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Animated Buffers (Enemies that Make Other Enemies Stronger)

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Labtech Soosh

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PostPosted: Fri Nov 25, 2011 9:16 pm


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In zOMG a user can buff another user to make them stronger.
A user can also debuff an enemy to make them weaker.
Now an enemy can debuff a player to make them weaker, but can an enemy buff another enemy to make themselves stronger?

Could be implemented in a boss fight where you'd have to kill the buffer-enemies in order to weaken and defeat said boss. It could also add a new element of strategy to certain mob instances. Maybe add a forcefield that won't go down until a certain number of enemies are defeated, or have them be a group of healing animated that heals fellow enemies.





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PostPosted: Sat Nov 26, 2011 10:28 am


Ah... Animated that use buffs. One of the suggestion archetypes on enemies.

Seriously, where's our "support animated" that give like, 8 second buffs that go away when we kill it. I declare health regen/healing as getting old with DMS.

DrQuint

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Silk Kanishk
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PostPosted: Mon Nov 28, 2011 3:19 am


Yeah, we all know how annoying the animated that heal their allies are so animated that provide buff enhancements would be just as annoying while also breathing fresh life into the game. I suppose they could have the exact same buffs that we do too such as increased accuracy, cc/debuff resistance, reflect(truly lloll worthy) , deflect... etc.
PostPosted: Mon Nov 28, 2011 3:51 am


Silk Kanishk
Yeah, we all know how annoying the animated that heal their allies are so animated that provide buff enhancements would be just as annoying while also breathing fresh life into the game. I suppose they could have the exact same buffs that we do too such as increased accuracy, cc/debuff resistance, reflect(truly lloll worthy) , deflect... etc.


>Multiboss Fight: The Berry Sentai

>Red Straw, leader of the crew, does a whole bunch of AoE around it with lasting DoT by basically exploding and reforming itself
>Pink Rasp, runs from the crew and heals their whole party. Will do a short range melle attack with root if approached.
>Black Mul keeps the crew safe from non-damage effects by adding a Willpower, Movement and Weight Buffs. Will have a single target short range attack that causes fear.
>Blue Blue keeps the crew safe by adding a Defense buff with bonus deflect. Will perform a long range attack that causes sleep.
>Yellow Banana keeps using debuffs on the crew with long range attacks, namely mobility and accurarcy.
>Garlic - The 6th Sentai. They took what was white they had to work with. He's on the fight as a bad joke it seems.

Each Sentai picks a different crew member and starts with 1500 aggro towards them at start. They keep running all over the place with an incredible speed instead of continuously attacking, usually attacking at the same time.



We now got a "Our crew versus their crew" fight.





For the record the banana is a berry. Google it.

DrQuint

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PostPosted: Mon Nov 28, 2011 4:19 am


DrQuint


>Multiboss Fight: The Berry Sentai

We now got a "Our crew versus their crew" fight.


That is really quite scary, Quint! And the names are just crazy enough for the devs to try it out.

Kamilla got nothing on this s**t!!!
PostPosted: Mon Nov 28, 2011 12:59 pm


Silk Kanishk
DrQuint


>Multiboss Fight: The Berry Sentai

We now got a "Our crew versus their crew" fight.


That is really quite scary, Quint! And the names are just crazy enough for the devs to try it out.

Kamilla got nothing on this s**t!!!


A bunch of fruit, scary?

You should see some of our other ideas.

DrQuint

Girl-Crazy Ladykiller


Red Kutai

Benevolent Codger

PostPosted: Mon Nov 28, 2011 6:47 pm



Oh, I love this idea!

Oh, wait... redface
PostPosted: Mon Nov 28, 2011 7:24 pm


DrQuint


A bunch of fruit, scary?

You should see some of our other ideas.


Always a shame seeing concept art and 3d models knowing it will be a long time if ever before we see any of those areas. Hopefully DMS gives Gaia what they want from zOMG!

And I personally love hive. But I have friends who are creeped out by it.

Silk Kanishk
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Scobre
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PostPosted: Wed Dec 14, 2011 6:51 pm


Animated can heal each other already like lightning bugs. Idk if having animated buff each other would provide much benefit to the game since people are having a harder time beating ps and ss and dms as it is right now since the changes.
PostPosted: Tue Jan 03, 2012 9:28 am


Scobes
Animated can heal each other already like lightning bugs. Idk if having animated buff each other would provide much benefit to the game since people are having a harder time beating ps and ss and dms as it is right now since the changes.


I'd have been better if the animated in the game were stronger because of the abilities they possessed rather than just being of a higher Cl. =3=

Silk Kanishk
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