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[DIARY] Alethea's Training Log (Antidia)

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Antidia
Vice Captain

Sparkling Fairy

PostPosted: Mon Jan 09, 2012 6:04 pm


Alethea's Training Log

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This thread will serve as a means to keep track of her RP progress and to note any significant changes or situations that may occure.  
PostPosted: Mon Jan 09, 2012 6:06 pm


Role-Play Checklist:
  • [ ]Reply to Knight Lord Andrei (knight training)
  • [ ]Reply to Archmage Tansa (Light (magic) training)
  • [ ]Reply to Professor Asatira (History trainer)
  • [ ]Reply to Grand Champion Hania (fight trainer - this may involve more than just one post as this trainer is designed to demonstrate how these pae'il will fight)
  • [ ]Reply to Highness Aisa (healing skills trainer - teaches basic pae first aid skills
  • [ ]SOLO RP any topic
  • [ ]Completed RP with a fellow Squire
  • [ ]Completed RP with any ancient Pae'il
  • [ ]Completed RP with any fae
  • [ ]Knight Quest (can be done with a partner or solo)
  • [ ]Final Trial - Awakening the Warrior Within
  • [ ]In any RP, the Squire must*:
    • [ ]Spar or Battle at least once
    • [ ]Use their unique ability at least once (for it's intended purpose, not to just practice or show off)
    • [ ]Use their Knight abilities at least once (for it's intended purpose, not to just practice or show off)
    • [ ]Demonstrate faithfulness to the Guardians


RolePlay Log
    [ X ] RP goes here

Antidia
Vice Captain

Sparkling Fairy


Antidia
Vice Captain

Sparkling Fairy

PostPosted: Tue Jan 10, 2012 9:06 pm


Antidia
Your Name: Antidia
Pae'il's Name: Alethea
Breed: Angel
Gender: female

Suggested Power: Pursuit of Justice: Alethea can activate a spell to make herself immune to immobilizations and it doubles her movement speed, including flight, running, and weapon swings. She also is able to cast this on one other Pae.
Weakness: This ability lasts for only a few minutes at a time, and her Ai (magic energy) must recharge at least an hour between uses
Weapon of Choice: Ranseur (polearm) which was forged specifically for Alethea. The blade was tempered in blood. She has named this weapon "Anguish".

Personality: Alethea is very sweet and mild-mannered. She's kind and giving, always giving people the benefit of the doubt. That is, unless it involves her beloved. When it comes to him, she is obsessed and possessive, viewing any of his friends as potential competition. She has a very violent streak because of this. She also has a tendency to be impatient when she wants something.
Merits:
  1. Kind: She'll give the sweater off her back to help someone in need.
  2. Strategic: she's good at detailing and carrying out plans of battle, plotting courses of actions and always thinking one step ahead of the enemy or target.
  3. Devoted: she is loyal and dedicated to those causes which touch her heart. She will never stray from an ideal she believes to be true, even dying to protect it.

Flaws:
  1. Obsessive Yandere: Once she's got her heart set on someone, she will become so obsessed with keeping him for herself that will become violent with any other pae that dares talk to her beloved. (Please note; she will only attempt to kill, she will never be successful, so please don't be afraid to RP with her. D: )
  2. Damsel in Distress: She likes to play the victim and will manipulate situations to her advantage by becoming the victim. Also, nothing is ever her fault.
  3. Excessive Curiosity: aka snoopy. She loves to know everyone's business, whether they want her to know it or not. She does not gossip, but uses the information for her own purposes. And yes, she does keep journals for the big stuff.


Likes: Taking care of others (specifically her boyfriend, if she has one, otherwise the less fortunate), candy, board games, Anguish (her ranseur), day dreaming, journaling, writing strategies, knowing everyone's business and cleaning
Dislikes: competition, messes, losing, having to get up at the buttcrack of dawn for physical training exercises, being called names, and waiting for anything, school because it feels like a waste of time because she knows the information already.

Fears: Afraid of being alone (in the relationship sense), of losing, of not being considered "good enough" for anything, and not making the cut to be a Holy Knight.
Goals: To get married, have two children and a loving husband. And to serve The Guardians as a Grand Herald. She wants to make Telrunya a happy and peaceful place to live, spread the gospel of the Guardians and rid the island of the blasphemers who seek to take control. (the ancients)
Character Behavior: Alethea will be sweet and kind to everyone she meets. She is a quiet girl, choosing to observe more than participate as this allows her a better vantage point for strategic problem solving. She's a devoted friend, and loyal follower. No one will ever know her dark side unless they cross her path by proving to be competition for a boy's affections. She wants nothing more than to spread joy and happiness on the island and she knows she can do this by serving in the Holy Army as a Grand Herald.

Brief History: Alethea does not remember how or when she came to Telrunya City. Her first memory is of waking up in a small white-stone room with minimal decor, a bed, a nightstand and one curtain over the small window. A small fairy was there to greet her as she got out of bed, and told her that this was her new home. Alethea does not remember who the pae were that birthed her, but she recognizes the fairies as her parents, because they loved her and protected her. She was not deprived of anything a normal pae child would have had, in fact, she had more. She had many fairies to care for her, always had others her own age to play with and received many important life lessons.

Questions:
  1. While growing up, did you get along with the other kids?
    I did. I can't think of any that didn't like me, so if they did, I don't know about it.
  2. What is your earliest memory?
    Waking up in the castle for the first time and feeling alone, until I heard that tiny little voice welcome me to Telrunya City.
  3. Are you an optimistic or pessimistic?
    Optimistic.
  4. Do you have any annoying quirks, mannerisms, or habits? What are they?
    This is an odd question to answer, because I don't think anything I do is annoying or quirky. Others tell me that I am too quiet. I suppose writing down what others say and do would be considered annoying, if they knew I did it. I like things to be color coded and arranged by color, too. Colors need to coordinate. I suppose that's a quirky mannerism.
  5. Name the one fairy that had the most influence on you while growing up. What was it they did?
    Estella. She was the little fairie that would come in to my room to tuck me in at night. She'd sing to me and tell me fairytales of princesses of far off lands, and of them finding their Prince Charming. It became a dream of mine to someday find my prince charming too.
  6. In your opinion, what is the worst thing any creature could do?
    Come between true love.
  7. Do you believe in the existence of soul mates and/or true love?
    Of course I do! I dream about it every night. I believe that there is someone for everyone. Two souls that belong together. It's so romantic!
  8. How honest are you about your thoughts and feelings (i.e. do you hide your true self from others, and in what way)?
    Oh dear. No one else will read this, right? Oh boy...
    I hide a lot. I dare not tell anyone what I really think of them.

  9. Do you have any biases or prejudices?
    I do not care for those faerie Pae'il. I am not sure who they think they are, but they prance around like they own the place. They're a sub-species, created for a job that they failed. I don't know why the Guardians continue to create them, but I do not question my beloved Guardians. They must have a reason.
    Also, while I have never seen one face-to-face, and I hope to Light I never do, I do not care for those who call themselves "Ancients." They are not ancient anythings, more like 'abominations'. Half fish and half goat? seriously? That is not a noble and ancient Pae'il race. We are the pure bloods and Guardians' chosens.

  10. Is there anything you absolutely refuse to do under any circumstances? Why do you refuse to do it?
    I would never befriend an ancient. I couldn't imagine having to touch one of them or even share the same air. Makes me want to vomit.
    I'm not sure there is much else I wouldn't do. I believe that given the proper circumstances, anyone will do anything they are told.

  11. Who or what, if anything, would you die for (or otherwise go to extremes for)?
    My Guardians. True Love. That's it.
  12. What do you do to unwind?
    I like to daydream. I also like to sneak off to the market and indulge in the candies the fairies sell. Once in a while, I will indulge in a good fairytale story or board game, if I can find someone willing to play with me. There are days also where I will just lay on the grass outside of the castle walls, and look down upon Telrunya. I can imagine squishing those terrible fish Pae or goat Pae. Sometimes, I will spit or drop a pebble, just hoping it will land on one of them. I know we're not supposed to hate others, but I hate them, because they lie about the Guardians. I don't care if they are rehabilitated and join our cause or not. I think I would prefer them to not be with us, so I can have excuse to eradicate them.


    "Now that you've become a Teen and are allowed out of the castle by yourself, what's the first thing you want to do? What's the first thing you actually do?"
    The day finally came when the fairies gave us all permission to hit the island. We were only allowed a few hours, and it was mostly an educational thing, but it didn't matter. Everyone was excited and buzzing about finally mingling with the locals and seeing what life really was like down there on the primitive and savage island. It was going to be an awesome adventure.
    The flight down -- our first in-flight descent over such a long distance -- was spectacular. The free-fall was such an experience like I could never have imagined. I have never felt as free as I did that day as I plummeted towards the island.
    Our trainers had failed to give us the necessary information regarding free-falling. Okay, so Trainer Hania did tell us that we shouldn't actually let ourselves fall, but just descend in a spiral, gliding down to island. But he never said why. Maybe if I had known that my wings were not strong enough or developed enough to pull my body weight out of a fall, I wouldn't have done it.
    My wings felt like they were going to dislocate and tear right out of my shoulders the harder I tried to regain control. I couldn't even spread them to brace myself for a softer blow. The ground was coming up faster and faster, and in a panic, I tried everything I could to slow my fall.
    I failed to notice right away, unable to see through my panic, that the ground that was actually rapidly approaching wasn't actually ground, but water. The floating island had been above the lake at the time we descended.
    It still hurts to land in water, having fallen hundreds of feet. Hurts like the dickens.
    I swear it felt like I splattered against rocks when I hit the water. I was not armed with the knowledge of what to do when falling into water. Another point Trainer Hania failed to teach us. Every square inch of my body burned and radiated pain. I hit the water at such an angle that my left wing was crushed under my body as I plunged into the lake.
    Pain, broken bones, broken wing, water-logged feathers and no air were too much to take, and last I remembered, everything went black.
    +++
    I woke up in my dormitory room in the castle, unable to move. I was in a body cast and there were fairies buzzing about everywhere.
    "What happened? How did I get here?"
    "Miss, you fell to the island. You passed out. You've been asleep for days now," the little fairy said quietly as she fluffed my pillow. She looked sad and kept her eyes down.
    "What happened to me?"
    "You are broken. In so many places," she said, even quieter.
    I tried to flex my hand, but it hurt. I tried my foot, then my leg, then my right wing. Lots of pain. I tried my left wing, but I felt nothing. I tried again, and nothing. I couldn't feel movement or pain or anything. It was there still, I think. I tried to move to look, but the pain and cast stopped me.
    "What's wrong with my wings?"
    The little fairy only bowed her head and zipped off. That didn't bode well.
    "You!" I called to another fairy that had been opening my curtain, "what is wrong with my wings?"
    "You lost one, Miss." he said. He finished his task and left without another word.
    I don't know how long I just stared at the window where that little fairy had been.

PostPosted: Tue Jan 10, 2012 9:08 pm


Guardian_Iris
Congratulations Antidia !

Alethea was among the special Angel and Demon Pae'il who were born with the Mark of the Guardians and the special gold-spiral eyes of the Chosen Ones.
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She has been raised since infancy by the fairies in Telrunya City with more love, tenderness, care, security and discipline than any Pae'il could ever hope for. She has been educated since childhood, but now that she is a teenager, her destiny has been revealed and training should start immediately.

Alethea has the spirit of a powerful and fierce warrior. The Guardians will be training her and providing tests to find only the strongest of their former Holy Army to rise up again to be their champions.

Powers
Holy Knights belong in their own power class, which draws directly upon the Guardians' powers. The class is called Holy Light. The color of their magic is a brilliant and blinding white, with pale yellow glow.

Each Knight will have these base powers:
  • Cleanse - a spell to cleanse taint, but with limits.
    - Note: A pae can only fully cleanse another pae that is one stage (or more) younger. In order to cleanse beasts or Pae'il of equal age (same stage), they have to weaken them first by battling. Players of tainted Pae'il do have the right to refuse cleansing.
  • Holy Aegis - a self-protecting shield that will deflect one attack per battle. If the attacker is a stage older, it will only deflect half the damage.
  • Light Lance - a sharp and focused beam of light that can be fired from a weapon and pierce magical barriers. It will harm whoever is behind the barrier, but not destroy the barrier. It will take all Holy Knight's concentrating their Light Lance together to weaken a magical barrier enough to break through. (as adults. Teens are half-strength)
  • Pure Light - a simple healing spell that will heal minor damage and restore some energy. Can be used on anyone, and will act as a damaging spell if cast on a member of the Dark faction.


In addition to those abilities, Alethea will have the ability Pursuit of Justice. Alethea can activate a spell to make herself immune to immobilizations and it doubles her movement speed, including flight, running, and weapon swings. She also is able to cast this on one other Pae.
Weaknesses - This ability lasts for only a few minutes at a time, and her Ai (magic energy) must recharge at least an hour between uses.

Congratulations on being chosen for this most amazing and special opportunity!

Antidia
Vice Captain

Sparkling Fairy


Antidia
Vice Captain

Sparkling Fairy

PostPosted: Tue Jan 10, 2012 9:17 pm


Alethea's Schedule


Morning
- Breakfast at sun up
- Physical Training (ugh)
- Shower
- Magic Instruction

Afternoon
- Lunch at noon

Evening
- Dinner at sun down
- Lights Out at 10pm

Class Notes:
  • Magic Instruction

  • Healing Class

  • History Class

  • Fight Instruction

  • Knight Training

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