves. They cannot however use the jutsu the Ichibi could have used itself, and are limited to their own known jutsu. If the host controls this stage, their body is located in the center of the demon's head. Stage Three must be active for at least eight posts before Stage Four can be activated. To activate Stage Four, the host must fall asleep, unless they are a Perfect Host, in which case they can activate it willingly.
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Posted: Fri Feb 24, 2012 8:58 am
Nibi
Main Information
Host: Murasaki Burakku Status: Sealed Description: The Nibi takes the form of a cat, formed of purple chakra flames. The Nibi's personality is that of a lazy old woman, and she won't do anything to help her host except in the most dire of circumstances. While most of her abilities are based around fire techniques, the Nibi is also known as a god of death, and is said to be capable of trapping the souls of those she kills, enslaving them forever. Demon Chakra: 360
Abilities
Elements: The Nibi is a demon of fire, and grants her host that affinity on top of their natural affinities.
Fire: The Nibi's fire is said to be the hottest in the world. The sand of the Ichibi host, Hyouton ice, both said to be impossible to melt with conventional fire, are easily melted by the Nibi's attacks. The fire attack need only be of a rank higher than the other's jutsu in power.
The Nibi host gains the effects of the elemental control shinobi type for fire, -3 posts learning of jutsu of their element, +1 rank to jutsu used normally, +2 ranks around the elemental ninjas element, +1 post when learning jutsus not of the shinobis chosen element, -1 rank to power of jutsu when used in an extreme environment near their elements weakness. -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques for the chosen element. This bonus cannot be stacked.
Fire Immunity: Any fire attack against the Nibi host will only hit at half it's full strength. The Nibi's own flames have no effect whatsoever on the host.
Edo Tensei: The Nibi host, after achieving sufficient rank and having entered at least the third demon stage, may learn the Edo Tensei technique from the Nibi (Operated by a crew member for the duration of the training.). Furthermore, the Nibi host may use this technique without having to acquire a sacrifice or DNA, and instead may create a body purely from chakra. However, this method is only possible if the host personally killed the target of the resurrection. Creating the body in this way adds ¼ to the total cost of the technique.
Personal Techniques
Blade of Nibi Rank: C Type: Ninjutsu | Offensive Element: Nibi Fire Description: The user summons a gout of Nibi's flame in their hand, elongating it to take on the shape of a katana. This katana lights anything it cuts aflame, whether it is actually flammable or not. The Nibi fire on the burning object burns for two posts and cannot be put out.
Nibi Circle of Fire Rank: B Type: Ninjutsu | Offensive/Defensive Element: Nibi Fire Description: A small circle with a five foot radius is formed around the user. This sphere grows five feet every post over the course of four more posts, until it attains a twenty five foot radius in the fifth post. This circle is completely invisible to anyone unable to view chakra, or the user. As soon as anyone other than the user moves within the circle, the entire circle erupts in the Nibi's purple fire, which lasts for three posts.
Nibi Fire Orbs Rank: A Type: Ninjutsu | Offensive Element: Nibi Fire Description: The user creates small baseball sized orbs of Nibi fire, which float in the air in the area the were created in. These orbs act as proximity mines, and as soon as they are touched by someone other than the user, or someone else comes within five feet of them, they explode with the force of an explosive tag, spreading fire everywhere. If this fire touches someone, it will continue to burn for two posts before going out, and cannot be put out manually. Each orb costs C ranked chakra to create, and as many can be created as the user wishes.
Nibi Fire Cannon Rank: A Type: Ninjutsu | Offensive Element: Nibi Fire Range: Thirty Feet Prerequisites: Nibi Fire Orbs Description: By swallowing one of the orbs created with the previous technique, the user is able to fire it from their mouth at A ranked speed. Upon impact with a target, the orb will explode just as in the original technique, causing damage from the impact itself, the explosion, and the resulting fire. Firing the orb costs C ranked chakra.
Edo Tensei Rank: S Type: Ninjutsu | Supplementary Element: Forbidden Universal Description: The Edo Tensei is a technique revered, and feared, for bringing fallen warriors back to life, in the service of the technique's user. The target of the technique is revived with their full strength and all the abilities they had when they were alive, at the cost of a little chakra, and a human life.
The first step towards reviving a human being, is to obtain a sample of their DNA from their corpse. It must be from the dead body, not a previous sample. Step two, is to secure a sacrifice. Any human will do. (Sacrifice must be an RPC or an NPC operated by another player. Creating NPCs just to kill them for this jutsu is illegal.) Step three, the user performs the jutsu, using the DNA sample as a medium, and imprinting it upon the sacrifice's body. The revival process costs exactly double the target's total chakra supply at the time of their death.
The revived warrior possesses all skills, knowledge, and abilities they had at the time of their death. They possess two chakra supplies, both being equal to their original supply before death. One they have full access to, for performing jutsu. The other fuels a portion of the Edo Tensei, that which keeps them alive. After the warrior takes damage in any way, be it a simple punch, or a limb being removed, the chakra from the second supply repairs it instantaneously. The amount of chakra deducted per attack is equal to the rank of the attack. When the second supply runs dry, the technique is broken, and the DNA used to create them is used up.
There are two ways of using this technique. One is that of reviving the warrior as a mindless slave. In this state the user has full control over them, but the warrior's own instincts and battle tactics are suppressed. The second, is to grant them sentience. In this state they are still unable to fight against the user's commands, but will go about fighting in their own way. In this state they are able to think for themselves, and even speak, but their body is on autopilot to attack whoever the user wishes. (In the second state the original RPer of the character takes command, usually making the fighter more powerful, but less predictable. They might even sabotage themselves in revenge against the user of the technique.)
Demon Mode
Stage One: In stage one, the user's appearance becomes more feral. Their hair grows longer, becoming rough and wild. Their eyes turn yellow and slit, resembling those of a cat. Their fingernails lengthen, becoming sharp and strong, like claws, as do their toenails, which are slightly curved. The user's teeth also grow sharper, becoming pointed like a cat's fangs. The user will begin to lose control of their own emotions in this stage, becoming more animalistic. Any emotions they have will be amplified greatly, making them more likely to act upon any urges. They will also find that they have excellent balance and agility.
Stage Two: Stage two only increases the concentration of Nibi chakra on the user, pushing it outward in the form of a chakra cloak mimicking the shape of the host's own body. This cloak is formed from the Nibi's flames, and enhances any fire jutsu used by half a rank's power. Any water jutsu used against the host will lose a rank of power, as the sheer heat of the cloak evaporates some of the water, destabilizing the jutsu. Stage One must be active for at least four posts before Stage Two can be activated.
Stage Three: In this stage the host's chakra cloak expands more, growing a single tail, and cat ears atop the head. Their claws grow even longer, and are now coated in Nibi fire, which will burn anything the claws cut, leaving it in flames for two posts, which cannot be put out. The host becomes even more animalistic in this stage, now moving about on all fours like a cat. Far from being disadvantaged by this, the host's speed actually increases by one full rank. Stage Two must be active for at least three posts before Stage Three can be activated.
Stage Four: The chakra cloak expands yet again in this stage, growing a second tail. The host's tails are now twice as long as the host is tall. The tails can be controlled by the host in this stage, and used to grab targets, burning them with the flames that make up the cloak, or holding them for other attacks. The host can also fire flaming orbs as in the Nibi Fire Cannon technique from their mouth, without using the preparatory jutsu or even knowing either technique. These orbs cost C ranked chakra to fire. Stage Three must be active for at least three posts before Stage Four can be activated.
Stage Five: In the fifth and final stage, the Nibi is fully released in all her glory. The chakra cloak expands one more time, growing exponentially to create a large cat body. The host is no longer visible through the shell, and the chakra flames develop actually features. Within the flames, the texture of fur can be seen on the cat's body, a fully formed face appears, and monstrous fangs and claws. The body, despite being made of flames, is quite solid. Any physical attack leave behind the same fire that won't go out for two full posts. The full Nibi retains the ability to fire orbs of flame, but these ones are the size of a basketball, and explode with the force of three explosive tags, costing B ranked chakra to fire every time. Unless the host has fully mastered the demon through the perfect host system, they cannot control this stage. The demon will take over, being controlled by a crew member. This is also the only stage in which the Nibi's chakra reserves may be accessed at will. Stage Four must be active for eight posts before Stage Five may be activated.
Posted: Fri Feb 24, 2012 8:58 am
Sanbi
Main Information
Host: Status: Free Description: Sanbi primarily resembles a large turtle, but with a crab-like shell, and three shrimp-like tails. Under its shell, it has red, muscle-like tissue. It has a pair of human-like arms and hands, but no hind-legs. Its lower jaw is rather big and has teeth-like horns, together with its big forehead, which also has horns, it somewhat resembles a mouth with big teeth, making it look like the rest of the face is inside the mouth. Its eyes are dark and have red pupils. In the anime, the eyes are red with green pupils. Its right eye is constantly closed, indicating some sort of injury, and because of this, it is particularly vulnerable to attacks directed at its right eye. Demon Chakra: 480
Abilities
Elements: The Sanbi grants it's host the element of water, on top of the host's natural affinities.
Water: The Sanbi has greater control over the element of water than any other being. His water is said to be the only thing capable of extinguishing the flames of Amaterasu or the Nibi, needing only to be of a greater rank in power to do so.
The Sanbi host gains the effects of the elemental control shinobi type for water, -3 posts learning of jutsu of their element, +1 rank to jutsu used normally, +2 ranks around the elemental ninjas element, +1 post when learning jutsus not of the shinobis chosen element, -1 rank to power of jutsu when used in an extreme environment near their elements weakness. -1 chakra point cost of all Genin techniques, -2 for all Chuunin, Jounin, and Kage techniques for the chosen element. This bonus cannot be stacked.
The Sanbi host is capable of creating water for use in jutsu, by simply paying one rank higher cost for the jutsu. This means the host can use water jutsu without any source. (Created water can never create the “Extreme Environment” effect needed by the Elemental type.)
Water Immunity: Water attacks against the Sanbi host hit for only half their normal power.
Swimming: The Sanbi host has the unusual ability to breath underwater. Not only that, the host moves a full rank faster than normal while underwater.
Personal Techniques
Water Spout Trail Rank: C Type: Ninjutsu | Offensive Element: Sanbi Water Range: Twenty Feet Description: The user smashes their fist into the ground, channeling chakra into it. For twenty feet in front of them, in a direct line, the earth splits apart and a powerful burst of water shoots out towards the sky. The power behind this attack is enough to send an opponent flying skyward and could easily break bones, if not with the initial impact, upon landing.
Sanbi Bubble Rank: B Type: Ninjutsu | Defensive Element: Sanbi Water Description: The user surrounds themselves in a translucent bubble of water. This bubble is incredibly resistant to damage, able to easily resist any blunt impact without breaking. When hit by a blunt impact, the most it will do is bounce away. Bladed and piercing attacks however, need only C ranked power to pierce the bubble, destroying it. The user can move around within the bubble by running, but will only move at half their normal speed.
Mist's Devilish Illusion Rank: B Type: Genjutsu | Mirage Element: Sanbi Water Catalyst: Mist Description: The user emits a cloud of mist from their body, which spreads and envelops the area. Once this mist has hidden the user and filled the area, the opponent will being to see images stepping out of the mist towards them. People, creatures, or simply things that they fear most of all form from the mist. According to the reason for the fear, they begin to act upon it, whether that be attacking the opponent, or anything else.
Depth Cannon Rank: A Type: Ninjutsu | Offensive Element: Sanbi Water Description: The user fires a condensed ball of water chakra at an underwater opponent. The chakra itself does nothing to the opponent, but upon impact, expands greatly before contracting in again, pulling all the water around the target in upon him, crushing him with the pressure. This can easily kill an opponent. If the crushing pressure itself didn't do the job, the inability to breath very well could, as this attack will likely force any air out of the target's lungs as well.
Great Lake Creation Rank: S Type: Ninjutsu | Supplementary Element: Sanbi Water Description: The user, utilizing the Sanbi's ability to create water, creates a massive bubble of water. The water is enough to fill an entire battlefield, easily achieving the “Extreme Environment” bonus for water. While the water floods an entire area, it does not spill out into surrounding areas, and in fact is held in the shape of a bubble by the user's chakra. Without the user's support, the water will simply fade into the ground at a rapid pace. This water can be walked on as normal water using water walking, and anyone can use it to perform jutsu. The water is also about fifty feet deep.
Demon Mode
Stage One: In the first stage of transformation, the host's skin hardens slightly. This won't stop bladed attacks, but will reduce the damage taken from any taijutsu attack by one rank. The only visible change is that the user's skin darkens a few shades. The host's personality will begin to change in this stage, unlike most other demons, becoming more defensive. He will be less likely to go on the offense, trying instead to block any attacks against him.
Stage Two: In stage two, a sheen of chakra also surrounds the host, not taking on any real form, but rather hugging the skin. This chakra is very hard, and reduces the damage from any attack by one rank, rather than just taijutsu as the rank before. Stage One must be active for at least three posts before Stage Two may be activated.
Stage Three: In this stage, the demon's first tail forms. The tail is plated much like the Sanbi's own, with hard shells. The tail is as long as the user is tall, and can be used to block attacks, or even attack using the spikes on the back of it. The tail itself is stronger than the rest of the chakra shell, and can reduce the power of attacks by two ranks. The host's defense raises again by half a rank in this stage, as the concentration of chakra in the shell grows. Stage Two must be active for at least three posts before Stage Three may be activated.
Stage Four: In stage four, the demon's second tail emerges. This tail can be used much like the first, creating a larger area it can block. The chakra shell expands in this stage, forming a large shell much like the Sanbi's own around the host. The shell is now as strong as the tails, being able to reduce any damage taken by two ranks. The large addition on the host reduces their agility, making their speed on land drop a full rank. Their speed in the water however, increases a full rank. Stage Three must be active for at least four posts before Stage Four may be activated.
Stage Five: The demon's final tail is released in this stage, giving the user enough tails to completely encircle himself in them for a defense. The defense of the tails increases to reduce damage from attacks by three ranks, as does the shell. The shell itself cannot be pierced by any attack naturally at or below C rank in power. (Attacks reduced below C rank from a higher rank will still hit.) Stage Four must be active for at least four posts before Stage Five may be activated.
Stage Six: In stage six, the demon is fully released. The chakra shell expands until it forms the true demon. The demon's full shell is capable of blocking any attack below A rank in power completely, making it incredibly difficult to harm. The demon is incredibly slow on land, moving at only D ranked speed, but moves at A rank speed in the water. This is the only stage in which the demon's chakra is available for use. If the host has not fully mastered the demon through the Perfect Host system, they will lose control in this stage, and the demon will be controlled by a crew member. Stage Five must be active for eight posts before Stage Six may be activated.
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Posted: Fri Feb 24, 2012 8:59 am
[Yonbi!]
Posted: Fri Feb 24, 2012 9:05 am
[Gobi!]
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Posted: Fri Feb 24, 2012 9:06 am
[Rokubi!]
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[Nanabi!]
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Posted: Fri Feb 24, 2012 9:08 am
[Hachibi!]
Posted: Fri Feb 24, 2012 9:09 am
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Posted: Thu Jul 19, 2012 12:49 pm
Picture Needed.
Lesser Demons
Main Information Besides the Bijuu, the world has many other demons. The bijuu are the most powerful, but these too are not to be disregarded. Lesser demons come in many shapes and forms. Some are very much like the Bijuu, some are entirely different. Some may be similar in power to the Bijuu, holding many abilities and great strength, while others may have only a little. Like the bijuu, these may be sealed, creating jinchuuriki. Unlike the bijuu however, little is known of them, and no information can be found until they have been fought, and sealed.
Posted: Thu Jul 19, 2012 12:50 pm
Raijuu
Main Information
Host: Status: Free Description: The Raijuu is a tricky beast. Being a small weasel possessed of incredible powers over lighting, it has for many years posed as one of the Bijuu, being given the moniker of Rokubi no Raijuu for it's six tails formed from lightning. In reality, the Raijuu has only one tail, and formed the rest through it's lightning powers in order to pose as a bijuu while the real Rokubi slept in deep hibernation. To this day, humans still believe this to be the true Rokubi, as the real one has not shown itself in thousands of years. Due to the effects of pure lightning running through it's system, the Raijuu is incredibly hyper, and though not malevolent, can cause great destruction through it's play. Once sealed, getting it to calm down and focus on anything through it's energy can be a daunting task. Demon Chakra: 200
Abilities
Elements: The Raijuu grants it's host the ability to learn lightning jutsu on top of their natural elements.
Lightning: The Raijuu is known for it's incredible powers over lightning, and transfers this to it's host by granting the bonuses of the Elemental type, for lightning
Speed: With lightning literally being the Raijuu's life blood, it has taken on many characteristics of it, particularly the speed. The Raijuu's presence in the host's body shares this quality, flooding the body with trace amounts of lightning, which enhance the host's nervous system, and thus reaction time and following, speed. This gives a base bonus of +1 rank to speed and reaction time.
Personal Techniques
Raikou Shissou [Lightning Sprint] Rank: D Type: Ninjutsu | Supplementary Element: Lightning Description: By overcharging their body's nervous system with electricity, the host is able to temporarily increase their movement speed by three ranks. However, because this is far above their normal capabilities, they are only able to run in a straight line. Using this jutsu more than twice in a single day is highly dangerous, as it will quickly take a toll on the body, tearing it apart with it's own speed. Even twice will begin the damage, reducing the user's agility by one rank due to the pain of the muscles reaching their limits.
Raikou Kyuutai [Lightning Orb] Rank: D Type: Ninjutsu | Supplementary Element: Lightning Description: This jutsu very simply creates a floating ball of electricity. If touched by anyone other than the Raijuu's host, it will discharge a powerful shock causing burns and electrical damage. Up to five orbs may be made at once, but each must be paid for individually. The orbs may be made to stay in one place, or follow the user as they move about. If the orbs are made to stay in place, they cannot be made to follow the user again unless the user is within five feet of them. This jutsu is the first in a series used by the Raijuu.
Kyuutai Tama [Orb Bullet] Rank: D Type: Ninjutsu | Offensive Element: Lightning Range: 30 Feet Prerequisites: Raikou Kyuutai Description: The most basic enhancement of the Raikou Kyuutai, this jutsu takes the floating orbs, and fires them in a straight line wherever the user pleases. The speed of the bullet is D rank by default, but can be raised to the next rank by doubling the chakra paid per rank. (Two D ranks for C rank speed, four for B rank, eight for A rank. S rank cannot be reached by this jutsu.) As with Raikou Kyuutai, up to five may be fired at once, but must be paid for individually. If the orb doesn't hit anything within thirty feet, it will remain in place at the end of it's range until the user calls it back or goes to it. The user must be within three feet of the orbs to use this jutsu.
Raikou Kyuutai Enko [Lightning Orb Arc] Rank: C Type: Ninjutsu | Defensive Element: Lightning Prerequisites: Raikou Kyuutai Description: Once the user has created enough orbs, they can use this jutsu to connect them together, creating a barrier of lightning chakra. Requiring a minimum of three orbs, they must be placed at the edges of the area the user wishes to cover. With three, a flat triangular barrier may be created. With four, the flat barrier may be made square, or stretched larger to create a pyramid by connecting the fourth to the other three. Barriers may thus be any shape the user desires, requiring only that enough orbs be used to make the change. The maximum distance between orbs in the array is three feet. The more orbs, the stronger and larger the barrier may become. Creating the barrier costs E ranked chakra per orb included. For every orb used, the barrier increases in strength equal to one E rank attack. As it takes damage, orbs will be used up and removed, weakening the barrier. These can however be replaced at any time by the user. One E ranked hit will damage a single orb. Once three orbs have been damaged, the panel of the barrier created by them will be destroyed. Being made of lightning, this barrier does cause the same shock damage when touched as the orbs themselves.
Tore-sa Tama [Tracer Bullet] Rank: B Type: Ninjutsu | Offensive Element: Lightning Range: 100 Feet Prerequisites: Raikou Kyuutai, Kyuutai Tama Description: An advanced form of the Kyuutai Tama, this jutsu allows the bullet to lock onto a specific target and chase after them until it either runs out of momentum, or hits the target. Like the Kyuutai Tama, this jutsu fires at a set speed, but can be made faster with extra chakra. Starting at B rank speed for B ranked chakra, the speed may be increased one rank by doubling the cost, just as before. Again, up to five may be fired simultaneously, paid for individually.
Kiken Denka [Atmosphere Charge] Rank: A Type: Ninjutsu | Supplementary Element: Lightning Description: If the Raijuu host is able to take the time to stand still for a full post (Meaning that for one full post no other actions can be made.), they can release lightning chakra into the atmosphere in vast amounts and concentration. Within this charged atmosphere, the next five lightning jutsu used (Below A rank) gain the Elemental Type extreme environment bonus. Likewise, this causes the extreme environment penalty for earth jutsu. Once five jutsu of appropriate type (Lightning or earth) have been used, the effect is removed. (In locations that already receive the bonus for earth, this temporarily neutralizes the bonus instead.)
Demon Mode
Stage One: In stage one, the host takes on some physical traits of the demon. Their fingernails turn to claws, teeth to fangs, and their hair becomes a bit more wild, becoming spiky and actually arcing with static occasionally. Most noticeable about this form, is the fact that the user's eyes glow pure white, and seem to bleed lightning out of the edges. In this state the user's speed and reflexes are increased by one rank.
Stage Two: In stage two, the user begins to bleed lightning chakra into the air around them. Most of it takes the form of a single tail, while the rest arcs all over the body. This lightning causes D ranked shock damage to anyone who touches it. Every five posts in this stage, the lightning becomes more prominent, growing another tail and increasing the lightning on the body until, with the fifth tail, the host is completely surrounded by an electrical aura. The lightning in this final state causes C ranked damage just by touching it, or being struck by it, enhancing any attacks by the host. The host's speed is again increased by one rank in this stage. Stage One must be active for at least four posts before Stage Two can be activated.
Stage Three: This is the final stage of the Raijuu host's release. In this stage the host grows their final tail, and the power of their lightning aura is increased to B rank. Every post, the host must roll a six sided die. If a six or a one are rolled, lightning arcs from the host, striking at any other being nearby, regardless of alliance. (To make this more interesting, make a list of people in the area, and use a second post to select a random number to choose who is struck.) The lightning arc deals C ranked damage if it successfully strikes, and moves at B ranked speed. Again, the host's speed increases by one rank in this stage. (Speed cannot increase to or beyond S rank in any stage unless the host is of B rank or higher. Beyond S rank does not increase to SS, but instead loops back to E, beginning again from the start.) Stage Two must be completed, with an additional five posts before Stage Three can be activated.
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Posted: Sat Sep 08, 2012 3:10 pm
Houkou
Main Information
Host: Status: Description: Like the Raijuu, this lesser demon has long been mistaken for a bijuu due to it's tails and incredible powers. Unlike the raijuu, this is not of it's own doing. The five tailed wolf is a noble creature, often referred to as the god of elements. That it did not reveal it's nature merely shows that the humans did not deserve to understand.
The Houkou has the highly unusual ability of controlling all elements. Fire, Wind, Lightning, Earth, Water, and even it's combined forms, such as Ice, Lava, Crystal, and so on. This makes it an incredibly dangerous beast to fight, as it will always have the elemental advantage. The Houkou is definitely one of, if not the, most powerful lesser demon in existence, easily rivaling the bijuu.
Demon Chakra: 500
Abilities
Elements: The host of the Houkou is able to learn and perform jutsu from all five basic elements.
Elemental Prowess: While the Houkou grants access to all elements, this is not a constant effect. Only one element is available to the host at a time, and that element can only be changed after two posts. Furthermore, spreading their power over all elements weakens the host's affinity, lowering the power of all elemental techniques by one half rank.
Interestingly, the Houkou also alters the host's eye color. When no elements are in use, the eye is a pure white, matching the Hyuuga's pale eyes. When elemental chakra is in use, their eyes change color to match the element.
Personal Techniques
Coming Eventually
Demon Mode
Stage One: In the first stage the host takes on some characteristics of the demon. Their hair will become wild, often growing longer and even growing in areas the user doesn't normally have hair, such as a female host growing a full on beard. Their teeth become fangs, and their fingernails harden to claws. From behind the host a single tail sprouts, starting as seemingly more hair, but capped with the manifestation of a single element.
Tails grown by the Houkou host always take on the form of the element currently in use. These tails can be used to strike an opponent at close range, and have effects matching their element. An earth tail causes blunt damage, fire burns, wind can cut or repel, lightning causes shocks akin to a D or C ranked lightning jutsu, and water... Is water.
Stage Two: In stage two the host becomes more feral and aggressive in their tactics, and is more likely to strike offensively than defend or dodge. The host also grows a second tail in this stage.
For every tail the host possesses, they gain access to another element for use in each post, as well as an extra post action dedicated to that element. By sacrificing an element and post action, the host can also make multiple tails of the same element, increasing that element's power by half a rank for each tail. Stage One must be active for at least three posts before Stage Two can be activated.
Stage Three: If the host has not mastered stage three, this is when the demon begins to take control. The host's inhibitions are frayed, and the demon's will becomes equal to their own. If the host and the demon's wills conflict they may be unable to do anything at all for a short time.
As in previous stages, stage three unlocks another tail. With three tails active the user is able to set two tails to specific elements, and channel that power into the third, creating a combination element in the third tail, and using that as a source for combination elemental jutsu. Bloodline combination jutsu can only be used if the user has seen them used while in demon mode, and all combination jutsu cost double chakra due to the method of creation. Combination jutsu also suffer the half rank decrease in power. Stage Two must be active for five posts before Stage Three can be activated.
Stage Four: In stage four, if unmastered, the demon's will becomes stronger than the user's own. The demon will fight aggressively, on all fours, and not caring for the life of the host's allies or the world around it, and will destroy anything that gets between it and it's enemy. In this stage the demon begins to use a portion of it's own chakra to supplement the host's own, drawing half the cost of any jutsu from it's own stores, and half from the user. If the demon is in control, it can also use any jutsu from any element up to the maximum rank the host can freely access. Stage Three must be active for six posts before Stage Four can be activated.
Stage Five: Stage Five is as close to full release as the Houkou can get. If unmastered, the demon is now fully in control. With five total tails it can use five jutsu at once, from any element, and without hand seals or incantation. By using four tails it can turn it's fifth to a combination element of full power, or even use all five to give a single element a bonus of +2.5 rank power. The demon can draw fully from it's own chakra stores for jutsu, or split the cost with the host as it pleases, and is able to cast any elemental jutsu without limit of rank. Stage Four must be active for at least eight posts before Stage Five can be activated.