~Character Data~
Appearance
- A decent face, lined with minor wrinkles. Crows feet in the eyes, and laugh lines imbedded into his mouth, Aoski's age only show's marginally.

Personal Information
Name: Aoski Drimli
Age: 2798
Gender: Male
Sexuality: Hetero
Species: Vizard
Ethicity: Caucasian
Caste: Gungir
Rank: OverSeer
Zanpakuto: Normal/Shikai :Sekkei Hou [ lit. Snowy Gun ] ; Bankai : Aisu Ibuki Hou [ Trans. Breath of the Icey Gun ; lit. Ice breath gun ]
Personality: Aoski seems the somewhat bitter. He is loud, crass, brash, demanding, assertive, and most of all, rude. a*****e epitomized, The man constantly curses, yells, roars in rage, and the like. Some say it is because he is angry with Soul Society, while others say it's his natural disposition. However, It is all bred from a over hyped dose of confidence gone wild.
He is really based on respect. He gives it where it is due, and demands it from those he thinks should give it.
~Background~
Height: 6'1
Weight: 190
Hair: Black, White highlights
Eyes: Blue
Clothing: Aoski weaps a tailor made suite, minus the jacket. He rolls the simple white shirt up by it's sleeves, up to his elbows. A simple yet beautiful vest, and white tie also adorn his torso. He wear's specially made shoes, somehow capable of handling his speed.
Physical Appearance: Skinny/athletic
Past Divisions: Division Two; Third Seat - Lt. - Taichou.
History:
A Begining in the Seireitei :
Aoski was born into the Royal Clan, Drimli. Drimli was once a powerful name, one that inspired feelings of deep patrotism, and safe feeling. Very few would mess with the Drimli, and would look to them for help. A model family for sure.
Aoski was born into the family, a natural and beautiful birth. With black hair, and blue eyes, he was an average Drimli child, the latest in centuries. He was in line to be the next head, after the current was to die.
Aoski litterally grew up in the academy, sneaking in to see the students working, watching their every move. The child used a small stick to teach himself the things he saw, and tried all he could to use reishi. He couldn't use it yet, or even access it. It didn't matter, the kid was fast.
Aoski patiently, or well, not so patiently, waited for the chance to enter the academy. One day, it happened, He was in...
Academy Life :
Aoski quickly made friends with a fellow student, and his sister. Rei Seshiro and Hinata. The three were great friends, all three together, nearly attached at the hip. They found shikai together, found their power together, and learned at an incredibly fast pace. Eventually, Aoski and Hinata began dating. Rei was at first opposed, but quickly changed his mind. The one guy he trusted, and his sister, dating. It was awesome.
The three left the academy, Rei going to Sixth Division, and Aoski and Hinata to second.
Life in the Gotei :
Aoski, Rei, and Hinata all climbed the ranks, Rei and Aoski's eternal rivally persisting then. Hinata hid in the backround, right behind Aoski, at his heels. Rei and Aoski achieved Captaincy within hours of each other, Rei beating him. Hinata became Aoski's lt.
It was smooth sailing for a few decades, No big attacks, rebellions, or anything of the sort. That was, until one big day.
An arrancar attacked, killing Hinata, eating her as she screamed. Aoski dispatched it within the next second, screaming his sorrow. From here, Aoski left the Gotei, never comming back. Rei did the same, leaving sixth division with Aoski. The Drimli family, headless, and now shamed, left the Royal family, killing themselves in a mass ritual suicide. No one survived.
The two kept contact, all up until the contact became dangerous. The Gotei wanted them back.
Rei would return to the Gotei, many many years later, abandoning Aoski in his lone trek.
An Outsider :
Aoski was dealing with his own problems. He blamed himself for the death of hinata, and her screams persisited in his dreams nightly. Nothing could stop it, nothing at all... It grew inside the man, festering dangerously, becoming something of its own, a split personality. It didn't help when that parasite got a hold...
One day, aoski was in a park, and he felt a presence. It felt familar...
The man investigated, looking for the familiarity as hard as he could...
The man happened upon her... Her! Hinata! She was something different, covered in all sorts of tubes, white armor all over her body... Her eyes were different too, white...Dead.
It wasn't hinata, it was some twisted thing, having somehow found her remains, taking her body, and tearing it apart. It searched her memories, and came for Aoski... The shining power in her life, her only love... The hollow wanted his power, to take him as he had taken Hinata.
Aoski fought, but couldn't destroy what was left of his love. The hollow touched his chest, over his heart, and a look of bliss became the last memory Aoski had of a shinigami.
A New Man :
Aoski then woke up. It was weird, he felt, heavy. and the man was hungry... Hungrier than anything. He knew what was happening, he hated it. The man screamed, and began tearing at his own body, ripping at his skin. He looked around, and found himself in his spirtual world, his own personal playground. Aoski looked up, and saw his friend, the Zanpakuto spirit, his only companion. From the side, the man looked normal, normal as could be.
Then, Sekkei turned. His other half was covered in a white armor, flat, and featureless.
The two battled, Aoski says for hours to others, but in reality, it was a three day battle. The two wouldn't stop, neither tiring. Neither loosing energy, each becoming more powerful.
It was a fight of gods.
The rest, Aoski never told. He was somehow found, a weakened man, clutching a mask in his hands. He was picked up by the AoM, and made to what he is today...
Extra Weapons or Items:
Gigai Appearance:
Hobbies:
Favourite Food:
Favourite Drink:
Least Favourite Food:
Likes:
Dislikes:
Relatives:
~Zanpakuto Information ~
Zanpakuto Name: Sekkei Hou
Zanpakuto Type: Ranged Kidou/Melee
Zanpakuto Appearance: X
- Look to Inner Hollow -
Spirit Appearance:
Spirit Personality:
Spirit Relationship:
Shikai Appearance: Aoski drops his blade, before it dissolves into blue reishi. It collects in both of his hands before...
Shikai Release Command: " Shoot to kill... "
Shikai Release Appearance: Twin Luger Handguns, with barrel mounted blades, approx. one foot in length.
X
Shikai Abilities:
Each shot causes a drastic freezing effect. This freeze doesn't occur above skin, only below, freezing through muscle, tendon, blood vessel, vein, etc, This makes the effect of the bullets a hidden one, only the target feeling the crippling power. The entire effected area is about three inches around the point of contact. The bullet can even graze a target, and three inches from that point, it will still freeze beneath the skin. Any slice of the blade will also cause a freezing effect. Instead of making a cut, gash, etc., It will instead freeze all along the point of contact.
Kidou spells can also be fired through the gun, The Kidou can be formed into highly concentrated bullets, or, fired as normal Kidou, expelling their effects through the barrel.
Fires as fast as bala, and can fire in near automatic succesion, unless Kidou is used.
His ice, is on average, nearliy impossible to melt. It takes approx. 8 times longer to melt for every pound.
Shikai Attacks:
Fortification | By sending and collecting reiatsu in his hand, Aoski will form a dome of white reiatsu, about four feet in diameter. This technique is about equal to Danku's power level, and can spring up just as fast.
This begins in his right hand, as a ball that forms from the barrel, before wisping around the gun, and up the arm, ending above Aoski.
Bankai Appearance: N/a
Bankai Release Command: A simple call of Bankai
Bankai Release Appearance: All clothing turns completely black, and hair turns white. The area over his shoulder blades tear, and white reishi pours out. It makes a semi solid point, extending about two feet from the shoulder. From there, translucent ribbons of blue reishi drape down.
Bankai Ability:
Enhanced former ability.
Each shot causes a drastic freezing effect. This freeze doesn't occur above skin, only below, freezing through muscle, tendon, blood vessel, vein, etc, This makes the effect of the bullets a hidden one, only the target feeling the crippling power. The entire effected area is about three inches around the point of contact. The bullet can even graze a target, and three inches from that point, it will still freeze beneath the skin. Any slice of the blade will also cause a freezing effect. Instead of making a cut, gash, etc., It will instead freeze all along the point of contact.
Kidou spells can also be fired through the gun, The Kidou can be formed into highly concentrated bullets, or, fired as normal Kidou, expelling their effects through the barrel.
Bullets are faster then high powered bala. and fire at an automatic rate.
His ice is on average, nearly impossible to melt. It takes approx. 16 times longer to melt for every pound of ice.
Bankai Attacks:
The Two Suns | By placing the guns, sight to sight, a large ball of blue reishi forms. This ball fires off, flying faster then the normal bullets. Upon contact being made, a large detonation occurs. The explosion covers a house sized area, and covers all inside with a thick ice blanket. This will stop most beings from simple movement, only the most powerful breaking through.
~Mask Information ~
Mask Appearance: X
Masked Shikai Ability: Shooting Cero from the barrel. The cero can also be swung to and fro, like a blade.
Masked Shikai Attacks:
Masked Bankai Ability:
Masked Bankai Attacks: Black reiatsu mixes in with the attacks, and bullets.
Inner Hollow Appearance: Inverted Aoski.
Inner Hollow Personality: Nothing much different from Aoski's, as if Aoski copied him or something.
Inner Hollow Control: Balanced. However, during the first Day's Aoski had with him, The spirit highly imposed upon him. Both, entangled in the battle of monster wills, became more like the other. Now, Aoski's personality was marred, and changed to fit the rude and demanding one that the Hollow held, while the Hollow had a drastic taste of compassion.
~Destructive Arts~
Bakudo:
All known, But Numbers 1 - 81 have been mastered completely.
o1. Sai: Locks a target's arms in place behind their back.
o4. Hainawa: An energy rope entangles the target's arms.
o8. Seki: Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.
o9. Geki: Engulfs the target in red light, completely paralyzing them.
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
o9. Hōrin: Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"
o21. Sekienton: Creates a blast upon activation and is used like a ninja's smoke bomb.
o26. Kyokko: Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.
o30. Shitotsu Sansen: Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle.
o37. Tsuriboshi: Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
o39. Enkosen: Summons a shield of condensed reiatsu to block opponents' attacks.
o61. Rikujōkōrō: Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.
Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"
o62. Hyapporankan: A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
o63. Sajo Sabaku: Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.
o73. Tozanshō: Creates an inverted pyramid-shaped barrier around the caster.
o79. Kuyō Shibari: Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest.
o81. Danku: Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89. This is seen also when Aizen uses it to block Tessai's Hadō #88.
Hado:
Most known, Numbers 1 - 95 mastered
o1. Shō: Pushes the target away from the caster.
o4. Byakurai: The user fires a concentrated, powerful lightning bolt from their finger.
o11. Tsuzuri Raiden: Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
o31. Shakkahō: Fires a ball of red energy at a target.
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
o32. Ōkasen: Fires a wide arc of yellow energy at a target.
o33. Sōkatsui: Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power.
Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."
o54. Haien: Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
o58. Tenran: A widening tornado-like blast is fired towards the target.
o63. Raikōhō: Fires a massive wave of yellow energy at a target.
Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
o73.[45] Sōren Sōkatsui: Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."
o88. Hiryugekizokushintenraiho (飛竜撃賊震天雷砲, Flying Dragon-Striking Heaven-Shaking Thunder Cannon) Fires a gigantic electricity blast of spiritual energy resulting in a truly enormous explosion. Its full strength is however unknown since Aizen used Danku before it could hit him.
o90. Kurohitsugi: Envelops the target with a powerful torrent of gravity that takes the form of a box of black energy, covered in several spear-like protrusions. The spears then pierce the box, lacerating the one inside from head to toe.
Incantation: "Seeping crest of turbidity, arrogant vessel of lunacy. Boil forth and deny, grow numb and flicker, disrupting sleep. Crawling queen of iron, eternally self-destructing doll of mud. Unite, repulse. Fill with soil and know your own powerlessness."
o91. Senjū Kōten Taihō: Summons several spears of light that are all fired towards the same focal point where the intended target resides. The culminating explosion is exceedingly devastating.
Incantation: "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired"
Chiyudo:
Simple calming effects, with applications of reiatsu.
~Spiritual Arts~
Zanjutsu: Highly trained
Hitotsume: Nadegiri "The First: Killing Stroke") - This basic technique allows for a precision cut of extreme force and speed, it can casually slice through large, multi-story high opponents protected by steel skin. The opponent can be killed with one swift slash so precise, that they aren't even aware of until after it has taken place.
Agitowari ("chin/jaw splitting") - a sword technique where a single sword attack cuts an opponent in half from the jaw down the length of the body until the target is bi-sectioned.
Suikawari ("Watermelon Splitting") - a technique where Hiyori comes down with her sword upon the head of a hollow with enough sport to cleanly cut down through the head and mask with ease.
Senmaioroshi ("Thousand-Page Wholesale"): a technique where multiple blade movements take place so fast that they can literally shred a target into pieces.
Kendō ("Way of The Sword") is a modern Japanese martial art of sword-fighting based on traditional samurai swordsmanship.
Ryōdan ("Bisection") a two-handed sword technique that has the practitioner bring the sword down with enough force that it can cut an opponent in half right down the middle.
Hakuda: Master Level
Ikkotsu ( '"Single Bone"'): A powerful punch used by Yamamoto against Wonderweiss Margela. Using this technique, Yamamoto was able to destroy much of Wonderweiss' abdomen and send him flying along a city street and into a building, destroying it.
Sōkotsu ( '"Double Bone"'): Stronger than Ikkotsu, it is a powerful two-fisted punch used by Yamamoto against Wonderweiss. The attack in one blow can totally destroy an opponent.
Oni Headpoke ( "Oni Dekopin"): a technique where a simple finger flick has enough physical force to send an opponent flying a considerable distance away, even with enough power to crash through multiple physical constructs.
Raiōken ("Thunder King Fist"):A hakuda technique involving a serial of rapid punches. Using this technique, Yoruchi was able to severely crack Aizen's first form and destroyed a portion of Karakura Town in the process.
Gatling Mad-Stomping (Gatoringu Jidanda): a technique that has Hiyori do multiple foot stomps on Ichigo's face. The technique is powerful enough to send Ichigo flying and completely shatter his hollow mask.
Sandbag Beat (Sandobaggu Bīto): A technique where Kensei delivers multiple strikes at an extremely fast past causing aggravated damage to a target. The technique is powerful enough to not only shatter a Menos Grande's mask but utterly destroy its body.
Panty-Flash Tornado (Panchira Torunēdo): a technique where Lisa does a upside rotating straddle split, similar to a tornado, this has the effect of delivering a multiple kick attack at opponent that is near her.
Kazaguruma ( "Windmill"):a technique where one throws their body up into the air, making a shearing movement with the legs to get one leg in front of the other without holding on to the ground. The move can either be done backwards or sideways. When the move is done with one leg high over the head to deliver a devastating kick to an opponent sending them flying away with tremendous force.
Chōhigezutsuki ("Super Stubble Headbutt"): A technique where a head butt attack is used with such force that it sends an opponent flying backward a considerable distance.
Hoho: (Master Level) Aoski is actually knwon for his amazing speed. He has been recorded as one of the fastest beings in the universe, and the Fastest of the Visored. His speed outclasses almost every Shinigami and arrancar, actually managing to leave them in the dust.
Shunpo (Flash steps) a movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. The Arrancar variation of Shunpo is Sonído and the Quincy variation of is Hirenkyaku.
Senka (Flash Blossom): a special Shunpo technique where one moves to their opponents back. Directly attacking and sealing one's "Saketsu (鎖結, Chain Binding)" and "Hakusui (鎖結, Soul Sleep)" in one strike. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are.
Utsusemi (Cicada, referencing their molting): It allows for a movement at great speed leaving an afterimage behind. The afterimage may even appear to have taken damage
Gunho' : A personal technique, made by Aoski. When in shikai or bankai, Aoski will shoot his guns, and transfer the force of motion through his body. This motion is then sent through to his Shunpo, making it just slightly faster.
Gungir Specific : Overseer level
[Resilience]- A blessing which reinforces a gungir soldier's ability to withstand assaults, 'resilience' is gained from unending injuries taken on the battlefield. Once fully adapted to combat, A gungir warrior regenerates 1% of their total reiatsu every time they are injured, at the time that they are injured. This energy is not used to repair the inflicted wound, but is rather added to their summed Reiatsu total. The more injuries one of these Vizards suffers, the stronger they become. From every wound a gungir soldier suffers while this ability is active, reiatsu of the user's color pours forth.
[Razor's Edge]- Gungir rank-and-file soldiers tread the thin line between life and death in search of victory, and often times it is necessary to sacrifice life and limb in order to reach ones objectives. Razors Edge is a technique that capitalizes on this difficult path, and is named after the narrow and dangerous road to triumph its users must walk. Every time that a Gungir warrior is wounded, their Reiatsu vengefully consolidates in whatever weapons they have available to them in preparation for retaliation. Every time that a Gungir warrior takes damage of any sort from a foreign Reiatsu source, the damage that they inflict in all following strikes is increased by 3%, to a cap of 18%. The more wounded a Gungir soldier becomes, the more violently Reiatsu collects around their weapons and reinforces them, causing massive Reiatsu swirls in the wake of their crushing assaults.
It is due to techniques such as this that Gungir warriors are so renowned for snatching victory from defeat, though there are rumors of select warriors engaging in mutual mutilation of their peers prior to battle, a policy which is neither condoned nor recommended by even the most extreme Vizard commanders. After an initial wound is landed, for every round that a Gungir soldier does not incur damage, the damage inflicted is reduced by 1%.
[Battle Meld]- A variant evolved from the Mind Meld technique of the Jormungand Caste. Battle Meld is a telepathic communication method designed to coordinate a squad of warriors in the midst of a hectic battle. Instead of consuming a portion of the body of the one to be spoken to, Gungir officers merely select those beings with whom they wish to form a network before a battle, forming a Reiatsu bond by which thoughts are transmitted. Due to the nature of this technique, it is somewhat more fragile in that the presence of immense Reiatsu signatures (on the order of twice the Reiatsu of the networks center spoke, the Gungir officer who first initiates the meld and maintains the web), the network completely dissolves and must be re-made from scratch, which takes about ten seconds. The relay of the Battle Meld must be masked in order to use this technique, though its other members do not. In addition to creating a mental link through which the various soldiers can communicate, this tech also perpetually informs the Gungir officer of the location of every being in the network and their physical status.
[Warfare's Curse]- A passive offensive ability which naturally augments the weapons of a Gungir warrior. Through killing and being killed countless times, they gain a curse upon their choice weapons which nullifies all of their opponent's abilities which take into account wounds inflicted by a Gungir soldier's weapons in regard to healing, mitigating, lessening. Injuries left by Gungir weapons will not healed, ignored, or bypassed by use of passive or active abilities, unless the wounded being has twice the total Reiatsu of the Gungir officer who inflicted it.
A Gungir officer initiates this technique by expending 5% Rage, which allows the warrior to use this technique for five rounds, after which they must spend another 5% for the same effect. Users of this technique must remain masked for the duration of this technique if they wish to use it for that period.