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Tactical Salad Inbound Vice Captain
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Posted: Sun Oct 30, 2011 11:41 am
It was the year 2017 when this all started. Earth is at the highest rate of technological development in over four hundred years. We have developed energy weapons, A.I., sophisticated robots, cures for several forms of cancer, and the list goes on. Life is getting easier, in a time of world peace. and then, as usual, something goes horribly wrong. People obtained magic. When first obtained, it is impossible to control, and extremely powerful. No one knows how it is obtained, but sooner after magic came, so did "Hell Spawn". Hell Spawn are being only known in myth: Vampires, werewolves, elementals, etc.. Some Hell Spawn are combinations between certain creatures, like tiger/human, or gorilla/lion. The list goes on. The humans of earth are put into four categories: One, those who have no powers, Two, those who use their powers for personal gain. Three, those who use their powers to rid the planet of Hell Spawn and find their source. And four, those who have powers, but do not care to use them.
It is now the year 2027. Since the rise of the Demon, Christianity popularity has gone through the roof; mainly catholicity. In the first two years after the Demon and its Hellspawn appeared, there was exponential growth in Christianity. After that, it kind of evened out.
In the year 2020, The catholic church became a major power again, and gained military power. A year after, they removed all other forms of Christianity and labeled them as pagan religions. By the year 2024, the catholic churches reign spread over the united states(minus Hawaii and Alaska), Eastern and central Canada, all of South and Central America, Africa, Europe, and north eastern Asia. Southern Asia and the rest of Canada are under Nazarene(Another, less strict form of Christianity) control.
It is only in catholic controlled areas(most of the world) are powers not allowed to be used, and all who use them will be burned at the stake.
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Posted: Sun Oct 30, 2011 11:46 am
[align=center] [b]Name:[/b] Obvious [b]Nickname:[/b] Obvious [b]Age:[/b] Between 12-24 preferably [b]Gender:[/b] Obvious [b]Race:[/b] Witch(If Female with magick), Warlock(if Male with Magick), Human(If no magic) [b]Side:[/b] Nazarene or Catholic [b]Personality:[/b] Obvious [b]Appearance:[/b] Preferably anime [b]History:[/b] Obvious [b]Likes:[/b] Obvious [b]Dislikes:[/b] Obvious [b]Weapon(s):[/b] Nothing to OP(like a missile launcher) [b]Power(s):[/b] Look at the list below. PM me about it before you post your profile. I don't want everyone having the super powers. [b]Crush:[/b] Obvious [b]Other:[/b] Obvious [b]Themesong:[/b] Not really necessary, but it shows gives more character depth in a way.[/align]
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Tactical Salad Inbound Vice Captain
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Tactical Salad Inbound Vice Captain
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Posted: Sun Oct 30, 2011 11:47 am
Chapter One: The Basics of Magic
Section One: The Origin and Realities of Magic Magic; a concept from a forgotten time. It is believed that magic re-arose at the appearance of what The Church calls a “demon”. While it is unknown if the organism is really a demon or not, it has been confirmed that the first recorded modern Witches and Warlocks appeared shortly after it did. While The Church would have us all believe that all those that wield magic have entered into a covenant with the devil, the truth of the matter is that it isn’t something that can be chosen; either you’re born with magic, or you’re not.
Section Two: Forms, Uses, and Conditions of Use of Magic Most likely at least some of you reading this know that there are various kinds of magic, the most common of which is the elemental magic. In this section I will alphabetically go through all the forms of magic and detail them.
Air Forms: Gasses Uses: Personal flying with limited mechanical assistance. Traceless assassination(requires a high skill level). Useful in nearly all environments for combat. Conditions of Use: The manipulation of most gaseous substances with the exception of the noble gasses. The more powerful the air user the greater the winds they can conjure. The more powerful users can not only move air, but actually stop air particles from moving. The most powerful air users can stop all air particles within a particular field from moving, allowing for the suffocation of a targeted individual. Rarity: 3 (1 being the most common, 10 being the least common)
Alchemy Forms: Energy-to-matter and matter-to-energy conversion Uses: Transforming matter to energy, allowing the energy to be transformed into any other matter. Can also use any form of energy to create matter, for example using electrical energy from a power outlet to create any needed matter. Conditions of Use: Rarity: 10 (1 being the most common, 10 being the least common)
Earth Forms: Rocks, dirt, sand and crystalline gemstones Uses: Varied, often used in construction in non-Church controlled areas. Useful on land for combat, but virtually useless at sea or in the air. Conditions of Use: The movement and manipulation of earth or earth-like materials. Those good in manipulating rock and dirt tend to have a hard time manipulating sand, and vice versa; manipulation of gemstones is difficult regardless of which type of manipulation(Rock/dirt or sand) the user specializes in. The most powerful earth users can manipulate metals to varying degrees of success. Rarity: 2 (1 being the most common, 10 being the least common)
Electricity Forms: Electrical energy and lightning Uses: Power generation and the ability to power smaller electronics without the use of batteries. Effective in combat in most local, particularly at sea and in cities; exceptional at combating water users. Often hired by private contractors to create high-energy storage crystals. Conditions of Use: The manipulation of electrical energy. Electricity users have the unique ability to “recharge” off of electrical conduits, giving them a virtual unlimited supply of magical energy. Stronger electricity users tend to get electrical burns across their skin. Rarity: 6 (1 being the most common, 10 being the least common)
Fire Forms: Energetic flames Uses: Varied. In combat, best used in dry local. Conditions of Use: Those capable of fire manipulation can do strictly that, manipulate flames. They can create additional fire from already existing fire, but spontaneous generation of fire is impossible. The absolute most powerful fire users can pull their own body heat and condense it into a small space, generating enough heat within a small enough space to create a small flame, then create more flames from those. Rarity: 1 (1 being the most common, 10 being the least common)
Gravity Forms: Increasing/decreasing the strength of gravity within localized fields. Can create anti-gravity(requires a high skill level. Is mentally draining). Can create micro-singularities(requires significant concentration). Uses: Construction in non-Church controlled territories. Gravitational barriers in combat(requires high skill level). Professional athletes. Conditions of Use: Three in five gravity users end up accidentally killing themselves before their sixth birthday from accidentally creating a gravity field on themselves, crushing them. Most gravity users tend to do construction, being as it’s more or less a guaranteed job paying sometimes up to seven times a normal human’s pay. One gravity user and one telekinetic can get as much done in a day as a normal crew can in two weeks. Some militaries hire stronger gravity users to create gravitational barriers, but typically they prefer telekinetics for that; however, gravity users are exceptional at crushing large groups of enemy soldiers at a time. Rarity: 10 (1 being the most common, 10 being the least common)
Nature Forms: Stimulating plant growth by pulling energy from elsewhere. Can transform plants into carnivorous versions of themselves or cause mutation in plant species, changing a plant from one species to another(requires high skill level). Can control the movement of flexible plants. Uses: High maintenance gardener, usually for rich clients. Conditions of Use: Most nature users, usually called Druids, have a natural green thumb and love plants. In non-Church controlled territories most druids advertise themselves and rich clients often hire them quickly. On occasion rumors of a druid creating an entire forest surrounded by a dead, barren wasteland; however, these reports are unconfirmed. Rarity: 7 (1 being the most common, 10 being the least common)
Telepathy Forms: Mindreading, hearing thoughts, controlling thoughts(requires a high skill level) and gambling card games. Uses: Espionage, business mediators, political aids and mental warfare(Requires high skill level). Conditions of Use: One in every seven telepaths are mentally insane, driven totally insane or to become psychotic killers. The reason so many telepaths go insane is the voices. When they’re young telepaths start hearing the thoughts of all those around them, and it’s more than many their age can handle. While some simply go insane, others start on killing sprees, trying to make all the voices go away. The majority of sane telepaths typically stay around gambling houses, and use cards as a primary source of income. Some telepaths in non-Church controlled territories start or join business mediating firms, usually hired by one of the business parties to make sure the other is truthful. The strongest telepaths can manipulate the thoughts of the people around them, making them do what the telepath wants. Many militaries unofficially look for telepaths for mental warfare against their enemies, making them kill each other. Rarity: 5 (1 being the most common, 10 being the least common)
Telekinesis Forms: Moving or stopping objects with thought Uses: Varied. Construction in non-Church controlled territories. Useful for making telekinetic barriers during combat to stop projectile weapons(requires high concentration/skill level), can also throw stones and pebbles at high velocities in combat(requires high concentration/skill level). Traceless assassination(requires high skill level). Conditions of Use: While most telekinetics can do little more than move objects for daily convenience, more powerful ones can get jobs in non-Church controlled territories making up to four times that of a normal worker. Telekinetics that have learned to concentrate well are useful in combat to stop/throw projectiles, and militaries unofficially look for telekinetics to hire. Rarity: 5 (1 being the most common, 10 being the least common)
Psychokinesis Forms: Telekinesis and telepathy Uses: Varied. Excels at assassination; excellent commandos. Conditions of Use: Psychokinetics are the combination of the Telepaths and Telekinetics, a very deadly combination. The combined abilities making the “perfect predator,” the telepathy allowing the psychokinetic to detect people before they can see them, and the telekinesis to kill them quickly. All psychokinetics are highly skilled in both abilities. Rarity: 10 (1 being the most common, 10 being the least common)
Water Forms: Solid, liquid and gaseous Uses: Varied. In combat, best used in humid climates or near bodies of water. Conditions of Use: The manipulation of the water surrounding the Witch or Warlock. Average users can manipulate nearby bodies of water and pull the energy out to freeze it. More advanced users can pull liquid water out of humid air. More powerful users can control the water in plants, animals or people, controlling their movements. The most advanced water users can pull the water out of living organisms, people among them, leaving behind only a dried husk. Rarity: 1(1 being the most common, 10 being the least common)
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Posted: Tue Nov 01, 2011 9:40 pm
Name: Ventes Allaratus Nickname: Trip, Kool-aid Age: 17 Gender: Male Race: Warlock Side: Nazarene Personality: Trip revolves around laughter. That's what he lives to make others do. He is perverted enough to make some really funny jokes(But not too perverted), and has a serious sarcasm issue, but other than that, he is a calm, easy going, nice guy, who'll do anything to protect anyone even remotely close to him. Appearance: History: Trip lived in New Jersey with his family until he was about seven. When, his younger brothers demonic power was revealed. His younger brother, Toby, who was only about two, created the most realistic illusion recorded. The illusion ended up killing his mom and almost killing his dad. When the Catholic's came for his younger brother, he tried to keep them from taking him. His dad, on the other hand wanted them to take him. When Trip refused to let them take Toby, his dad hit him, trying to get him to go away. In retaliation, Trip used wind to create a wall between him, Toby, and the Catholics and his dad. He then picked up Toby and ran. It took him almost a year, going through the underground railroad for the witches and warlocks until he ended up in Canada, which was now a giant war ground. He headed west, and it took him two years to get there. His brother was now five, and he had tried to explain what had happened as best he could, only, he substituted Toby killing mom, for him killing mom. So, Trip was about eleven, when he was almost in Nazarene territory, when a Catholic patrol caught him and Toby. While trying to protect Toby from the patrol, he accidentally killed him, and had a mental break down. It was soon after when a Nazarene patrol found him, and he spent the next four years of his life recovering from the incident, and is now a healthy citizen of the Nazarene civilization. Though, if you mention family at all to him, he will quickly try to change the subject, to avoid the mental pain, and a potential relapse. Likes: The moon and stars, strong winds, swords, Dislikes: Red apples, Catholics, The mention of his younger brother. Weapon(s): A short Sword which he wields back handed. Power(s): Wind Crush: N/A but open Other: He is very sensitive to the mention of his younger brother. Themesong: Skillet - Hero
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Tactical Salad Inbound Vice Captain
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Posted: Wed Nov 02, 2011 12:20 pm
Name: Ana Maria Davis Nickname: N/A. Just Ana (ah-nah, not like anna/an-uh) Age: 16yrs Gender: Female Race: Witch Side: Nazarene Personality: Ana is generally very timid, shy, and quiet, never speaking unless spoken to and even then she might not answer all the time (verbally). She can be hard to get through to at first but is actually sweet and caring when you get to know her. Ana is protective of those she cherishes and holds close to her heart, but she’s not much of a fighter. She can somewhat fight with her abilities, is unable to fight physically, but she’s more of a protective sort of person instead of a headstrong military person. Appearance: History: Born as an only child, Ana was raised in France and grew up in the Catholic society. She seemed to be strictly religious, but really her true self was just hiding behind a mask, like most of her life. Her parents expected her to be rather proper, learning classic stuff such as to play the piano, learn to dance, and ice skate, all while keeping up with her studies. Ana did as she was told and grew up like a “normal” child, but rather than being open with everyone, she grew up practically isolating herself from others whenever and wherever she could. It was mostly because she had discovered her power, Psychokinesis. She felt like the world was closing in on her because of the voices. When it leaked out to her parents, her mother was terrified and her father only thought of her as a monster. Catholic Officials came for her, but she managed to escape with the only thing she held precious to her: a pendant that her grandmother gave to her. At the time she escaped her own household, Ana was approximately ten years old. She continued running, using her powers to get supplies without having to deal with more Catholic Officials along the way. Once at the edge of the country, meeting the ocean, she figured a boat would take too long to get to the safety of Nazarene Territory in Canada, so she got a “free ride” on a plane (of course, that’s using her powers). There wasn’t too much trouble going from France to the United States, then traveling north to the safe part of Canada. Now Ana is a “normal” citizen of Nazarene, but she remains isolated and only speaks when needed to. In the time that she spends alone, which is quite a lot of time, Ana has been learning to master her abilities not to fight, but to protect. Likes: her abilities, friends/nice people, flowers, quietness, gentle music Dislikes: being forced to do anything, fighting, blood, mean people, fire, loudness, being scared or hurt Weapon(s): None Power(s): Psychokinesis Crush: N/A but Open~ Other: Ana knows multiple languages, but knows English, French, Spanish, and German the best. She is also never seen without this pendant, and is sometimes overwhelmed by the voices she hears, causing a mental breakdown. Themesong: Imaginary - Evanescence approvidification(Approved)! ~ by RulangoRedeamer
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Posted: Wed Nov 02, 2011 4:55 pm
Name: Clark Carter Nickname: Lara Age: 12 Gender: Female Race: Witch Side: Nazarene Personality: Clark is outgoing and fun. Always walking around with a smile on her face, and when she's not smiling you could tell from the happiness shining in her eyes. Very playful and clingy, even if she's dangerous. She talks a lot, and it's very hard for her to stop. Sometimes very clueless about things and tends to make up her own words. Appearance: History: Clark was born into a large family of boys, thus giving her a boy name. She was very girly and was always afraid to defend herself, which made her the main victim of bullying if her brothers we'rent around. She discovered her power when she was being bullied around the age of 7. After that was reported, her parents stayed home for awhile before deciding to move to Canada from Australia to a Catholic controlled place. Clark got tired of pretending to be someone she wasn't so she ran away. After running away from her parents there, she was in hiding for awhile before making her long journey to the Nazarene territory. She was 11 by the time she reached it, only to leave her family at the age of 10. A one year journey to her new home and she's glad she made it. She's been here for a year but still misses her family and sometimes even thinks about joining them once again. Likes: Smiling, sunny days, bread, crowded places Dislikes: Bullies, others being hurt, being alone Weapon(s): None Power(s): Gravity Crush: N/A Other: She has a heavy Australian accent and is learning French since she's been in Canada for a year. Her hair also seems not to respect gravity as strands floating around. Elena is like her big sister, wherever you see Elena, you see Clark right behind her. Themesong: Wish You Were Here- Avril Lavigne
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Goddess Tea Time Vice Captain
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Goddess Tea Time Vice Captain
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Posted: Thu Nov 03, 2011 4:44 pm
Name: Elena Leah Nickname: Bone Age: 21 Gender: Female Race: Human Side: Nazarene Personality: Elena is serious and hard to get through to. Very hard to get her to express herself and can get very violent when you ask her to many questions. Over protective and soft on the inside. Also a hot head and sometimes over emotional. She only lets it out when she's alone. Appearance: History: Elena was an orphan, never knowing what it was like to have real parents. She was adopted around the age of 13 by a nice couple who had very common powers. Being in a Catholic controlled area, it was very dangerous for them all. The day that changed her life, when her parents were burned in front of her from using their powers. This enraged her and caused her to become closed up and serious. She joined the Nazarene quickly and became well known. She's always the leader of the patrols and takes her job seriously. Likes: Ties, reading, her friends, defending people Dislikes: Fire, questions, blood Weapon(s): 2 pistols and a machete Power(s): N/A Crush: N/A Other: She treats Lara as her sister. Sometimes just staring at people extremely hard until someone touches her. Themesong: Linkin Park- Numb
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Posted: Sun Nov 06, 2011 11:10 am
Name: Aster Matthews Nickname: Sparky Age: 21yrs Gender: Male Race: Warlock Side: Nazarene Personality: Aster may be stubborn, but he's usually a really nice guy. He likes to talk about random things or just speak any thought that comes to mind. At least he knows not to speak ALL of his thoughts. When it comes to fighting, however, he is extremely quick on his feet and precise when it comes to attacks. He's very protective of just about everyone and everything that he sees is right. Appearance: History: Aster was born in the USA, New York City to be exact. His mother died of cancer when he was about two years old, so his father raised him. They would often go up to the mountains for hunting. While back in the city, Aster took up lessons on self defense. He also spent a lot of time doing parkour and free running. Once the Catholics took over, he actually remained living where he was for a bit until discovering his power over Electricity. Well it's not that hard when you're in the big city and surrounded by lights and other electronics. The Catholics came for him and killed Aster's father, but Aster himself escaped to the Nazarene Territory in Canada. From there, he's just lived a semi-normal life, wandering on his own, doing jobs that come along his way. Likes: Being around people, Sour stuff, anything Neon Dislikes: Dull colors, Bullies, Catholics, being Alone Weapon(s): Throwing knives and various Shurikens, Brace Knuckles Power(s): Electricity Crush: N/A but Open Other: He is a translator for many languages, both speaking and in writing. He almost always has something neon on him somewhere Themesong: I'm Alive - Disturbed
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Tactical Salad Inbound Vice Captain
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Posted: Sun Nov 06, 2011 3:40 pm
Name: Ray Trudilla Nickname: Mind Worm Age: 12 Gender: Male Race: Warlock Side: Nazarene Personality: Ray is a very unstable person, so it usually hard to tell sometimes. But, he is normally Happy-go-lucky and cheerful Appearance: History: Ray was among the unfortunate few who was bron able to use his powers. Atf first, it was very subtle. He was able to learn the english language and speak masterfully before he was even one year old. Many people just thought he was a genius. But, it was when he was about three, and answering questions people were thinking in their heads before it was uttered that he was suspected of being a warlock. It was in his first day of school, when it was confirmed that he was a warlock. When the catholics tried to take him away, he instinctively used his power to keep them away from him. He then ran away. He never tried to use his power, he just, used it. It made him seem like he and anyhting he was holding onto just weren't there, and he could hear everything. And, the fact that he lived in New York city didn't help either. Some Nazarenes found him when he was nine and took him off of the streets and to Canada. He is now insane. He is in training, and his progress is moving quickly, but they fear too quickly. Because he is an extremely powerful and skiled telepath, hid discerns things twice, and sometimes three times as fast as other telepaths. But, because he is insane, it is very difficult for him to explain what he hears and sees in a way that will make sense to both him, and everyone else at the same time. Likes: Apples, oranges, other iunsane people, his power. Dislikes: Schools, teachers, Catholics, most sane people. Weapon(s): Nothing Power(s): Telepathy Crush: None Other: None Themesong: Searching...
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