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charms 2001 fall term closed Goto Page: 1 2 3 ... 4 ... 10 11 12 13 [>] [>>] [»|]

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will you participate and win the house cup
hell yeah that cup is as good as mine it belongs in slytherin
10%
 10%  [ 1 ]
hell yeah that cup is as good as mine it belongs in ravenclaw
30%
 30%  [ 3 ]
hell yeah that cup is as good as mine it belongs in hufflepuff
10%
 10%  [ 1 ]
hell yeah that cup is as good as mine it belongs in griffendor
20%
 20%  [ 2 ]
hell no its mine hands off im the best
10%
 10%  [ 1 ]
poll whore
0%
 0%  [ 0 ]
nah charms isnt for me
10%
 10%  [ 1 ]
ima sign up and disappear
10%
 10%  [ 1 ]
Total Votes : 10


techpriest35
Crew

Dangerous Mage

13,890 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Sat Aug 27, 2011 6:08 pm



table of contents
post 1 -index
post 2 rules
post 3 sign up
post 4 student list
post 5 points earned by studnets
post 6 house points to be added to the hour glass
post 7 total points earned in this class
post 8 dice rolls
post 9 current lesson
post 10 previous lessons
post 11 house point bonus
post 12 winner/previous winners
post 13 notices/announcements
PostPosted: Sat Aug 27, 2011 6:14 pm





rules

1. follow the tos
2.follow all guild rules
3. post in your house color or lose five points for every time i have to remind you
4. if you dont turn in the home work i will dock you 5 pts per day late
5.be civil towardds all
6. roll a single 20 sided dice for each spell cast only one spell can be cast per post
dont cast spells that you havent learned in this class you can reverse your mis fires after they have gone off
7.turn home work in with your username rp name house year and lesson name
8,hufflepuffs please post in orange/bolded black yellow hurts my eyes
9.in order to sign up for a higher level you must complete all prior levels
10. more rules will be added if needed please dont make me give more rules

techpriest35
Crew

Dangerous Mage

13,890 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,890 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Sat Aug 27, 2011 6:15 pm



sign ups

class levels 1-7
please post this
username
rp name
house
year
which class
any thing extra
PostPosted: Sat Aug 27, 2011 6:16 pm


student list
emotion_bigheart =hw done
heart =classwork done
scream =no hw turned in
sweatdrop :no class work turned in
emotion_bigvein = dropped from class
Gryffindor
Yukina101 heart heart emotion_bigheart emotion_bigheart heart emotion_bigheart
Chanell Vann
Gryffindor
First Year
Charms 1




ravenclaw
Mylian scream sweatdrop emotion_bigvein you lost 10 pts and will have to do charms 1 over again if you wish to proceed you ve been dropped
Myles Million
Ravenclaw
First Year
Charms 1





hufflepuff
username Aunt Slappy emotion_bigheart emotion_bigheart heart emotion_bigheart heart
rp name Amelia Grey
house Hufflepuff
year 4 or 5?
which class 2
any thing extra whoo charms

vivacious_red emotion_bigheart emotion_bigheart heart heart emotion_bigheart heart
Calliope Wimple
Hufflepuff
1st er 2nd year?
Charms 1



slytherin


username DownAzzLette
rp name Kamalia-Mingan Phelps emotion_bigheart heart emotion_bigheart heart emotion_bigheart heart
house Slytherin
year 7th year
which class Charms 7
any thing extra Nothing extra
.

techpriest35
Crew

Dangerous Mage

13,890 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,890 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Sat Aug 27, 2011 6:17 pm




student's points

this is where i will post the amount of house ponts each student has earned in my class the student who earns the most points will receive bonus points

username Aunt Slappy=83pts
rp name Amelia Grey
house Hufflepuff

Mylian=-42pts dropped
Myles Million
Ravenclaw

Yukina101=84pts
Chanell Vann
Gryffindor

username DownAzzLette =32pts
rp name Kamalia-Mingan Phelps
house Slytherin

vivacious_red =139pts
Calliope Wimple
Hufflepuff
PostPosted: Sat Aug 27, 2011 6:18 pm


future house points

this is how many points i have yet to add to the hourglass i will add them after each lesson is finished


Gryffindor: 24

ravenclaw
: 0
hufflepuff: 123
slytherin:-20

techpriest35
Crew

Dangerous Mage

13,890 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,890 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Sat Aug 27, 2011 6:19 pm


TOTAL HOUSE POINTS EARNED
this is how many points each house has earned this term from my class


Gryffindor 60:
ravenclaw:0 -42
hufflepuff: 119
slytherin: 52
PostPosted: Sat Aug 27, 2011 6:20 pm




DICE ROLLS

ok when you cast a spell we are learning you WILL use this table or lose 5 pts for your house

1-5=fail nothing happened
6-10=back fire
11-15 cast normally for your level
16-19=cast above average
20=perfect casting and is worth X2 points
use the practice dummies unless other wise stated i the lesson or for the final
dummys firs disarm if you fail to hit them with a spell

techpriest35
Crew

Dangerous Mage

13,890 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,890 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Sat Aug 27, 2011 6:22 pm



current lesson
charms 1
charms lesson 3

Accio

Pronunciation: Various suggestions have been made, including:

/ˈækioʊ/ AK-ee-oh

/ˈæksioʊ/ AK-see-oh

/ˈæsioʊ/ a**-ee-oh

Description: This charm summons an object to the caster, potentially over a significant distance.

Suggested Etymology: The Latin word accio means "I call" or "I summon". In the Hungarian translation, the spell is called "Invito", possibly from the word "to invite".

An object can be placed under counter-enchantments to prevent it being summoned magically.



Protego

Pronunciation: /proʊˈteɪɡoʊ/ proh-TAY-goh

Description: The Shield Charm causes minor to medium jinxes, curses, and hexes to rebound upon the attacker. It can also cause a shield to erupt from the caster's wand. This Charm was created by Trevor Poor

Suggested Etymology: Latin protego meaning "to protect".

Notes: cannot block unforgivable curses .



Incarcerous

Pronunciation: /ɪŋˈkɑrsərəs/ ing-KAR-sər-əs
Description: Ties someone or something up with ropes.
it is used mostly after a battle to make the people who might try to escape be tied up so they won't run
Suggested Etymology: English incarcerate meaning "to imprison" or "to confine",[26] via Latin carcer meaning "prison."

Reducto


Pronunciation: /rɛˈdʌktoʊ/ re-DUK-toh
Description: Enables the caster to explode solid objects. power of the spell is relative to the power of the caster
Suggested Etymology: Latin reductio meaning "to explode".[13]

charms 2
charms 2 lesson 3

Furnunculus curse

Pronunciation: /fərˈnʌŋkjuləs/ fər-NUNG-kew-ləs

Description: Causes the target to become covered in boils.

Suggested etymology: Latin furunculus originally meaning "petty thief" but later used to mean "boil" in English

this spell becomes more powerful when mixed with the bat boogey hex and can alter the affect to something unknown when used on malfoy in that combination malfloy was turned into a slimy octopus type thing



Quietus

Pronunciation (KWY-uh-tus)

Description Reverses the effect of Sonorus, making the caster's voice normal in volume.

Suggested etymology: "quietus" Latin quiet, peaceful

Sonorus

Description Makes the caster's voice carry over long distances. is the counter to quietus

Pronunciation (so-NO-rus)

Suggested etymology: "sonorus" Latin loud

Diffindo

Description Spell that cuts something open.

Suggested etymology "diffindo" Latin cleave, open

Pronunciation dih-FIN-doe

charms 3
none yet

charms 4
none yet

charms 5

none yet

charms 6
none yet

charms 7
(Disillusionment Charm)
Description: To become invisible. To create another illusion.
Suggested Etymology: There is none at the moment
it feels as though someone has broken an egg on your head, like a flood of cold running down over you. When under the Charm, your body takes on the appearance of whatever is behind you. you feel like a human chameleon. When the spell is removed , it feels like trickling of warmth instead of cold

Aguamenti (Aguamenti Charm)
Pronunciation: /ˌɑːɡwəˈmɛnti/ AH-gwə-MEN-tee
Description: Produces a jet of water from the caster's wand. the amount of water used depends on the users intent and the power behind the spell and the talent the user has for this spell
Suggested Etymology: The Latin word aqua (water) combined with augmentum (compare with English augment), an increase, from augere, to increase; see aug- in Indo-European roots, meaning: “increasing the water (flow)”, this combination explains the QU/GU alteration in aqua- → agua- (see agua e. g. in Portuguese and Spanish). -menti is the genitive form of the suffix -mentum

Wingardium Leviosa (Levitation Charm)
Pronunciation: /wɪŋˈɡɑrdiəm ˌlɛviˈoʊsə/ wing-GAR-dee-əm LEV-ee-OH-sə
Description: Levitates objects
Suggested Etymology: English wing meaning "fly", Latin arduus meaning "high" and Latin levis meaning "light".
this spell is amazingly useful as it has unlimited amount of uses the use for this could be anything that needs to be lifted up or dropped can use a sdefesive and offensive vs almost any creature
PostPosted: Sun Aug 28, 2011 10:04 am



past lessons
charms 1
charms lesson 2

Alohomora- From Hawaiian “Aloha” which means “hello/farewell” and Latin “mora” which
means “obstacle”. This spell is used to open a locked door or window. While
it will not unlock all magically sealed doors, it works well against
"Colloportus." this spell is used in most non combat situations but is still a valuable spell to know

the pronunciation is ah-lor-a-mora



Cheering Charm-these charms are for beneficial use only they cause the target to become happy more relaxed and more friendlythe incantation is tuor vardamirthe pronunciation is two-R-VARD-A-mirror Confundus Charm

“Confundo” is Latin for “to confuse”. Used to confuse an object or person,
to make them believe what the spell caster wants them to.
it is a spell that is relative to the caster's power can cause people to be very disorientatedthe pronunciation is kon-fun-do

charms lesson 1

the Engorgio charm is very usefulit is used to make things bigger to enlarge them there are many uses for this spell some include making objects bigger for demonstrations, making an item that was too small become bigger making something bigger to see the tiny details in itthere are obviously lots more uses for this charm the pronunciation is en-gorg-IO the engorgio charm is meant for objects only there is a separate spell for living things Expelliarmus spell Latin for “to expel a weapon”.This spell is used to disarm an opponent. Although a simple spell, it causes
the victim's wand to fly out of his or her hand, depriving its victim of his
or her primary weapon and means of defense. When used by many people on a
single target in tandem, the spell is powerful enough to knock the target
off of his or her feet, as was demonstrated on Severus Snape in Harry Potter
and the Prisoner of Azkaban. the pronunciation of this spell isex-spell-e-ar-mus Immobulus"Immobilise" means to prevent moving. is a very useful spell can stop enemies from approaching, can stop things that are thrown at youthe pronunciation of this spell is M-MOB-U-LUSHermione used this spell in her 2nd year to stop some Cornish pixies


charms 2

charms 2 lesson 2

Reducio

Pronunciation: /rɛˈdjuːsi.oʊ/ re-DEW-see-oh

Suggested etymology redusen" Middle Eng. diminish, from "reducer" Old French. bring back to the source, from "reducere" Latin. bring, lead

this spell is used to make things smaller it is a great counter to engorgio

it is most often used to return things to their normal size after the engorgio spell has been done another use for this spell is to make things smaller so that they are lighter and take up less space great for travel



Rennervate
Pronunciation: /ˈrɛnərveɪt/ REN-ər-vayt



this spell is good for bringing people out of unconsciousness when this spell is cast successfully it will emit a red light just like the stunning spell will

it is also a counter to the stunning spell not really used for combat but can wake up a friend who has been hit with the stunning spell and that gives you more people to continue the duel with





Suggested etymology from the prefix "re-" would come from Latin re-, "again" and "en-" Old French from "in-" L. cause to be + "nerves" Eng. c.1603 strength, from "nervus" L. nerve

Petrificus Totalus (Body-Bind Curse)
Pronunciation: /pɛˈtrɪfɨkəs toʊˈtæləs/ pe-TRIF-i-kəs toh-TAL-əs

Description: Used to temporarily bind the victim's body in a position much like that of a soldier at attention; this spell does not restrict breathing or seeing, and the victim will usually fall to the ground. this spell has many uses from stopping people from getting away to keeping others from attacking you or a friend.

note the eyes of the target remain mobile which means the person is still aware of what is going on.

Suggested etymology English petrify meaning "to turn to stone" and English total meaning complete



charms 2 lesson 1
Serpensortia-Pronunciation: /ˌsɛrpənˈsɔrti.ə/ SUR-pən-SOR-tee-ə


Suggested etymology: Latin serpens meaning "a snake" and French Sortir meaning "come out of, to leave".

Causes a large serpent to burst from the end of the caster's wand.

this is useful mostly as a distraction in battle but if you have a fondness for snakes then you might like this spell

Silencio (Silencing Charm)

Pronunciation: /sɪˈlɛnsi.oʊ/ si-LEN-see-oh

Suggested etymology:Suggested Etymology: Italian silenzio or Spanish silencio meaning "silence". this spell is used to make things silent witches and wizards dont cast every spell with out some form of verbal command making this a useful spell one use is to cast it on some one making all verbal messages they would send to others in battle useless and it also disrupts their team work a bit



Obliviate (Memory Charm)

causes some one to forget a memory that

a good use for this spell is to use it on people who have seen things you dont want them to remeber or tell others about another use would be to cause them to forget the memory of the the spells they have learned making them unable to magically defend them selves

Suggested etymology: Latin oblivium meaning "forgetfulness"


charms 3
none yet

charms 4
none yet

charms 5
none yet

charms 6
none yet

charms 7

charms 7 lesson 2
Episkey
Pronunciation: /ɛˈpɪskiː/ e-PIS-kee
Description: Used to heal relatively minor injuries. When this spell is cast, the person feels their injured body part go very hot and then very cold.
Suggested Etymology: Greek episkeu meaning "repair, restoration".
Notes: Rowling writes in Half-Blood Prince that Harry's knowledge tells him this spell could belong to a family (or variety) of Healing Spells.

Piertotum Locomotor
Pronunciation: /pɪɛrˈtoʊtəm loʊkɵˈmoʊtɔr/ peer-TOH-təm LOH-koh-MOH-tor
Description: Spell used to animate statues and suits of armour to do the caster's bidding.
Suggested Etymology: Latin petrus, same etymology of Italian name "Pietro" (English "Peter"), meaning "stone", Latin totus meaning "whole of", Latin loco meaning "to place", and Latin moto meaning "to move about".
this spell is one of the more complex of the locomotor family of spells it takes great concentration and control


Geminio
Pronunciation: /dʒɛˈmɪni.oʊ/ je-MIN-ee-oh or /ɡɛˈmɪni.oʊ/ ge-MIN-ee-oh (hard "g")}}
Description: Creates a duplicate of any object upon which it is cast. As revealed by the goblin Griphook, any copies created are worthless. The duplicate lasts several hours. Magical properties, at least of a Horcrux, are not copied.
Suggested Etymology: Latin gemino meaning "to double".


lesson 1
Evanesco
Pronunciation: /ɛvənˈnɛskoʊ/ EV-ə-NES-koh
Description: Makes the target vanish.
Suggested Etymology: Latin evanesco meaning "to vanish".
Notes: According to Minerva McGonagall, in Deathly Hallows, Vanished objects and organisms go "into non-being, which is to say, everything." This was McGonagall's response to the question, "Where do Vanished objects go?" from the doorknocker at Ravenclaw Tower. (makes no sense to me) (overly smart ravenclaws can probally understand it)
this is a great spell to make your eneimes powerless to fight you aim this spell at their wand and they no longer have it or just aim it at them and they dont exist any more there are many uses for this spell it can be used for just about any situation where you need something gone

(Flagrante Curse)

(Flagrante Curse)
Description: Causes any object affected to burn human skin when touched.
Suggested Etymology: Latin flagrantia meaning "burning, blazing".
this is a useful distraction if you cast it on the persons clothing or on thier wand or if you cast in combination with a multiplying spell like the gringots bank cast on bella lestrange's stuff

"Four-Point Spell"
A simple spell, performed with the wand laying flat on the open palm of the caster. When the words are spoken, the wand rotates to point north.

this is great for not getting lost which use can then use for combat strategy



techpriest35
Crew

Dangerous Mage

13,890 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,890 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Sun Aug 28, 2011 10:05 am



bonus house points
at the end of term which ever person has the most pts earned will recive a bonus of +20 pts for their house
PostPosted: Sun Aug 28, 2011 10:06 am



winner of bonus points/past winners
vivacious_red(highest amount of points ever in charms)

past winner rose avery
x_EnDrIa_x
The Queen Lana
Riku Masen

techpriest35
Crew

Dangerous Mage

13,890 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,890 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Sun Aug 28, 2011 10:06 am



announcement and notices
class created august 29th 2011 947am
class opened september 19th
first lesson posted september 21st
2nd lesson posted spetember 25th
PostPosted: Sun Aug 28, 2011 10:08 am



final info

ok its time for the final
this time we are going to have a nice little battle between students to test your new knowledge of the spells we covered
heres how this will work
every one in this class room wil be on their own team
(meaning its Aunt Slappy vs Yukina101 vs DownAzzLette vs vivacious_red)
first things first determine your hp
in a single post you will use the random number generator to get a number between 1 and 25
the number generated will be your hp
we will have a series of rounds
if your hp is dropped to 0 or less you are out for this round
the more rounds we get through the more points you can earn
every time you start a new round you will do the random number generator to see if you have more or less hp (same numbers as last time)
a round will be over when only one person has any hp left
in order to take a persons hp down you will use the spells you have learned in this class you may use any spell you learned in earlier levels
(if your taking the 2nd level of charms you can use any spell we covered in both levels one and two ect ect)
when attacking declare whom you are trying to hit how much hp they have left and how much damage you have done

dice system
roll one(1) 20 sided dice and use them for these results
1-3 nothing happens(no damage no pts)
4-6 the spell you were attemping to cast doesnt work the way its supposed to and it hits the caster instead(1 damage to self)
7-9 the caster heals for 2hp(1pt for the casters house)
10-12you succeed in hitting your target with a weak version of a spell of your choice(1damage 1 pt for house)
13-15 you succeed in hitting you target with an average version of the spell of your choice (2 damage and 2pts for house)
16-17 you hit the target with an above average version of the spell of your choice( 5 damage 4 pts for house)
18you heal your target for 5 pts(no points)
19 you cast your spell but it hits a random target(roll a d4 where 1 =Aunt Slappy 2 =Yukina101 3= DownAzzLette 4=vivacious_red that player takes 5 damage and the casters house gets 5pts)
20 you attack twice in one turn doing double damage with your next attack(this stacks x 3) 10pts


techpriest35
Crew

Dangerous Mage

13,890 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150

techpriest35
Crew

Dangerous Mage

13,890 Points
  • Invisibility 100
  • Healer 50
  • Survivor 150
PostPosted: Sun Aug 28, 2011 10:08 am


current home work and class work
ok for those that dont have time to search through the current lesson for the homework/classwork im going to be posting it here so you can find it really quick

charms 1 homework/classwork

home work
1.what does the accio spell do?(1 point)
2.where is the Etymology of the accio spell?(1 point)
3.what does the protego charm do?(2 points)
4.who created the protego charm?(1 point)
5.what is the etymology of the protego charm?(1 point)

6.what does the Incarcerous spell do?(1point)

7.when is the Incarcerous spell most often used?(1 point)

8.what does the reducto spell do? (1 point)

9. what s the etymology of the reducto spell?(1 point)

class work

role play the casting of the spell

DO NOT CAST THESE ON ME OR LOSE 7 POINTS

USE THE MONKEY FOR THE INCARCEROUS SPELL

YOU WILL USE THESE JARS TO DO THE ACCIO SPELL

AND THE PROTEGO SPELL WILL BE USED TO DEFEND AGAINST THE EXPELLIARMUS spell that the dueling dummy casts at whomever steps in front of it

YOU WILL USE THESE BLOCKS OF STONE TO DO THE REDUCTO SPELL


charms 2 homework/classwork
class work

practice the spells casting each one correctly at least once

homework

1.what does the Furnunculus curse

do?(1 point)
2.wat is the suggested etymology of the Furnunculus curse(1 point)

3. what happenes when you mix the Furnunculus curse

with a bat boogey hex(1 point)

4. what does the quietus spells do(1 point)

5.what spell does the quietus spell cancel?(1 point)

6. what is the suggested etymology of the quietus spell?(1 point)

7. what does the sonorus spell do?(1 point)

8. what is the sugggested etymology of the sonorus spell?(1 point)

9.what spell does the sonorus spell counter?(1 point)

10. what does the diffindo spell do?(1 point)

11.what is the suggested etymology of the diffindo spell?( 1 point)

12. which spell would you find the most useful and why (1 point)

13. name 2 instances when this spell as used in the harry potter books(3 points)

charms 3 homework/classwork


charms 4 homework/classwork



charms 5 homework/classwork


charms 6 homework/classwork


charms 7 homework/classwork

classwork cast each spell succesfully once
leviate the feather over to my desk from your desk
put out the flaming practice dummies(dummies ignite when steeped infront of and the fires wont touch anything else fire will disappear when water touches it)
homework
1.what does the Disillusionment Charm do?
2.what does the Aguamenti spell do?
3.what does the Wingardium Leviosa spell do?
4.what is the suggested Etymology for the spells in this lesson
5.describe in yoru own words what the disillusionment charm feels like when its cast on you(2pts)
6.desribe in your own words what it feels like when the disilluionment charm is taken off of you(1pt)
7.what does your body apear as when under the disilluisonment charm?
8.which spell would you prefer to have to use and why?(2pts)
Reply
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