Mahou and Powers
Mahou: Something with a mild fantasy steam-punkish look to it. with a large single hand held hammer that sort of resembles
ThisSecond Stage Powers:
-In this stage Lockpick has heightened strength only when it comes to hitting things with his hammer.
Opening- This power has different manipulated uses. The first, and more commonly use, is to Open locks. Combination, key, puzzle, and coded. If it is a Lock of any sort, all Lockpick needs to do is touch it to cause it to open. A secondary use of this power is in reference to passcodes. If a computer is 'locked' or some file or program requires the inputting of a passcode or key code then Lockpick merely needs to touch the source for inputting the code and concentrate for a few seconds to uncover what this code could be.
Another aspect of this power is the Opening of objects. Some things, such as doors, knots, manholes, windows, and other objects that be considered 'closeable' can be Opened by Lockpicks touch. Windows and doors slide open as far as is desired by Lockpick. Manhole covers and equally heavy lid like objects rattle and roll partly to the side, knots loosen.
Should Lockpick find himself in lost, he can use his power to locate a Opening. For instance, if he is stuck in a large basement in the dark, he can use his power to sense the nearest Opening in the place that would allow him to leave. If there is no such way possible, such as the door blocked by rubble, Lockpick will get no return feeling. This power does not pick the Safest way out, just the closest. Meaning if he finds the door, but it is blocked by flames (According to the power fire is not a physical block and can be passed through) it will not allow him to reuse it to locate another Opening. It only locates the nearest, and no matter how many times he uses it, it will continue to indicate that THIS is the nearest opening.
Third Stage Powers: