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[Q] Demetrius Belli/Sailor Osiris,Senshi of Justice (Stamp?)

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chi honda

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PostPosted: Sat Feb 18, 2012 2:51 pm


User ImageName: Demetrius Belli

Nickname: Deme.

Age: 20.

Birthday: 14th February.

Sign: Aquarius.

Gemstone: Amethyst.

Blood Type: AB positive.

Fav. Food: Chicken and fried rice.

Hated Food: Cauliflower.

School: Sovereign Heights Prep School.

Hobbies:

Rock Climbing – Demetrius enjoys climbing on a periodic basis, because it keeps him in peak physical condition. He wants to be able to react to most any situation that befalls him, and feels that being in a lean, semi-athletic shape is what will make the difference between success and failure. He was picked on for being thin in grade school, and this accounts for his exuberant need to compensate for it now a few years down the road.

Television Watching – Being an avid television watcher, Demetrius likes to keep up to date with certain comedy shows. His favorites fall in the comedy categories, because he has a fun and lively sense of humor and enjoys taking time out of his day to laugh. Sometimes Demetrius will watch action shows or horror thrillers, and those give him the dramatic push to continue trying to live an adventurous life similar to that seen on t.v. Another item he is sure to keep up-to date on is court cases. Almost every other afternoon he can be found in front of a television watching some sort of new important case. As he watches he will listen closely to everything that is said and in his mind will try and figure out how justice can be served. Justice, the one thing he feels that the whole world needs more of.

Cross-Country Running – Every morning that he can, he runs to keep himself in top shape. Though running is not only a healthy exercise activity for him, he also uses running as a way to clear his head. When he feels the wind on his neck he feels free and obligation-less. This in turn helps to ease his mind and allow him to make judgement calls easier. This hobby comes in handy for him at the times he must make the tough calls, calls such as if a person he has met is truly trustworthy or not.

Watching the stars – No matter Where Demetrius is when the night sky falls and the stars clutter the sky. He will stop and stare at them for a few minutes, and when possible he will take a seat in the green grasses near him and just lay on his back looking at the sky. As he lays watching he will search for any signs of constellations he may knows. In his mind the stars have the answer to some questions we may not understand completely. They also help ease his mind when he thinks of the tales behind each star and each constellation. Like what were they named for, is there a tale behind their beauty, or is it just a bunch of burning lights in the sky.

Virtues:

Friendly – Demetrius will go out of his way to be friendly to strangers, especially if they seem lonely or unhappy. He feels best when around friends, and tries to help others experience the same feeling. Unfortunately, his constant attempts to help those who feel bad can often lead to problems; just because a person doesn't want to be bothered doesn't mean he won't try to help them anyways. This usually isn't a problem however, because Demetrius goes out of his way to make others feel better, and works long and hard so that their outlook will turn from negative to positive.

Considerate – Demetrius is the sort of guy who thinks of everyone he cares about before himself. He works hard to pay back those who do right by him, believe that no kind gesture should be done unanswered. The only thing is it takes time to earn his trust if you wish to become one of his close friends. He believes to gain a long term friendship or comradeship, one must first build a foundation between the two people involved. A foundation that is based one experiences done together and things you learn about each other. The type of friendship he wishes for is one where its not built out of thin air. Once a person has his friendship though, he is willing to stand by them through every trial. No what matter the danger they may end up in is, he will face the problem head on in order to defend his allies and his most trusted friends.

Trusting - While there are those who can't help but distrust every person they meet, viewing them as threats until they work to build up a connection, Demetrius is the exact opposite. Optimistic, he tries to see the good in others and tends to trust slightly easily, when it comes to a person he has just been introduced too. After a while, he can realize if someone is lying to him, but this doesn't prevent his overall willingness to trust openly. Demetrius prides himself on being willing to stand up for others in the face of opposition, reasoning that they should give the unknown person a chance to prove themselves rather than immediately turn them away.


Flaws:

Keeps things to himself - Sometimes Demetrius chooses to take time to just sit around outside and observe nature. As he does so, he ponders questions ranging from simple things like “I wonder if I did my best on the test yesterday,” to even the most complex unsolvable questions such as “What is my purpose?” Unfortunately, this has become something more of a way to keep people out. He doesn't like to open up, since he figures if it doesn't involve them it's probably better to keep to himself. This sometimes tend affect his interaction with others, since it becomes more of a barricade when people are trying to get to know him. Instead of talking out his thoughts with others, he will just at times talk to himself out-loud when he is not wanting others to get involved in his personal matters. This has gotten him in trouble so to speak many times because he will shelter himself from everyone around him. Making his being seem unapproachable or preoccupied when he really truly isn't.

Grudging – One thing he simply can not tolerate is people who take advantage of others with their actions and words. He absolutely despises betrayal, especially when the betrayal is to someone who has been by your side always and on top of that its someone you believed in and went to bat for. When someone breaches Demetrius' trust, he not only feels betrayed but he has this place in his heart where he holds a strong grudge against the offender of his trust. This is negative for those in his life since once you fall out, it is so hard for him to trust you again, and to let you be apart of his life. His grudges will last until the person can show him that they truly do want another chance.

Self Righteous - Based on his experiences of being picked on and bullied when he was younger. Demetrius feels that he is qualified from both ends of the spectrum to make necessary judgment calls on almost any situation that comes up. He knows what it feels like to be bullied, but in special cases he also has learned you can't always just a situation with one glance. He also feels that his decision is always the right one due to his experiences, and won't concede to someone else unless they can break down his wall of self-righteousness. He upholds this ideology in most facets of his life, and is unwilling to concede or compromise with others unless they are able to bring proof of his error before him; even then he rarely concedes his error to them, choosing only to say they are correct in the most dire of situations.This can put a strain on his relationship with others since who wants a friend who thinks their call is always the right one?

PHYSICAL DESCRIPTION

Eyes: Normal shape, hazel color

Hair: Brown, short and slightly gelled upwards.

Face: Demetrius has an ovular face shape, and his eyes and nose are the dominant features on his face.

Clothes: Sovereign Heights Prep School Uniform for now.
PostPosted: Sat Feb 18, 2012 2:54 pm


User ImageSenshi: Sailor Osiris, Senshi of Justice.

Challenge: You have been found guilty!, Justice has been served!, In the name of Justice ... you have been served!

Fuku Colour:

Main Color: Black
Secondary Color: Gold

Fuku:

Collar – Thin collar that surrounds the neckline, thin white stripe along top of collar
Bow – Black sash with shining golden trimming worn around waist as a belt.
Bodice – White sleeveless shirt under a dark vest
Sleeves – No sleeves.
Brooch – Rounded and black with a white jewel set in it.
Bottoms – Dark and poof-y, end at the knee, golden stripes crossing vertically up the pants, wearing dark leggings underneath
Tiara – Black band across the eyes that can be seen through (thin fabric).
Choker – Sleek black and gold striped scarf.
Shoes – Black dress shoes.
Gloves – black fingerless gloves
Accessories – A golden bangle on his right wrist.


Attacks:

Sailor Scout Attack: Authorization Transaction!

Function: Defensive
What is does: Sailor Osiris moves his hands in circles in front of his chest and from them comes a black colored light in the shape of handcuffs. The handcuffs will automatically head towards his opponent an attempt to lock around their wrists and stop their attempt to escape or run very far. The downside of this attack is at times the black colored light will not form or will miss the opponent completely. (This attack is meant to be where the justice being served is served to the fullest potential. The transaction will be justified in its means.) This attack will last for 10-15 seconds in the battle.

Super Sailor Scout Attack: Legitimacy Locks!

Function: Defensive.
What is does: This is an upgrade of Authorization Transaction. The only difference is the shape of the object. This light is in the shape of pair of hand and leg shackles about 2-4 inches thick. He must be within a 8 ft radius of his opponent for this attack to succeed. Once the orange light is visible he quickly aims it towards his opponent and will wrap around their ankles and wrist in a tight bind like grip. This attack will last for 25 seconds at most. A special side of this attack is that it will only work on characters/monsters with a chaotic aura about them.

Eternal Sailor Attack: Judgement Passed!

Function: Offensive.
What is does: Sailor Osiris twirls his body around two times to summon a orange light above his opponent that seems to glow in the air. This light is in the form of a gavel. This in the shape of a gavel drops the power level of the enemy. This will knock the opponent down to the same power level of the lowest level character on the field. Evening the odds for the little guy, and showing power isn't everything. It will last 20 seconds or less if successful. If unsuccessful this can just dissolve into thin air and not form. Can only be used 2-3 times in a battle. Opponent also must be in a 12 foot radius.

Ex: 2nd level character goes down to regular power character.

chi honda

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chi honda

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PostPosted: Sun Feb 19, 2012 11:46 pm


Extra post just in case.

Though open and would love anything anyone would like to say about him. =D
PostPosted: Mon Mar 12, 2012 9:20 pm


Added a quick nickname to his form. =3

chi honda

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StarshineAngel01

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PostPosted: Mon Mar 12, 2012 9:25 pm


thanks to me ^^
PostPosted: Mon Mar 12, 2012 9:28 pm


whaa...bday on vday

StarshineAngel01

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chi honda

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PostPosted: Mon Mar 26, 2012 5:37 pm


Angel@ Yes i figured that birthday fit him perfectly! ^_^
PostPosted: Thu Jun 28, 2012 6:11 am


chi honda


Hello there! I'm sorry that there has been a delay in getting these things looked at. Thanks so much for your patience.



For the most part I like his personality. Self righteous fits very well with his past and is a fun tie in to his senshi side. And I like how instead of becoming a bully himself he's grown to be friendly/considerate towards people instead. I also like how Grudging plays into Trusting, because it makes sense that someone who is so trustful and optimistic would be very upset if someone broke their trust. There are a couple things that could use a little tweaking though.

You might want to change Deep Thinking to something more like "Keeps things to himself". There really isn't anything BAD about being someone that thinks a lot, and it's more the fact that he's unwilling to share or seems unapproachable at times that is a flaw.

Though I don't have any problems with him being good at reading lies on people from time to time (part of his Trusting virtue) make sure you understand that he can't be a total lie detector. Playing him as if he can tell when anyone is lying borders god modding and will upset some of your fellow players. So it's alright as a time to time thing, just be careful that you don't go over the top with it.



His hobbies are good and should offer some good rp oppurtunities and ways to meet people.



Onto his attacks. Justice is kind of a hard sphere in some ways because it's kind of a intangible thing. Like an ideal.

I'm alright with his first and second attack because they do have something to do with justice (really the end result of it). One thing I might suggest though is instead of a kind of lasso for the second stage how about they get a pair of hand AND leg shackles? It might also be kind of neat if it'll only work on characters/monsters with a chaotic aura, but that's up to you.

Unfortunately I don't think his eternal attack fits well enough. I know the gavel is there.. but it's more visual flare then anything to do with justice, as the actual attack is just an energy burst that knocks people over.

A suggestion that I have is to maybe play with the idea of 'fairness' which works hand and hand with justice. I think an attack that momentarily (like 20 seconds or less) drops the power level of the enemy would be really neat. For instance a general character would only have the speed/strength/power of a captain for those few seconds and an eternal Dark Mirror Senshi or eternal Corrupted Senshi would only be able to use their regular and super attacks during that time frame. 2nd level characters would be like regular characters. 1st level characters it probably wouldn't fit. It could be SUPER useful and powerful. Powerful enough that it might actually need a drawback of some sort.

Maybe it could be an Area of Effect attack. And basically bring everyone in a 12 foot radius down to the same power level to match that of the lowest level character on the field.

If you don't like that another idea is to continue with the first attacks and basically drop a small cage on the enemy for a short time.

A third idea is a more mental attack that magnifies any guilt that someone might feel. Aka, for a few seconds they'll be nagged by the thought that what they're doing is wrong, or feel more guilty then usual.

When you've made some changes please quote me so I can take another look. Good luck! :3

Iris_virus

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chi honda

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PostPosted: Thu Jun 28, 2012 11:23 am


Iris_virus



Thank you so much for looking at him! I really appreciate this!

I have updated/fixed everything you said needed to be fixed or changed .

Personality: I'm glad you like his personality. ^-^
- I changed the deep thinking to keeps things to himself, since now that I think about it. That actually makes more sense and it has given me some new plot ideas for him!
- I completely understand the lie detector thing, I was just thinking every once in a blue moon he could maybe notice something. That could lead to him thinking they are lying, but not in god-modding like way. smile


Hobbies: Yay! I really hope so, since I want him to meet so many people and have lots of adventures! whee hehe.

Attacks: I really loved your ideas! Attacks are thing I had the most issue with. They were really difficult for me to create.

-Though I loved your idea for the shackles! I updated his whole second attack to actually go around that idea.

-As for his super attack I see what you mean and I actually fell in love with your idea to drop the power level of a character. I kept the gavel like form but made it so its more justice like. The only thing I was not sure about is if I did have a draw back for him, what would you recommend? An do you think I should have one just in case so it's over-powered?

Thanks again! <3 heart
PostPosted: Thu Jun 28, 2012 11:38 am


chi honda


-As for his eternal attack I see what you mean and I actually fell in love with your idea to drop the power level of a character. I kept the gavel like form but made it so its more justice like. The only thing I was not sure about is if I did have a draw back for him, what would you recommend? An do you think I should have one just in case so it's over-powered?


Thanks for making those changes, it all looks good to me now.

Since it is only hitting 1 character on the field at a time for such a short amount of time I don't think it needs any sort of drawback. You're good to go.

APPROVED Have fun playing him!

Iris_virus

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