Jin Shirosin
User-name: Jin Shirosin
Posting: Try to everyday when I can.
Time zone: CST
~Character Data~
Name: Isagawa Raisuke
Element Affinity: Lightning and Water
Age: 12
Gender: M
Rank: Gennin
~Appearance~
Headband: Haven't recieved yet
Height: 5'8
Weight: 145lbs
Hair: Black with silver streaks tied
Eyes: Flat black
Physical Description: Rai's muscles are tightly sculpted for being so young. But it is just formed, not bulky.
Clothing: Black pants and a black long sleeved, skin tight shirt. The seeming on them was silver, to accent his hair. Showing that he has a fairly rich heritage. Not even looking like he was from Iwa in the first place.
Background: No one knows... right now. (For his developing story through rp later)
Personality: Always has the 'genious' attitude, despite who might be better or worse than him.
Missions:
S:
A:
B: 1
C: 2
D:
Ninjutsu:
E-Rank
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
D-Rank
Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage (10-20)
Requirements: Chakra Control 5
Mizu Bunshin no Jutsu (Water Doppelganger Technique)
Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin no Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent.
Cp cost: 4 per bushin.
Damage: Bushin deal 1/3 of your normal damage.
Requirements: Water Affinity.
Training days: 3 days
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 11
exp: 168/300
Hp: 198+15=213
Cp: 110+10=120
MHp: 154
Strength: 8 + 5 + 18 = 31 (10)
Dexterity: 8 + 12 + 12 = 32 (11)
Constitution: 8 + 7 + 12 = 27 (8 )
Intelligence: 8 + 19+ 1 = 28 (9)
Wisdom: 8 + 9 + 1 = 18 (4)
Charisma: 8 + 2 + 0 = 10 (0)
Chakra: 8 + 8 + 8 = 24 (7)
Dodge Bonus: 10+dexmod(11)+wismod(4)= 25
Base Attack Bonus: 11
Attack Melee: 11(base attack) +10 (str mod)= 21/16/11
Attack Ranged: 11 + 11 (dex mod)= 22/17/12
Base Save Bonus: 5
Fort: 5 + con( cool = 13
Rex: 5 + dex(11) = 16
Will: 5 + wis(4) = 9
Damage:
Taijutsu: 1-6+Str mod (10) + Skill(0-6)= 11-22 dmg
Hit: 24/19/14
Ninja-to: 3-9(due to being damaged its lowered)+10(str)+0-22(skill) = 11-38 dmg
Hit: 32/27/22
Kunai: Melee 1-3+str mod(10)+Kunaiskill(0-4)= 11-17 dmg.
Ranged: 1-4+dexmod(11)+Kunaiskill(0-4) = 12-19 damage with a 50 ft range
Shuriken: 1-2 dmg+dex mod (11)+skill(0-2) = 12-15 dmg with a 40 ft range
Special: 6 shuriken can be thrown per turn.
~Skills~
Skill point total: 99
Alchemy: (Wis) 4 + 0 + 0 = 4
Balance: (Dex) 11 + 0 + 0 = 11
Concentration: (Con) 8 + 0 + 0 =8
Craft Device: (Int) 9 + 0 + 40 = 49
Disable Device: (Int) 9 + 0 + 0 = 9
Escape Artist: (Dex) 11 + 0 + 0 = 11
Forgery: (Int) 9 + 0 + 0 = 9
Hide: (Dex) 11 + 0 + 0 =11
Intimidate: (Cha) 0 + 23 + 0 = 23
Knowledge: (Int) 9 + 0 + 0 = 9
Listen: (Wis) 4 + 0 + 0 = 4
Move Silently: (Dex) 11 + 0 + 0 = 11
Repair: (Int) 9 + 0 + 0 = 9
Research: (Int) 9 + 0 + 10 = 19
Search: (Int) 9 + 0 + 0 = 9
Sleight of Hand: (Dex) 11 + 0 + 0 = 11
Spot: (Wis) 4 + 0 + 15 = 19
Survival: (Wis) 4 + 0 + 0 = 4
Swim: (Str) 10 + 0 + 5 = 15
Treat Injury: (Wis) 4 + 0 + 0 = 4
Tumble: (Dex) 11 + 0 + 0 = 11
Use Rope: (Dex) 11+ 0 + 0 = 11
~Ninja Skills~
Chakra Control: (Int) 9 + 0 + 80 = 89
Ninjutsu: (Chk) 7 + 0 + 0 = 7
Genjutsu: (Int) 9 + 0 + 0 = 9
Taijutsu: (Str) 10 + 0 + 20 = 30
Fuuin Jutsu: (Int) 9 + 0 + 0 = 9
Ninja-to(Str): 10+76+37=123
Kunai(dex): 11+0+10=21
Shuriken(dex): 11+0+2=13
~Possessions~
1 piece of Christmas candy. (Heals 10hp)
3 Cookies (Heal 1 hp each)
Money:
Ryo: 270
Equipment:
2 Ninja-to
12 Shuriken
10 Paperbombs
Posting: Try to everyday when I can.
Time zone: CST
~Character Data~
Name: Isagawa Raisuke
Element Affinity: Lightning and Water
Age: 12
Gender: M
Rank: Gennin
~Appearance~
Headband: Haven't recieved yet
Height: 5'8
Weight: 145lbs
Hair: Black with silver streaks tied
Eyes: Flat black
Physical Description: Rai's muscles are tightly sculpted for being so young. But it is just formed, not bulky.
Clothing: Black pants and a black long sleeved, skin tight shirt. The seeming on them was silver, to accent his hair. Showing that he has a fairly rich heritage. Not even looking like he was from Iwa in the first place.
Background: No one knows... right now. (For his developing story through rp later)
Personality: Always has the 'genious' attitude, despite who might be better or worse than him.
Missions:
S:
A:
B: 1
C: 2
D:
Ninjutsu:
E-Rank
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created.
*The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit.
The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
D-Rank
Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Damage: Exploding tag damage (10-20)
Requirements: Chakra Control 5
Mizu Bunshin no Jutsu (Water Doppelganger Technique)
Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin no Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent.
Cp cost: 4 per bushin.
Damage: Bushin deal 1/3 of your normal damage.
Requirements: Water Affinity.
Training days: 3 days
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~
LV. 11
exp: 168/300
Hp: 198+15=213
Cp: 110+10=120
MHp: 154
Strength: 8 + 5 + 18 = 31 (10)
Dexterity: 8 + 12 + 12 = 32 (11)
Constitution: 8 + 7 + 12 = 27 (8 )
Intelligence: 8 + 19+ 1 = 28 (9)
Wisdom: 8 + 9 + 1 = 18 (4)
Charisma: 8 + 2 + 0 = 10 (0)
Chakra: 8 + 8 + 8 = 24 (7)
Dodge Bonus: 10+dexmod(11)+wismod(4)= 25
Base Attack Bonus: 11
Attack Melee: 11(base attack) +10 (str mod)= 21/16/11
Attack Ranged: 11 + 11 (dex mod)= 22/17/12
Base Save Bonus: 5
Fort: 5 + con( cool = 13
Rex: 5 + dex(11) = 16
Will: 5 + wis(4) = 9
Damage:
Taijutsu: 1-6+Str mod (10) + Skill(0-6)= 11-22 dmg
Hit: 24/19/14
Ninja-to: 3-9(due to being damaged its lowered)+10(str)+0-22(skill) = 11-38 dmg
Hit: 32/27/22
Kunai: Melee 1-3+str mod(10)+Kunaiskill(0-4)= 11-17 dmg.
Ranged: 1-4+dexmod(11)+Kunaiskill(0-4) = 12-19 damage with a 50 ft range
Shuriken: 1-2 dmg+dex mod (11)+skill(0-2) = 12-15 dmg with a 40 ft range
Special: 6 shuriken can be thrown per turn.
~Skills~
Skill point total: 99
Alchemy: (Wis) 4 + 0 + 0 = 4
Balance: (Dex) 11 + 0 + 0 = 11
Concentration: (Con) 8 + 0 + 0 =8
Craft Device: (Int) 9 + 0 + 40 = 49
Disable Device: (Int) 9 + 0 + 0 = 9
Escape Artist: (Dex) 11 + 0 + 0 = 11
Forgery: (Int) 9 + 0 + 0 = 9
Hide: (Dex) 11 + 0 + 0 =11
Intimidate: (Cha) 0 + 23 + 0 = 23
Knowledge: (Int) 9 + 0 + 0 = 9
Listen: (Wis) 4 + 0 + 0 = 4
Move Silently: (Dex) 11 + 0 + 0 = 11
Repair: (Int) 9 + 0 + 0 = 9
Research: (Int) 9 + 0 + 10 = 19
Search: (Int) 9 + 0 + 0 = 9
Sleight of Hand: (Dex) 11 + 0 + 0 = 11
Spot: (Wis) 4 + 0 + 15 = 19
Survival: (Wis) 4 + 0 + 0 = 4
Swim: (Str) 10 + 0 + 5 = 15
Treat Injury: (Wis) 4 + 0 + 0 = 4
Tumble: (Dex) 11 + 0 + 0 = 11
Use Rope: (Dex) 11+ 0 + 0 = 11
~Ninja Skills~
Chakra Control: (Int) 9 + 0 + 80 = 89
Ninjutsu: (Chk) 7 + 0 + 0 = 7
Genjutsu: (Int) 9 + 0 + 0 = 9
Taijutsu: (Str) 10 + 0 + 20 = 30
Fuuin Jutsu: (Int) 9 + 0 + 0 = 9
Ninja-to(Str): 10+76+37=123
Kunai(dex): 11+0+10=21
Shuriken(dex): 11+0+2=13
~Possessions~
1 piece of Christmas candy. (Heals 10hp)
3 Cookies (Heal 1 hp each)
Money:
Ryo: 270
Equipment:
2 Ninja-to
12 Shuriken
10 Paperbombs