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Yasumeh Uratigi [Tacticians, Squad 6 Captain]

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Dark Bunny Lord

PostPosted: Thu Dec 01, 2011 8:34 am


Character Information

Name- Yasumeh Uratigi
Nickname- Old Man
Age (Appearance)- 30
Actual Age- 661
Birth-date- 1320 (Living Date) / 1350 AD (Death Date)
Squad- 6th
Rank- Captain
Reitsu Color- Orange

Appearance

Eye Color- Bright Green
Hair Color- Brown
Hair Description- Long and unkempt or tied back into a tight pony tail.
Height- 6'2
Weight- 162lbs
Markings- None
Description- Yasumeh is of average male height and slightly slender especially for his age. Covered in lean muscle he is well built but far from what one would consider beefy. He has long shaggy brown hair that often dangles in front of his face or, in more formal situations, pulled back tightly in a pony tail. He wears a rather awkward one sleeved outfit, the sleeve covering his left arm while the right, and half his chest, are bare other than a few random bandages from training injuries. The tunic stretches down into an open hang over the right side leaving his left, and some of his right leg covered with standard loose fitting black Gi pants that cut off around his ankles. His feet are often bare, preferring to feel the earth beneath him claiming it gives a tactical advantage, though his closest friends suggest he's just to lazy to bother putting on shoes. When he does wear footwear it often comes in the form of Geta, raised sandals sitting on two thin blocks as old traditional Japanese footwear.
At least two sake gourds usually hang loosely from a cloth belt around his waist, if not held in his hand at the most inopportune moments.
Shaving seems to be a chore often ignored by Yasumeh leaving him with an almost perpetual five 0 clock shadow, never letting the gristle get much further but rarely seen clean shaven. Despite his somewhat messy appearance however he has a set of dazzling green eyes that reveal a deep intellect and wisdom to the most observant whilst his mannerisms hide it from others.
It is whispered by some that know him well that his appearance, much like his fighting style, is nothing more than an elaborate trap to throw opposition off guard. A trap well maintained daily as if always expecting some sort of assault, social or otherwise.
Extra- A bottle of sake and a wide brimmed rice pickers hat.

Personality

Relationships- None
Description- Yasumeh is a calm if not somewhat lazy individual. A genious tactician that is well aware of his capabilities and limits. His own mood of wishing to sleep or get drunk rather than do his job is what made his promotion to such a position controversial... but one can't argue with the results when it truly mattered in the past.
Yasumeh can be serious when needs be, and the sudden shift in personality can be scary making some think his normal attitude is simply a mask to keep others off guard and assume to much.
Likes-
• Alcohol
• Grim Humor
• Inappropriate naps
• Strategy Games such as Chess and Shogi
• Warm Baths
Dislikes-
• Overly Aggressive Attitudes
• Seafood
• Strictness
• The Willfully Ignorant
• Those with no sense of Calm
• Workaholics

Zanpakuto

Spirit's Name- Yotteiru (Drunkard)
Sealed Appearance- A simple wooden (yet surprisingly tough) training katana with little to know edge.
Spirit's Description- Yotteiru appears to be a wiry old man with a disheveled appearance. A long bear hangs from his face and longer white hair from his head. The man walks with a permanent slouch and caries a small crooked wooden cane. Speaking only in riddles and insults the spirit is cryptic and rarely helpful to those without the wit to de-scramble it's words yet it does none the less care deeply for Yasumeh. Secretly taking the lost memory of his caretaker that raised him whilst his parents where busy with ruling the kingdom and thusly responsible for the intellect that hides behind the mask of a drunk.
Shikai Release Phrase- "Wake, Ojiisan"
Shikai Description- A set of large black prayer beads.
Abilities-
Whilst released Yasumeh's unarmed strikes become far more potent, nearly equivalent to that of a sledgehammer making each strike able to crush bone and bruise muscle with ease to those that take full blows.
•Sen Nen Kobushi (千の握りこぶし: Thousand fists) - Yasumeh's unarmed seem to increase rapidly when close to impact creating not a more powerful punch, but rather a rapid succession of punches or kicks. Using this ability he attempts to throw off his opponents senses do to drastic speed alterations just before impact.
•Ekitai Ugoki (流動動き: Fluid Movement) - Yasumeh's body becomes much more fluid allowing his bones to contort in ways nearly impossible, his muscles to stretch to points that would tear under any other situation, etc. Mechanically it allows his muscles and bones to stretch and bend 30% beyond their normal limits allowing for strange contortions and even impact absorption to lessen blows.
Bankai Release Phase- "Mutsumajii Doutai"(調和したボディ: Harmonious Body)
Bankai Description- A small ornate sake gourd with a red string strap tied around Yasumeh's right wrist. As well as several other gourds hanging half hazardly around him by similar cords such as around his left leg, strapped to his back, two one one waist, another off his right bicep, etc.
Abilities-
•Firu dzuki za tsuba(縁に満たされる: Filled to the brim) - Every time Yasumeh strikes a foe his gourd fills with a single swig of Sake by rousing the "Old man" spirit of his zanpaktou from it's slumber. This effect does nothing else however drinking the sake increases his strength, speed, and other physical attributes by fifty percent of it's original value. The trade off is that the initial activation does nothing, only after he has successfully landed several strategic punches can his power increase exponentially and making the power unique in rather than straining the body over a period of time it instead makes it stronger the longer it's active. Of course even the most aged of drinkers has their limit to how much alcohol ones body can actually hold, frighteningly however this limit is only after an experienced Drunken boxer would obtain monstrous power.

Abilities

Yasumeh has surprising strength that one would not expect of a man of his build. However the majority of his ability to "hit hard" (something necessary when combating others who use blades or other weaponry) is not merely from his strength but rather from a deep understanding of the human body, knowing where it's softest and most vulnerable spots are as well as when muscles are extended to a point making certain area's more strained and thus more vulnerable. This is partly why Yasumeh spends the majority of his training with his head buried in medical text books and studying anatomy rather than meeting his peers or lesser's on the field for sparing.
Yasumeh's combat style demands fluidity of movement and he has trained as such to garner the most from the effects of alcohol on his physical demeanor whilst retaining his mental wit by hardening his mind to it's effects. This makes his body less rigid and thus able to distribute force from blows very efficently by just rolling with the blows. When combined with his sharp mind and battle planning he is known to set up opponents with blows, purposely throwing ones they can avoid only to draw them into position for a devastating strike to the throat or genitals. Yasumeh knows there is no such thing as fighting fair, merely fighting to win.
Yasumeh has developed the "shuttering strike", a rather simple open palm punch that directs a burst of reiatsu through his arm and into the target. The reiatsu acts by vibrating the air within the blood of his struck target, the wave protruding outwards from key points of his hand. This causes severe pain and discomfort and can tear muscle and inner tissue however excessive use tends to have a bad kick back to Yasumeh himself as the released reiatsu not only drains his own limited pool but also begins to kick back some of the force rending muscle lining in his arm. This is, thus, sparingly used.
Lastly Yasumeh has developed his own version of the shunpo, not quite as fast as the standard variation but quite effective none the less. This "drunken" shunpo as many have named it involves vanishing in a series of flails, as if accidental, then grabbing the foe and grappling their body and mass with the shunpo, using it's high speed and movement ability to create centrifugal force, before releasing them and throwing them. This is usually followed by reappearing before them with a foot in their face or hand in their Gut. The combined force of his already powerful punches combined with the lightning speed of the foe's body flying towards him in the air the strikes can often end fights by shattering every bone in the foes body.

History

Human World- Yasumeh was born into a lords household 1320 Feudal Japan. He learned the art of swordsmen ship, law, and honor from his father and those that tended to him from a young age, eventually achieving taking his fathers throne. A wise leader Yasumeh was not given a peaceful life during his rule, enemies whom had feared his father attempted to seize his land upon Yasumeh taking the throne when his father passed away. Not through military might but rather careful deployment and patience did he continually win the day eventually residing some semblance of peace over his lands once more.
Unfortunately even the best of leaders have those who despise their power. Despite the peace won through strategic military campaigns where lives where spared as much as possible on both sides one lord in particular still hated Yasumeh with a passion. The rumor went that Yasumehs father had been unfaithful and through a night of sin did he impregnate the unmarried queen of a neighboring land... if it hadn't been for Yasumeh's birth shortly before the lands would rightfully be her sons. So it went that a message as sent to Yasumeh drawing him along with his personal guard out with lies of a peace agreement between the neighboring lords land that had never moved before but wished to seize their continued peace in writing. Spies infiltrated the Uratigi household while he was away and disposed of all within including Yasumeh's young wife and twin daughters.
Yasumeh returned distraught and in a fit of rage abandoned his throne, faking his death to disappear into the chronicles of history to his people. He returned to the lands of his illicit half brother and scared his own face so as to walk amoungst the poor unnoticed, becoming a lean and unfamiliar man to the lord that had betrayed him. It took a year before he could finally get close enough... close enough to take his brothers wifes breath before taking his own... only then did he see the face of the lord's youngest daughter cowering in the corner with tears streaming down her face and a silent yell caught in her throat. Knife in hand he felt himself paralyzed, something staying his carefully matriculated revenge. The guards of the house found him, and while standing staring at the young girls fear whom he could not seem to bring himself to end... he felt the blade pass through his throat, his vision sailing across the room as his body fell limp behind him... his last thoughts those of regret for being born a lords son.
Early Soul Society- Upon reaching soul society Yasumeh was plagued with nightmares and often found the only remedy to drown himself away in alcohol. It was through this strange comfort, and lack of money, that he learned to fight in a different way, one unsuited to any respectable style he had learned in the life that now eluded him. It was through this method that he would build a new life when the Captain of the 6th squad saw him fight off several men while seemingly smashed so bad that most men could hardly open a door let alone put up their fists to fight in such a condition.
In the 13 Court Guard Squads After seeing Yasumeh fight the captain of the sixth squad was not able to turn down such raw talent the Captain helped Yasumeh get into the school for shinigami assuring him that focus and mastery if his reiatsu could some day permanently quell his night terrors. He rose through the ranks sloppily, his methods scorned and often abhorred by others but none the less seen to be not only extremely effective but often alluding to careful planning even if done through a rather crude appearing non-traditional manner.
Countless hollow where slain as Yasumeh was put in charge of small tactical groups, developing keen traps and methods that set the field to serve as minimal losses where others said such missions where suicide. His strategies seemed to be minimalistic by appearance, forgoing raw force for minute movements and traps allowing enemies to defeat themselves where capable.
Alas nothing seemed to stop the nightmares, but with the comradery that came with the squad he found he could enjoy the day only to quell the nightmares at night by continuing his ritual of passing out from excessive drinking, the aspect of death from poisoning no longer a concern. After many years within the order Yasumeh found himself as it's head, a controversial decision but one few dared challenge do to his exploits in the field.
PostPosted: Thu Dec 01, 2011 10:42 am


Will review momentarily, have to attend a class first.

Yokai Manekineko

Beloved Gawker


Fighting Fefnir
Captain

Perfect Winner

PostPosted: Thu Dec 01, 2011 11:50 am


Applying for captaincy does not ensure the position. For clarity, I have edited your title.
PostPosted: Mon Dec 12, 2011 9:21 pm


The main issues I have with this profile are, we don't allow leeching abilities of this level in the guild at all.

For your shikai you need to realize that if you use the first ability in conjunction with the third ability you will blow up like a fireworks stand in a dry Californian forest in the drought season.

PSI on the punches needs to be lowered. Or you you need to not use PSI 2,200 PSI would rape somebody any increases to this would be ridiculously overpowered.

The Shuttering strike needs to be explained more, there's no real connection between how your character would know this ability, not to mention that the use of this ability would also injure yourself. The description does not provide a logical failsafe to prevent the waves from reverberating back into your own body and hurting yourself just as bad.

So I suggest the revamping of your bankai since it is based on a leeching ability.

Zaine93

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Dark Bunny Lord

PostPosted: Tue Dec 13, 2011 4:11 pm


Zaine93
The main issues I have with this profile are, we don't allow leeching abilities of this level in the guild at all.

For your shikai you need to realize that if you use the first ability in conjunction with the third ability you will blow up like a fireworks stand in a dry Californian forest in the drought season.

PSI on the punches needs to be lowered. Or you you need to not use PSI 2,200 PSI would rape somebody any increases to this would be ridiculously overpowered.

The Shuttering strike needs to be explained more, there's no real connection between how your character would know this ability, not to mention that the use of this ability would also injure yourself. The description does not provide a logical failsafe to prevent the waves from reverberating back into your own body and hurting yourself just as bad.

So I suggest the revamping of your bankai since it is based on a leeching ability.
I didn't know we hadn't allowed leeching, this was basically just a copy from the guild merger profile I had there.

Anyways I revamped it and just redid all the abilities to better fit this guild. As for why the punch strength was so high I thought it would be rather obvious, punch vs sword, even a non powered sword, means the punch has to hit substantially harder to inflict the same level of injury (since the character doesn't use his sword).
PostPosted: Tue Dec 20, 2011 6:07 pm


Dark Bunny Lord
Zaine93
The main issues I have with this profile are, we don't allow leeching abilities of this level in the guild at all.

For your shikai you need to realize that if you use the first ability in conjunction with the third ability you will blow up like a fireworks stand in a dry Californian forest in the drought season.

PSI on the punches needs to be lowered. Or you you need to not use PSI 2,200 PSI would rape somebody any increases to this would be ridiculously overpowered.

The Shuttering strike needs to be explained more, there's no real connection between how your character would know this ability, not to mention that the use of this ability would also injure yourself. The description does not provide a logical failsafe to prevent the waves from reverberating back into your own body and hurting yourself just as bad.

So I suggest the revamping of your bankai since it is based on a leeching ability.
I didn't know we hadn't allowed leeching, this was basically just a copy from the guild merger profile I had there.

Anyways I revamped it and just redid all the abilities to better fit this guild. As for why the punch strength was so high I thought it would be rather obvious, punch vs sword, even a non powered sword, means the punch has to hit substantially harder to inflict the same level of injury (since the character doesn't use his sword).


My apologies for the wait.

I see you still haven't fixed it so that you no longer leech reiatsu, other than that I see no huge issues with the profile itself and would approve it once that issue is fixed.

Zaine93

7,050 Points
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  • First step to fame 200
  • Forum Sophomore 300
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