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TAB TAB TAB TAB TAB TAB TABCalm ღ Determined ღ Analytical
❝Intelligence... speed... strength... all are worthless if you can't use those skills to the best of your ability.❞
Kirigakure
Kirigakure
Level 5 | Experience 263/350
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TABHp ღ MHp ღ Cp
50/50 | 50/50 | 55/55
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Genin→ Kirigakure
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
→ n a m e
Watanabe, Batsu
→ h a i l i n g
N/A
→ a f f i n i t y
Lightning
→ g e n d e r
Male
→ b i r t h d a y
01-00
→ a g e
11
→ h a i r
Blue
→ e y e s
Blue
→ h e i g h t
4'1''
→ w e i g h t
82 lbs
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
→ Strength 「 8+0 」
xxxxxxxxMod: -1
xxxxxxxxxxxxAthletics
xxxxxx0+-1
→ Dexterity 「 8+12 」
xxxxxxxxMod: 5
xxxxxxxxxxxxAcrobatics
xxxxxx5+5
xxxxxxxxxxxxEscape Artist
xxxxxx0+5
xxxxxxxxxxxxSleight of Hand
xxxxxx0+5
xxxxxxxxxxxxStealth
xxxxxx8+5
→ Constitution 「 8+3 」
xxxxxxxxMod: 1
xxxxxxxxxxxxConcentration
xxxxxx0+1
→ Intelligence 「 8+3 」
xxxxxxxxMod: 1
xxxxxxxxxxxxAlchemy
xxxxxx0+1
xxxxxxxxxxxxChakra Control
xxxxxx20+1
xxxxxxxxxxxxCraft
xxxxxx0+1
xxxxxxxxxxxxTreat Injury
xxxxxx3+1
→ Wisdom 「 8+4 」
xxxxxxxxMod: 1
xxxxxxxxxxxxAwareness
xxxxxx0+1
xxxxxxxxxxxxRead Lips
xxxxxx0+1
xxxxxxxxxxxxSense Motive
xxxxxx0+1
xxxxxxxxxxxxSurvival
xxxxxx0+1
→ Charisma 「 8+0 」
xxxxxxxxMod: -1
xxxxxxxxxxxxDiplomacy
xxxxxx0+-1
xxxxxxxxxxxxHandle Animal
xxxxxx0+-1
xxxxxxxxxxxxInnuendo
xxxxxx0+-1
xxxxxxxxxxxxIntimidate
xxxxxx0+-1
xxxxxxxxxxxxPerform (INSERT)
xxxxxx0+-1
xxxxxxxxxxxxSeduction
xxxxxx0+-1
→ Chakra 「 8+14 」
xxxxxxxxMod: 6
→ Shinobi Skills
xxxxxxxxxxxxMelee Weapon
xxxxxx0+0
xxxxxxxxxxxxRanged Weapon (Bow and Arrow)
xxxxxx9+10
xxxxxxxxxxxxSneak Attack
xxxxxx6
xxxxxxxxxxxxPuppet Play
xxxxxx0
xxxxxxxxxxxxTaijutsu
xxxxxx0
xxxxxxxxxxxxNinjutsu
xxxxxx1
xxxxxxxxxxxxEseijutsu
xxxxxx15
xxxxxxxxxxxxGenjutsu
xxxxxx0
xxxxxxxxxxxxFuuinjutsu
xxxxxx0
→ Base Attack 「 5 」
xxxxxxxxxxxxDodge Bonus ▌ 16
xxxxxxxxxxxxAttack Melee ▌ 4
xxxxxxxxxxxxAttack Ranged ▌ 10
→ Base Save 「 2 」
xxxxxxxxxxxxFort ▌ 2
xxxxxxxxxxxxRex ▌ 7
xxxxxxxxxxxxWill ▌ 3
→ Base Taijutsu
xxxxxxxxxxxxFinal Damage ▌ 1-6
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↪ Taijutsu
▪ Technique 1
▪ Technique 2
↪ Ninjutsu
▪ Technique 1
Bunshin No Jutsu [Doppelganger Technique]
This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart.
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.
▪ Technique 2
Henge no jutsu
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
Cp cost: 2 +1 per post
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage.
Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose.
Special: +intelligence modifier to disguise (Craft) checks.
▪ Technique 3
Kakuremino no Jutsu (Cloak of Invisibility Technique)
This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 1
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage.
Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilising your chakra to enhance the effect.
Special: +2 to your Stealth check when hiding.
▪ Technique 4
Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Dice Rolls: 1 Roll
Damage: Exploding tag damage [10-20]
Reflex DC: 8 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Learn in the academy. Chakra Control 2.
Training: 1 stage
Stage I: Chakra Control DC 12 The paper of a bomb tag has been specially infused with a certain chakra that reacts with aggressive chakra. Project your chakra and practice activating them.
▪ Technique 5
Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 4
Dice Rolls: n/a
Damage: n/a
Requirements: Learn in the academy. Chakra Control 3
Training: 1 stage
Stage I: Chakra Control DC 15 Your sensei will attack you but leave an opening. Use the opening to conceal yourself, quickly replacing yourself with a nearby object. Then you can counterattack!
Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.
▪ Technique 6
Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Dice Rolls: n/a
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage
Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it.
Special: +2 to your Escape Artist roll when escaping from rope.
▪ Technique 7
Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. No broken bones can be repaired by this technique.
Cp Cost: 12 per usage
Dice Rolls: 2
Heals: 1 - 10 + Chakra Mod.
Requirements: Medical Ninjutsu 15, Chakra Control 20
↪ Genjutsu
▪ Technique 1
▪ Technique 2
↪ Fuuinjutsu
▪ Technique 1
▪ Technique 2
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↪ Contracted
xxxxxxxxxxxxSee Species Summons
↪ Pets
xxxxxxxxxxxxSee Name in-detail