2. PowersQuote:
Level 1 - Equivalent to small instrument/tool
Level 2 - Advanced of above
Level 3 - Equivalent to common, natural occurrence
Level 4 - Advanced stage of above
Level 5 - Equivalent to weapon
Level 6 - Advanced of above
Level 7 - Equivalent to unnatural weapon or superheroic power
Level 8 - Advanced of above
Level 9 - Equivalent to natural disaster
Level 10 - Equivalent to mythical force, God-like power
Quote:
Toddler- 3 abilities/1 resistance
no higher than level 1 Child- 4 abilities/ 1 resistance
no higher than level 3 Teen- 5 abilities/ 2 resistances
no higher than level 5
Adult- 7 abilities/ 3 resistances
no higher than level 7
Elder- 9 abilities/ 4 resistances
no higher than level 10
StingJust like anemones Trae's got a neurotoxin of his own that paralyzes his prey. It's delivered through his hair that he can consciously move on his own. Luckly, the neurotoxin release can only be done on purpose. 1: Causes slight pain and sluggish movements ten seconds after sting, lasts up to 20 minutes
2: Causes more distinct pain and sluggish movements, can last up to half an hour
3: Causes limbs to give out unexpectedly and pain, lasts half an hour
4: Causes Limbs go numb after pain and become extremely unreliable to the point of collapse
5: Paralyzation after pain, can last up to two hours.
6:
7:
8:
9:
BarrierTrae can erect barriers. The barriers can either hold things inside or out.1: Can create a small barrier in a bowl shape, circumference of 6 inches
2: Circumference of 12 inches
3: Can fill in small spaces (biggest space: half a doorway but duration is 30 seconds, with smaller spaces it can last up to 5 minutes) with an invisible barrier and leave it
4: Can fill up to a full doorway but duration is 2 minutes, with small spaces it can last up to 10 minutes
5: Trae can now manipulate the shape of the barrier and move it in any way he desires, can do as many barriers as he likes in a day, but they still only last 10 minutes at most.
6:
7:
8:
9:
Water BodyTrae is able to make various body parts into water. If he detaches any of it it doesn't matter it's just water he'll still keep all of his bits. 1: He can turn his fingers into water.
2: His whole hands can be water.
3: He can be water up to his elbows.
4: His whole arms can be water.
5: He can extend his arms up to a meter in length.
6:
7:
8:
9:
DreamweaveA very rarely used power, he only ever does it if he's psychoanalyzing someone.1: Observation and critique (meaning the dreamer can hear him) for about an hour each night.
2: Trae can view the entire dream without critiques
3: Trae can view the entire dream with critiques
4: Trae can talk to the dreamer
5: Trae can manipulate the dream
6:
7:
8:
9:
DartTrae can actively shoot little barbs filled with the same toxin that is in his hair. If he doesn't shoot at least a couple of them per day they can build up and become painful under his skin.1: Can shoot Five Darts
2: Can shoot Seven Darts
3: Can shoot Twelve Darts
4: Can shoot Fifteen Darts
5: Can shoot Twenty Darts
6:
7:
8:
9:
Resistance:Is very resistant to toxins.
Weakness:Really not a fan of lightning, even if he enjoys the storms.