.: The Stat System :.
Your stats determine how fast, strong, durable, and even how high you can jump. To raise your stats, you must obtain skill points to add onto your character. Skill points can be obtained by posting. For every 200 words you post, you get one skill point for ranks. Once Reaching the second level of Rank it requires 600 words per stat point, and finally the final Rank requires 800 words per stat point. When you want to add stats or other information to your profile, you fill out the update form in the Profile Update Thread in the Profile Forum, and await a moderator's word for the update. Also note to move on from ranks depending on the type of character you have there are requirements that must be fufilled such as a weapon must become a Death Scythe in order reach the status of two star.
Everyone gets to start off with 30 Skill Points for their characters given to them by the guild. You will then have points given and subtracted from your character depending on type of character you create. You will notice that as you go through the creation process.
Everyone gets to start off with 30 Skill Points for their characters given to them by the guild. You will then have points given and subtracted from your character depending on type of character you create. You will notice that as you go through the creation process.
To be clear, you can not add or subtract Madness Points from your Stats.
██████████████████████████████║Meisters, Humans, & Weapons Stat System:
Physical Fitness: this is the stat that determines all the basic skills needed for anyone to fight (Speed, Fighting Skills, Physical Strength, Skill w/ Weapon).
Agility: this would be the ability to dodge opponents attacks accordingly to the strength, size, and speed of the opponent. The number here can either help your character dodge an attack completely or help an opponent remove a body part from the your character.
Reaction: this is simply your character's ability to perceive and "react". This stat is the combination of your Physical Fitness Stat and your Agility then divided by 2.
Endurance: is how long your character can keep going during battle. Meaning the number of times you're allowed to post an action during a battle. Speaking with zero movements from a location does not count towards this number. To regain your endurance it's your Physical Fitness Stat subtracted by your original number of Stats under your Endurance Stat. The number given is the number of post you will need to wait without any actions to regain a single Endurance point back to your character which can be used to get your character back into the battle.
Soul Wavelength: this is how strong your character's techniques are when they deal with their soul. This deals with merging your soul with a weapon, or using your soul itself as a weapon. When a Meister and a Weapon fight with a Soul Resonance to attack an opponent the opponenet the strength of the attack is figured by taking the number of stats the meister and weapon have together for their Soul Wavelength then divide it by two. When a Chain Resonance is used the Meister will take the total number of souls resonating together and divide by that number to get their increased strength of power. The number given by the Soul Wavelength is multipled to each of the following stats: Physical Fitness, Agility, Endurance, Accuracy, and Madness.
Intelligence: this is obvious, but also includes how well you can handle situation, deal with problems, work out plans, create strategies, and find opponent weak points in their fightning patterns.
Accuracy: how accurate you are with your weapon, long range or melee this determines how well you can strike. This also allows one to figure out who wins in a clash of strength when two clash with attacks. The one with a higher Accuracy will overall win the clash.
Madness: this is simply your character's ability to perceive and receieve access to the madness wavelength before it completely takes over their body. More information about the Madness and to calculate the number of points your character has for the madness along with how they react with the Madness please view the Madness System.
██████████████████████████████║Witch Stat System:
Physical Fitness: this is the stat that determines all the basic skills needed for anyone to fight (Speed, Fighting Skills, Physical Strength, Skill w/ Weapon).
Agility: this would be the ability to dodge opponents attacks accordingly to the strength, size, and speed of the opponent. The number here can either help your character dodge an attack completely or help an opponent remove a body part from the your character.
Reaction: this is simply your character's ability to perceive and "react". This stat is the combination of your Physical Fitness Stat and your Agility then divided by 2.
Endurance: s how long your character can keep going during battle. Meaning the number of times you're allowed to post an action during a battle. Speaking with zero movements from a location does not count towards this number. To regain your endurance it's your Physical Fitness Stat subtracted by your original number of Stats under your Endurance Stat. The number given is the number of post you will need to wait without any actions to regain a single Endurance point back to your character which can be used to get your character back into the battle.
Soul Protect: is a Witches' best ability which allows them to create an armor of magic around them to change their soul to that of a normal human to keep Meisters and Weapons from identifying that they are a witch. The number under this stat will allow a witch to remain invisible to those who can see souls for the allowed amount of time the witch can control their soul protect. Meaning if this number is only 5 then the witch can only post 5 times in an open area before their soul protect fades away and their Magic is released through out the area.
Magic Counter: this is how strong your character's techniques are when they deal with Magic.
Intelligence: this is obvious, but also includes how well you can handle situation, deal with problems, work out plans, create strategies, and find opponent weak points in their fightning patterns.
Accuracy: how accurate you are with your weapon, long range or melee this determines how well you can strike. This also allows one to figure out who wins in a clash of strength when two clash with attacks. The one with a higher Accuracy will overall win the clash.
Madness: this is simply your character's ability to perceive and receieve access to the madness wavelength before it completely takes over their body. More information about the Madness and to calculate the number of points your character has for the madness along with how they react with the Madness please view the Madness System.
██████████████████████████████║Meister and Weapon Character Ranking System:
1 Star Minimum: 000
1 Star Maximum: 099
1 Star Requirements For Promotion:
- Meister and Weapon Partners must capture 99 Evil Souls.
- Meister and Weapon Partners must capture 01 Witch Soul.
- Weapons must become a Death Scythe.
- Meister and Weapon Partners must capture 99 Evil Souls.
- Meister and Weapon Partners must capture 01 Witch Soul.
- Weapons must become a Death Scythe.
2 Star Minimum: 099
2 Star Maximum: 199
2 Star Requirements for Promotion:
- Meister and Weapon Partners must complete a minimum of 10 Missions issued by the DWMA
- Meister and Weapon Partners must capture or defeat 01 Kishin Souls
- Meister and Weapon Partners must complete a minimum of 10 Missions issued by the DWMA
- Meister and Weapon Partners must capture or defeat 01 Kishin Souls
3 Star Minimum: 200
3 Star Maximum: ???
██████████████████████████████║Witch Character Ranking System:
1 Sphere Minimum: 000
1 Sphere Maximum: 099
1 Sphere Requirements for Promotion:
- A Witch must capture 10 Human Souls.
- A Witch must capture 10 Weapon Souls.
- A Witch must defeat a 2 Star Meister or Weapon.
- A Witch must capture 10 Human Souls.
- A Witch must capture 10 Weapon Souls.
- A Witch must defeat a 2 Star Meister or Weapon.
2 Sphere Minimum: 099
2 Sphere Maximum: 199
2 Sphere Requirements for Promotion:
A Witch must complete a minimum of 05 Missions issued by the Witches Mass.
- A Witch must capture, defeat, or kill 01 member of the Shinigami Family.
A Witch must complete a minimum of 05 Missions issued by the Witches Mass.
- A Witch must capture, defeat, or kill 01 member of the Shinigami Family.
3 Sphere Minimum: 200
3 Sphere Maximum: ???
██████████████████████████████║Human Character Ranking System:
1 Sword Minimum: 000
1 Sword Maximum: 099
1 Sword Requirements for Promotion:
- A Human must defeat 099 Evil Souls.
- A Human must defeat 01 Member from the DWMA.
- A Human must defeat 099 Evil Souls.
- A Human must defeat 01 Member from the DWMA.
2 Sword Minimum: 099
2 Sword Maximum: 199
2 Sword Requirements for Promotion:
- A Human must defeat 05 Witches.
- A Human must defeat 05 Weapons.
- A Human must defeat 05 Meisters.
- A Human must defeat 02 Members of the Star Clan.
- A Human must defeat 05 Witches.
- A Human must defeat 05 Weapons.
- A Human must defeat 05 Meisters.
- A Human must defeat 02 Members of the Star Clan.
3 Sword Minimum: 200
3 Sword Maximum: ???