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Posted: Thu Dec 01, 2011 1:18 pm
Skyrim — what we’re working on

As of today, it’s been three weeks since we released Skyrim worldwide. We’re simply blown away by the response, from new and old fans, and amazed by the sheer number of people playing the game. It’s been absolutely fantastic hearing your stories, seeing early mods, and watching fan videos (more live music ones please, we love those).
We want to thank everyone reading this for playing our game and supporting all it tries to do. We wouldn’t have this success without you, and we want you to know we’re committed to making your Skyrim experience even better. And not just in the short term, but over the life of the game. Here’s a quick peek at what we’re working on right now:
Creation Kit — Beginning in January, PC players will be able to download the same development tools we used at Bethesda Game Studios to create Skyrim. In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started. It also features something we think you’re going to love…

Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.
Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.
Continued Game Updates – This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, we’ll share the full release notes.
After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that’s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers.
We all know this is a huge game, and everyone has a different experience. We’ll continue to do everything we can to make the game better and better for as many people as possible every day. We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.
Thanks again for your continued support and patience. We truly have the best fans in the world, and we couldn’t do it without you.
Updated 12/6: While the 1.2 update fixed the long-term play issues for most PS3 users, we are aware that is not the case for some. We’ve been reaching out to a number of those users to collect save games, so we can take a look at their specific issues. Right now we know it’s not one thing, but a combination of smaller ones that some folks are seeing, but others are not. Some seem to be the PS3 autosaving in the background (you can turn that off), some may be SPU AI updates, and some may relate to dynamic system memory allocation. These fixes are not in the current 1.3 update that is in final testing, but will be in future ones. We understand how frustrating it can be when your game is having issues, and we thank all of you for your continued feedback and patience. Rest assured we take your gameplay experience seriously and will continue working on this until it’s resolved.
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Posted: Thu Dec 08, 2011 9:17 am
Skyrim Update 1.3 now on Steam
Update 1.3 for Skyrim is now available on Steam and is being submitted to Sony and Microsoft. As soon as we have more information on the update hitting PlayStation 3 and Xbox 360, we’ll let everyone know. Below are the release notes for the update:
Update 1.3 Notes (all platforms unless specified)
General stability improvements Optimize performance for Core 2 Duo CPUs (PC) Fixed Radiant Story incorrectly filling certain roles Fixed magic resistances not calculating properly Fixed issue with placing books on bookshelves inside player purchased homes Fixed dragon animation issues with saving and loading Fixed Y-look input to scale correctly with framerate We’re also planning on rolling out support for 4-Gigabyte Tuning (Large Address Aware) next week for our PC users. Stay tuned!
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Posted: Thu Jan 19, 2012 11:33 am
News on the Creation Kit and Game Updates
It’s been a few weeks since our last update on Skyrim’s status, so we wanted to share details on what we’re working on.
The Creation Kit and Steam Workshop are nearly ready. We’re currently working with members of Valve and our modding community to do some final testing, and we’re on track for a public release near the end of the month. We think Skyrim modding is one of the game’s best features, and we have the best modders of any game. It’s been a lot of exciting work for us, and we can’t wait to unleash it.
Skyrim’s 1.4 update is currently undergoing testing on all three platforms. The update will include fixes and optimizations for the most common issues people have been reporting (see below). We’re hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC.
Our current update plan for the PC is to first release our updates as “beta” versions through Steam. This is something you’ll be able to opt into through Steam and back-out of if needed. This is an extra safety check for everyone going forward and should expedite and improve our updating process for our PC users. We’ll have more info soon on how this will work.
Echoing what we said back in December, we’ll continue to look into issues that are being reported and subsequent updates will follow. You have all supported Skyrim in a huge way, and we’ll be supporting all of you, and continue to make the game better.
After the break, check out the current changelog for 1.4.
Current 1.4 Changelog (all platforms unless noted)
~NEW FEATURES~
Skyrim launcher support for Steam Workshop (PC)
~BUG FIXES~
General optimizations for memory and performance Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3) Improved compiler optimization settings (PC) Long term play optimizations for memory and performance (PS3) Memory optimizations related to scripting Fixed crashes related to pathing and AI Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend” Fixed rare crash with loading saved games Fixed issue with accented characters not displaying properly at the end of a line Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian Fixed issue where dragon priest masks would not render correctly Fixed issue where quests would incorrectly progress after reloading a save Fixed issues with placing and removing books from bookshelves in the player’s home Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing. Fixed issue where the player house in Windhelm would not clean up properly Fixed crash related to giant attacks and absorb spells Fixed issue with ash piles not cleaning up properly Fixed occasional issue where overwriting an existing save would fail Fixed memory crash with container menu Fixed infinite loop with bookshelves Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions Fixed issue where transforming back to human from werewolf would occasionally not fail Bows and daggers will display properly when placed on weapon racks
~QUEST FIXES~
The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity” In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly. Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests. In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it “The White Phial” will now start properly if player already has a briar heart in their inventory Player can no longer get stuck in Misty Grove after completing “A Night to Remember” Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest. Fixed rare issue where “Dampened Spirits” would not start properly Fixed issue where player would be unable to become Thane of Riften if they purchased a home first Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine” Fixed numerous issues with “Blood on the Ice” not triggering properly In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
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