
Name: Minerva Di Paola
Nicknames: Min/Minnie, Vee
Gender: Female
Age: 20
Category: Death - The "intelligence" operation, in charge of gathering information and maintaining the network of Hunters. They gather the information prior to a mission.
The Weapon
Name: Blythe
Nicknames: None
Type of Weapon: Artist pick between: Dual-weilding sickles that look something like this, or these with some awesome edits/details or a two-handed sickle
Former species of weapon: Flesh rotting zombie! |D~
Gender: Female
Personalities:
Minerva
Friendly - She is a welcoming sort, willing to offer kindness where kindness will be returned.
Brave - Minnie is not afraid to step out into the unknown.
Diligent - A fine listener and careful executioner when tasks are given and needing results.
Silent - Not permanently by no means; more of the speak when spoken to type. It is just easier to understand others when she is not busy talking herself.
Orderly - Tends to execute tasks in the order that they are given, or an order in which she has devised. Rarely strays from the set-out plan and may find it difficult to do so when she has to.
Compassionate - The livelihood of man is important to Minerva; she cares about others without pause or judgement. Even those who have wronged her will receive the same amount of concern as those who she cares for dearly.
Overambitious - Nothing she will ever do will ever be good enough. Minerva pushes herself to the point of exhaustion, trying to be the best always.
Easily Disheveled - As previously stated, without a sense of organization Minnie will begin to crumble. Her resolve will no longer be set in stone as it usually is, and because of this the rest of her virtues might lose their stronghold as well. This is a trait she will hopefully rid herself of some day, as change is inevitable.
Blythe
Confident - Blythe shares a confidence in herself just as she does a confidence in others. It dances the fine line of haughtiness from time to time, but is reigned in by Minerva for the most part.
Tolerant - Of both others and her surroundings. Basically she is patient. Very, extremely patient.
Loyal - This is mostly to Minerva. Their relationship is hardly ever strained..hardly...yeah.
Honest - There would be no hair on her tongue if Blythe had one. Can be brutal about things at times.
Focused - Has no problem going from calm to rigidly alert, and will devote all of her attention to whatever task is at hand.
Distrusting - Being tolerant of another's company does not mean she has to trust them. And most of the time, unless they prove themselves worthy, Blythe will not.
Overprotective - This is of mostly Minni. She watches over Minerva's actions carefully and will b***h to no end until Minni resigns from whatever she is doing to accommodate Blythe.
Obsessed - With her hunter.
Hobbies and Habits
Minerva enjoys studying, tea, cooking, sculpting, antique shopping, reading, coin collecting, practicing for battle.
Minerva does not have time for watching movies, or sports.
Minerva's bad habits are chewing on everything she holds in her hands, fidgeting, cracking her knuckles constantly, expecting her work to compensate for the lack of a real relationship with another human being.
Blythe enjoys being with Minerva. Doing whatever Minerva does. Learning. Making sure Minerva does not get too close to anyone in particular. Being best girlfriends with Minerva. Being involved in a fight with Minerva. Standing up for Minerva. Minerva. Minervaaaaaa.
Why did your human character choose to become a Hunter?
Being just another blue-collared human being, working insane hours at a local diner whose costumers were lewd and without morality simply was not enough for Minerva. There was also the onslaught of visions and sensations that have plagued her since childhood, leading Minerva to believe that she was meant to do something far greater than what her normal, earthly life entailed.
Weapon Ability Gorestrome (Gambler's Chance) - If dual-weilding sickles: Minerva closes the distance for a close-ranged attack, using Blythe's sharp 'C' curve to hook and then rip at whatever body part she can. This attack only leaves deep gashes and will not tear a limb off unless it is ICly desired/allowed.
Maggot Magnet (The Mind) - If two-handed sickle: Minerva strikes the ground with Blythe's sharpest end and forms a line in front of her, out which an illusion of maggots surfaces and swarms toward her opponent. The illusion can go as far as crawling up the target's leg and even wiggling into their ears, acting as a distraction. Yaaay illusionary maggots!
Physical Description: Minerva should have long, dirty blond/light brown hair. The style is TOTALLY UP TO THE ARTIST! She is moderately built, physically proportionate considering her height (5'1), with a slight curve to her waist. Medium sized bosom, rear end on the smaller side.
Eye Colour: Hazel
Hair Colour/Style: Dirty blond/light brown
Skin Colour: Olive
Clothing Style/Colours: Total badass, exposing some skin like her arms, stomach, upper-thighs or back (can be any one of those or all)...but mostly covered up with the Hunter coat worn untraditionally(Idk, off the shoulders, around her waist, over one shoulder, HOWEVER YOU WANT IT TO BE!). Scarf worn traditionally. DESIGN/COLORS ARE TOTALLY UP TO YOU! The time period of her outfit can be anything you choose! Minerva is of Italian decent, so I wouldn't complain if some bits are themed according to this fact.
Extra: She is quite graceful when she wants to be, but is almost always seen without a smile. If you want to use that when you're doodling her up, THAT WORKS! But otherwise it is UP TO YOU to add/take things away. I trust ye!
References: