[b]Username:[/b]
[b]Azrein Name:[/b]
[b]Azrein Journal:[/b]
[b]Azrein's Stats:[/b]
Edward has a book that leads him to believe that there is something special about the population of harp toads living in the forest. He needs a few specimens and some slime vials. He set up a food reward for Azrein who bring him vials or toads. If they are evil they may drop off the vials anonymously.
Event Ends when there is only one azrein catching toads or when an individual catches 4. If there is a tie we will continue until someone doesnt catch one or a tie breaker will be rolled.
Example/Walkthrough.
Stats increase your horses ability to succeed at a tasks. For example If Dark Ion wanted to convince his son Adonis , to fetch him a pine cone but Adonis was like "No way Dad" then Dark Ion would have to use his Charisma Stat: 23 to convince the insubordinate twerp to go fetch the pine cone. Ion needs 35 charisma to convince him.
You would roll a number between 20-35
For every 5% of your horses stat he gains 2 points
So Ion rolls and gets 30
Base Stat: 23/5X2 = 9
So 8 points are added to the 30 that was rolled this adds up to 38
38 is greater then 35 so Ion rps that he convinced his son to go get the pine cone. YAY Success!