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Isagawa Raisuke[Reworking from old system] Goto Page: 1 2 [>] [»|]

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Jin Shirosin

PostPosted: Sun Oct 30, 2011 7:29 pm


I need to refigure his stats/skills to the new system.. I need help


Jin Shirosin
User-name: Jin Shirosin
Posting: Try to everyday when I can.
Time zone: CST

~Character Data~

Name: Isagawa Raisuke
Element Affinity: Lightning and Water
Age: 12
Gender: M
Rank: Gennin

~Appearance~

Headband: Haven't recieved yet
Height: 5'8
Weight: 145lbs
Hair: Black with silver streaks tied
Eyes: Flat black
Physical Description: Rai's muscles are tightly sculpted for being so young. But it is just formed, not bulky.
Clothing: Black pants and a black long sleeved, skin tight shirt. The seeming on them was silver, to accent his hair. Showing that he has a fairly rich heritage. Not even looking like he was from Iwa in the first place.
Background: No one knows... right now. (For his developing story through rp later)
Personality: Always has the 'genious' attitude, despite who might be better or worse than him.

Missions:

S:
A:
B: 1
C: 2
D:

Ninjutsu:

E-Rank

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)

This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.

Nawanuke no Jutsu (Rope Escape Technique)

A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

D-Rank


Jibaku Fuda: Kassei, (Exploding Tag: Activate)

Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage (10-20)
Requirements: Chakra Control 5

Mizu Bunshin no Jutsu (Water Doppelganger Technique)
Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin no Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent.
Cp cost: 4 per bushin.
Damage: Bushin deal 1/3 of your normal damage.
Requirements: Water Affinity.
Training days: 3 days


Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 11
exp: 168/300
Hp: 198+15=213
Cp: 110+10=120
MHp: 154
Strength: 8 + 5 + 18 = 31 (10)
Dexterity: 8 + 12 + 12 = 32 (11)
Constitution: 8 + 7 + 12 = 27 (8 )
Intelligence: 8 + 19+ 1 = 28 (9)
Wisdom: 8 + 9 + 1 = 18 (4)
Charisma: 8 + 2 + 0 = 10 (0)
Chakra: 8 + 8 + 8 = 24 (7)
Dodge Bonus: 10+dexmod(11)+wismod(4)= 25

Base Attack Bonus: 11
Attack Melee: 11(base attack) +10 (str mod)= 21/16/11
Attack Ranged: 11 + 11 (dex mod)= 22/17/12

Base Save Bonus: 5
Fort: 5 + con( cool = 13
Rex: 5 + dex(11) = 16
Will: 5 + wis(4) = 9

Damage:

Taijutsu: 1-6+Str mod (10) + Skill(0-6)= 11-22 dmg
Hit: 24/19/14

Ninja-to: 3-9(due to being damaged its lowered)+10(str)+0-22(skill) = 11-38 dmg
Hit: 32/27/22

Kunai: Melee 1-3+str mod(10)+Kunaiskill(0-4)= 11-17 dmg.
Ranged: 1-4+dexmod(11)+Kunaiskill(0-4) = 12-19 damage with a 50 ft range

Shuriken: 1-2 dmg+dex mod (11)+skill(0-2) = 12-15 dmg with a 40 ft range
Special: 6 shuriken can be thrown per turn.

~Skills~
Skill point total: 99

Alchemy: (Wis) 4 + 0 + 0 = 4
Balance: (Dex) 11 + 0 + 0 = 11
Concentration: (Con) 8 + 0 + 0 =8
Craft Device: (Int) 9 + 0 + 40 = 49
Disable Device: (Int) 9 + 0 + 0 = 9
Escape Artist: (Dex) 11 + 0 + 0 = 11
Forgery: (Int) 9 + 0 + 0 = 9
Hide: (Dex) 11 + 0 + 0 =11
Intimidate: (Cha) 0 + 23 + 0 = 23
Knowledge: (Int) 9 + 0 + 0 = 9
Listen: (Wis) 4 + 0 + 0 = 4
Move Silently: (Dex) 11 + 0 + 0 = 11
Repair: (Int) 9 + 0 + 0 = 9
Research: (Int) 9 + 0 + 10 = 19
Search: (Int) 9 + 0 + 0 = 9
Sleight of Hand: (Dex) 11 + 0 + 0 = 11
Spot: (Wis) 4 + 0 + 15 = 19
Survival: (Wis) 4 + 0 + 0 = 4
Swim: (Str) 10 + 0 + 5 = 15
Treat Injury: (Wis) 4 + 0 + 0 = 4
Tumble: (Dex) 11 + 0 + 0 = 11
Use Rope: (Dex) 11+ 0 + 0 = 11

~Ninja Skills~

Chakra Control: (Int) 9 + 0 + 80 = 89

Ninjutsu: (Chk) 7 + 0 + 0 = 7

Genjutsu: (Int) 9 + 0 + 0 = 9

Taijutsu: (Str) 10 + 0 + 20 = 30

Fuuin Jutsu: (Int) 9 + 0 + 0 = 9

Ninja-to(Str): 10+76+37=123

Kunai(dex): 11+0+10=21

Shuriken(dex): 11+0+2=13

~Possessions~
1 piece of Christmas candy. (Heals 10hp)

3 Cookies (Heal 1 hp each)

Money:


Ryo: 270

Equipment:

2 Ninja-to

12 Shuriken

10 Paperbombs
PostPosted: Sun Oct 30, 2011 7:32 pm


I know I should actually have 120 skill points now. But how do I figure my trained skills and stats?

I think I should be allowed to keep my trained stats, but my skills need tweaked.

And I need to separate passive from mundane

Jin Shirosin


kouri-chan_xx
Vice Captain

Noob

PostPosted: Mon Oct 31, 2011 1:11 am


You could remake him as a level 17-18 character with the same amount of stat points you have now, and 180-190 skill points. Basically, a new template character. If that's too much of a jump, go for 13 - 15 and minus the corresponding amount of stat points (3 per level).

As for skills you can just re-distribute however you want as long as they meet the number of skill points and dont exceed skill caps >.>
PostPosted: Mon Oct 31, 2011 1:30 am


kouri-chan_xx
You could remake him as a level 17-18 character with the same amount of stat points you have now, and 180-190 skill points. Basically, a new template character. If that's too much of a jump, go for 13 - 15 and minus the corresponding amount of stat points (3 per level).

As for skills you can just re-distribute however you want as long as they meet the number of skill points and dont exceed skill caps >.>

Are you saying I can keep all the trained for skill points?

Jin Shirosin


Jin Shirosin

PostPosted: Mon Oct 31, 2011 2:54 am


Still editing

User-name: Jin Shirosin
Posting: Few times a week
Time zone: CST

~Character Data~


Name: Isagawa Raisuke
Village: Iwagakure
Clan/Bloodline: Hisakata Yaiba Jikei[Not yet learned so not active stat-wise]
Element Affinity: Lightning, Water
Age: 13
Gender: Male
Rank: Gennin(Has not taken chuunin exams)

~Appearance~


Headband: Tied around his right bicep
Height: 5'9
Weight: 148lbs
Hair: Silky black hair, shoulder length
Eyes: Dark grey, almost black
Physical Description: Rai's muscles are tightly sculpted for being so young. But it is just formed, not bulky.
Clothing: Black pants and a black long sleeved, skin tight shirt.
Background: All that is currently know is that he is a refugee from Kumogakure. Forced to flee around the time of the great avalanche. The only one that appeared in Iwa with him was his mother. He has talked of his sister being responsible for his fathers passing.
Personality: Always has the 'genius' attitude, despite who might be better or worse than him.
Other:

Missions:

S:
A:
B: 1
C: 2
D:

Jutsu:

Ninjutsu-
E-Rank
Bunshin no Jutsu (Clone Technique)
Henge no Jutsu (Transformation Technique)
Kakuremino no Jutsu (Cloak of Invisibility Technique)
Kawarimi no Jutsu (Replacement Technique)
Nawanuke no Jutsu (Rope Escape Technique)
Jibaku Fuda: Kassei, (Exploding Tag: Activate)

D-Rank

C-Rank

Suiton: Mizu Bunshin no Jutsu (Water Release: Water Doppelganger Technique)
The technique creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Additionally, water clones only have a fraction of the original person's power. Like other clone techniques, if the water clones are injured enough they will revert back to normal water.
Rank: C
Dice Rolls: 3
Cp cost: 15 per clone
Damage: Physical damage caused by clones is cut by half.
Reflex DC: n/a
Requirements: Kirigakure or Amegakure or Takigakure, Water Affinity, Chakra control 20, Ninjutsu 18
Training: 3 stages
Stage 1: Ninjutsu DC: 28, Making a solid clone from water.
Stage 2: Chakra Control DC: 30, Animating the water clone.
Stage 3: Ninjutsu + Chakra Control DC: 51, Fighting maneuvers with the clone while making him mimic your combat style.
Special:
*Mizu Bunshin can only perform water jutsus and taijutsu.
*Reflex and Dodge Bonus increased by half compared to user's base stats.
*Clones have to stay within same thread as user and within eye or ear shot of them as well
*HP: 20 + 2 per 10 in Chakra Control + 2 per 10 in Ninjutsu Skill + 5 per 10 CP over base CP
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.



Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 18
Experience: 0/1000
Hp: 378
Cp: 252
MHp: 288


Strength: 6+16+18=40(15)
Dexterity: 6+20+12=48(19)
Constitution: 6+14+12=32(11)
Intelligence: 6+15+1=22(6)
Wisdom: 6+15+1=22(6)
Charisma: 6+6+0=12(1)
Chakra: 6+16+8=30(10)
Dodge Bonus: 35

Base Attack Bonus: 18
Attack Melee: 33
Taijutsu AB: 39
Ninja-to AB: 47
Attack Ranged: 37
Kunai AB: 35(melee);39(range)
Shuriken AB:37

Damage:
Taijutsu: 23-37
Ninja-to: 36-62
Kunai: 18-23(melee);22-27(range)
Shuriken: 21-23

Base Save Bonus: 9
Fort: 20
Rex: 28
Will: 15

~Skills~


Ninja Skills [Mundane] ((Modified By)):

Acrobatics (Dex): -----19+5+0=24
Alchemy (Int): -----------6+5+0=11
Awareness (Wis): ----6+10+0=16
Athletics (Str): ---------15+5+0=20
Chakra Control (Int): -6+5+80=91
Concentration (Con): 11+5+0=16
Craft (Int): -------------6+2+40=48
Diplomacy (Cha): --------1+2+0=3
Escape Artist (Dex): --19+5+0=24
Handle Animal (Cha): ---1+2+0=3
Innuendo (Cha): ---------1+3+0=4
Intimidate (Cha): ------1+12+0=13
Perform (Cha): -----------1+5+0=6
Read Lips (Wis): --------6+5+0=11
Seduction (Cha): --------1+5+0=6
Sense Motive (Wis): --6+10+0=16
Sleight of Hand (Dex): 19+0+0=19
Stealth (Dex): ----------19+2+0=21
Survival (Wis): ------------6+2+0=8
Treat Injury (Int): ---------6+2+0=8


Ninja Skills [Passive] ((No Modifiers)):

Ninja-to: --38+37=75
Kunai: ------0+10=10
Shuriken: -----0+2=2
Taijutsu: --15+20=35
Ninjutsu: ---30+0=30
Genjutsu: ----15+0=0
Fuuin Jutsu: --0+0=0
Sneak Attack: 0+0=0
Puppet Play: -0+0=0

~Possessions~


Money:

Ryo: 270

Equipment:
2 Ninja-to
12 Shuriken
10 Paperbombs

Valuables
His fathers research material
Giglamesh-sensei's scrolls containing the Hisakata Yaiba Jikei techniques and history.
PostPosted: Mon Oct 31, 2011 5:28 am


Jin Shirosin
kouri-chan_xx
You could remake him as a level 17-18 character with the same amount of stat points you have now, and 180-190 skill points. Basically, a new template character. If that's too much of a jump, go for 13 - 15 and minus the corresponding amount of stat points (3 per level).

As for skills you can just re-distribute however you want as long as they meet the number of skill points and dont exceed skill caps >.>

Are you saying I can keep all the trained for skill points?

I am not. Sorry.

kouri-chan_xx
Vice Captain

Noob


Jin Shirosin

PostPosted: Mon Oct 31, 2011 5:33 am


kouri-chan_xx
Jin Shirosin
kouri-chan_xx
You could remake him as a level 17-18 character with the same amount of stat points you have now, and 180-190 skill points. Basically, a new template character. If that's too much of a jump, go for 13 - 15 and minus the corresponding amount of stat points (3 per level).

As for skills you can just re-distribute however you want as long as they meet the number of skill points and dont exceed skill caps >.>

Are you saying I can keep all the trained for skill points?

I am not. Sorry.

How would I figure what I get to keep. You aren't telling me to completely wipe out the trained stuff I earned, I hope.

I thought maybe just dividing what I trained for by a certain number would suffice.
PostPosted: Mon Oct 31, 2011 5:37 am


Yes, you would get 190 skill points.

Skill points then are worth less than skill points now anyway [especially Passive skills]. Just think of it as currency conversion. Also, we have less skills in the new system, so you'll have more points to go round.

kouri-chan_xx
Vice Captain

Noob


Jin Shirosin

PostPosted: Mon Oct 31, 2011 5:46 am


kouri-chan_xx
Yes, you would get 190 skill points.

Skill points then are worth less than skill points now anyway [especially Passive skills]. Just think of it as currency conversion. Also, we have less skills in the new system, so you'll have more points to go round.

190 distributed skill points. But what about the ones that I trained for? Will I get nothing there? I am all for decreasing it some(Because lets face it.. I would have 90 chakra control at chuunin level), but I EARNED extra points. So don't want to get rid of all of it. Would it be fair to let me keep.. lets say 25% of my earned skill points?

That would be:
20 chakra control
10 Craft
9 ninjato
5 taijutsu
PostPosted: Mon Oct 31, 2011 12:19 pm


I thought because the skill and stat cap no longer included trained points, that the trained points for the revamped characters were now left alone?

Rin Kairiu

Astral Visitor

35,565 Points
  • Comrades in Arms 150
  • Hellraiser 500
  • Seasoned Warrior 250

Hoshigaki Hiru
Crew

PostPosted: Mon Oct 31, 2011 1:56 pm


Since when are trained skills not affected by skill cap eek ?
PostPosted: Mon Oct 31, 2011 2:09 pm


Hoshigaki Hiru
Since when are trained skills not affected by skill cap eek ?

Since skill cap was only made 20 over your level.

Jin Shirosin


Rin Kairiu

Astral Visitor

35,565 Points
  • Comrades in Arms 150
  • Hellraiser 500
  • Seasoned Warrior 250
PostPosted: Mon Oct 31, 2011 2:38 pm


Hoshigaki Hiru
Since when are trained skills not affected by skill cap eek ?

that's what it says in the character creation thread. Trained skill points are not affected by the skill cap...
PostPosted: Mon Oct 31, 2011 2:40 pm


Well I'll be... guess I missed a memo xd

Hoshigaki Hiru
Crew


Jin Shirosin

PostPosted: Mon Oct 31, 2011 11:11 pm


Hoshigaki Hiru
Well I'll be... guess I missed a memo xd

If trained stats were capped there wouldn't be much point in allowing to train stats/skills.
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