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The Urban Superstition

Salty Raider

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PostPosted: Sat Aug 06, 2011 1:29 pm


User Image

The Urban Workshop
The Urban Superstition


I just felt like making one for all my precious'.
If you wanna tag team on making something, my specialties are machines.
Machines, and usually naming.

RPC Name: Tombz
RPC Profile: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=22152823#319742535
Your Customs Thread: http://www.gaiaonline.com/guilds/viewtopic.php?t=21947321
Skill Name:
Skill Rank:
Public Use: Yea
Description:
Rp Sample:
PostPosted: Fri Aug 12, 2011 9:46 am


Tombz' Personal Skill list


Robot Skills

Magnetic Hand
Rank: E
Description: Loosing his ability to magnetize things, he needed something to allow him to do it again. With this add-on, he would first need to come into contact with the metal object he desires to magnetize. He will release some energy into it and then he can move it around as he desires. He can only move the object, or stop it from moving. He can't manipulate it in any other way.

Heads Up Display
Rank: E
Description: Once installed into your, it functions passively, telling you information about parts and how their function at that moment in time , as well as allowing you to utilize sight modifying add-ons, such as Night Vision, or Infrared . Alternatively this can also just be put on the inside of your helmet. It will show you how much energy you have and the damage sustained by your mechanical parts if you have any.

Zoom Scope
Rank: E
Description: This allows you to spot far away objects and identify what they are. This can also be used the take pictures and videos.

Ammunition hold
Rank: E
Description: Usually attached to the torso or the arms it adds 300 rounds of whatever you like.

Gas/Water Hold
Rank: E
Description: This can store 12 Liters, it is compressed, thus it's not too bulky.

Projector
Rank: E
Description: Well it can be used simply to project images for fun. This may also aid when a team is organizing their attacks or hunting down a particular target. Though it does not always work, you can project an image of yourself beside you, this only fools sight and objects pass through it.

Hidden Blades
Rank: E
Description: Usually placed in the arms and legs area, it can also be placed in the torso. The hidden blades are simply hidden from sight and may pop out to swing at the enemy at any given time. Not incredibly sharp, they're just as sharp as your regular sword. They do have the element of surprise however.

Night Vision
Rank: D
Description: A basic Add-on that allows you to see clearly in dark areas. Though this has a possible side effect. If the enemy notices that you are using night-vision and they create a bright light, this will cause your screen to be consumed in white light disabling the Night-Vision Scanner temporarily.

Infrared Vision
Rank: C
Description: This will allow you to spot the heat signatures of your opponents, not all that useful if the entire area is on fire.

Striker YDH
Rank: C
Description: This particular enhancement is comparable to a machine gun. This does not consume energy but bullets. It fires in bursts of 10 bullets at a time.

Hydro-Pump
Rank: C
Description: Pump water from the point it is installed on, and imports it to a tank, or the GL-224 directly, allowing it to spray as much water as it can pump. At most, it imports 3 liters of water every post.

Wings YDH
Rank: C
These wings allow Tombz to become airborne, and rain hell down upon his enemies, as well as fighting in the air with enemies who think their too good to be brought to the earth. After being made, this is passive.

Ripper
Rank: C
Description: It's a rotating saw blade that can be attached at the torso, arms or legs. It is as sharp as steel and can easily cut through a shield as long as significant force is being applied. It is actually considered a B rank attack for the blades spin and do repeated strikes. If you want you can also consider it 5 C rank attacks.

Flamer YDH
Rank: C
Description: It consumes 2 liters of gasoline but it can fire a steady stream of fire at the target. This fires just a regular flamethrower, but when used correctly, it can be lethal. Alternatively, it can spray out 2 liters of gasoline without igniting it, making the ground slippery, killing plants, and soaking things in gasoline.

Techno-Frame
Rank C
Description: This can only be attached to the torso. It has six arms, each with several tools in it. This makes crafting easier, and makes in battle patching easier. Reduces the amount of posts required to learn machine oriented skills by -2.

The Grappling Hand
Rank: B
Skill description: A modification for your arm. It allows you to create a mechanism that in some form, way or shape latches onto the enemy. If it makes contact, you can reel them in like fish. If you miss, you can manipulate your arm/hand to grab on, or just reel it in. It can also be used to grab things, such as the tops of buildings, cliffs, or other things you can grab onto. (Length is 20 feet/Mid-Range)

Magic Vision
Rank: B
It tracks the energy of creatures and people around you. The vision looks something like a grey scale world, where everything is dark, almost pitch black. High energy containing creatures and people however will become a bright, white beacon to the user. Although, the less energy a creature has, the dimmer their light. Thus, a low energy creature would almost blend in with the world around, and a mage would become a shining beacon.

Predator's Cloak
Rank: B
By inventing a machine that bends light, Tombz has managed to turn invisible whenever he liked. This skill can't but used in battle however, as it takes a bit of focus to bend the light at the right frequencies, which change constantly. ( I might make a skill however, involving a short moment when it pulses on and off as Tombz makes a dash.)

GL-224 YDH
Rank: B
Description: This has two firing modes. One consumes 3 liters of water, but creates a steady stream of water that can cut clean through steel. In the other, it consumes 1 liter of liquid nitrogen which can freeze the target in place.

Jets
Rank: A
Description: This mechanical marvel is limited to being attached to the torso, arms, or legs. This is a focusing of energy, air and a rapid release. Using D ranked energy it has two functions. The usual function is to propel the user at a higher speed (+1 for every two equipped, +2 in the air for every two) and the other is to launch small items at enemies at high speeds and velocities.

Fist Pump!
Rank: A
Description: Although it only costs C rank energy to use, this move registers as a B rank move. It takes a Pneumatic Piston placed in your arm, and pressured until the point of breaking. The piston will be released, letting off a great amount of power. This can be used to augment some one's strength for the moment it's done, increasing the damage of the strike. It can also be used to force a grappling hand out faster.

GL-423
Skill Rank: A
Tombz fires a laser, which turns water to ice, blood to molasses, and frost burns bare skin. If intercepted by metal, the intense cold will cause organic material to stick to the surface.
Rp Sample: Tombz laughed. "Not cold yet?" he said, taking a bucket of water. He threw it into the air, letting the water fall. With a blue beam, he froze the water in mid air, making small shards of ice rain down.

-Monk Skills-

Forceful Palm
Skill Rank: C
Public Use: Yea
Description: The user pumps energy into their palm, and with one motion, slaps something while unleashing the energy. This tends to send objects and the living skipping across the ground alike.

Fuken' Beam (unaccepted)
Skill Rank: S
The user condenses energy into their hands. They then put their hands together shooting a beam of energy. It can be charged for one post, increasing its power by a rank.

The Urban Superstition

Salty Raider

8,475 Points
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The Urban Superstition

Salty Raider

8,475 Points
  • Brandisher 100
  • Guildmember 100
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PostPosted: Fri Aug 19, 2011 10:59 am



[b]RPC Name:[/b] Tombz
[b]RPC Profile:[/b] [url=http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=22152823#319742535]Tombz' Profile[/url]
[b]Your Customs Thread:[/b] [url=http://www.gaiaonline.com/guilds/viewtopic.php?t=21947321]Urban's Customs[/url]

[b]Skill Name:[/b]
[b]Skill Rank: [/b]
[b]Public Use:[/b] No

[b]Description:[/b]

[b]Rp Sample:[/b]
PostPosted: Sun Sep 18, 2011 6:05 pm


RPC Name:
Tombztone (Yensen D. Howitzer)
RPC Rank:
Master

Story to the Weapon:
Originally, when Yensen first came to this world, he was dropped in the middle of the Ship Graveyard, surrounded by machines, he felt at home here. The creatures and nearby people who scavenged the area frequently didn't bother him, and saw his as a ghost of the scrapyard, a machine come to life. It was here he he scavenged himself, making parts for himself as well. He scavenged the area, looking for things he could fix and use. There was plenty of stuff. The place was a heaven for Yensen, with all this tech he didn't know of, he was busy for some time. He learned as much as he could about the equipment of this world. Some metals were similar to the ones he'd seen before, and some were new to him. After some time of testing, he ran across a "Chainsaw." It was an instrument he had never encountered before. Similar to the Prop Ripper, it shredded whatever was put against it. inspired, Yensen constructed his own. Out of something called a "Motorcycle," the metals from several ships, a medium sized motor, and one of the locals great swords, he constructed this monstrosity. It has many names. (Yensen refers to it as "Bad luck") Some time after deconstructing and reconstructing just about everything in the yard, Yensen took interest in the natives. He watched them daily, even venturing into their towns. They did not bother him for fear he might lash out. One day, a large group of animals entered the area, eating just about anything or anyone they could catch. To make this long story shorter, Yensen killed all but a few of the creatures with the Chainsaw. The Shaman's and Priests blessed the weapon, and held Yensen, or Tombstone as they called him, to be their hero. The Priest's blessing wore of some time ago, but the shaman's blessing stands firm.

What it does:
It's a really big chainsaw. It weighs almost as much as Yensen (Around 300 Lbs). A Normal person can't use it (9 Strength required). It rendered flesh in moments, and has the capabilities to cut into armor, and through bad armor, clean through. Comes with a matching giant sheath that the blade can be locked in safely, then swung around like a big bat.

User Image

Weapon Rank:
S (SS Because of the 88's Master Forge Perk)
Weapon Skills:

Regular Rev
Rank: E
The typical rev. It can be held for 1 post. Revving Bad Luck causes it's damage to become a B rank attack. There is no recharge time, and revving it sub-sequently will not cause the damage to go up, unless used for Overheat. If used during a move that puts off energy from the weapon, it will cause the wave to have additional shredding properties, like Bad Luck.

Chainforce
Rank: A
Yensen slashes 3 times, making a triangle in the air. He puts his Bad Luck to the test and presses it against the triangle. This "Chainforce" will block up to an A Ranked attack, but has a cooldown of 5 posts.

Cold Start
Rank: C
Yensen swings Bad Luck, getting it caught in something (Armor, people, objects etc.). He revs it several times, freeing Bad Luck and rending whatever was caught in it.

Overheat
Rank: B
Yensen revs Bad Luck 13 times in rapid succession (Can be done while fighting, before battle, or whenever). The 13th rev is held, setting the blades of bad luck ablaze, both rending and cauterizing flesh, as well as increasing cutting ability of this weapon. The final rev lasts 5 posts, and has a 10 post cool down. Regular Rev can be used after this, but does only C rank damage for 5 posts afterwards.

Hex Breaker
Rank: S
A two post move, Yensen draws a circular seal in the air with the blade in 1 post, the very next post, Yensen will make a grand swing, cutting through magical barriers that prevent him front going further, or prevent him from hitting people on the other side.

Rp Sample:
For once, I feel like making a Sample for something. This will be fun.

Tombz stood in front of a Necromancer who thought he would single handedly take the kishu Tundra for himself. So Tombz though he would repel this "siege" by himself as well. Even against the odds, fighting hundreds upon thousands of undead creatures, he was pretty sure this wouldn't last long. He brushed off his loincloth as he walked forward, directly toward the force that marched towards his Castle. Even at a distance, he could spot the necromancer. He made a quick spin, swinging Bad Luck and revving it at the same time, causing a shredding crescent to travel into the distance. This shredding crescent tore a pretty big hole in the force, but didn't stop it for even a second. Tombz shrugged, figuring he would have to go half out to kill them all. He jammed Bad Luck's blade into the ground, hopped on top of it, leaned just a bit forward, and off he went! Dashing across the horizon, he closed the gap between himself and the enemies. He cut through at least a hundred undead before leaping into the air, jerking Bad Luck out of the ground. With a fierce full circle swing, he'd cleared the area of its upper torsos, leaving only the lower halves, and even most of those were ravaged for some distance where Bad Luck had shredded the skin off them, or broke most bones. The necromancer wasn't far off now. He began to swing rapidly, turning his blade into a blur, as well as forming some sort of tornado [Whirling Decapitation] After he'd finished, a good portion of the army was still left. A large ball of dark energy had been launched at Tombz, who quickly drew a triangle in the air, and had bolstered it with his Bad Luck. The blast hit the Chainforce, dealing no damage aside from slightly pushing Tombz a centimeter back. He scoffed, the hit couldn't even break the barrier. He let the barrier down, realizing there was somewhat of a brute zombie in front of him. He laughed, swinging Bad Luck into the zombie, and getting it stuck. The zombie, unknowing about his soon to be demise, laughed at the attack. Tombz laughed back, revving Bad Luck and sending little bits of brute zombie everywhere. He looked about now, realizing he was greatly out numbered. He lowered his head for a second, revving Bad Luck quite a bit while he enraged himself, going into overdrive. On the 13th rev, he was ready/ He held the rev and it turned red before catching fire. Tombz' head snapped up, an oncoming zombie was cut into 4 in the blink of an eye as Tombz performed a double cut. He rolled his neck, exercising the servos. He dashed forwards without any warning, carving and lighting on fire, several zombies per swing (About 11 Zombies per swing). Before he knew it, he was finally at the Necromancer. He leapt into the air, bringing Bad Luck down upon the necromancer. The blade bounced off, cutting a bit into Tombz' shoulder. He stopped it before anything bad happened though. Just a scratch. He's too badass to get hurt by his own weapon. His name ends in z for sakes. Anyway. Tombz laughed at the petty attempt the Necromancer put up to defend himself. He began drawing a circular seal in mid air. Before long, it was finished, being very detailed, as well as beautiful. With one mighty swing, Tombz brought the blade straight up, carving into the ground, as well as tearing clean through the barrier, a bit of fire scorching the ground, as well as the barrier, burning away. Before the necromancer could even act shocked, Tombz had already gotten inside the barrier, and was behind him. As the necromancer realized this, he turned, landing his stomach, his Bad Luck caught up to him, cutting him clean in half, then down the middle, then both ways diagonally. A look of shock had frozen on his face. The same look that he had when he'd realized Tombz was behind him. Now that he was dead, his legion fell over, sinking back into the ground. His corpse, which was made of pure evil, evaporated into the air. Tombz jammed Bad Luck into the ground, giving a small prayer before riding Bad Luck back into town.

And that children is the story of how bad a** Tombz and his Bad Luck are. Hope you enjoyed the story! Good Night!


As a side note, I don't plan on using Bad Luck all the time. It's going to be a Boss Breaker weapon, for those people who just can't seem to die. And Giant monsters. I feel like this would be a fun weapon to use on them.

The Urban Superstition

Salty Raider

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The Urban Superstition

Salty Raider

8,475 Points
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PostPosted: Fri Oct 14, 2011 4:44 am


The Inquisition

Formerly, The 88's

User Image

An organization fighting for peace and justice, The Inquisition are virtuous fighters. That was entirely a lie. The Inquisition were formerly the 88's. Tired of being mistaken for the Crimson Legion, they shed their tough training and military ways in favor of a more freelance style. They are Men of Fortune, mercenaries for hire. Whomever offers them the best deal, will have their service. Sure, their your friends today, but tomorrow, who knows? Although their not as fierce as they once were, they still have their guile and superb weapons.

Rules
-They accept everyone and anyone into their ranks

Strengths-
- Better equipment

-Weaknesses-
- Hard to Survive in
- Can't have elements unless they're a Caster of some sort
- Player versus player based

Ranks
Magistrate
High Judge
Judge
Administrator
Clerk

Rank Perks and Skills

Perks

Forge Master
The Magistrate happens to be a Master Blacksmith who has knowledge of things that no one else does. He hand crafts the equipment of all the Tribunal, making sure every piece is strong, durable, and won't malfunction in combat. weapons and Armor of the Tribunal will be 1 rank stronger, and will be better then equipment of the same rank.

Clerk
At the bottom of the chain, is the Clerk. Clerks don't get much other then the basic things. They are often sent on assignments with High Judges to learn.

Officer
Your almost in the middle of the ladder now. At this point, your seen as deserving of something more serious. You'll be sent on capture missions with several other officers. You get a Radio you can use to speak with other members of the Tribunal, and select others who've been granted a radio, and
a set of Manacles, thick, metal restraints that require 7 strength to break out of. Can be broken with a B Rank Skill/Spell.

Judge
You've reached the beginning of the fun ranks. You can now be sent on execution assignments, entirely Solo. At this rank, your granted a leash that you can use to summon a single Tundra Wolf (4Str/8Spd). This can only be done once a day, and lasts for 5 posts.

High Judge
With the rank of High Judge, you don't get much beyond a few skills, some respect, and better jobs.

Radio: Artillery Strike
Rank: B
The High Judge has the power to direct an artillery cannon to bombard a select area. 1 post after the strike has been directed, several shells (5) will fall on that spot, given a bit of variance. The shells will cause 5 foot craters, 5 feet deep, per shell that hits. It has a 7 post cool down to it.

Magistrate
The Magistrate has no set area. They wander as they please, and do what they will. Usually, they talk on the radio quite a bit with world Leaders. Their main job is to pitch in where serious power is needed, and to set up the contracts for the Judges and Officers. They sometimes take a few Clerks with them.

PostPosted: Sun Sep 09, 2012 2:26 pm


[align=center][IMG]http://i216.photobucket.com/albums/cc247/SGMech/Truetankatombzslim.jpg[/IMG][/align]

[align=center][size=24][strike][color=white]XXXXXXXXXXXXXXXXXX[/color][/strike][strike][color=white]XX[/color][/strike]Tombz [strike][color=white]XXXXXXXXXXXXXXXXXX[/color][/strike][/size][/align]
••••••••••••••••[color=white]XX[/color]HP: 9000[color=white]XX[/color][b]//[/b][color=white]XX[/color]Energy: 3000[color=white]XX[/color][b]//[/b][color=white]XX[/color]Strength: 9[color=white]XX[/color][b]//[/b][color=white]XX[/color]Speed: 7[color=white]XX[/color][b]//[/b][color=white]XX[/color]Bloodline: Robot[color=white]XX[/color][b]//[/b][color=white]XX[/color]Class: Monk

[align=center]♦••••♦••••♦••••♦••••♦[/align]
[align=right][size=10]"Feel the fangs of the Smiling Lion"[/size][/align]

[align=center]TEXT TEXT TEXT TEXT TEXT TEXT[/align]

[align=center]♦••••♦••••♦••••♦••••♦[/align]

•••• Dodges: 4
•••• Distance: 50 ft

[align=right]Nation: Kishu[color=white]XX[/color][b][/b][color=white]XX[/color]Faction: None[color=white]XX[/color][b][/b][color=white]XX[/color]Deity: Rykrot[color=white]XX[/color]••••••••••••••••[/align]

•••• Skills Used:

The Urban Superstition

Salty Raider

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