Rank: C
To Kill a Mockingbird
-Overview:
A rogue ninja from your village has made off with several scrolls full of valuable information dealing with the village's inner workings. The mission is to locate the rogue, take the information back, and deliver it to the Kage.
---Step 1: Head out!
You and your team meet up at the front of the village and set forth towards the outskirts in order to locate the rogue, who has a couple of hours' head start. The walk is a long distance and should not take a bit of a march before you start to notice the rogue's presence, however if you rush recklessly you might trip some traps. The Kage's receptionist has provided you with a map of the rogue's traveling direction. Be careful.
...Count:
200
...Check:
Awareness - Tracking Check (Int(x2) + Int Stat Buff(x2) + Jutsu Awareness Buff + Item Awareness Buff vs 350 )
...Requirements: Only one member needs to make the check at the end of the post requirement to continue. Should the check fail the team has lost the rogue's trail and must rp an additional 50 lines before the check can be attempted again with a +5 to each additional attempt.
---Step 2: Avoid the cleverly hidden traps!
You have managed to locate the rogue's trail, however the ninja is aware that he/she is being followed by now, so they start laying down traps to hinder your progress. You must dodge these to continue safely. However if one may locate the location of all traps they may skip this step.
...Count:
75 lines
...Check
Dodge Check (Agility(x2) + Agility Stat Buff(x2) + Dodge Buffs vs 200)
...Requirements: Each member needs to make the check at the end of the post requirement to continue. Should the check fail the team mate may attempt to pass the traps again but with a +50 to their check, however if this step if failed three times then the rouge has gotten away and the mission is a failure.
-*(Special Check to skip Step 2 - May only be taken once.)
Awareness Check vs Normal Disguise PC 500
---Step 3: The encounter!
After getting pass the elaborate traps and obstacles left behind by the rouge and tracking him/her down to their resting spot, your team find yourself in an advantageous situation. Arrogant with their abilities the rouge has dropped their guard with the belief that they have escaped your clutches and is currently setting up camp on the edge of a small forest with an open plain between you and them. This is your chance to complete your mission, can you lead your team to victory?
...Count:
100 Lines
...Check:
Stealth Check VS Jutsu Disguise(150), Sneaking(350), Normal Disguise(750)
...Requirement: Only one member needs to succeed this check, the PC for each type of stealth presented in the () to show how difficult it would be to approach through that means. Once succeeded you have caught the rouge and may proceed straight to Step 6. However each time some one fails this check, the PC will double to represent the rouge's heightened awareness and suspicion of his area and if all members of your squad fail this check you must proceed to Step 4.
---Step 4: Combatants foreword...
Failing to take the rouge by surprise, a battle ensues between you and your former comrade. Armed with a bow modified for single handed use and a light shield that exhibits the use of chakra channeling, your foe will do everything he can to defeat you.
...Count:
N/A
...Check:
Offensive-Damage Only vs 900
Defend vs 1,200
...Requirement: (For this step Message a mod to take over the NPC or elect one player to do so if you feel confident) Battle Order will comprise of NPC > Fastest to Slowest Player(Agility). To incapacitate your foe you must strike him 10 times, success on your Offense checks counts as 1 Hit and for every Degree you succeed by that counts as an extra +1. However your foe will strike back at you on his own turn that you must defend against and if he can strike you, using the same rules, (Your Stamina/100) times then you in turn are KO'd. Should the foe KO your entire team, the rouge will escape and your mission will be a failure and if 5 rounds should pass and you have not KO'd the rouge then proceed to Step 5. But success will allow you to advance to Step 6.
---Step 5: The Escape!
As the battle begins to drag out and blows are exchange, hopefully in your favor, the rouge chooses to take a chance to escape. Throwing down a smoke bomb to hide his escape, the rouge will escape through the forest that laid behind him.
...Count:
75 Lines
...Check:
Flee Check vs 650
...Requirement: Only one member of your team must succeed this check. Failure means that rouge has gotten away and you have failed the mission, Success means to go back to Step 4, all damage too your party sustained while the Rouge's damage will decrease by 3.
---Step 6: The final bend... Can you make it?
You have finally captured the rouge but there is one issue left. The scrolls that were stolen are no where to be found on his person or in the camp the only place left to believe is that it is hidden somewhere in the area between the camp, the forest and plains. Silent and unwilling to provide any form of help other then 'Its staring right at you', the rouge will glare at you all the while, even if tortured.
...Count:
100 Lines
...Check:
Awareness Check vs Jutsu Disguise(450)
...Requirement: Only one member of your team must succeed this check and can only attempt it twice. Upon success, you will notice that one of the rouge's eyes are a fake and if removed will reveal that it is currently under the effects of a time/space jutsu, and had you not removed it from the man the scroll would have been transported to another location but instead is trapped inside the fake eye. After succeeding or failing to find the hiding spot you may now return back home with the rouge shinobi.
......Rewards:
If you only manage to bring back the rouge then you receive 900 Ryo.
If you manage to bring back the scrolls as well you will receive an extra +1200 Ryo.
If you managed to skip steps 4&5 you receive an extra +500 Ryo.
Each time you had to repeat Step 4 causes you to loose -100 Ryo.
Notes:
May only be completed once.