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Posted: Thu Oct 27, 2011 12:19 pm
So i was wondering if we wanted this.
I am unsure of how we would have each race have more of what, and what categories we would have.
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Posted: Sat Oct 29, 2011 8:46 am
Hey there. Just happened across this and decided to provide some of my ideas. Hope you don't mind.
Elves
Strength : 6 Speed : 8 Agility : 7
Abilities : Heightened senses, camouflage (only works in the vicinity of a forest or trees), able to communicate with nature Weapons : Bow and arrow, throwing weapons Jobs : Archer, Ranger, Cloaked Crusader, Bow Master
Gnomes
Strength : 6 Speed : 5 Agility : 5
Abilities : Skilled with machinery, schizo tech weapon smithing Weapons : Hammer, tools Jobs : Weapon Smith, Artillery Researcher, Mobile Enforcer
Goblins
Strength : 5 Speed : 7 Agility : 8
Abilities : Pillaging, Machine Deconstruction, Coordinated Attacks, Berserk Weapons : Claws, Pick Axe, Daggers Jobs : Ambusher, Destructor, Berserker, Bandit
Humans
Strength : 5 Speed : 5 Agility : 5
Abilities : Balanced weapon skill, weapon and armor smithing, profanity with all weapons Weapons : All weapons Jobs : Warrior, Knight, Assassin, Paladin, Shield Crusader, Blacksmith
Dwarfs
Strength : 8 Speed : 3 Agility : 4
Abilities : Massive brute force, toughened skin Weapons : Giant Hammer, Giant Axe, Halberd Jobs : Warrior
This just to name a few and changes can be made to make it better. What do you think?
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Posted: Sat Oct 29, 2011 1:21 pm
see thats not what i am goin for. . . Hmm but it gives me some insight, tonight i will post ideas
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Posted: Sat Oct 29, 2011 1:56 pm
Suggestion: Include stats for whatever equivalents you like of Strength, Dexterity, and Constitution at absolute minimum, possibly Wisdom (Perception in D&D 1.0) and Intelligence if you want to dictate separation between RPC and roleplayer. Don't include a Charisma equivalent, because you really can't separate character and owner that effectively in a nonturnbased RP.
And, if you want to give bonuses to various races, please consider running that by me. I've spent years (five or more) designing custom PC races and converting monsters to PC-playable races in D&D 3.5 and 4.0, the first of which had the most incomprehensible stat bonus system possible while retaining playability. If you explain what the numbers mean in your system I can help you balance races so that people will actually consider more than one horribly-unbalanced race before making their RPC.
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