Hunter (the Beth version)
History: Unmatched in the field of stealth and traps, it is almost impossible to catch these crafty little buggers off guard. With a deadly combination of ranged weapons, traps, and an animal companion, the Rangers own the wilds.
Strengths: - Animal companions to fight by your side
- Traps and stealth
- Marksman experts
- coat projectiles in poisons
- Neutral towards animals, though they arent your friends, you share a mutual respect for each other making them not attack unless provoked
Weaknesses: - very limited close combat
- Without Animal Companion, you're pretty much useless
- only semi-auto rifles allowed
- no summons
Learning Limits: - two less posts to learn ranged weapons
- No hand to hand
- May only use Polearm Weapons (spear, scythe, ect)
Animal Companion Rules:- Only allowed 3 Companions, 1 at the start, 2 at Adept, and 3 at master, so choose wisely
- May only use 1 Animal at a time
- Animal must be tamed
- Apply for animal in summons forum
- Animal retains skills from the wild and are a little stronger than normal summons
List of Skills: E-rankedTaming
The first skill that a hunter should learn. This is more of a test than a skill. The hunter goes into the wilds and tames a creature. Once they have this creature, they usually continue with training.
Vanish Trap
A simple claw trap that has had a little energy focused into it. The trap is invisible to the naked eye and is used for holding targets in place. The person caught in the trap will have badly cut ankles, reducing their speed by half.
D-rankSpiral Shot
By focusing energy into their projectile, the hunter is able to make it spiral very quickly, giving the projectile a drill like effect. This can pierce through light metals and thin armor.
Blinding Shot
By focusing energy into their Projectile, the hunter may cause it to burst into a flash of bright white light, blinding the enemy. This skill destroys the projectile in the process, so it is best to fire a shot right after this skill.
Cloak
The ranger focuses their energy into a small radius around them. This causes them to blend in with their surroundings as long as they stay still. Smell and sound can still be sensed however.
Enrage
Your pet is sent into a fit of rage, increasing it's stats by 1 for 5 posts or until incapacitated or killed.
C-rankFlame Trap
The same as the Vanish Trap, only when triggered it sends a large blast of flames upwards at the trapped victim. This is used when the hunter wishes to greatly weaken their target and make them easier to kill.
Ice Trap
Same as the others, only the target is frozen solid. This trap is used if you wish to easily capture the target alive.
Draw Poison
Your years of training in the wilds had brought you expert knowledge of all nature has to offer, even it's most deadliest gifts. Knowing how most poisons work, you are able to extract them before they can do any real damage.
Plague Shot
You focus energy into your projectile, making it fester with disease and plague. A wound inflicted by this attack will begin to rot and irritate the victim. It cannot be healed by magic.
Roar
Your pet lets loose a mighty roar, causing other animals and people of lower rank to stand frozen in fear for 1 post. If the victim is an RPC, they may choose to be frozen or run away.
B-rankEnergy Shot: Pure
Your projectile is replaced by a bolt of pure energy, greatly increasing it's power and penetrative ability.
Energy Shot: Blast
The user charges an energy shot like normal, but this one is different. Upon impact, it explodes into a fiery blast.
Energy Shot: Volley
The user fires an energy bolt straight up into the air. When the shot reaches it's peak, it explodes into a rain of energy darts. This skill is very difficult to dodge, though it doesnt do a lot of collected damage
Energy Shot: Trick
The projectile that is fires vanishes from sight. The shot reappears in sight exactly 1 meter in front of the target. From the target's point of view, this looks like the hunter is firing nother until it is almost too late.
A-rankJaws of the Beast
One of the most deadly traps the hunter has. This trap is made of the ground its self. A seal is placed where the target is to trigger it, and upon triggering, a large beastly mouth shoots from the ground and snaps shut on the target. This can be a hollow shell to hold a target for capture, or filled with spikes for a finishing move.
Stampede
The Hunter let's out a loud cry, suddenly, out of nowhere, a mass of large beasts tears it's way towards the enemy. If they are caught in this attack, they will surely die.
S-rankCalling the Herd
The hunter lets out a loud whistle, and all of their animal companions come to fight by their side. This is regarded as a secret move among the Hunters due to it's overwhelming potential.