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A guild that seeks to increase military knowledge through an interactive and entertaining roleplay for all interested. 

Tags: Air Force, Army, Military, Flying, Roleplay 

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Lieutenant Jet

Dangerous Defender

7,625 Points
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PostPosted: Mon Feb 13, 2012 7:22 pm



This is the free-for-all, no limits (well...few limits), public discussion thread for all members within the guild. Here you can talk about anything you desire, as long as it does not violate the Gaia TOS (Terms of Service)/Rules, the Novus rules, or any rules placed on this thread. This is meant to be a safe and fun environment where all can speak freely with each other without fear.

Rules for OOCD

1) No serious name-calling.
2) No extensive profanity.
3) No disrespecting of any guild member, Crew, Vice Captain, or the Captain.

Otherwise, have fun guys.
PostPosted: Fri Feb 17, 2012 5:13 pm


archangel2012

AINGELPROJECT667


Guys, I need some help. I have to create a total of six enlisted level test for this guild:

• Basic Training Test
• General Knowledge Test 1
• General Knowledge Test 2
• Advanced Knowldege Test 1
• Advanced Knowledge Test 2
• NCO Chief Test

And two officer level tests:

• Officer Test
• Commander Test

I'm having difficulty coming up with questions for each test and would really love some help, even if it's just looking up questions from military websites. If any of them are branch specific please try to keep them Air Force related for this one. Again, I'm really hoping you two can help me out.

Lieutenant Jet

Dangerous Defender

7,625 Points
  • Divorced 100
  • Person of Interest 200
  • Tycoon 200

Lieutenant Jet

Dangerous Defender

7,625 Points
  • Divorced 100
  • Person of Interest 200
  • Tycoon 200
PostPosted: Fri Feb 17, 2012 5:46 pm


AINGELPROJECT667

True. But can you PM this to me? I don't want any questions avaliable for everyone to see so that they can get all of the answers to every test far before they even take the test.
PostPosted: Fri Feb 17, 2012 5:47 pm


Lieutenant Jet
AINGELPROJECT667

True. But can you PM this to me? I don't want any questions avaliable for everyone to see so that they can get all of the answers to every test far before they even take the test.



Ok. Sorry about the confusion.  

AINGELPROJECT667
Crew

Shy Lunatic

5,550 Points
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Lieutenant Jet

Dangerous Defender

7,625 Points
  • Divorced 100
  • Person of Interest 200
  • Tycoon 200
PostPosted: Fri Feb 17, 2012 5:51 pm


AINGELPROJECT667
Lieutenant Jet
AINGELPROJECT667

True. But can you PM this to me? I don't want any questions avaliable for everyone to see so that they can get all of the answers to every test far before they even take the test.



Ok. Sorry about the confusion.


There was no confusion. I forgot to state that. lol. No worries.
PostPosted: Sat Feb 18, 2012 7:25 pm



No one wants to talk here? O.o

Lieutenant Jet

Dangerous Defender

7,625 Points
  • Divorced 100
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Kelsey MacAilbert

PostPosted: Sat Feb 18, 2012 8:57 pm


Okay, who'd interested in a Navy? I don't think we need a surface fleet, because that sort of fighting wouldn't be particularly fun to RP unless you are one of the few into that sort of combat. Same with a sub fleet. The demand isn't there, and the guild isn't big enough to provide.

A Marine force or a SEAL-type unit would be more interesting, but I don't think either should exist. With the guild as small as it is, marines will step on the Army's toes too much, and SEALs will step on everyone's toes. An air wing would be fun, but that'll be problematic for the Air Force.

What I think is needed is something uniquely Navy that won't step on the Army or Air Force's toes, yet is interesting to RP. What I think we need is a gunboat squadron. This would be a unit of small, fast boats armed with machine guns, small missiles, mortars, grenade launchers, sailors carrying rifles, and the like. Remember the "brown water Navy" of the Vietnam era? It'd be kinda like that. This squadron would be capable of protecting large surface vessels from attack by speedboats close to shore, patrolling rivers and coastlines, transporting and supporting Army infantry squads, and so on. Unlike the crew of a large surface vessel, they can go inland so long as they have a river, and they would frequently engage the enemy in direct combat. They could actually be pretty exciting to RP. Best of all, they can, as I said, go inland if they have a river, and their role doesn't step on the Army or Air Force's toes.

To make this happen, Lieutenant Jet wants the following:

• General of the Navy
• Navy Executive Officer
• Battalion (or whatever it is called by the Navy) One Commander
• At least three Battalion One Seamen

I don't like the term General of the Navy, so we'd have an Admiral, who would probably be me. I could double as the Squadron One Commander, since an Admiral isn't really necessary to run a gunboat squadron. I would like a Squadron XO, who would double as the Navy XO, and 3 or 4 Seamen, who Admiral, but in RP I would be a Commander and my XO a Lieutenant Senior would be assigned the duty of manning the small arms the boats are equipped with. Within the guild, I'd take the rank of Admiral and my XO Vice Grade. The Seamen would start out as Seamen (one step above Seaman Recruit), but would most likely make Petty Officer Third Class fairly quickly.

Is anyone willing to bite?
PostPosted: Sat Feb 18, 2012 10:19 pm


Sounds interesting.

The navy and the other ideas.


As far the basic tests they can be pretty easy to make.

"Advanced knowledge" tests will most likely be MOS specific so those will probably be a bit more difficult, in a sense, but easier sense direction and what is required is more obvious.


So, there you go. xp

Suicidesoldier#1
Crew

Fanatical Zealot


Kelsey MacAilbert

PostPosted: Sat Feb 18, 2012 10:22 pm


I talked to Jet, and the gunboats will be Army for now, under my command.
PostPosted: Sat Feb 18, 2012 10:52 pm


I don't think we need many units to start out with. Perhaps an Air Force fighter wing or squadron, an Army mechanized unit (which would have armor and infantry both), and an Army light unit (which would serve as a brown water navy and light infantry scouting/raiding/diversionary/flanking/air cavalry force). If played up enough the brown water navy role could be awesome, and adding the capability to serve in supporting infantry roles makes it more appealing to recruits, since they don't have to spend all their time on the water. Also, it removes the requirement to always fight near water in order to give everyone a role, as the gunboat unit can ditch the boats and act as light infantry if the battle moves inland. Essentially, they serve as the navy when a navy fits the RP mission, and as light infantry when it doesn't.

Also, I think that Novus should be billed as a special rapid reaction force formed of a couple Army units and an Air Force unit, not as the military as a whole. It would allow Novus to always be in the thick of the action while explaining the small size, and it would allow us to focus on giving the three units I suggested vibrant backstories.

Kelsey MacAilbert


Kelsey MacAilbert

PostPosted: Sat Feb 18, 2012 10:54 pm


What Novus really needs, however, is a backstory. It needs a reason to fight. We need to create a world, and explain our place in. What country's military are we? What is this country like? Who are our enemies? What are they like?

Without a well done backstory, we won't succeed as a guild. Why should anyone care to RP without a motivation to fight?

I think that we need to start writing up a country to serve. That should be one of our main priorities.
PostPosted: Sat Feb 18, 2012 11:04 pm



I need to see if I can find the old map that Novus had mapping out every portion of the world for Novus. But I agree Kelsey.

Lieutenant Jet

Dangerous Defender

7,625 Points
  • Divorced 100
  • Person of Interest 200
  • Tycoon 200

Suicidesoldier#1
Crew

Fanatical Zealot

PostPosted: Sun Feb 19, 2012 4:12 am


Well, if it was a navy, we'd have access to everything.

Marines, Navy Seals, Aircraft carriers and planes, and obviously, subs and whatnot.


It would be a great back story and give some flavor while combing everything into an obviously cohesive unit.

We could even set things up like the MEU's like the Marines do, which is a great format imo, and they have several carriers to transport things like tanks, cargo, people etc. all over the world.


Problem is, I've always sort of been in to the army myself, and this seems to be a pretty army based/infantry guild, and is going for small (infantry is as small as it gets) and the navy flavor may not be what we're going for (or it may be).

If we're a small country, it would make sense we'd be like on an Island somewhere or something, so a navy would make a ton of sense.


That being said, we could be a mercenary unit on the coast of India (well, easy to hide, cheap soldiers, lots of environments such as high altitude training in the Himalayas even, monsoons, beaches, and ridiculous crazy weather all the time and stuff, along with like, elephants and other ridiculous wild life).

Large population that is mostly undocumented, or not documented very well, so it would be easy to exist there without upsetting the balance of the world.


We could be mercenary like and just be a small troop of guys that join that NATO operations like the Gurkhas, Foreign Legion, or other such subsidiary but still kind of disconnected paramilitary commando units, sort of like U.N. mercenaries but a legitimate group etc.


We've got options.

We may just be some mercenary group that is basically like the foreign legion but out for good; we may be more like Delta force and closely related to some larger establishment. We got options and it depends on what direction we want to go.


We may be more like the Hetians or east India trading company who knows?

But I think we got a lot of options. ninja
PostPosted: Sun Feb 19, 2012 12:50 pm


I'm not sure mercenary is the best way to go. I'm not sure we want a guild full of amoral sellswords. I really think a national military is best.

I would agree that being a Navy/Marine rapid reaction force would be awesome, but you have a valid point on the fact that Novus is more Army/Air Force. That's why I think we should be an Army/Air Force with non-playable Navy support units, with the option to form a playable Navy later on if recruitment is up enough.

I also don't think we should use the real world. We'd have to get involved either in controversial conflicts that could be decisive or do everything in a vaguely fictional third world country. Better to just use a fictional world with heavy use of these. Personally, I kinda like the idea of being a fantasy counterpart of Australia, but with more coastal mountains, lakes, and rivers, which would mean the ability to support a much larger population than the real life Australia can. We'd have large populations from all over the world do to being an immigrant country, and do to a comparatively large population (say, 120 to 150 million) we'd be able to support a fair sized military. We may well see protecting the smaller "Pacific and Indian Islands", "Southeast Asia", and parts of "Africa and South America" as our duty, which is why we have the well trained rapid reaction force that the members of Novus serve in. The name Novus could come from it being a new experiment by the heads of the military or representing a new era of peace.

Kelsey MacAilbert

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Novus Military Guilds

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