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Posted: Wed Nov 23, 2011 10:59 pm
Monsters:16 3 Inzecter Centibeet 3 Inzecter Damsel 3 Inzecter Hornet 3 Maxx "C" 2 Inzecter Gigamantis 2 Effect Veiler
Spells:14 3 Verdant Sanctuary 2 Pot of Duality 2 Mystical Space Typhoon 1 Allure of Darkness 1 Burial from a Different Dimension 1 Heavy Storm 1 Dark Hole 1 Monster Reborn 1 Pot of Avarice 1 Mind Control
Traps: 10 3 Dimensional Prison 2 Bottomless Traphole 2 Solemn Warning 1 Mirror Force 1 Torrential Tribute 1 Solemn Judgement
Side Deck:so far... need ideas on this 2 Imperial Iron Wall 2 Doom Dozer 3 Inzecter's Orb 3 Rivalry of Warlords
Extra: 13 2 Black Rose Dragon 1 Catastor 2 Inzecter Exabeetle 1 Brionac, Dragon of the Ice Barrier 1 Stardust Dragon 1 T.G. Hyper Librarian 1 Thought Ruler Archfiend 1 Trishula, Dragon of the Ice barrier 1 Leviair the Sea Dragon 1 Number 17: Leviathan Dragon 1 Number 30: Acid Golem the Destruction
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Posted: Thu Nov 24, 2011 8:31 am
The inzectors, I think, took the concept of dragunitys and took them up to 11.
You equip from the hand instead of the field or graveyard, cutting down how much you need to do to make them effective. However, the monsters are all around weaker, and if the monsters go you're left with pretty much no field.
I've also been trying to figure out if the equipped monsters that turn the others level 6 get turned into overlay units for their exceed, or if they go to the grave or transfer as its equipment.
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Posted: Thu Nov 24, 2011 8:44 am
B1g_crunch The inzectors, I think, took the concept of dragunitys and took them up to 11. You equip from the hand instead of the field or graveyard, cutting down how much you need to do to make them effective. However, the monsters are all around weaker, and if the monsters go you're left with pretty much no field. I've also been trying to figure out if the equipped monsters that turn the others level 6 get turned into overlay units for their exceed, or if they go to the grave or transfer as its equipment. actually, the Inzecters take from either grave or hand. Even if they're weaker the insane amount of recycle and control makes them powerhouses. Damsel alone is busted. Equip hornet to her, use hornet eff, Damsel's eff from hornet going to grave lets her special ANY inzecter from your deck. Including gigamantis. free 2400 beater anyone? Or Special Summon Centibeet, use his effect to recycle hornet, pop, search for gigamantis, add to hand, use gigamantis to equip itself by it's own effect to a inzector to make it a 2400 beater. s**t is cash. As for exceed, the equips go to grave since they count as Spell/Traps.
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Posted: Fri Nov 25, 2011 5:41 pm
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Posted: Sat Nov 26, 2011 7:18 pm
Tried it out. Not bad, but I'm not too comfortable using it.
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Posted: Sat Nov 26, 2011 10:20 pm
never a big fan of mained maxx c. 3 might be overkill even in this deck
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Posted: Sun Nov 27, 2011 7:48 pm
well aka, with DW, Agents, Rabbit, X-Sabers, spammin SS out the arse. why not? If not side em out game 2. which I need to update the list. doomdozer to side, main 2 effect veilers
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Posted: Mon Nov 28, 2011 9:24 am
Fresh Porn well aka, with DW, Agents, Rabbit, X-Sabers, spammin SS out the arse. why not? If not side em out game 2. which I need to update the list. doomdozer to side, main 2 effect veilers hmm good point. guess i'm just trying to get around maxx c being $40+ each. though i think it'll get hit in the next ban anyway. good choice with the veilers over doom dozer though
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