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Posted: Wed Nov 23, 2011 8:48 pm
Name: Pyruet Tropos (Pyruet from Pyruel, a "fiery and pitiless" angel of judgment from the Testament of Abraham. Tropos from Atropos, one of the three Greek moirae, she was responsible for deciding how a person's life would end, and personally cut their life-thread.) Blood colour: Mid/Low-tier green: #5c9132 Gender: Female Symbol: Epa Personality: Raised with a very strong sense of justice, Pyruet grew up learning about and respecting Alternian law. Unfortunately, due to her knowledge on the matter, she learned that the law could be slow, that it was more for entertainment than the sake of justice. So she took it on herself to speed it up, make it about righting wrongs; even those that aren't considered crimes on Alternia.
Cold, distant, and precise, Pyre excels at her self-appointed job. A vessel of justice, a vigilante, she is judge, jury, and executioner to those who've committed crimes heinous enough. The lucky ones are simply captured and placed into the justice system. The less blessed, more extreme wrongdoers have to answer to her first, still being turned in afterwards if she had the grace to leave them alive.
Her experiences have forced her to grow up very early, and left her hardened and strong, but not undamaged. She has a very black and white perspective on the world; there are those who do good, and those who do evil. She's incredibly harsh and judgmental, and will not hesitate to punish those who call for it. Friend or enemy, superior or inferior, status and camaraderie very rarely matter to Pyre when it comes to judging people for their wrongdoings.
All that said, she's not just some senseless murderer acting under the guise of “justice.” She reserves the death penalty for those who've proven they've earned it, and she truly believes what she's doing is right—she only punishes those who “deserve” it, she defends those too weak or cowardly to defend themselves, she doesn't understand how anyone could possibly have qualms with her viciously slaughtering a purpleblood. It was righteous, after all, he was meaninglessly murdering other trolls by the dozen.
Pyre completely ignores the bloodcaste, believing that status shouldn't place you above decency, much less the law. That doesn't mean she opposes the queen, however. The queen has true rank and authority, something substantial, and Pyre respects actual authority—as opposed to the more abstract status the bloodcaste provides—even when she doesn't agree with it. That, in turn, doesn't mean she'll bow to anyone who can present a badge; regardless of rank, she will rebuff just about anyone who pushes the limits of her morals.
Speaking of ranks, she aims to have a rather prestigious one herself someday. Her goal is to become a high-ranking general in the army, have a division or several under her command. She'd like to change the way the military works, at least as much as possible; she thinks it'd be for the best, morally and strategically, to stop conquering just for the sake of, and work on conquering only the strongest and cruelest militaries. Forcefully adding weak or peaceful planets to the empire is both wrong, in her eyes, and little more than a waste of resources, while conquering the conquerors brings them to justice, and adds a powerful, useful force to the vast empire. Strengths: +STRONG Pyruet decided as a very young troll that physical power was necessary in the pursuit of justice. She was born without any special abilities, her blood color perhaps too high on the spectrum, and while more passive strengths like slyness have their place, strife is often required when it comes to taking down criminals, especially on a planet as violent as Alternia. So she trained, pushing herself physically whenever possible, getting combat practice in as often as she could, striving to improve her reflex time, and the results show. She may not be on the same level as Equius, but she can absolutely handle herself in a fistfight.
+Unyielding Pyre is, for all intents and purposes, immovable. When she begins something, she completes it. It started with the fact that most things she does involve bringing a criminal to justice, and that allowing a criminal to walk free would be negligence, but expanded to include, well, nearly everything. She's a completionist, and adamantly refuses to throw in the towel under nearly any circumstance. She's yet to run into something she couldn't finish, only things she hasn't managed to finish yet.
+Protective Some trolls cull the trolls they deem weak or unfit. Pyruet? Pyruet protects the s**t out of those trolls. When she sees a lesser troll being threatened, it triggers a sort of mother hen reaction in her, though she's often considerably more violent about the affair than a typical Earth hen. It usually results in a series of check-up visits until she's satisfied that the troll either won't be bothered anymore, or is capable of handling the situation on their own. Flaws: —Obsessive Pyre tends to get pretty caught up in the whole “completionism” thing, and often pursues things long after a less resolute troll would've stopped. Getting fixated on a criminal and hunting them for perigees on end, becoming over-involved with a would-be-culled troll and spending weeks pushing them to stand for themselves, staying up for days marathoning through the first several seasons of Troll Judge Judy; if it's worth doing, it's worth overdoing to an unhealthy degree.
—Graceless Physically and socially so. Her physical training was all about strength-building and combat practice, so while she may be able to throw down with the best, she lacks finesse. Nimbleness and elegance evade her, and while she isn't exactly slow, she's none too quick on her feet. Socially, her life has always been about the job. Studying law, reading court cases, her training, the excursions to fight crime; it all left her with little time for making friends, and when she did get time off, she usually spent it alone. She's not awkward or anything, she's just really bad at being sociable.
—Closed-minded As mentioned earlier, Pyruet has a strongly polarized sense of right and wrong. She rejects the concept of doing wrong for the greater good, believing that evil is evil, regardless of the reasons it may have behind it. The end absolutely does not justify the means, and wrongdoers deserve punishment. She clings to the concepts she's already formed, and is extremely unreceptive of new ideas from outside sources. Weapon: Three 7-shot revolvers, one loaded with live .357 Magnum rounds, while the other two are usually loaded with rubber bullets, which while described as a nonlethal round, are still spectacularly dangerous. Appearance: She has shoulder-length hair pulled up into a small bun, and short bangs swept to the side. Her horns begin above her ears, curling back around them before straightening out near her jawline. Her lower canine teeth are elongated, almost resembling small tusks. Her clothing is practical and slightly militaristic, consisting of a black button-up shirt, black slacks accented with her blood color, and a pair of matching ankle boots. Basically, a whole lot like this. Home: Pyre lives in a lone, quite tall, if not particularly large tower on the plains outside New Hemisect City. Lusus: A rather large—10 to 12 feet tall, let's say—specimen of Alternia's version of a Eurasian Eagle-Owl. Owlmom is the one who peaked Pyre's interest in law, and accompanied and assisted her in the earlier trips to detain criminals, though she stopped when Pyre started becoming more of a vigilante than a Legislacerator. Whenever she begins to reminisce about the old days, back when they were a team, Pyre is quick enough to remind her that she's the one who quit. Power: N/A
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Posted: Sat Dec 10, 2011 9:19 am
wooo!
strong - does she consider this an important part of herself? is she vain/proud of her strength? trained to take down bad guys could be done in various ways, like terezi's use of cunning and word games, what made py go for the 'punch them till they drop' method?
unyielding - what about stuff that doesn't involve criminals? i'm sure there is some of that in her life. does this trickle down to other things such as 'what kind of beastmeat will i put on my sandwich this morning'? (i will have snoutbeast! YOU CANNOT STOP ME FROM EATING SNOUTBEAST) what happens when she hits an impassable wall? it happens to everyone now and then. does this have a negative side as well to it?
protective - after her maternal asskick mode has been triggered, does she follow up? (ie training sessions with her new ward, making sure they aren't harassed anymore, possibly find them better living conditions) or is it just more of a hit-and-run? is she ok with trolls relying on her to help them (coming to her with their problems, wah wah so and so is picking on me, etc) or does she do the school of hard knocks route, trying to rough them into shape so they can learn to take care of themselves?
graceless - this seems to be really close to socially inept, as you could say she is graceless at interacting with people. i also imagine her as quite blunt/graceless in her speech? if you combine the two, you could possibly use the extra space to write about the negative side of her unyielding strength?
socially inept - see above
close minded - i'll be interested to see what happens if py ends up accidentally going after an innocent troll, or is forced to make a 'shades of grey' decision. but that isn't a crit herp derp. idk i got nothin'
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amicableAggressor Vice Captain
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Posted: Wed Dec 14, 2011 11:43 pm
Hrm, the phrasing in the Obsessive flaw is kinda weird, but I can't think of a better way to do it right now. Other than that, I think I got just about everything you mentioned, but if there are more problems, lemme know! Or if I actually made everything worse and the previous version was better, mention that too. >:/
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Posted: Thu Dec 15, 2011 3:08 am
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