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[Q] Jasper Ferris / Sailor Talos, of Conductivity

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zippedsiren

Dapper Spirit

PostPosted: Fri Jul 29, 2011 5:06 pm


Name: Jasper Ferras

Nickname: Jasp, Jax

Age: 20

Birthday: April 17th

Sign: Aries

Gemstone: Diamond

Blood Type: A+

Fav. Food: Club Sandwich, a comfort food favorite, it has all the essential food groups according to Jasper (bread, bacon, cheese). Beyond that, Jasper likes almost any food.

Hated Food: Calamari, tastes like rubber.

School: DCU Philosophy Major, intending to go into Law

Hobbies:

Foodie (as in Eating, not Cooking): Jasper is a bottomless pit when it comes to food. He enjoys just about everything about food, except for cooking it himself. The man claims to always be hungry, and never refuses anything offered to him. It's the one area where Jasper is very adventurous; he will try just about anything. His taste palette is open to all sorts of cuisines. If it's edible, Jasper will try anything at least once, even alligator. You never know if something is delicious or not unless you try, and Jasper is definitely willing to try. Any type of exotic cuisine is far game, Jasper will jump at the chance to eat anything anywhere. Though his favorite foods will almost always be traditional comfort foods, he doesn't mind spicing them up with interesting variations.

Crime & Punishment: (Entertainment that focuses on crime, mysteries, and the pursuit of justice. Including but not limited to pulp fiction, detective novels, and modern day procedural dramas like Law & Order.) This is genre that Jasper likes to read and watch the most. What he likes about law and crime shows and books is being able to solve the cases. As Jasper becomes engulfed in the story line, he's actively thinking about the outcome and who-done-it.

Kite Fighting: No, seriously, it's a real sport. Jasper first heard about kite fighting from watching Big Bang Theory. At first, he thought it sounded seriously lame, but after trying it out Jasper has gotten really into it. It takes a mundane "children's" activity and turns it into a thrilling battle. On windy days, Jasper can be found off in a field looking like a huge nerd trying to knock other kites out of the air. He's not really very good at it yet, but enjoys the challenge.

Track: A leftover from High School, Jasper is a former track and field athlete. During his teen years, Jasper's parents urged him to take on extra curricular activities (especially sports), since they would look good on his transcript. Track was the only sports team he could make. Jasper found that he enjoy pushing himself, not to be faster, but to improve his endurance. Slow and steady wins the the race; a proverb that often holds true for marathon and long distance runners. Since starting at DCU, Jasper is no longer part of a track team, but still enjoys running/jogging. He often goes for morning runs to help relieve stress, and is looking forward to up coming charity marathon runs in DCU.

Debate: Jasper is part of the DCU debate team. It's been his childhood dream to become a lawyer, and early on was advised to join debate teams as a way to develop the skills he would need to be successful in law. Arguing for the sake of arguing without the reprecussion of anyone's feeling being hurt is highly enjoyable. It's a battle of wits, who can make the best case? It's a challenge that Jasper enjoys, and he sees it as broadening his view of the world if he has to argue for a position he would normally disagree with.

Virtues:

Patient- Jasper has the patience of a saint. Good things come to those who wait, and Jasper is perfectly willing to wait as long as it takes to reap the rewards. He'll stand in line for hours to get movie tickets (why yes, that was Jasper waiting outside the theater for a whole day in order to get tickets for the last StarWars). While others might give up on tasks or go crazy waiting for something, Jasper simply endures it. He has no problem sitting still or with taking a wait and see approach to things. If it'd meant to be, it will, and Jasper knows that there's no sense trying to rush things, that will just make for sloppy work or a less satisfactory outcome.

Steadfast- Once Jasper has honestly made up his mind, he stand firm in his core believes and also is very loyal to those he's attached to. He sticks to his friends like glue, and little that they or others say or do can convince him to abandon them. Jasper is unwavering in his loyalty and dedication. Once he commits to something, he is committed right to the end. Though he likes to play and take opposing views from time to time, that's only for fun. When he has truly made up his mind about something or someone, that's it.

Pragmatic- Jasper believes in taking the practical approach to dealing with most of life's problems. He sees things in a realistic view point. If he wants to do something, he figures out what he needs to do to get there and works on that. He wants to be a lawyer, so he joined the debate team to learn how to logically argue. To get into a good college, he needed some extra curricular activities, so he joined a few. Jasper likes to explore all view points, and from there move forward based on what has the best results.

Flaws:

Impish Sense of Humor: Jaspers finds amusement in others people’s frustrations. As such, he often and purposefully tries to provoke reactions from people. This manifests in one of two ways: either he plays dumb or devil’s advocate. Jasper loves to watch people get frustrated when he intentionally picks on or pretends to ignore them. He’ll try to be flirty by obviously overlooking someone’s advances. He gets kicks out of provoking an argument just to challenge them. This often ends up straining his relationships with people, and making it difficult for new people to see him as anything other then the guy who's being kind of a d**k. By being purposefully provocative, Jasper ends up gaining a better perspective on people. The trouble comes in undoing the negative views others have of him when he pushes them or takes his amusement a bit too far.

Cynical- Jasper approaches most new people and situations with a healthy dose of skepticism. People aren't usually genuine and are after something usually, that's how Jasper views most social situations. He's weary of others intentions, morals, and what they say largely because that's how he acts himself. It's difficult to tell when Jasper is actually serious, why should he believe others aren't playing as well.

Slow to Act: When evaluating what’s the best thing to do, Jasper has to look at ALL sides of things. He judged and scrutinizes the outcomes of a plan, because he wants to be damn sure that what he chooses to do is the right course of action. The man has an open mind, and is willing to entertain all options but he takes his sweet time in choosing. The issues is that he does it to such a point that he often misses opportunities because he was too damn busy thinking about it to actually act on it. Acting on pure impulse is rare for him. This causes him to miss out on random fun things because he feels the need to plan ahead.


PHYSICAL DESCRIPTION

Eyes: Almond shaped, copper green, electric-ish lime green or coke bottle green.

Hair: Style is a somewhat typical male short, brushed forward, some sideburns and spiked up a bit cut. (Have you seen the trailer for the Legend of Korra? Sort of like Mako. Refs: X and X or just think/look at Ryan Reynolds) Color, mahogany brown (basically a deep chocolate with a hint of red).
Face: Strong jaw/chin, in a 'diamond' shape. Medium tan, bit lighter than Neso?

Body: Broad shoulder, but lean from all that time on the track. Taaaall, about 6'3".

Clothes: Business-casual and geek chic. Jasper is fond of button ups with the sleeves rolled up, vests, all types of sweaters, scarfs, dark/muted color pants, and the occasional super hero t-shirts. A look that can't really be complete without not-totally necessary typical plastic glasses. Brown tortoiseshell like these? (Jasper is mildly far-sighted, and as such requires glasses for reading, otherwise can see generally fine without them).
PostPosted: Fri Jul 29, 2011 5:30 pm


Senshi: Sailor Talos, Senshi of Conductivity (or Fusion/Cohesion has a back up?)

Talos: In myth, Talos was a giant bronze man/robot made by Hephaestus. Zeus had him protect Europa on Crete. He would run around the island three time a day, keeping an eye out for intruders and keep them at bay by throwing large rocks at them or heating himself up and hugging an intruder until they burned to death. (I think it fits!)

Conductivity: The ability to transfer heat, electricity, or sound by conduction. So more to less the transference of some type of energy via a conductor?


Challenge:


Fuku Colour: CC,
Main: Bronze/Brass/Copper or some type of brown/ a ruddy earth color
Secondary: Tin grey, or slate, copper oxide green (like old aged bronze/copper), plain brown or Amber or I dunno CC whatever looks nice!
(any colors in this picture are fair game! preferably a bit muted tones instead of really bright ones.)

Whatever says bronze/brass/metal giant to you!


Fuku: Generally, could be very slightly robotic OR antique looking, with little metal accents or some little pieces of armor. Just think metal giant and I'll be happy!

Collar -- CC, whatever artist wants to do for a collar. Could be traditional, a cowl neck, popped collar or anything!
Bow -- Butt Bow = some sort of short sash please!, front bow = something minimal or a little medal/ribbon.
Bodice -- Sleeveless bodice piece.
Sleeves -- None!
Brooch -- CC
Bottoms -- Anything but shorts.
Tiara -- Traditional tiara-ish , maybe inspired a bit off of these? X or whatever artist thinks would look neat!
Choker -- Up to artist!
Shoes -- Heavy duty boots or shoes, something large and a bit clunky, but not goth-ish.
Gloves -- Similar to these, with large bracers. X or like these X
Accessories -- Whatever metal bits and pieces the artist feels like including. Could have glasses, or no glasses, perhaps goggles or even a little mask could be neat?

Attacks:

Sailor Scout Attack: Charge Shift
Talos calls upon his power and touches someone (anyone, ally or enemy) for 5-ish seconds. He absorbs a small amount of their energy and then transfers that energy to another person, again via touch. He's basically just a conductor, moving energy from one source to another.
*The person who loses energy feels a bit weakened.
* The person who gains the energy gains one extra use of their own low level power (or a small amount of their mana pool if knight).
*Talos cannot keep the energy himself, if he doesn't touch anyone within 30 seconds, the energy is gone.
*First person he touches loses energy, the next person will gain it. No immunity on any side.
*Can be done twice


Super Sailor Scout Attack: Charge Switch
Similar to the above, however this time Talos has to touch two people or things at the same time. Doing so will switch their energy from on to the other. (A drained person can switch stamina/energy with someone else, or talos can drain the energy of a physical thing and give it to someone else, like a car battery or a plant)
*Talos still can't keep the energy himself, it must pass from one person/thing to another
*Talos can recharge all your batteries
*Can be done twice

Eternal Sailor Attack: Volt Surge

Talos can take energy from any physical source (person, street lamp, car). The next person/thing he touches is effected by a strong surge of electric shock. Sort of akin to being struck by lightning or sticking something in an electrical outlet.
*Can be a bit of a double whammy. Drained person/thing is weaker, other person/thing gets a big shock.
*Can be done twice

(alt, do shocks for 1a/b and switch/transfer energy at eternal?)

zippedsiren

Dapper Spirit


zippedsiren

Dapper Spirit

PostPosted: Mon Sep 19, 2011 9:15 pm


working on this now! <3
PostPosted: Wed Oct 19, 2011 10:41 am


doo do do do.

Tinkering with changed sphere, bit iffy on if it works. Thoughts?

zippedsiren

Dapper Spirit

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