Why do we need stats?
As Whits are magical creatures of faerie, it goes without saying that they have the ability to work some sort of magic. They are also likely to do some combat. They are needed because metaplot can't handle too many silvertounges and godmodders without exploding. The cantrips as well as these staats are here to eliminate godmodding and to make the RP process more interesting!
Ok, how do they work?
As part of the requirements to make a Whit grow/evolve, the owner must decide the stats and specialties of that whit at various stages of its growth. There are seven stats that are related to cantrips and some of them are for combat as well, for each point in each attribute the more spells the Whit knows from that family of cantrips. Furthermore, the more points one has in an attribute the more likely they are to defend themselves from those spells, do damage or protect themselves from damage.
How many points do I get?
As each stat has 5 points maximum and there are seven attributes, the maximum anyone would need to max those skills would be 35.
As a childling [2nd stage], they have 12 points to distribute as they wish among the attributes. As a wilder [3rd stage], they are given an additional 6 points.
Additional points may be learned by accomplishing various tasks and quests.
What is this about a specialty?
Each childling gets to choose their specialty. When casting a cantrip they automatically get an additional die to roll though they are still restricted to what spells they can cast.
What is glamour?
Glamour is essentially the magic essence of the character. It is used to power cantrips and they cost different amounts depending on the difficulty of the cantrip.
Low difficulty - 0 glamour
Normal difficulty - 1 glamour
Mild difficulty - 2 glamour
High difficulty - 3 glamour
Each pet starts out with 7 out of 10 glamour and it can be regained through events.
How are cantrips used in RP?
They can be used in RP between peoples, in Metaplot events and during battles. 10-sided dice are used to determine their effectiveness. The number of dice rolled is determined by the number of dots in that attribute plus any specialty. Some cantrips can be resisted. Each cantrip has a level of difficulty. To beat that difficulty, the caster must roll at or above the number described for that level. A 10 counts at 2 successes.
5- low difficulty
6- normal difficulty
7- mild difficulty
8- High difficulty
How does one defend themselves from a cantrip?
They do this by the number of dice as they have in the primary attribute of that specific cantrip. For example, the caster has 2 points of stamina and so casts a lvl 2 stamina cantrip spell with 2 dice and gets 1 success. the target has 3 points of stamina and so rolls three dice and succeeds once. Cantrip is canceled but the caster still uses glamour.
When it comes to the number of successes, each number of successful defending rolls lessens the caster's effectiveness by one success.
How does one do physical damage to a wiht?
Roll d10s equal to the number you have in Strength. Defender rolls d10s equal to the number they have in Dexterity. Minus the number of defending successes from that of the attacker. If the Defender rolls more successes, the attacker takes the difference in damage and vice versa.
Health is determined by the number of dots in Stamina. 20 per dot. Damage is only ever 10 per success.
What are the stats?
Manipulation, Dexterity, Stamina, Intelligence, Charisma, Wits and Strength. See the Cantrips page for more information on them.