This is a proposed challenge for two-against-two. The characters are probably not pacted, due to the restart, but if they are, the pact is broken.
These are my own rules, which aren't going to be changed anytime soon, in which both I and my opponent are bound by. If you are unable to follow these restrictions, then I'll just look for a better opponent who can deal with rules.
Forehand
My opponent, whoever you may be, has the choice of fighting either of my recreated characters: Ariyoul or Serenade. If you wish to fight someone else, there is Xanxus, my Reaper. I am concerned about people fighting Uzuraia... so he's off-limits. Sorry.
I will be using two characters, so it will be valid for you, the challenger, to either use two of your characters, or team up with someone else and use one character each.
Characters
Akari Ryou ZX:
Kirei (Player)
Ariyoul Ichigami (Player)
Aeir Sorrow:
Aeolus Gale (Player)
13th Sorrow:
Sparrow Fable (Player)
Rules
1. Every post must be in the roleplaying style
2. Do not make moves hit unless the other allows it to.
Ex: Azami's fist struck Fuyu's shoulder.
Fuyu's controller didn't want for Azami's controller to hit their character, but Azami did anyway. Moves that strike instantly are forbidden.)
3. One-hit KO moves are forbidden. Moves that deal over 50% of a character's health is forbidden. Move power is limited to 25%-30% of a character's health. Not all attacks are allowed to drain 30%. Some pins, like Nexus Ray, cannot help but do their amount of damage. Those are acceptable.
4. Do not leave a roleplay that's only a few sentences long, is not detailed, or makes no sense. Who can roleplay with that?
5. Alternate roleplaying turns. Do not post twice. If you are working with someone else and both of you have posted while I have not, do not post until I have posted again. The same goes for me.
Combat
Items outside the Game, such as a gun or a sword, are forbidden in combat, unless that is one's psych.
Ex. A phone can be used as a psych, executed so by Joshua.
If your character is using pins, list the pin names, recharge time, amount available to use (to some, it could be called PP), and power. All pins have a recharge time, so if the pin's PP runs out, then it cannot be used until it has recovered. If recharge time is of a decimal, round it up.
A character may have a main psych and a sub psych, such as my own character Kirei.
Akari Ryou ZX:
Kirei:
Main psych: Psychokinesis
Sub psych: Japanese-style dancing. Psych determined by movements.
Signature move: 月のダンス (Lunar Dance)
Ariyoul:
Main psych: Pins
Yoshimitsu {Shockwave. Attack: 88. 16 uses. Recharge: 5s.}
Ovis {Thunderbolt. Attack: 142. 8 uses. Recharge: 5s.}
Lightning Pawn {Spark Core. Attack: 98. 4 uses. Recharge: 8s.}
Lightning Rook {Lightning Arrester. Attack: 104. 3 uses. Recharge: 5s.}
Excalibur {Lightning Bolt. Attack: 170. 6 uses. Recharge: 3s.}
Pegaso {Resonance.}
Sub psych: None.
Signature move: 冬の翼 (Winter Blade)
Aeir_Sorrow:
Aeolus:
Main psych: Gale
Sub psych: Positive pins (Shockwave, etc.)
Murasame {Vulcan Uppercut. Attack: 31. 2 uses. Recharge: 6s.)
Masamune {Shockwave. Attack: 30. 8 uses. Recharge: 5s.)
Top Gear {Teleport. 10 uses. Recharge: 3s.)
Zantetsu {Spear Strike. Attack: 99. 2 uses. Recharge: 2s.)
Go 2 Hell {Spear Strike. Attack: 53. 5 uses. Recharge: 7s.)
Lightning Rage {Vortex Saber. Attack: 135. 5 uses. Recharge: 3s.}
Signature move: Pegasero Rush
13th Sorrow:
Fable:
Main psych: Pins
Ohabari {Grave Marker. Attack: 65. 5 uses. Recharge: 9s.)
Cold Stare {Frostbite. Attack: 80. 1 use [can be split, due to time use |8s|] Recharge: 3s.}
Sizzling Gaze {Ignition. Attack: 78. 1 use. [can be split, due to time use |9.3s|] Recharge: 3s.}
Gimme Dat Elephant {Black Hole. 1 use. No recharge.}
Creepy Weepy Barrier {Dark Barrier. Attack: 102. 1 use [can be split, due to time use. |6s|] No recharge.}
Wolf {Velocity Attack. Attack: 97. 1 use [can be split, due to time use. |5.3s|] Recharge: 3s}
Sub psych: Physical combat
Signature move: Legendary King's Sword
HP is set at 3000, to ensure the fight will not last forever. Healing (include, but is not limited to pins, food, psychs, etc.) are forbidden in combat.
No character has an infinite amount of energy, so the energy caps will be at 10. Nothing can raise this level. What can cause it to lower:
Summoning Noise - 3 levels
Summoning Taboo Noise - 5 levels
Pins - 1 level
Actions (running, etc.) - 1 level
Signature moves - 6 levels
Energy will be replenished upon each post.
If any psych is drawn out, such as psychokinesis or pyrokinesis, then the removed cap will be at 1. Anything that takes charging, such as Burst Rounds will reduce the energy cap by 2, because of the charging then firing. Other pins, such as those without PP, but with time limits, can be drawn over and will cost 1 cap. However, these pins can only be stretched out so far - the longest they should be able to go is 1-3 posts.
Another thing, Fusion attacks cannot be executed.
Characters are of equal speed. Psychs or pins will not affect this.
We will be fighting in Rubicon, Shibuya River, during a wintry night.
I'll be making the first post, to set up the format of the roleplay. I ask that you also follow the format.
Because I am so sure I missed something, if you spot a missing detail, tell me in the thread; it will be appreciated ^^
I'll be making the first post, to set up the format of the roleplay. I ask that you also follow the format.
Because I am so sure I missed something, if you spot a missing detail, tell me in the thread; it will be appreciated ^^
Challengers:
Aeir Sorrow
13th Sorrow
Host: Akari Ryou ZX