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DarkKingJilly Vice Captain
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Posted: Thu Jun 30, 2011 11:58 pm
---- Please keep characters balanced and fair. Please don't assume a higher rank with your character. Earn it or PM one of the crew members about ranks. Please try to use an OC (original character). Yes, this is a fantasy based RP but real world logic and physics still apply as basics.
The rules can be edited at any time. Please talk with a Crew Member if there are any questions or post in the OOC thread. We all want to have fun with this. =]
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Character Name: Appearance: Race: Age: Allegiance & Rank: Abilities & Powers: Equipment: Bio: --
[RANKS] Ranks can be earned and changed in story. It's also okay to stay a neutral character.
-Heaven- Lucas(DarkKingJilly), Leader of Heaven, Commander of all Celestial Forces Kira Harbringer(Kira Harbringer), Lucas' Vanguard Wyndom Nygard(Rabid Smurf_x_), Lucas' Vanguard Raven Kanzaki(Raven Kanzaki), Lucas' Vanguard Naya(DarkKingJilly) Enchantress, Unranked.
-Hell- Oni Ukia(Devil-Steel), Leader of Hell, Commander of all Unholy Forces. Kaldari Amor(Devil-Steel), Unranked Kain and Avery(Phantom_Knight_x_), General's of Hell Desdemonia Nyx (..s.k.i.t.t.l.e.s..), Unranked Sarandiel(DarkKingJilly), Unranked Mage
-Neutral- Negi Ukia(Negi-Ukia), Unranked Morik Edward Draven(Xartarius), Unranked Dylan Luciano(DarkKingJilly), Unranked Swordsman.
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Posted: Fri Jul 01, 2011 1:22 am
[Name] Lucas [Race] Human with Celestial genes; Imperfect Angel. [Rank] Leader of Heaven, High Commander of all Celestial Forces. [Age] Ageless; Appears in his twenties [Height] 5'11'' [Weight] 165 lbs [Appearance]  -Abilities- [Control of Electromagnetic-wave Radiation and Thermal Energy] His Angelic genes have given Lucas a supernatural connection to light and heat. With his will he is able to manipulate and control Light and Heat. [Control of Spark Energy] His Angelic genes have given Lucas the ability to manipulate and control Spiritual wavelengths. These spiritual wavelengths have similar properties to light and heat and can be manipulated in the same way. [Lock On] Using either Light or Spark energy, Lucas can map out his surroundings like a radar. His body is connected with the energy in turn giving Lucas a temporary "sixth sense". -Spells- [Serene Rain] By invoking the Angelic Book of Spells, Lucas can summon a weak magical rain that can wash away Hell's Fire. -Equipment- [King's Guard] Encased in a crystal-like shell, Lucas' sword is incapable of cutting. Rectangle in shape, and about five feet in blade length. It has a face width of one foot as well as a thickness of one inch, while it weighs about 25lbs. The blue tinted weapon of choice can only be damaged by spiritual elements. [Cloak] A white cloak that keeps Lucas comfortable in most weather conditions. [Gloves] Lucas' gloves have a sturdy metallic plating on the back of the hand for defensive purposes. His gloves also allow for a better grip as well as give Lucas a small layer of padding around the knuckles for hand to hand combat. [Unlucky Coin] Given to Lucas as a gift from an old friend, the coin is said to bring misfortune to whomever carries it. As sign of friendship, Lucas took on his friends fate as part of his own to prove that "good luck" can come from misfortune. [Angelic Book of Spells] Another gift from Naomi, Lucas has possession of an ancient collection of arcane rituals and enchantments. It was last used to "reincarnate" his own existence. After taking corrupting energies for his own, the half-angel, Lucas was able to make a direct connection to his proxy, Lucas. The Angelic Spellbook materialized by harnessing Lucas' angelic powers to summon it. [Bio] Lucas or "Light" as most of his comrades know him by has recently come into command of Heaven's realm and all of it's forces. Calling himself a Vigilante of Heaven, Lucas fought alongside the Celestials for a short time in the last Great War. It wouldn't be long before two of Cruxis' members Dom and An approached Lucas to join their ranks. What most people did not know was that Lucas knew Dom and And very well. Inferno, a demonic entity who mastered fire along with lava and David, an angelic being who had dominion of water as well as ice were close friends of Lucas' but that fact remained a secret so as not to get Heaven or Hell involved with Lucas' affairs. For a very short time Lucas traveled with Dom and An until it was time for Cruxis to personally strike at Heaven and Hell. Lucas would go off on his own, encountering random guerrilla groups and disposing of them to keep the war balanced. Eventually Lucas would be witness to what should have been the final battle between Cruxis and Heaven. Kite, the former leader of Heaven was fighting Dom, one of the "Four Paths" of Cruxis. The battle was fierce but it would be Kite who would fall. Lucas would step in, briefly fighting An before taking Kite away from the battlefield to retreat to Heaven. As Dom had been seriously injured as well, An would not follow after to finish things. When Lucas made it to Heaven he explained the situation to Heaven's Council, stressing that they needed someone to lead their forces into battle again. With that the Council reluctantly appointed Lucas as leader and it would be then that the Imperfect One decided to throw away his personal grudges towards Celestials and take responsibility for them. A new era had come as Lucas joined with Hell's newly appointed leader Oni to take down Cruxis. Having revealed their identities, Inferno and another Celestial Raphael fought Lucas and Oni personally. The two new leaders of Heaven and Hell fought two previous leaders in a battle that shook Earth to the core. In a final desperate act, Lucas and Oni tore open space, combining their powers to seal Inferno and Raphael away for good. Currently, Lucas has worked to rebuild the strength and morality of Heaven but the Council still distrusts him. Lucas is not afraid to mingle with Hell's entities as some of his closer comrades were demons. With his vast experiences with Hell and Earth, Lucas strives to lead Heaven differently than his predecessors. Although he has a different perspective than most Celestials or the Council his imperfect body has given him undesired weaknesses. Having once been corrupted, Lucas still carries a dark desire that he generally keeps under control.
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DarkKingJilly Vice Captain
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Posted: Fri Jul 01, 2011 4:39 am
((Updated July 31st))
Character Name:Kira Harbringer (this name was ment for a later date but meh)
Appearance:About 5'4 in height however dont think he has no strength, his muscle tone is lean and has only 2% body fat, his Hair is long and reaches down to the middle of his back, it's color'd azure blue as well as his eyes, he also has a scar scross his left eye but can still see.
his normal clothes would be azure blue belted jeans, where his shoes would be dragon scale work boots. fire resistant however Ice is a good weakness. (DAMN YOU ICE REALM I LOATH YOU QQ) his blue undershirt is covered by a dragon scale chest peice with 1 shoulder guard on the left side. again it's blue.
Race:Holy Elder Wolf (Werewolf) (funny story how that work'd about.)
Age:appears 19 (is about 492 due to being a werewolf.)
Allegiance & Rank:Vanguard.
Abilities & Powers:Can control alittle bit of Fire and Lightning and Healing magick also able to combine it as well for a mix of spells, however he needs time to cast since he is a close melee fighter, The Heal it's self is weak, however its enough to bring back from the brink of death.
Auras- During Battle Kira can Cloak himself in an Aura of Flames (Offense) Aura of Sparks (Support) Aura of Light (Healing/Defense)
During Flames Every Attack Sends a Wave of Fire with his attacks increasing the amount of Damage he is able to dish out.
Sparks is when he is from long range, He points his sword or fights towards his target and fire a beam of Lightning, However this is Harmful to Kira, And can take it's Toll.
Light is when he is in the rear guard any allies around him and himself, will get healed slowly, This doesnt injure Kira, But can tire him out, to where he has to rest. granted his injurys heal, doesnt stop fatigue.
Human form: With Kira's Sword he is able to mix in the Element of the spells he has learned into his sword, as well as some feats of strength those wish they could have. Kira's Sword skills are 2nd to none, close range combat is his forte and will always be the first into the fight, and last out of it.
Wolf form: While in Werewolf state, he Loses the power of Light and Lightning, However Gains the Air/Wind element, and can max the use of it, Able to turn the Air someone breaths into Sharp Blades of Wind on his clawtips he can swipe at the air and send the blades themselfs towards a target. one of meny skills the wolf can use.
Feral Form: either human or Wolf form Kira can Lose his Temper, Once lost, His Eyes from Azure to Burning Red, His Strength and Speed would Triple in this form, However that amount of Power can lead to no more magic in his skill set, And makes him a clear berserker at that point. Friend or foe are at risk, However more often then not, The foe will drop dead shortly after, And Kira not far behind to faint if he isnt killed first.
Eternal Wolf: Ki Covers himself in Azure flames, and Azure Lightning and His Wind Magic to keep it from spreading around. His speed and power Increase to almost 5 times the Normal amount of his Feral Form. But controlled and can be Aimed at a Target. However the Draw Back with so much Power it doesnt Last for Very Long, And the Stamina Drain Afterward's Make's Ki Nearly useless for an amount of time, Dependent on how long he use'd it for.
Azure Dragon: Gaining from time Away from Heaven's Realm he Met the Azure Dragon of his Realm, and Learned and Stayed with the Beast for a time, And was Shown how to Transform, But Ki Couldn't Master The Form.
He Changes into his Werewolf State, but he can also do it from human once he starts to lose his temper however or whenever he feels a strength much stronger then his. he Transforms into his Azure Dragon wolf. His Wolf tail Gets Replaced with a Dragons He Keeps his humanoid body, But is Able to Breath Holy Flames like a Dragon and has Greatly Increased Strength. He Loses all Magic, Besides Holy and Fire. His Traits. his whole Body becomes Azure Scales, Usually the Form is ment to Fight Dragons or beings of Strength Ki can't compete with in his Other Forms. This is without a doubt Ki's Strongest Form,
Equipment:First, Gear, Weapon 2nd. Armor bonuses: his Boots and belted jeans, And his Armor Peice, is Made of Dragon scales. Has a High Resistance to Fire, Mid Resistance to Lightning spells and a Very Very weak Resistance to Ice magick. His bandage'd Arm's are made of a special cloth (course i'd forget what i use'd good game being blonde) that has a small healing factor that heals Kira over time, as long as he has them wrap'd on.
Weapons: besides his use of magic, His Greatsword is his prized item. Razorda The Sword it's self is made of a special metal that could never be broken a mix forge of Silver and mithril, it is one of the strongest swords in existence. however the weight of it would size around 200 pounds, However the Werewolfs strength, Would be more then enough to use the Mighty blade.
Razorda has 2 edge'd special skill, 1 is Life Link with it's master (in this case Kira) Due to Life Link if those of Evil Hearts attempted to pick it up, It's Weight would be unknown as it would never leave the ground until an ally or kira himself pick up the sword. however this also shows kira's status as well, if it cracks and shatters then kira's life wouldnt be far behind. the 2nd skill is Kira is able to mix his Spells into his sword rather it's a Wave of fire, Or a Blast of Healing magic to save someones life. with a mix of spells the sword it's self is a deadly weapon.
Azumist:Like Razorda it'd be a Greatsword However it can not be augmented Like Razorda can, However it's Attack power is Double if not Triple then his Other sword. Azumist is Azure with white coloring, Along the Blade where the Guard of the Blade would be That of a Azure Dragon's Head holding the Blade in place, It's Eye's With a Black and White Gem each. Where as the Blade it's Self would be Double Edged like Razorda.
Bio: (do i really gotta do this again D confused cant i give a nut shell i wanna be lazy =P)
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Posted: Sun Jul 03, 2011 9:19 pm
~:'þɹɐƃʎᴎ ɯðþµʎM':~ Name: Wyndom Nygard
Age: 26
Race/Species: Part human, part (Ritter)Demonion
Gender: Male
Allegiance and rank: Celestial Vanguard.
Appearance: Wyndom stands at 6 feet after he underwent his Ritter transformation, which also forced his body to expand to contain his extra organs and wings which he holds tightly furled inside of his body. He has a black hooded cloak which hides most of his physical features, and also hides his facial features. He has crimson colored, almond shaped eyes. He hides most of his face underneath a black face mask that goes from the top of his shoulders, up his face, and covers his mouth and nose. He wears a black shirt, which might not seem like much, but overall it is quite strong, acting like armor. He also has a belt and wrist strap that has energy crystals to store his electricity. He wears black pants which are much like his shirt, but with both he can move freely. He also wears black leather boots, and in his right boot he has a dagger hidden.

Armor
Shirt: Wyndom's basic armor provided by his shirt might be considered strong, but all in all it was somewhat easy to surpass. Wyndom has constructed and altered his original attire to better suit his preferences. There are three layers to his shirt now, the first, and outside layer, is simply cloth like a normal shirt. The second layer however, is made up of many small circlets much like chain-mail, however the materiel they are made of is much lighter, and almost as strong. The final layer, is a well worn leather, providing more minor protection, but mainly it is for comfort, keeping Wyndom well insulated.
Pants: His pants are made with the same concept, giving Wyndom some protection against smaller attacks, as well as being very light, allowing Wyndom to retain his free reign of motion.
Special: Wyndom has added a special effect to this armor now, creating a much more effective defense. Whereas previously his energy belt had contained his electricity inside of itself, allowing Wyndom to call upon it and manipulate it, now Wyndom can create electricity himself. The belt still contains electricity for extra boosts, but more importantly, it now channels electricity through the middle layer of the armor, acting as a barrier. If something attempted to pierce through his clothing, it would hit an electric wall, and be forced out. The energy is sent through each individual circle, covering their openings. (Imagine the thing you blow bubbles out of.) It is a continuous circuit, and the little bit of electricity which might be lost is easily replenished each time it goes through the belt again. There is no energy drain on Wyndom at all for this, as when the energy belt losses energy, it automatically seeks out more juice from nature, recharging itself. This can be done with friction, static electricity, or just slowly drawing energy in from the outside.
Boots: Wyndom wears your basic black, leather boots. There is not anything extremely special about these aside from the dagger hidden in the right one. They are well worn, and so they offer Wyndom more mobility then a new pair would.
Gloves: These black gloves offer Wyndom added grip when holding onto his weapon, and prove to make grasping them much for effective, even in rainy or otherwise poor conditions.
Unapparent Appearances
Wings: Due to his Ritter transformation, Wyndom has gained many odd qualities - his wings being one of many. His wings are made up of black feathers with blood running through the feather stems of each and every feather, causing an eerily beautiful display of dark crimson streaking along the dark feathers.
Tail: A five foot demonic looking tail that Wyndom generally wraps around his leg to keep it hidden, while still having the option of it being easily accessible. When in use, the tip gets hardened like a rock by chemicals released by Wyndom's body - the end result being a tool or weapon which is also able to cut or simply stab into flesh, but his tail is weak to other sharp weapons. A fine slice could easily cleave it, but this won't kill Wyndom as it would rapidly form a scab before much blood is lost, and a numbing agent would be produced - like with any other wound - and then a replacement tail would begin it's reproduction in order to replace the missing limb.
Claws: On both Wyndom's hands, his finger nails can become hard like the tip of his tail, and grow out slightly in order for him to slash or stab opponents with them, of course in Ritter culture clawing attacks are simply diversions for their tail to make a killing blow - or a quick attack with his fangs in order to administer poison.
Fangs: Ritter fangs are rather long, large, and usually only serve the purpose of injecting venom into opponents. Due to the venom inside said people, Wyndom will gain rapid immunities to unknown poisons and venom, and then these are added into his volatile mixture of venom. This mixture of venom becomes powerful as they are transformed inside the venom sacks, which then make the venom and poison one powerful brew able to kill anything, but mainly focused on actually being able to eat a fallen prey; mainly by causing break down of systems, muscles, and even bones of prey. Within a matter of minutes the prey would be completely paralyzed as their nervous system, muscles, organs, and bones would begin to break down in an easy meal. Wyndom isn't a huge fan of biting people though, so you needn't worry about it too much.
Weapon(s)
Tenbatsu: Tenbatsu is around a 4 foot katana, from tip of the blade to the back of the hilt. The hilt is a nice black, but the blade is crimson. Wyndom knows very little of Tenbatsu, but he knows there's more to unlock and learn about this mysterious weapon... Wyndom received Tenbatsu from his old master, who passed away before Wyndom left to explore the rest of the world. Wyndom was once under the impression that Tenbatsu is what gave him his special powers, but now knows that it is his Ritter side which does so. Tenbatsu heightens these abilities and makes them more powerful, as well as being used as a channel or focus point to conduct his attacks, making them all the more potent. Another thing Wyndom has learned is that say Tenbatsu is thrown away from him, or is elsewhere on the battlefield, Wyndom can access it and use Tenbatsu to create and shoot off attacks with no regard to distance - meaning that the attacks would come out of Tenbatsu immediately just like if Wyndom was standing right there.
Second sword: ---
Dagger: This is the dagger Wyndom keeps hidden inside of his right boot, and which can be used as a very helpful tool. Wyndom slips his fingers into the brass knuckle section of the hilt, so the dagger becomes either a cutting weapon or a blunt, punching weapon. Used correctly, this can be a deadly combo which should be looked out for.
Kunai: Wyndom has various and special kunai sheathed into slots along the sides of his torso, as well as some strapped to his belt. The special kunai have different abilities, mentioned under "Power(s)". The kunai strapped to his belt are mostly normal, but he has a few of them attached to long, thin wires which he can use for multiple things. Some of these would be: A grappling hook, boomerang, traps, or simply so Wyndom can pull them back and re-use them.
Shuriken: On Wyndom's right leg the shuriken in the slots are held in pairs, each pair connected with a thin line of wire about 3 feet long. Wyndom uses these shuriken to throw at the legs of an assailant and trip them up (Similar to Batman wink ) and cut into his foes legs to maximize damage. On Wyndom's left leg the shuriken in the slots are simply normal.
The pouch: ---
Power(s)
Electricity: His lightning abilities are incredibly strong due to the fact that he doesn't have to create it himself. Wyndom gets the electricity from the energy jewels in his belt and bracelet. As Wyndom uses the electricity from the energy jewels, his electricity tends to get weaker until he exhausts the energy within the jewels. After that, he needs to recharge them by taking energy from the environment and recharging it. After his Ritter transformation, Wyndom is capable of producing electricity himself, which has made him a more deadly foe. Wyndom is able to shoot lightning out of his body, and manipulate lightning in general. He can also continuously recharge the energy jewels during a fight by using it to absorb charged energy, however, if the jewels absorb too much energy they'll discharge, which means electricity would be forced through Wyndom's body into the ground. Thankfully, the jewels will only absorb energies by Wyndom's command. The jewels are still used by Wyndom as the means of a extra power boost to his own electricity, and allows him to perform stronger attacks that don't tax his own strength as much as they normally would without them.
Wind: After his Ritter transformation, Wyndom's air abilities are on par with his lightning abilities, and better yet, since there's air everywhere, he can't run out of it! Wyndom can do many things with his air, even boost his speed or fly. Wyndom can use the wind to force him to go even faster, each step making much larger lengths as the wind 'pushes' him along. He can also create strong, and yet very controlled, wind. Using this, he can actually fly. For example, he could force the wind to make a platform in which he could stand and actually fly around with. Wyndom can do many other things with his air abilities, perhaps you'll get to see...?
Healing: Wyndom's healing abilities have increased greatly since the transformation, and this is due to his Ritter genes natural ability to heal themselves quickly. In a fight if Wyndom gets cut or is otherwise injured, a numbing agent is immediately released to stop the pain, and sterilize the wound so that the body can better patch itself up. Wyndom can also use his magic abilities to heal comrades of his, although much more slowly.
Shadow Teleportation: Due to unforeseen problems, Wyndom doesn't use his shadow teleportation anymore, but instead relies on his companion to transport him from place to place. See below.
Eye Ability: After his transformation, Wyndom attained an eye ability like most Ritter. His, to be put simply, can reflect others eye abilities. At times their own ability is sent right back at them, or even a comrade. Their 'attack' will simply reflect off of Wyndom and bounce somewhere else.
Special Attack(s):
Snúa af Fate (Twisting of Fate): Some of you may remember Wyndom's original electrical treadmill, and in turn, his kunai triangle attachment to it. Well, Wyndom has now completely revolutionized it, and has yet to discover its full potential, but it is definitely much more powerful then ever before!
First off, Wyndom uses his powers to channel electricity into the ground around him in all directions, forming a 360 degree circle just beneath the surface of the ground. This is either slowly (Or rapidly) expanded until it reaches out as far as Wyndom needs it to. This can be either to encompass the entire room Wyndom is in, or what he feels is a large enough radius to cover the battlefield he is engaged on. Once complete, the electricity comes back to Wyndom, much like a treadmill. It does so insanely fast, bringing with it electrical signals which tell Wyndom where everything touching the treadmill is. Once fully extended, the circle does not move with Wyndom, but stays intact as long as Wyndom is within it's radius to supply the means to recharge/resupply the energy. Second, Wyndom places three special kunai just outside the edges of the electrical treadmill, and once all three of them are inserted, a thin, visible beam of red light connects them all, before sinking below the ground itself. The result?:

Once this technique is completed, Wyndom can use it for a wide variety of purposes. These include but are not limited too: Gravity manipulation, strong electrical attacks, barriers, shadow control, and has even hinted at time distortion? He is still not sure of the extents himself, but he is constantly learning about it. One might notice that small circles now encompass the kunai, as well as the circle design has changed to a star in the middle, instead of nothing. Various symbols and markings litter this new set-up, and not even Wyndom understands it all.
Clouds: Over the course of time, Wyndom normally creates clouds overhead of himself, allies, and opponents during a battle. During the first stages, they are white and rather small, but can still serve a very useful purpose. These clouds allow Wyndom instant access to whoever is beneath them, regardless of distance. Should an attack be directed at a friend, Wyndom could intervene via the cloud, intercepting it like he was actually there. However, using the clouds like this requires some focus, and takes more energy then normal, so Wyndom doesn't use this aspect all the time. Eventually, all the clouds become darker and darker, and combine to form one giant cloud. Wyndom uses this for a myriad of attacks, and since it is directly above him and all connected, it doesn't require the same amount of energy as previously listed. Some of Wyndom's most powerful finishers come from this cloud, so be wary.
Past: Wyndom could remember nothing of his past until his master found him unconscious in the desert at 15 years of age. Until...
""It's time for you to know the truth."
With that simple phrase, some entity with overwhelming force entered inside of Wyndom's head, and suddenly memories started swarming around. Flashbacks...a Ritter father and a human mother...their child. The toddler growing up a normal, human life. The changes taking place inside of the child due to the Ritter's dominate genes. Endless nights of suffering as a lad while his body was undergoing preparation to become a Ritter. Then, he was a teenager, his father was murdered for being a Ritter, and his mother placed a seal inside of the boy to protect his life, at the cost of her own. His body shook, and his unfinished wings and tail retracted into his body, sealed away to allow him to live a simple, normal life, with the only feature remaining to tell of his past where his crimson eyes. The youth, crying over his mothers corpse until all strength left him, and then blackness.....Awakened in a small cave, by his teacher, where the life of Wyndom began. The memories all happened so fast, that Wyndom was unable to grasp them all at once, but as the moments went on, he began piecing together the bits. Obviously he was the child, born to a human mother, and a Ritter father, which made him 1/2 Ritter. His father was killed due to his race in a wild rampage of the villagers one night, so his mother had fled to the desert far away from the town to try and escape them. They followed her though, but before they overtook her, she blocked off his Ritter genes from taking over his human ones, to give him the hope of a human life. However, the cost of sealing the genes was her life, but there seemed to be no other choice for her at the time. She watched as her spell took effect, her son shrieking as the various Ritter traits where undone, and sucked back inside of his body. It had worked, and Wyndom had a few precious moments left with his mother before she passed away, and between the pain, grief, and seal, Wyndom fainted and remembered no more. The villagers caught up, drug away her dead body, and left the unconscious boy to die. Fate had other plans for him though, as a man found him, and took him on as his apprentice. The sealing explained his amnesia, and why he couldn't remember the first 15 years of his life before his master had found him abandoned in the outskirts of the village..."
That is the story of Wyndom, and now that he has undergone his Ritter transformation, and accepted that he is a Ritter, how will his past come into play? Will he seek out revenge on those who murdered his family, or will he continue to live out the life his Master laid before him?
Pet(s)
Name: Ome
Species: Phantom
Appearance: Ome stands at 7 feet 3 inches, towering over Wyndom. He weighs roughly 295 pounds, and you might notice that he is surrounded by those bearing the same symbol as the Snúa af Fate. Coincidence? Doubt it.

Abilities(s)
Ome's Dimension: Ome can open up a black portal laced with red electricity that leads into his own dimension which he grants Wyndom access too. Time is very different inside of here, and this allows Wyndom to either train more effectively, or get from place to place with ease. He can also store various items inside and use them as he wishes.
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Posted: Fri Jul 08, 2011 6:37 am
Name: Oni Ukia
Age: Lost track over the years, appears to be 22 or 23.
Race: Half Were-Tiger and Half Were-Dragon
Rank:Leader of Hell, Commander of all Unholy Forces.
Personality: Oni is somewhat bi-polar. At times he is calm and level headed not feeling the need for a fight. While at other times he is a sadistic, bloodthirsty monster.
Appearance:
Human Form Tiger Form 1 Tiger Form 2 Dragon Form 1 Dragon Form 2
Weapons: Oni's only weapon is a scythe that is always strapped to his back.
Powers: Oni is capable of summoning the spirits of the world to aid him in battle. The spirits are those of the elements and have masterful control over the elements and are practically indestructible. To remove one of the spirits from the battle field you have to be able to destroy spirits, knock Oni unconscious, kill Oni, or wait for him to unsummon them.
While Oni is the elder of the two summoners, he is incapable of merging with his spirits as his younger brother does. But due to this he has mastered the art of summoning three spirits at once. He is rarely ever seen needing to summon three spirits, but if someone does manage to push him that far they are in for the fight of their lives.
Earth Summon: Gin
Fire Summon: Kamikaze
Water Summon: Morio
Wind Summon: Shiro
Light Summon: Rue
Dark Summon: Aki
Ice Summon: Aowa
Lightning Summon: Suzu
Blood Summon: Nishi
Life Summon: Asa
Zodiak Summon: Spirit - Spirit is the only one of Oni's spirits that he can merge with. While merged with Spirit Oni gains the ability to control every element, including chaos energy. As well as gaining a three times boost to all of his physical attributes.
Energy Cannon: Oni is capable of summoning the energy of any of his spirits into a baseball sized orb with enough power to destroy a small house.
After breaking the contract with his Spirits Oni was branded a traitor to the spirits. The markings that now adorn his body are the proof that he can no longer use his summons. But it seems as if the markings on Oni's body are also embued with the feelings of his summons who still wish him well. The markings on his body can grant up to seven different abilities to Oni, but he only has managed to access one thus far.
Enhanced Regeneration: The first ability unlocked from the marking on his body. The summoners body heals from all wounds received automatically. It doesn't matter how severe the wound is so long as it doesn't kill him. This ability can even regrow severed limbs in the matter of seconds.
Bio: Oni Ukia is the elder brother of Negi Ukia. Oni served Hell as an assassin that no one knew of for a long time. His orders came directly from Kikyo the leader of Hell, or from Inferno when he took over for Kikyo. He was sent on a mission with his brother but he never returned to Hell after that. Many years passed and Oni finally returned to Hell after waking up from the sealing that his brother put on him. Negi hadn't like the path that Oni had been on or the way he used his power, so Oni returned to kill his brother but upon returning to Hell he discovered that Inferno and Kikyo were both dead and that Inferno's son, Roy, was now in control of Hell.
Oni knew Roy from his time in Hell, and knew that the boy was not fit to lead. Oni fought Roy for the leadership of Hell and took control for the upcoming war with Cruxis. After a brief stint in Heaven working alongside Lucas, Oni returned to Hell where he fortified his warriors and prepared them for the war. After defeating Cruxis the warriors of Hell disappeared leaving Oni alone.
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Posted: Fri Jul 08, 2011 7:31 am
Character Name: Kaldari Amor, Kal for short.
Age: Never kept track of and is thus unknown, appears to be in his late twenties to his early thirties.
Race: Energy Vampire
Rank: Unranked. Main information source of Hell
Gender: Male
Personality: Kal is extremely intelligent and makes calculated decisions in the heat of battle at a moments notice. The vampire tends to catch most small details and keep them in mind when he makes an attack, counter-attack, or even a dodge against his opponent to decrease the chances of his opponent gaining the upper hand against him. While not in battle Kal always seems to be studying each and every person he meets for some reason or another that only he knows. It seems almost impossible to figure out the methods behind his madness or the reasoning behind his actions.
Appearance:
Kal in human Form
Kal in his ultimate form
Weapons: Kal has a wide array of weapons that he has stored in an energy realm. The weapons range from partisans to double swords, but he is only allowed one type of weapon out at a time. This means that he must take the time to return his current weapon before switching to a new one.
Abilities: Kal has mastered control over his body’s own spiritual and physical energies which he refers to as his Narsonia. Kal is capable of using his own Narsonia Aura as an offense or a defense as well as a few other things. He has also mastered calling upon the elemental energies of the world to use as he pleases. Being an Energy Vampire, Kal has the power to steal energy from someone with a simple touch. Kal has also extended his abilities to mix multiple of his abilities to from even stronger ones. These include special mists that surround his body, as well as a poison.
Energy Vampirism: Upon touching an opponent Kal’s body acts like a black hole rapidly absorbing energy from his opponent as long as he is touching them.
Physical Narsonia: He often refers to this as his P Narsonia. This is his body’s physical energy used as a weapon. After many years of fighting and draining energy from enemies until they are dead the amount of his P Narsonia is much higher than what people would think it should be.
Spiritual Narsonia: This is refereed to as his S Narsonia. This is his body’s spiritual energy used as a weapon. Kal tends to keep away from using this as much as he possibly can due the risk involved. If he over uses his S Narsonia he runs the risk of destroying his own soul and killing himself.
Narsonia Aura: Kal’s S Narsonia or P Narsonia flows directly around his body, but in a solid form. This allows for a defense by hardening the Aura to absorb more of the impact acting as an armor. Or as an offense by allowing him to form a few hardened spikes here or there on his body for a quick and easy offensive move. His Aura is directly related to his transformation to his Ultimate Form. His Aura can not act in the same way as his Narsonia Mists can, meaning that his Aura is incapable of absorbing energy and is meant as a purely physical ability.
Elemental Energy: These are the energies of the world summoned to aid Kal in battle. He has mastered the elements of Fire, Water, Earth, Lightning, Light, Dark, Ice, and Wind. The energy takes the shape of it’s element but is not actually the element itself, but rather pure energy with the properties of it’s respective element.
Elemental Spirit Energy: This is a mixture of Kal’s S Narsonia and Elemental Energies. These energies have no physical form what so ever so they move through physical objects such as rocks and metal. Since the energies aren’t physical of course they don’t deal physical damage, but spiritual damage. Each energy takes its own route of destroying the spirit of what they hit.
P Narsonia Mist: This is a mist released from Kal’s body comprised up of his P Narsonia. When he first began using this the mist only stopped energy based attacks. But now after years of perfecting the technique the mist actually absorbs energy based attacks and restores Kal’s energy equal to half the energy used to make the attack.
S Narsonia Mist: This is exactly like the P Narsonia Mist, but in the fact that it works against spiritual based energy. It converts it to spiritual energy that will heal Kal’s spirit instead of damaging it allowing him to use most spiritual based attacks.
Narsonia Poison: This isn’t so much a poison as it is a virus. The Narsonia coats all of Kal’s weapons that he uses and even the smallest of cuts inject amounts of Kal’s Narsonia into his opponent’s bloodstream where it starts disabling his opponent’s organs.
Narsonia Eyes: By channeling a small amount of his Narsonia into his eyes Kal has the ability to increase his vision ten fold. While using his Narsonia Eyes the shape of Kal’s pupils change and take on a new appearance.
Narsonia Boost: By channeling an amount of energy, varies depending upon desired result, Kal can increase his physical characteristics by a set amount. The amount his characteristics are increased is directly related to the amount of energy channeled into his muscles.
Bio: Kal grew up surrounded by intellectuals; mages, sages, summoners, alchemists and the like. Most of them were cold, and calculated and of course it only makes sense that Kal turned out the same way after being surrounded by them for so many years. After he left his home Kal managed to become far stronger by facing many different types of opponents that used very different tactics than those he was used to seeing back home. After years of training and ‘studying’ outside his home he returned home to challenge his old friends and allies to a training match. With his new abilities he conquered those in his home with ease and set out once again to find even more challenges than he already had before. On his travels Kal has met Holy and Unholy creatures alike. But his closest of comrades would be a pair of summoning brothers and a steel demon. Although he hasn't spoken to two of them in a long time, he now has a bussiness relationship with the other.
Other: All of Kal’s characteristics are about average even for someone of a demonic lineage. Thus the reason he adapted his Narsonia to boost his characteristics by only a small amount at most but can now increase them by up to ten times, if willing to spend the amount of energy to boost them and keep them boosted.
Kal is also fairly weak at close quarters combat and tends to stick to more ranged tactics during the fight as to try to not lose whatever upper hand he may have.
Kal’s Narsonia can only absorb a small amount of chaos energy before it eats away the Narsonia and moves past it to strike the vampire himself.
Kal’s Narsonia Eyes
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Phantom_Knight_x_ Vice Captain
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Posted: Sat Jul 09, 2011 4:14 pm
Name: Avery Okoth Haben Naiser Zoan
Age: Sempiternal
Species: Noumenon Phantasma
Gender: Male.
Height: 5'11
Weight: 172
Bio: (Working on it)
Appearances
Avery(Casual)
Avery(Combat)
Power(s)
Ectoplasm: Avery is not particularly alive, but instead has a substance called "Ectoplasm" which runs throughout his body and gives him life; per say. This is because it animates his lifeless body, and basically it's his very essence. Thus, when it gets on other lifeless inanimate objects, some come to life and others simply come under his control. Things with life are not effected - unless of course swallowed in which case it'll make you deathly ill. Meanwhile, a consequence of this is that Avery still only has the average amount that a Human has in blood, and wounds rarely close up quickly and on their own, and generally need to be closed by Avery or another person, and thus he risks losing too much Ectoplasm and becoming inanimate until a sufficient amount of Ectoplasm is gained in order to re-animate him.
Summoning: Using an ancient and supposedly "forbidden" technique in a mixture of magic and alchemy, Avery is able to summon creatures of the like never seen before - as they are either long extinct or didn't even exist by most standards. Nevertheless~
Enmity: A lesser summoning, the Enmity for the most part uses it's strains of "hair" to move about. As it moves along, it leaves behind some in it's wake, which then make the ground, or whatever they rest on, their home. It's two greatest weaknesses are low or high temperatures. If an Enmity happens to pierces flesh with it's "hair", two things will happen. One being the first step, where the "hair" secretes a substance that causes the strain or more to be superglued to the wound. Following that it secretes an enzyme that penetrates deep into the wound to break down tissues. The Enmities are very slow and non-agile creatures; because they move their entire form via generally short strains of "hair", and at the same time lack reaction time of any kind. Though it's hairs aren't strong, and can be easily cut/torn/ripped, once 'superglued' to an individual they're practically impossible to remove, whatever else touches the strands of hair become glued to it as well. When Enmities bite down on victims, the pressure presses down on their gums, which then causes venom sacks to release a potent venom which will introduce itself into the wound and cause numbness and paralyses in the victim, but only after some time. Should the victim reach a state of being entirely paralyzed it's ultimate goal would be to get inside the victim and eat him from the inside out. Once that process is completed it uses the 'shell' of the victim until it eventually rots.
Nidhogg: The Nidhogg are another lesser summon, but are much stronger than the Enmity. For the most part, the Nidhogg are large, slimy, sticky, hard, blind, and always-reproducing, worms.. On the surface the Nidhogg are stranded, but underground they can move rapidly. They have absolutely no eyes, and rely on vibrations, sounds, smells, and taste to determine victims, threats, and other such things. Vibrations, sounds, smells, and some tastes are picked up by the hairs across their entire exoskeleton. The Nidhogg are impervious to all types of cold and heat, and can barrow to the deepest sections of the planet and through almost any kind of substance. Their jaws are able to widen to swallow a grown man's torso whole, and have enough left over for some dessert. Their jaws can bite down hard enough to make steel seem like dough. They are also able to bite down and lock their jaws so that, even if killed, their jaws won't release. Their saliva is a composition of bodily fluids and light acids in order to help break down what they eat; such as soften ores in order to eat it at a faster pace. Nidhogg are also very threatening by the fact that, if they aren't completely obliterated, large enough chunks can grow back, or re-attach itself. Another hectic problem, which made them a pestilence before they became extinct. One of their tendencies was to always be giving birth. In a second stomach, a sack grows a mushy egg which then later gets "puked" out, and as it rushes past the teeth of the mother/father, the flesh wrapping the nearly-full-grown Nidhogg tears open and releases the large baby. Nidhogg start at a length of roughly 4 feet, and can reach up to a length of roughly 25 feet fully grown.
Pygmy: The Pygmy are yet another lesser summon, and aren't worth much, either. Overall, the Pygmy seem like more Cannon Fodder than actually useful. The Pygmy are a race of creatures which look like a demented demonic monkey, but are even tinier than a baby chimp. They cannot cause much damage to anything larger than they are, or even bite as their saber-tooth like fangs are for mating fights, and their other teeth are for chewing small amounts of meat, fruit, and veggies. However, when threatened the Pygmy spring into seriously vicious behavior. When in packs, several will lead into an attack on the threat, while one or two will sit back and let loose their traditional war-cry. A screech so loud and powerful that it can be heard up to miles and miles, and so loud when only several feet away that one's eardrums can burst. When by itself, the Pygmy will usually stick to a strategy of attacking, screeching, and retreating; and maybe even taunting.
Papoose: Papoose are a species of Sentient beings. They are small men averaging 3 feet in height, and roughly only 40 pounds. They're knowledgeable beings that rarely speak, and usually stick to traditions such as science or medical physician, but both seem to go hand-in-hand with them. Avery summons one in particular whom fixes his body; one might say a personal physician. Papoose do no harm, and thus generally receive no harm. Of course, with their superior technology, no one dies amongst their people.
Kthulhut(Stage1): Kthulhut is the only one of his kind. He is a powerful summon. Kthulhut comes out in his first stage (seen in pic), where his form more or less still coming into the world. He can do no damage, nor receive any damage. He is simply a "hologram" if you will. However, once he reaches a certain amount of being brought into the world, which is usually [Kthulhut(Stage2)] where his entire upper body is done being "loaded", he can be hurt anywhere on his upper body, but can also attack back. Once he is finished [Kthulhut(FinalStage)] he can be hurt anywhere on him, but he's also much more powerful and fast moving.
Abysmal Excise: (The attack is shown in Avery's "casual" picture.) One of Avery's most used and basic techniques. Once prepared, Avery can reach out into a person and rip out a person's soul.
Weapon(s)
Colada(Urumi): Colada is a specially designed and forged sword. It's blade is made out of Rainbow Obsidian, which is also enchanted somehow via his alchemy/magic techniques in order to become super heated as wind rushes past the blade, and so that the sword never dulls. The Obsidian is made so exceedingly sharp that, if used correctly, can cleave off limbs.
Gae Bulg(Halberd): An almost indestructible Halberd like design made from a beast's bone slayed from the world Avery hails from. Though this weapon's design is similar to that of a Halberd, it is more so called one as for reference instead of being an outright version. Gae Bulg is about 16 feet in length, with the ability to detach part of it in order to make it 10 feet in length. It has a leaf-blade tip, sporting two hooks, and just a few inches down below the tip and it's hooks lies a large crescent axe blade. On the reverse side of that, is the blunt weapon side where there's a mixture of studs and spikes. Though made out of bone, this weapon as a whole is as sharp as steel.
Reason for Joining?: Long story.Allegiance&Rank: Hell - Unranked
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Posted: Sat Jul 09, 2011 4:16 pm
Name: Kain Allegiance&Rank: Hell - Unranked Age: 16 Race/Species: Human(Shade/Spirit) Gender: Male Appearance:  Armor Cloak: Kain's cloak is built of fabrics which give it qualities such as fire and heat resistant properties, and not to mention it's enchanted, but most of the enchantments go towards the ability to cloak. How does it do so? Bends light itself, and thus mimic surroundings. It absorbs any auras and hides any energy signature of the user, and thus renders them invisible in those senses as well. The cloak also makes it so sound waves, rays, and other such things simply glide over it's surface, thus in most cases renders it invisible to those detections. The fabric is similar to canvas in the way that it is strong and thick, but it still manages to be light as silk, and breathes like cotton. Finally, attached to this cloak are two gray metallic 'tiles' which hang around the neck of the cloak. In each there's a blue cross carved into them, a strange material laces the grooves which give the blue appearance, and from this what is known as the 'Orbs' can be manufactured. Shoulder Guard: The Shoulder Guard(part of cloak) is made out of Mythril, (Or as some call it, "Mithril" ), with small grooves through it. Deep inside these grooves is a special crystal called a "Lunar Tear", which in some societies, is used quite often for large power generators and permanent light fixtures where there is lack of energy; such as in mines. Lunar Tear is well known for it's capabilities with energies; that is it absorbs both "physical" and "abnormal" energies. Once absorbed, the crystal glows brighter; but this is hidden from the eyes by the Mythril surrounding it, and then finally when mass amounts, or a sufficient amount of energies are obtained, the crystal literally grows like wildfire. This causes "Renzoken" (See "Renzoken" under "Transformations" ) Height: 5'7 Weight: 160 Power(s) Orbs(explanation): The cloak has two steel like blocks attached to it, with blue crosses engraved in them; that blue material happens to be "Lunar Tear", which is explained in the section for his shoulder guard. Unlike that version, this crystal is artificially made by Iatus, and has similar designs to the original - except that people can actually take the energy out of this version. It doesn't grow, so it is limited to the amount of energy it can store up, limiting how many orbs he can create and how often he can use it. Like the original crystal, it can absorb energies from the surroundings, which quickly allows it to recover the missing energy. Due to the engineering of the artificial material, the orbs sizes' and actual shapes can be manipulated. At one time, each can release about 4 orbs, which means he can release a total of 8 at a time. Restriction Orb: Is made out Fusion energies, which produces an array of rainbow colors, but where as this is pretty it also packs a punch. See Fusion energy is when physical and abnormal energies are combined into one, and thus it does not only physical but spiritual damage to foes. How does this work on the foe? When in contact with the foe in one way or another, the Fusion energy comes into action and not only entraps opponents, but even paralyzes them, and possibly knocks 'em out cold. X-treme Vitality(lol) When this orb comes into contact with anything, the explosion will encompass roughly 18 feet where Fusion energies will be splashed about, inflicting damage with not only the explosion, but with the Fusion energies thrown about with it. Once the explosion reaches about mid-way, before a foe can do anything, the same explosion will turn into an implosion which will suck the same foe back to the very center of the explosion, all the while ripping at not only the man's soul but physical being. Fool's Gold: (P.S. has absolutely nothing to do with picking one's nose..) Fool's Gold is actually a technique in where the orb is used as a frag grenade. This orb actually becomes a solid ball of crystal, but when it makes contact it simply shatters with an explosion that sends shards of all shapes and sizes - even sizes as small as fiberglass - and can either explode again or leech off of surroundings. Probe: The Probe Orb is designed to simply gain intelligence on foes, surroundings, materials, and that's about it. The Fusion energies allow it to do many things, but it's not designed to battle and thus is simply destroyed by pretty much anything. Maelstrom: (N/A) Weapon(s) (N/A) Transformation(s) Renzoken(Crystal Armor): Once the "Lunar Tear" within the shoulder guard obtains enough energy, the crystal begins to expand and cover Kain's body. Lack of experience has led to the fact that Kain cannot manipulate the Lunar Tear and thus gets encased by it.
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Phantom_Knight_x_ Vice Captain
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Posted: Mon Jul 11, 2011 7:44 pm
Character Name: Negi Ukia
Race: Half Were-Tiger, Half Were-Dragon
Age: Lost track over the years, but appears to be 22
Appearance:
Human Form: 
Tiger Form 1 Tiger Form 2 Dragon Form 1 Dragon Form 2 Dragon Form 3
Forms:
Human Form: This form is the weakest of all of Negi's forms, and the most common form he stays in. He stands 6 feet tall, with a decent amount of flexibility because of his training for hand to hand combat.
Tiger Form 1: This form is meant for flexibility, speed, and a little bit of a strength boost. Negi's body grows to about 8 feet tall, but he slouches to equal out his center of gravity. This form helps with hand to hand combat because Negi's body is still flexible and even faster than in his human form.
Tiger Form 2: This form is meant for flexibility, strength, and a bit of defense. Negi's bones become a little bit more dense; giving his hits a little bit more power, but retaining flexibility. With Negi's bones being more dense it allows him to take more hits without damaging him too bad. Negi must first transform into the first tiger form in order to get to this one.
Dragon Form 1: A defensive form that is completely different compared to his tiger forms. Instead of relying on flexibility; this form relies more on strength, and defense. Negi's dragons scales are strong, and can take a heavy hit from something. Because of the scales Negi can put more force behind a hit, and feel less of a drawback from it. Then with the dragon wings Negi can fly and be fairly maneuverable.
Dragon Form 2: A pure speed form that uses its frame to its advantage when it comes to maneuverability. Of course with the dragon scales Negi can still take a hit, but with the frame of the body it would take less than it would if Negi were in his first dragon form. Despite the look of this form it comes in handy when put into a situation that involves needing speed.
Dragon Form 3: This form is a combination of the other two dragon forms. It has strength, speed, defense, and maneuverability. This is Negi's best dragon form because it is the most balanced. Negi can only transform into this state by being in either one of the dragon form before getting to this one.
Hybrid Form: This is a combination of the tiger, and dragon forms. While in any of these states Negi appears to be a tiger, but under the fur there are dragon scales that hide themselves. Negi gets the best of all his forms. With flexibility of a tiger, defense of a dragon, a combination of their strengths, and the wings of his second dragon form for speed/maneuverability. This form is the strongest of all of his forms.
Fighting Style: Originally a mid to a long ranged fighter Negi began to change his style of fighting to more close ranged combat because he tended to use more energy when it came to fighting long ranged.
Abilities & Powers: Negi is one of the last people capable of summoning the spirits of the elements to aid him in battle. He can also merge with these spirits to further increase his power and control over what is done. Negi also knows how to use the Energy Cannon, which harnesses the power of one of his summons to deal devastating damage. Negi also has a moderate control over all elements that he has a summon for as well as control over his bodies own energy, his chi.
S ummoning: Negi is able to summon two spirits simultaneously granting him the power to use elemental combos. He has also learned how to quickly summon his spirits for quicker use of them. While merged with one of his summons Negi gains a masterful control over the respective element of the summon. The spirits have no set power limitation, however after a certain amount of time the spirits will go back from where they come from. The spirits Negi has more of a bond with, and get put into constant use can stay out longer than the ones that have less of a bond with.
Energy Cannon: By turning one of his summons to pure energy and condensing it, which is gathered in his hands or mouth, Negi is capable of launching a powerful ball of pure elemental energy. This causes a large explosion followed up by an elemental effect caused by the used spirits influence.
Merging: Negi is capable of merging with his spirits after they are summoned granting him full control over that element alone. He has mastered how to automatically merge with a spirit as it is summoned to give him an element of surprise to his opponents. The amount of posts Negi can be merged with a spirit will depend on their connection, and his energy. This tends to be a little bit longer because he draws a little upon the spirits energy and experience to maximize how long they can be merged.
Dual Auto Merging: When in tough situations and Negi, has enough energy he has the capability to merge with two spirits of any his choice except Zodiak. This allows Negi to become a master over multiple elements, but when he un-merges with the spirits it takes a lot out of him. However because he can draw one the power of two spirits it doesn't take much energy to do, but the toll it pays on his body compensates for the lack of energy it takes.
Elemental Control: Negi has a moderate control over the elements of Earth, Fire, Water, Wind, Light, Dark, Ice, and Lightning. Once merged with one of his spirits he gains a mastered control over that spirits element, but retains a small amount of control over the rest of the elements. Aside from the base elements Negi is also capable of a very small amount of control over the extremely dangerous Chaos Energy.
Chi Control: Negi can also control his bodies own energy and use it as a weapon. He is also capable of using it as an internal defense system against foreign energies and objects.
Kanko Style: This is a mixture of his body’s chi energy and magical energy for a physical boost. This grants him a fifteen percent boost to all of his physical attributes for a limited amount of time. While in this state his body is unaffected by temperature and pressure changes. Negi can drag this technique out by lowering the percentage that it boosts, but after a while using this will drain him of his energy fairly quick.
Weapons: None because Negi can use his spirit’s elemental abilities to make a weapon in a moment’s notice. This way he doesn't have to keep track of a weapon that could get dropped at any moment.
Summons:
Earth Summon: Ashitaka - Ashitaka can stay out for 20 posts.
Fire Summon: Arim - Arim can stay out for 20 posts.
Water Summon: Syn - Syn can stay out for 20 posts.
Wind Summon: Ace - Ace can stay out for 20 posts.
Light Summon: Tyiri - Tyiri can stay out for 15 posts.
Dark Summon: Sidai - Sidai can stay out for 15 posts.
Ice Summon: Chaos - Chaos can stay out for 15 posts.
Lightning Summon: Rathe - Rathe can stay out for 15 posts.
Zodiak Summon: Zodiak - Zodiak is the only summon that cannot be merged with, but even though he can't merge with him, Zodiak is the strongest spirit Negi has in his arsenal. Zodiak can use any and every element at will including Chaos energy. Negi has mastered his Zodiak spirit and unlocked its hidden ability to split into five separate dragons that control only a single element. Whenever Zodiak is summoned by Negi depending on how much power he has when he calls upon the spirit with depend on how many post he can stay out; the maximum amount of posts Zodiak can stay out is 10. However when the dragons split it drags out their time by a little bit depending how many posts Zodiak as a whole has. ((I can explain this a little more if needed to clear it up.))
Zodiak Summon Chant: “The Beast of the King! Zenshin, Keiretsu, Tempa, Kyoran, Tenkyo! I Summon the to form the almighty Spirit of the Elements. I call forth Zodiak! The Five Zodiak Dragons: Zenshin, Keiretsu, Tenkyo, Tempa, Kyoran – These five dragons have control over one element reflected by their color, Fire, Earth, Light, Water, and Darkness.
Bio: Negi is one of two summoners left in existence, his older twin brother Oni being the other. Negi and Oni have always had different styles of fighting and using their spirits. They each acquired all of their summons at the same time and both almost died when trying to summon their Zodiak Spirits before they were ready. After almost dying from a failed summoning, Negi fell behind his brother and became the weaker of the two. Negi left his home and his brother to become stronger and met many strong opponents during his time away.
During his travels Negi learned a new skill, the Energy Cannon, but did not know that his brother had already mastered it. After learning this skill Negi sought out his brother to show off his new skill only to learn that he had yet to surpass his brother. Oni had seen how hard Negi had been working and deiced to help him and to train him, with the help of a few of his allies. Oni helped Negi master his Energy Cannon technique which in turn increased Negi’s energy level allowing him to summon two spirits at once.
With that completed Oni had nothing left he could teach his brother but knew that his close friend Arcturus would be able to help his brother grow even stronger. While training with Arc, Negi quickly mastered automatically merging with his summon while summoning it. Upon showing Arc that he was capable of standing on his own Arc took Negi to meet Abbaddon. Arc pled with the great Fallen Angel to help the summoner to grow even stronger. Abbaddon saw the potential in the summoner and granted him the ability to freely control the elements without the help of his summons, but due to it being a new ability and not a bloodline trait to the summoner his control could never amount to a perfected control.
Upon returning from the Black Pit, Arc and Negi were met by another person to help in Negi’s training. This man was Kaldari Amor, an Energy Vampire that held unparalleled control over energy. He was there to teach the summoner how to control his bodies own energy as well as help him get used to using the elements he had recently been granted control over. Once Negi had finished training with Kal, he had new ideas of his own that he wanted to begin to master to make his three teachers proud of him and set out once again to continue his training. Then with the weird time changes, Negi gained more experience with hand to hand combat.
Other: After meeting with Abbaddon Negi gained the ability to control the elements without being merged with his spirits, but the level of control without being merged is only a moderate control. The seal that was burned into his flesh is in the center of his back depicting that Abbaddon has chosen him as one of his select few.
Elemental Control Seal
Sided with: Neutral
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Posted: Thu Jul 14, 2011 1:32 pm
Name: Kazuki Muto Age: 16 Race: Human Appearence:  Weapons/Powers: 5ft sword that's half gold half silver. Sided With: Heaven. Bio: Kazuki was always a gifted fighter with a strong heart. His family sword is called Tukamata which is the sword he carries everywhere. He is also a good martial artist. He helps who he feels decide needs help. So he chose the side of Heaven and will help his friends and family no matter what the cost. You joined this guild because?: It seemed awesome and looked like a great role playing experience.
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DarkKingJilly Vice Captain
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Posted: Tue Jul 19, 2011 8:05 pm
[Name] Naya [Race] Celestial [Rank] Unranked, Enchantress [Age] Ageless; Appears nearly twenty. [Height] 5'7'' [Weight] 120 lbs [Appearance]  -Abilities- [Enchant]Utilizing her mana or the magical energies of nature, Naya is able to enchant objects or people. Although experienced with magic she freely admits that she has much to learn in Arcane and Spiritual arts. -Elemental Enchantments- [Of Flame]- Flare: A weak, continuous flame ignites the enchanted. - Blaze: A moderately powerful flame that ignites and can be summoned at will. - Torrent: NOT YET LEARNED - Nova: NOT YET LEARNED [Of Water]- Splash: A small, weak, pool or bubble of water surrounds the enchanted - Cascade: A strong jet of water sprays from the enchanted. Can be summoned at will. - Hydro: NOT YET LEARNED - Flood: NOT YET LEARNED [Of Wind]- Wisp: A weak, continuous stream of air flows from the enchanted. - Howl: A strong current of wind streams from the enchanted. Can be summoned at will. - Jet: A highly powerful current of wind streams from the enchanted, can be summoned at will, and gives the enchanted the ability to levitate. - Tempest: Winds at their most powerful can be summoned at will. The ability to fly is gained from whomever is in possession of the enchantment and the temporary ability to turn the user's body OR aura invisible. [Of Earth]- Dust: A solid but weak stone shell encases the enchanted. Can regenerate after time. - Stone: A strong, stone shell encases the enchanted but decreases the users speed. - Jewel: A highly dense, shell of precious ore encases the enchanted, summoned at will but will greatly decreases speed, granting strong immunity to fire and wind. - Core: A nearly unbreakable shell of ores and minerals encases what/whomever is in possession of the enchanted, summoned by will, greatly reducing speed, granting moderately strong immunity to all elements, and the ability to raise up stone pillars from the ground. [Of Lightning]- Spark: A continuous splash of electricity sparks off of the enchanted. - Burst: A bolt of electricity can be discharged from the enchanted, summoned at will. - Strike: NOT YET LEARNED - Storm: NOT YET LEARNED [Of Ice]- Frost: Heat slowly fades away from the area of the enchanted. - Sleet: Heat steadily fades away from the area at will, weak forms of ice can be summoned at will. - Hail: Heat quickly fades away from the area at will, strong forms of ice forming at will, ability to negates strong heat/fire attacks. - Avalanche: NOT YET LEARNED [Of Steel]- Forge: Any steel based object is able to change form at will. - Fold: NOT YET LEARNED - Polish: NOT YET LEARNED - Sharpen: NOT YET LEARNED [Of Wood]- Flourish: Surrounding plant life can be manipulated to grow. - Ingrain: The enchanted is able to sap small amount of life from a living being with a touch at will. - Uproot: The enchanted is able to negate abilities that heal with a touch at will. - Overgrow: Strong, thick, thorned Vines or roots can be summoned to whip and lash opponents at will, Weaker water and heat/flame attacks replenish small amounts of energy. -Spells- [Holy Art of Restriction]Naya summons four statues to surround a target area. Whatever gets caught in the perimeters is unable to increase the potency of their energy or transform. The statues are destroyable. [Holy Art of Liberation]LEARNING [Holy Art of Purification]LEARNING [Holy Art of Destruction]LEARNING -Equipment- [Magical Spear]A wooden staff, wrapped in leather, the spear is made of a chunk of an unknown ore. This ore radiates magical energy and is most likely the main source of Naya's power. The ore is pointed and jagged enough to pierce into someone's flesh if not heavily armored or abnormally sturdy.
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Posted: Wed Jul 20, 2011 10:01 pm
Character Name: charles L. daniel Appearance: WHEN AT 25% OR LOWER POWER  WHEN AT 26%-79PO;WER  WHEN AT 80%-100PO;WER  Race: trapped soul in hell Age:agless but looked around 23 Allegiance & Rank: hell rank is not given Abilities & Powers: NECROMANCY:which meanse he can summon creaters that have died at one point. which is anything from a tyrannosaurus to a dragon. DARK ARUA:he can use a dark arua which is the hatred of thos trapped in hell to inflict his opponet with either pain.or a torture so crued that it can drive a man mad. Equipment: uses a staff made of special bones coated with dark arua. and a katana and two hidden daggers which he changes the positon daily or when bored. Bio:he was sent to hell after he got the chair ofor being a serial killer. he mainly saught out any one who was stronger than him but he often raped women and toke lives of the innocent for a few bucks if he saw it worth it. the last couple of years before his exectuion he was a highered assasian who had been saught out to kill only the most dangerous of men.
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Posted: Thu Aug 04, 2011 5:32 am
I was summoned to greet Death with open arms, but I was pushed aside to live forever in his shadow XXXXX:: BASIC INFORMATION ::XXXXXXXXXXName: Desdemonia NyxXXXXXXXXXXRace: Gorgon XXXXXXXXXXAge: Twenty-Four XXXXXXXXXXAllegiance: Hell XXXXXXXXXXRank: UnknownXXXXXXXXXXGender: XX Chromosome XXXXX:: APPEARANCE INFORMATION ::XXXXXXXXXXHair Color: EbonyXXXXXXXXXXEye Color: CrimsonXXXXXXXXXXSkin Color: PorcelainXXXXXXXXXXHeight: Five-Feet, Six InchesXXXXXXXXXXWeight: One-Hundred Sixty-Five PoundsXXXXXXXXXXDress: Long and flowing robes in hues of white, black and crimson. A large velvet wrap keeps her eyes hidden from wandering glances. XXXXX:: ABILITY INFORMATION ::XXXXXXXXXXStrengths: XXXXXXXXXXXX↘↘ Incredible speed and dexterity. XXXXXXXXXXXX↘↘ Cannot be mind controlled. XXXXXXXXXXXX↘↘ Extrasensory Perception. XXXXXXXXXXXX↘↘ Intelligent. XXXXXXXXXXXX↘↘ Silent. XXXXXXXXXXWeaknesses: XXXXXXXXXXXX↘↘ Physically weak. XXXXXXXXXXXX↘↘ Weakest against weapon users. XXXXXXXXXXXX↘↘ Cannot see own reflection. XXXXXXXXXXXX↘↘ Susceptible to poison. XXXXXXXXXXXX↘↘ Lack of close combat abilities. XXXXXXXXXXEquipment: XXXXXXXXXXXX↘↘ Yew Bow: Carved from the Yew with string from the heads of Banshees. XXXXXXXXXXXX↘↘ Piercing Arrows. XXXXXXXXXXPowers: XXXXXXXXXXXX↘↘ Allure: Desdemonia gives off a pheromone that, when touches another being make that being fall into a trance, works best on mortals. XXXXXXXXXXXX↘↘ Concrete Gaze: When the fabric guarding her face is removed, Desdemonia's eyes turn a bright yellow, which causes beings staring into said eyes to turn completely to stone. XXXXXXXXXXXX↘↘ Lust: If Desdemonia's eyes turn a bright purple hue, gazers will fall in a lustful state and do almost any of her bidding. However, it is ineffective on non-mortals. XXXXXXXXXXXX↘↘ Screech: Desdemonia can create a loud piercing scream that can induce painful headaches, body aches, and in some small instances, put mortals into comas. XXXXX:: PERSONAL INFORMATION :: XXXXXXXXXXBio: Life was not difficult, but nor was it easy. Desdemonia and her mother lived in a coveted sanctuary on the outskirts of their village. Humanities' disillusioned sense of right and wrong was always a thing to be debated, and it was Desdemonia's mother that had decided not to raise her infant in such a hectic adulterated world. There were secrets that the woman wanted to keep from her child that required their seclusion. However, as young Desdemonia aged, her questions about the world outside and her father grew in intensity. Her mother often stumbled on her explanations before she could bare it no longer and excused herself from the room.
However, life continued much in this manner. Together they lived in what seemed to be harmony with the people around them, until Desdemonia came of age and a mortal man came to their door. Her mother ushered her into her room and locked her inside. There were sounds of a struggle, chairs being knocked over, glass breaking though there was hardly any yelling and what littler there were, was muffled by the thick wood of her door.
After silence fell over the room, Desdemonia waited patiently for what felt to be hours before she pushed her door ajar. There sprawled across the floor was her mother's body. The man that had entered their home was no where to be found, Desdemonia clutched her mother's silenced form and cried for her soul well on into the night, before finally burying her.
The young woman found her mother's diary therein stating that her father had been a good man who had failed to protect his wife from a wealthy merchant that wanted her for himself. After her mother had denied the merchant, he had her father slayed, which forced the pregnant woman away from the city to escape his tyranny. It wasn't until this moment that she had been found and was to pay for the denial. Desdemonia vowed that she would seek her revenge on the merchant if it were the last thing she did.
Once she found where he resided, Desdemonia had adorned herself in nothing but the finest of clothes and seduced the merchant's son into bed, where she killed him and left him to be found. She tried to escape, but was sought out and brought back to the merchant. For her crimes against him and the crimes her mother had committed, the punishment was a curse. She would never be able to look into the faces of the people she loved and cared for without turning them first into stone.
For many decades, the cursed gorgon wandered Earth alone. There were a few lovers, most prominent was Henry. A young man who had a love for writing and art. After years of life together, Desdemonia had not once shown her lover her true face, despite how many times he had begged her. Finally on his death bed, she removed her eye shields and turned him to stone. That was the first and last time she had done such a thing and spent the remainder of her existence wandering.
After agonizing years of loneliness on Earth, Desdemonia was slain at the hand of an unknown mortal, the feeling of shedding one's mortal coil was nothing short of breathtaking. Finally, in death she could find peace from her curse and redemption from her sins. But when her eyes opened to a different reality, Hell, Desdemonia's hopes of non existence had shattered. However, Hell was nothing like the Earth she had grown to hate. It was accepting, a place where a creature like her could be embraced as equal. It was then that she pledged her allegiance to the brotherhood of the horde.
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