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Deil Grist
Vice Captain

PostPosted: Sun Oct 09, 2011 2:41 pm



[b]Poison Name:[/b]
[b]Link to RPC (must be an approved Assassin profile):[/b]
[b]Poison Type (Custom, or Private):[/b]
[b]Poison Duration:[/b]
[b]Can multiple doses of this poison stack? If so, explain in the effect:[/b]
[b]Creation Time and Method (per dose):[/b]
[b]Number of doses you can carry at one time:[/b]
[b]Special Storage/Activation Conditions (if any):[/b]
[b]Method of Affliction (ingestion, inhalation, wound, etc.) and area range effect, if it's an airborn toxin :[/b]
[b]Poison Effect (if multiple doses cause their effects to stack, explain what happens per dose stacked):[/b]
[b]What is the poison's color, odor, and taste if any (and how potent are the odor/taste)?[/b]
[b]Aside from doubling the amount of time it takes for the poison to affect the target, how does Poison Resistance (a perk of the Toughness attribute) effectively half the effect of your poison?:


Rules:
1. These rules are ones I have created. General approval by the other mods has not been received, so these rules and the application are subject to change.

2. No 1 moderator is in charge of this section. As such, you must obtain approval of any two mods before the poison is approved. Once a mod is put in charge of this topic, this rule will be removed.

3. There are several things that will go into determining how a poison is "fair."
A. Obviously, the more damage it does, the more powerful a poison is considered to be.
B. The duration (depending on the effect of the poison) also determines how powerful a poison is. A poison dealing massive damage in a short period of time is very powerful, but so is one that deals a debilitating effect over a long period of time.
C. The easier it is to get a poison into a target's body, the more powerful it is considered to be. Example: it's much harder to shoot a target with a poison laced arrow than it is to get poison to be absorbed by the pores in the skin through an air-based distribution method.
D. A private poison is harder to cure and, thus, more powerful.
E. A poison that stacks with itself is more powerful, especially if it is easy to affect your target with.
F. How Poison Resistance affects your poison also determines how powerful it is.
*NEW*G. How easy a poison is to detect (color, taste, and odor) can give the assassin a serious advantage or disadvantage.
H. The tougher it is to store a poison, the costlier it is to activate, the number of doses you can carry and the difficulty of creating it are all counterbalances that are used to make poisons more fair, but are not end-all-be-all solutions. Ex: making a private aerosol poison that's colorless, odorless, and tastless while causing the target's lungs to shut down in 1 post is overpowered; even requiring it to cost 50 chakra points to activate, be stored in airtight darkness until 3 seconds before using on the target, and making it take 100 posts to create will not make the poison balanced.

*NEW* Color, Odor, and Taste have been included in the application.
 
PostPosted: Sun Oct 09, 2011 3:59 pm


User Image
Poison Name: Tainted Love
Link to RPC (must be an approved Assassin profile): Mileena Mayu ~Ace Assassin~
Poison Type (Custom, or Private): Private
Poison Duration: All dice rolls are made during the creation of the poison. First the user rolls a four-sided die to determine how soon the poison will take effect after it comes into contact with the target(s). After this is done, the user rolls an eight-sided die to determine how long the poison lasts. Whichever number it lands on becomes the post duration. After this, the user will then roll a ten-sided die to determine which effect a specific batch of poison will have on the target(s).
Can multiple doses of this poison stack? If so, explain in the effect: No
Creation Time and Method (per dose): The poison takes a duration of five indefinite posts to make, and the creator must have complete silence and concentration. This poison is never made with the same properties more than once, but the effects remain the same. This was devised to give medical ninjas a hard time in finding an antidote. The recipe changes each time and only one ingredient remains constant. It is a plant that produces many different types of allergens in its pollen in random cycles. The creator of this poison would have to spend an indefinite amount of posts travelling to a certain hidden area to receive this ingredient.
Number of doses you can carry at one time: Three.
Special Storage/Activation Conditions (if any): This poison is stored in a small heart-shaped necklace around Mileena's neck. The black, elastic string is concealed by the sleeves of Mileena's outfit, and the emerald heart-shaped pendant is hidden within her clothes between her breasts. If the target is under stress (has less than half their total stamina), the poison will take effect immediately without the need for a die roll. One batch of the poison has the same effects throughout its use. A batch of this poison cannot be dumped to make another, and as such, the entire batch must be used before a new batch is made.
Method of Affliction (ingestion, inhalation, wound, etc.) and area range effect, if it's an airborn toxin : It can be ingested or rubbed in a wound.
Poison Effect (if multiple doses cause their effects to stack, explain what happens per dose stacked): The poison acts the same regardless of the amount imbibed. It affects a person's body slowly after use in various, indefinite ways. Depending on the amount of posts required before the final effect takes place, the target(s) will start to experience problems in certain parts of his/her body, and the effect lasts until the post limit is met as stated in the duration. The effects are as follows:
1. The targets right leg becomes paralyzed
2. The targets left leg becomes paralyzed.
3. The targets right arm becomes paralyzed.
4. The targets left arm becomes paralyzed.
5. The target(s) alternates each post with blurred vision, double vision and severe dizziness. The cycle repeats itself in this way for as long as the poison lasts.
6. Involuntarily invokes an increase in hormonal factor and the epinephrine, in other words, causes an adrenaline rush within said individual(s). An adrenaline rush being an abrupt surge of energy that leaves the individual feeling weary afterwards, the person will expend twice the amount of stamina they normally use as long as the poison is within them. This is a double-edged sword however, as the victim gains a +1 rank to all physical stats except toughness. i.e. strength, agility, speed.
7. Loss of feeling in the target's lower body.
8. Loss of feeling in the target's upper body.
9. The target's lucky break. Nothing happens to the target during the lasting of the poison. In the case of a jinchuuriki however, should they roll a 9, they will lose their bijuu's rapid healing ability.
10. A sharp headache that causes a loss of 1 point stamina each post.
What is the poison's color, odor, and taste if any (and how potent are the odor/taste)? This poison has no set color, odour, or taste, which makes it rather difficult to detect.
Color/Odour/Taste
1 - 4 ~Green/Foul/Bitter
5 ~Yellow/Floral/Sweet
6 ~Clear/Odourless/Tasteless
7 - 8 ~Blue/Pine/Sweet
9 ~Clear/Odourless/Sweet
10 ~Red/Pine/Tasteless

Aside from doubling the amount of time it takes for the poison to affect the target, how does Poison Resistance (a perk of the Toughness attribute) effectively half the effect of your poison?: In the case of an individual with the Toughness attribute, the die roll is especially easy for them. The time taken for the poison to take effect is doubled, and the time the poison lasts is halved. Aside from 9, the effects from 1-4 are rendered void, and they are unaffected by the stamina drain at 6. They do still feel the adrenaline rush however, and all their physical stats increase by +1 all the same.  

JellytheBeany

Omnipresent Noob


HeadlessKoko
Vice Captain

Invisible Regular

12,125 Points
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PostPosted: Sun Oct 09, 2011 5:17 pm


Right. I'm not really sure how to judge poisons yet (I want to see someone else going through this process first sweatdrop ) but I think I should point out that not all hosts have the rapid healing ability. Actually, I think it's only the Kyuubi's host.
PostPosted: Sun Oct 09, 2011 5:54 pm


Well I feel sorry for the Kyuubi's host should he/she ever be so unfortunate as to get affected by this poison during a fight. xd

JellytheBeany

Omnipresent Noob


iAkura-kun

Prophet

PostPosted: Sun Oct 09, 2011 6:11 pm


Kagetsukiko
Right. I'm not really sure how to judge poisons yet (I want to see someone else going through this process first sweatdrop ) but I think I should point out that not all hosts have the rapid healing ability. Actually, I think it's only the Kyuubi's host.


Actually Kage, to my understanding, most demons do have rapid healing while in the demon tail stages.
PostPosted: Sun Oct 09, 2011 6:33 pm


iAkura-kun
Kagetsukiko
Right. I'm not really sure how to judge poisons yet (I want to see someone else going through this process first sweatdrop ) but I think I should point out that not all hosts have the rapid healing ability. Actually, I think it's only the Kyuubi's host.


Actually Kage, to my understanding, most demons do have rapid healing while in the demon tail stages.

That's the canon version.

However, only Kyuubi gives rapid healing powers in the guild.

@Kage: I guess I'll give a crack at at it later tonight.

Deil Grist
Vice Captain


JellytheBeany

Omnipresent Noob

PostPosted: Sun Oct 23, 2011 11:19 am


D8
PostPosted: Fri Oct 28, 2011 8:36 pm


Deil Grist

Kagetsukiko


I don't mean to sound overly impatient, but my poison has been up for evaluation for more than two weeks. If someone would kindly find it within themselves to tell me what they think I would be ever so grateful.

JellytheBeany

Omnipresent Noob


Deil Grist
Vice Captain

PostPosted: Sat Oct 29, 2011 5:49 am


Jelani564

Alright, sorry for the wait. Let's get started.

First off, a dose is the minimum amount of poison needed to affect a target. So technically, the necklace holds three doses.

Up to a 12 post duration, even if randon, is simply way too long for a poison dealing those kind of effects to last. I feel an 8 sided die is sufficient.

That being said, your 6 eff is simply too strong even when capped at 8 posts. Anything dealing 10 or more stamina drain is extremely powerful, and OP when it's free of charge to the user. I feel reducing it to 1 point per post would be fair, but then it's the same as your 12 roll eff. Looks like you need a different effect.

Now let's look at the actual randomness of the production process which makes creating a cure so hard. Even if each batch is made different, it would become homogenious after they are put together in the pendant.

And just to clarify, just because the poison works by getting in the body in any way doesn't mean it will just by getting a small amount in. If you smear it on their skin, the pores won't absorb enough to give a full dose.
If it was in smoke grenade form, a dose would be an amount of poison that would cover an area, and anyone in that area would be poisoned. But your poison is in liquid form in the pendant, so that would be impossible in this case.
PostPosted: Sat Oct 29, 2011 1:53 pm


Deil Grist


~ Have a look at 6 now 8D

~ This is why I said only one dose is held within the pendant itself. It's kept their so it is easily concealed without cause for suspicion, and for easy access. There would be no point in having three separate doses of poison that are miscible within a single pendant. I said one dose holds three refills because it can be used three times before a new batch needs to be brewed. It is the same poison for the three times it is used, which means if a medical ninja has managed to create a cure on that first time it is used, then they will have the power to counter the poison as soon as or before it takes effect on its target.

~ I said nothing about the poison getting inside the pores. I said a wound or ingestion. I know that the pores would not possibly absorb enough to do any harm, and in the case of this poison, it would absorb none. If poisons worked like that then we would have more people dying in real life. This poison is unique because it can and will take effect regardless of the amount rubbed in a wound or ingested. There is no diluting this poison's effect once it enters the body, and it deals no permanent damage, which is why it is so easy for it to take effect. If it were a poison that crippled a person for life, or killed them, then I'd have ensured that at least two full pendant doses had to be used before anything was done. But that isn't the case. In essence. A full dose of this specific poison is not needed to cause hell for its victim.  

JellytheBeany

Omnipresent Noob


-o-Havik-o-
Vice Captain

PostPosted: Fri Nov 04, 2011 12:41 pm


Poison Name: Heavy Metal
Link to RPC (must be an approved Assassin profile):Miho
Poison Type (Custom, or Private):Private
Poison Duration:15
Can multiple doses of this poison stack? If so, explain in the effect:Yes, and it makes the pain, nausea, and motor functions worse, but not speed up process to full paralysis.
Creation Time and Method (per dose):5 posts per Kunai, or other metal weapon. Miho must focus her chakra correctly to reduce the hardness of the metal, but not fully break it down, so when the kunai cuts her victim bits of metal enter there blood steam.
Number of doses you can carry at one time:As many Kunai as she cares to make.
Special Storage/Activation Conditions (if any):None
Method of Affliction (ingestion, inhalation, wound, etc.) and area range effect, if it's an airborn toxin :Kunai, or other metal weapon
Poison Effect (if multiple doses cause their effects to stack, explain what happens per dose stacked):For the first five posts nausea, which gets worse for each post, at post five a strong headache kicks in and starts to drain 2 stamina per post. From post 5 and on the headache, and nausea will cause vomiting ever 3 posts for ninja with out toughness as a attribute, ever 5 posts for ninja with it as secondary, and 7 for ninja with it as primary.

When the poisons stacks stamina drain adds one extra point for ever extra application.

After the post five of being effected by the poison the area in which the person was cut will become stiff, and hard to move. At first only slightly, but by post 10 that area will lose speed by one rank, post 13 by two ranks, and post 15 will render the limb motionless, and add extreme pain to the effected area. If the torso is effected then there ability to dodge attack by swaying back and forth, or bending are effected in the same way. After post 15 the metals will move on to the next closest limb, and repeat the process until the entire body is effected. If 60 posts go by the poison will over take the heart, and ever metallic mineral in the body will have been drawn out and hardened making it very dense. If a limb goes 20 posts of full paralysis then it cannot me saved, and will no longer be usable.

What is the poison's color, odor, and taste if any (and how potent are the odor/taste)? Small grans of metal, like her Iron Sand, just a little smaller.
Aside from doubling the amount of time it takes for the poison to affect the target, how does Poison Resistance (a perk of the Toughness attribute) effectively half the effect of your poison?: Went over that already.

P.S. This poison is connected directly to Miho's bloodline.
PostPosted: Fri Nov 04, 2011 2:23 pm


-o-Havik-o-

Since you have to cut an opponent with one of these poison kunai, the method of affliction would be Wounding.

I don't think you quite get how poison resistance works:

First off, it's the same regardless of being in the secondary or primary slot.

Second, the bonuses it has against your poison are nowhere near the listed benefits of the attribute. Poison Resistance doubles the amount of time the poison takes to affect the target, and halves the total duration of the poison. Since it appears your poison has an infinite duration, you would need to create a cut-off point where the poison either plateaus in its damage output, or the poison is negated by the resistance granted by the attribute.

I would also argue that since these kunai look EXACTLY like other kunai, and you can make a limitless amount (which I am going to have to limit, but it's virtually limitless), it should take multiple doses to get to the point of paralyzing multiple limbs and killing the target for all target types.

Also, are these kunai subject to your bloodline's ability to manipulate the movement of its metal?

Deil Grist
Vice Captain


-o-Havik-o-
Vice Captain

PostPosted: Fri Nov 04, 2011 2:47 pm




Well, someone one with it in secondary is less tough than someone wit it in primary. I understand that the basic numbers are the same, but I just wanted to show that small difference with the poison.

I also just figured it would take double the posts for the vomiting to start, and since the section already said aside from the double posts it didn't need saying.

I do not agree with having to cut more parts of the body for the poison to move, the metals effect the blood, and blood moves. It already takes 10 posts for motor function to start failing. So to move on to the next limb AND effect the second limb it takes 25 posts.

Also, the poisons effect mostly plateaus after 10 posts (The headache, and nausea) the only thing that get worse after that is the paralysis.

Limiting my poison weapons is fine, what I want is to do it to my sword, some arrows, and some kunai. Yes, the kunai will be subject to her bloodline's ability to manipulate.

As a side note, I do not really want to change what the poison does, I rather add posts to the needed effects if at all possible.
PostPosted: Sat Nov 05, 2011 6:00 pm


Jelani564

Alright, well done! I'm glad we got all that sorted out! Now you just need the approval of another mod. Once you get that, make sure you remember to make a sandbox specifically for keeping up with the poison creation rolls and incorporate how the plant/emerald were found in your background.

Approved! [1/2]


-o-Havik-o-

Someone with toughness in secondary is slightly less tough than someone with it in primary. The only manifestation of a difference between the two tiers of the attribute is that the primary has the combat ability. Their passive bonuses are precisely the same. Though, if you look at your "bonuses" you listed for poison resistance, neither was close to doubling the amount of time it takes for the poison to damage the target.

That doesn't change anything. The metal eventually either gets stuck against one of the vascular walls near your intestines and put into your stool, or processed by you kidneys and ejected via urination. It would take a substantial amount of metal in order to cause that much damage in that amount of time (referring to paralysis), which is why I say you would need a minimum of two cuts for it to get to that potency. You have a buttload of doses, so I expect for it to take multiple to kill or permanently maim someone, ESPECIALLY when these weapons can be manipulated by your bloodline abilities.

Look up "plateau." It means something can go no higher/get no better. That means, if it were to plateau, the headache and nausia would be the only effects of the poison.

Plus, you did not list anything but kunai for the shape of your kunai. Having all or almost all your weapons be poison is completely out of the question when considering that it can kill (no matter that it would take like 60 posts) with 1 scratch.

I'm not saying you have to change the potential damage of the poison, but you need to make it more difficult to get to the point of dealing said damage.

Deil Grist
Vice Captain

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